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Recognize soundgen animation markers
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1 changed files with 8 additions and 1 deletions
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@ -67,10 +67,17 @@ CharacterController::CharacterController(const CharacterController &rhs)
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void CharacterController::markerEvent(const std::string &evt)
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void CharacterController::markerEvent(const std::string &evt)
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{
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{
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if(evt.compare(0, 6, "sound:") == 0)
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if(evt.compare(0, 7, "sound: ") == 0)
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{
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{
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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sndMgr->playSound3D(mPtr, evt.substr(7), 1.0f, 1.0f);
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sndMgr->playSound3D(mPtr, evt.substr(7), 1.0f, 1.0f);
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return;
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}
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if(evt.compare(0, 10, "soundgen: ") == 0)
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{
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// FIXME: Lookup the SoundGen (SNDG) for the specified sound that corresponds
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// to this actor type
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return;
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}
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}
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}
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}
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