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Improve postprocess HUD layout
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a2053a625e
commit
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8 changed files with 89 additions and 87 deletions
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@ -42,7 +42,6 @@ namespace MWGui
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PostProcessorHud::PostProcessorHud()
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PostProcessorHud::PostProcessorHud()
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: WindowBase("openmw_postprocessor_hud.layout")
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: WindowBase("openmw_postprocessor_hud.layout")
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{
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{
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getWidget(mTabConfiguration, "TabConfiguration");
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getWidget(mActiveList, "ActiveList");
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getWidget(mActiveList, "ActiveList");
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getWidget(mInactiveList, "InactiveList");
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getWidget(mInactiveList, "InactiveList");
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getWidget(mConfigLayout, "ConfigLayout");
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getWidget(mConfigLayout, "ConfigLayout");
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@ -80,8 +80,6 @@ namespace MWGui
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void layout();
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void layout();
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MyGUI::TabItem* mTabConfiguration;
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ListWrapper* mActiveList;
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ListWrapper* mActiveList;
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ListWrapper* mInactiveList;
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ListWrapper* mInactiveList;
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@ -1,6 +1,5 @@
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Abovewater: "Überwasser"
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Abovewater: "Überwasser"
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Author: "Autor"
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Author: "Autor"
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Configuration: "Konfiguration"
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Description: "Beschreibung"
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Description: "Beschreibung"
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InExteriors: "Außenbereich"
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InExteriors: "Außenbereich"
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InInteriors: "Innenbereich"
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InInteriors: "Innenbereich"
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@ -1,7 +1,8 @@
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Abovewater: "Abovewater"
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Abovewater: "Abovewater"
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ActiveShaders: "Active Shaders"
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Author: "Author"
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Author: "Author"
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Configuration: "Configuration"
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Description: "Description"
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Description: "Description"
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InactiveShaders: "Inactive Shaders"
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InExteriors: "Exteriors"
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InExteriors: "Exteriors"
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InInteriors: "Interiors"
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InInteriors: "Interiors"
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KeyboardControls: |
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KeyboardControls: |
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@ -1,6 +1,5 @@
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Abovewater: "Hors de l'eau"
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Abovewater: "Hors de l'eau"
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Author: "Auteur(e)"
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Author: "Auteur(e)"
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Configuration: "Configuration"
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Description: "Description"
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Description: "Description"
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InExteriors: "À l'extérieur"
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InExteriors: "À l'extérieur"
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InInteriors: "En intérieur"
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InInteriors: "En intérieur"
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@ -1,7 +1,8 @@
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Abovewater: "Над водой"
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Abovewater: "Над водой"
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ActiveShaders: "Включенные шейдеры"
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Author: "Автор"
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Author: "Автор"
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Configuration: "Настройки"
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Description: "Описание"
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Description: "Описание"
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InactiveShaders: "Выключенные шейдеры"
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InExteriors: "Вне помещений"
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InExteriors: "Вне помещений"
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InInteriors: "В помещениях"
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InInteriors: "В помещениях"
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KeyboardControls: |
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KeyboardControls: |
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@ -1,6 +1,5 @@
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Abovewater: "Ovan vatten"
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Abovewater: "Ovan vatten"
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Author: "Skapare" # Author = Författare, but författare sounds very book-author-ish. Skapare, meaning "creator", sounds better in Swedish in this case. Ok?
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Author: "Skapare" # Author = Författare, but författare sounds very book-author-ish. Skapare, meaning "creator", sounds better in Swedish in this case. Ok?
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Configuration: "Konfiguration"
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Description: "Beskrivning"
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Description: "Beskrivning"
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InExteriors: "Exteriörer"
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InExteriors: "Exteriörer"
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InInteriors: "Interiörer"
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InInteriors: "Interiörer"
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@ -13,11 +13,9 @@
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<UserString key="ToolTipType" value="Layout"/>
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<UserString key="ToolTipType" value="Layout"/>
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<UserString key="ToolTipLayout" value="TextToolTip"/>
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<UserString key="ToolTipLayout" value="TextToolTip"/>
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<UserString key="Caption_Text" value="#{PostProcessing:KeyboardControls}"/>
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<UserString key="Caption_Text" value="#{PostProcessing:KeyboardControls}"/>
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<Property key="Depth" value="-10"/>
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</Widget>
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</Widget>
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<Widget type="TabItem" skin="" position_real="0 0 1 1" name="TabConfiguration">
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<Property key="Caption" value="#{PostProcessing:Configuration}"/>
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<Widget type="VBox" position_real="0 0.02 1 0.98" align="Stretch" name="Layout">
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<Widget type="VBox" position_real="0 0.02 1 0.98" align="Stretch" name="Layout">
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<Property key="Padding" value="0"/>
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<Property key="Padding" value="0"/>
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<Property key="Spacing" value="8"/>
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<Property key="Spacing" value="8"/>
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@ -35,6 +33,10 @@
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<UserString key="HStretch" value="true"/>
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<UserString key="HStretch" value="true"/>
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<Widget type="VBox" position_real="0 0 1 1" align="Stretch">
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<Widget type="VBox" position_real="0 0 1 1" align="Stretch">
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<Widget type="AutoSizedTextBox" skin="NormalText" position="0 0 50 50" align="Top Right">
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<Property key="Caption" value="#{PostProcessing:InactiveShaders}"/>
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</Widget>
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<Widget type="EditBox" skin="MW_TextBoxEditWithBorder" position="0 0 0 28" name="Filter">
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<Widget type="EditBox" skin="MW_TextBoxEditWithBorder" position="0 0 0 28" name="Filter">
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<UserString key="HStretch" value="true"/>
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<UserString key="HStretch" value="true"/>
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<UserString key="AcceptTab" value="true"/>
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<UserString key="AcceptTab" value="true"/>
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@ -71,16 +73,23 @@
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<Property key="NeedMouse" value="false"/>
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<Property key="NeedMouse" value="false"/>
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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<Widget type="Widget">
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<UserString key="VStretch" value="true"/>
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<UserString key="HStretch" value="true"/>
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<Widget type="VBox" position_real="0 0 1 1" align="Stretch">
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<Widget type="AutoSizedTextBox" skin="NormalText" position="0 0 50 50" align="Top Right">
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<Property key="Caption" value="#{PostProcessing:ActiveShaders}"/>
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</Widget>
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</Widget>
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<Widget type="ListWrapper" skin="MW_List" name="ActiveList">
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<Widget type="ListWrapper" skin="MW_List" name="ActiveList">
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<UserString key="VStretch" value="true"/>
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<UserString key="VStretch" value="true"/>
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<UserString key="HStretch" value="true"/>
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<UserString key="HStretch" value="true"/>
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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<Widget type="Widget" skin="MW_Box">
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<Widget type="Widget" skin="MW_Box">
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@ -96,9 +105,6 @@
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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</Widget>
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