From db6b04d1273fd07008e7a6fb8d29a5e69aab522c Mon Sep 17 00:00:00 2001 From: scrawl Date: Sat, 4 Oct 2014 19:50:38 +0200 Subject: [PATCH] Use the footstep volume slider for jump landing sounds (Fixes #1968) --- apps/openmw/mwrender/animation.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwrender/animation.cpp b/apps/openmw/mwrender/animation.cpp index 12ba3c2da8..625d0706f8 100644 --- a/apps/openmw/mwrender/animation.cpp +++ b/apps/openmw/mwrender/animation.cpp @@ -728,7 +728,7 @@ void Animation::handleTextKey(AnimState &state, const std::string &groupname, co { MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager(); MWBase::SoundManager::PlayType type = MWBase::SoundManager::Play_TypeSfx; - if(evt.compare(10, evt.size()-10, "left") == 0 || evt.compare(10, evt.size()-10, "right") == 0) + if(evt.compare(10, evt.size()-10, "left") == 0 || evt.compare(10, evt.size()-10, "right") == 0 || evt.compare(10, evt.size()-10, "land") == 0) type = MWBase::SoundManager::Play_TypeFoot; sndMgr->playSound3D(mPtr, sound, volume, pitch, type); }