mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-06 06:45:35 +00:00
Sun Damage for QuasiExt
This commit is contained in:
parent
9761ff14f9
commit
da4a72ab19
4 changed files with 9 additions and 1 deletions
|
@ -7,6 +7,7 @@
|
|||
Bug #5129: Stuttering animation on Centurion Archer
|
||||
Bug #5977: Fatigueless NPCs' corpse underwater changes animation on game load
|
||||
Bug #6939: OpenMW-CS: ID columns are too short
|
||||
Bug #6949: Sun Damage effect doesn't work in quasi exteriors
|
||||
Feature #6945: Support S3TC-compressed and BGR/BGRA NiPixelData
|
||||
|
||||
0.48.0
|
||||
|
|
|
@ -645,7 +645,7 @@ void applyMagicEffect(const MWWorld::Ptr& target, const MWWorld::Ptr& caster, co
|
|||
case ESM::MagicEffect::SunDamage:
|
||||
{
|
||||
// isInCell shouldn't be needed, but updateActor called during game start
|
||||
if (!target.isInCell() || !target.getCell()->isExterior() || godmode)
|
||||
if (!target.isInCell() || !(target.getCell()->isExterior() || target.getCell()->isQuasiExterior()) || godmode)
|
||||
break;
|
||||
float time = world->getTimeStamp().getHour();
|
||||
float timeDiff = std::clamp(std::abs(time - 13.f), 0.f, 7.f);
|
||||
|
|
|
@ -671,6 +671,11 @@ namespace MWWorld
|
|||
return mCell->isExterior();
|
||||
}
|
||||
|
||||
bool CellStore::isQuasiExterior() const
|
||||
{
|
||||
return (mCell->mData.mFlags & ESM::Cell::QuasiEx) != 0;
|
||||
}
|
||||
|
||||
Ptr CellStore::searchInContainer (const std::string& id)
|
||||
{
|
||||
bool oldState = mHasState;
|
||||
|
|
|
@ -370,6 +370,8 @@ namespace MWWorld
|
|||
|
||||
bool isExterior() const;
|
||||
|
||||
bool isQuasiExterior() const;
|
||||
|
||||
Ptr searchInContainer (const std::string& id);
|
||||
|
||||
void loadState (const ESM::CellState& state);
|
||||
|
|
Loading…
Reference in a new issue