far better camera movement

pull/21/head
greye 13 years ago
parent a7aeda9a3b
commit db94018865

@ -24,20 +24,9 @@ namespace MWRender
pitchNode->attachObject(mCamera);
}
void Player::rotateImpl(Ogre::Vector3 &rot, bool adjust, float r)
{
rotateCamera(rot, adjust);
if (mVanityMode || mPreviewMode || !mFirstPersonView) {
moveCamera(r);
}
updateListener();
}
bool Player::rotate(const Ogre::Vector3 &rot, bool adjust)
{
Ogre::Vector3 _rot = rot;
rotateImpl(_rot, adjust, 400.f);
rotateCamera(rot, adjust);
mUpdates = 0;
mTimeIdle = 0.f;
@ -49,7 +38,7 @@ namespace MWRender
return !mVanityMode && !mPreviewMode;
}
void Player::rotateCamera(Ogre::Vector3 &rot, bool adjust)
void Player::rotateCamera(const Ogre::Vector3 &rot, bool adjust)
{
Ogre::SceneNode *pitchNode = mCamera->getParentSceneNode();
Ogre::SceneNode *yawNode = pitchNode->getParentSceneNode();
@ -75,39 +64,7 @@ namespace MWRender
pitchNode->setOrientation(xr);
yawNode->setOrientation(yr);
}
}
void Player::moveCamera(float r)
{
/*
Ogre::Quaternion orient =
mCamera->getParentSceneNode()->getOrientation();
float pitchAngle =
(2 * Ogre::Degree(Ogre::Math::ASin(orient.x)).valueDegrees());
orient = mCameraNode->getOrientation();
float yawAngle =
(2 * Ogre::Degree(Ogre::Math::ASin(orient.y)).valueDegrees());
float tana = Ogre::Math::Tan(Ogre::Degree(pitchAngle));
float tansq = tana * tana;
float r1 = hsq * rsq / (hsq + rsq * tansq);
float zsq = r1 * tansq;
r1 = Ogre::Math::Sqrt(r1);
Ogre::Vector3 pos;
pos.y = -Ogre::Math::Sqrt(zsq);
pos.z = r1 * Ogre::Math::Sin(Ogre::Degree(yawAngle).valueDegrees());
pos.x = r1 * Ogre::Math::Cos(Ogre::Degree(yawAngle).valueDegrees());
*/
Ogre::Vector3 dir = mCamera->getRealDirection();
dir.x = -dir.x, dir.y = -dir.y, dir.z = -dir.z;
Ogre::Ray ray(Ogre::Vector3(0, 0, 0), dir);
mCameraNode->setPosition(ray.getPoint(r));
updateListener();
}
std::string Player::getHandle() const
@ -168,7 +125,7 @@ namespace MWRender
if (mVanityMode) {
Ogre::Vector3 rot(0.f, 0.f, 0.f);
rot.z = Ogre::Degree(3.f * duration).valueRadians();
rotateImpl(rot, true, 300.f);
rotateCamera(rot, true);
}
}
@ -176,9 +133,9 @@ namespace MWRender
{
mFirstPersonView = !mFirstPersonView;
if (mFirstPersonView) {
mCameraNode->setPosition(0.f, 0.f, 0.f);
mCamera->setPosition(0.f, 0.f, 0.f);
} else {
moveCamera(400.f);
mCamera->setPosition(0.f, 0.f, 400.f);
}
}
@ -186,20 +143,21 @@ namespace MWRender
{
mVanityMode = !mVanityMode;
float r = 400.f;
float offset = 300.f;
Ogre::Vector3 rot(0.f, 0.f, 0.f);
if (mVanityMode) {
mPitch = getPitchAngle();
mYaw = getYawAngle();
mPitch = getPitchAngle();
mOffset = mCamera->getPosition().z;
rot.x = Ogre::Degree(-30.f).valueRadians();
rot.z = 0;
r = 300.f;
} else {
rot.x = Ogre::Degree(mPitch).valueRadians();
rot.z = Ogre::Degree(mYaw).valueRadians();
offset = mOffset;
}
rotateImpl(rot, false, r);
mCamera->setPosition(0.f, 0.f, offset);
rotateCamera(rot, false);
}
void Player::togglePreviewMode()

@ -29,7 +29,7 @@ namespace MWRender
bool mVanityMode;
bool mPreviewMode;
float mPitch, mYaw;
float mPitch, mYaw, mOffset;
float mTimeIdle;
int mUpdates;
@ -39,9 +39,7 @@ namespace MWRender
/// Updates sound manager listener data
void updateListener();
void rotateImpl(Ogre::Vector3 &rot, bool adjust, float r);
void rotateCamera(Ogre::Vector3 &rot, bool adjust);
void moveCamera(float r);
void rotateCamera(const Ogre::Vector3 &rot, bool adjust);
float getYawAngle();
float getPitchAngle();

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