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Replace pointless usage of shared_ptr by unique_ptr / non-owning raw

pointer for btCollisionWorld.
This commit is contained in:
fredzio 2021-03-26 23:43:49 +01:00
parent ccd3cbc69a
commit dbd6e3bfee
4 changed files with 12 additions and 12 deletions

View file

@ -137,11 +137,11 @@ namespace
namespace MWPhysics namespace MWPhysics
{ {
PhysicsTaskScheduler::PhysicsTaskScheduler(float physicsDt, std::shared_ptr<btCollisionWorld> collisionWorld) PhysicsTaskScheduler::PhysicsTaskScheduler(float physicsDt, btCollisionWorld *collisionWorld)
: mDefaultPhysicsDt(physicsDt) : mDefaultPhysicsDt(physicsDt)
, mPhysicsDt(physicsDt) , mPhysicsDt(physicsDt)
, mTimeAccum(0.f) , mTimeAccum(0.f)
, mCollisionWorld(std::move(collisionWorld)) , mCollisionWorld(collisionWorld)
, mNumJobs(0) , mNumJobs(0)
, mRemainingSteps(0) , mRemainingSteps(0)
, mLOSCacheExpiry(Settings::Manager::getInt("lineofsight keep inactive cache", "Physics")) , mLOSCacheExpiry(Settings::Manager::getInt("lineofsight keep inactive cache", "Physics"))
@ -185,7 +185,7 @@ namespace MWPhysics
if (data.mActor.lock()) if (data.mActor.lock())
{ {
std::unique_lock lock(mCollisionWorldMutex); std::unique_lock lock(mCollisionWorldMutex);
MovementSolver::unstuck(data, mCollisionWorld.get()); MovementSolver::unstuck(data, mCollisionWorld);
} }
}); });
@ -381,7 +381,7 @@ namespace MWPhysics
void PhysicsTaskScheduler::contactTest(btCollisionObject* colObj, btCollisionWorld::ContactResultCallback& resultCallback) void PhysicsTaskScheduler::contactTest(btCollisionObject* colObj, btCollisionWorld::ContactResultCallback& resultCallback)
{ {
std::shared_lock lock(mCollisionWorldMutex); std::shared_lock lock(mCollisionWorldMutex);
ContactTestWrapper::contactTest(mCollisionWorld.get(), colObj, resultCallback); ContactTestWrapper::contactTest(mCollisionWorld, colObj, resultCallback);
} }
std::optional<btVector3> PhysicsTaskScheduler::getHitPoint(const btTransform& from, btCollisionObject* target) std::optional<btVector3> PhysicsTaskScheduler::getHitPoint(const btTransform& from, btCollisionObject* target)
@ -532,7 +532,7 @@ namespace MWPhysics
if(const auto actor = mActorsFrameData[job].mActor.lock()) if(const auto actor = mActorsFrameData[job].mActor.lock())
{ {
MaybeSharedLock lockColWorld(mCollisionWorldMutex, mThreadSafeBullet); MaybeSharedLock lockColWorld(mCollisionWorldMutex, mThreadSafeBullet);
MovementSolver::move(mActorsFrameData[job], mPhysicsDt, mCollisionWorld.get(), *mWorldFrameData); MovementSolver::move(mActorsFrameData[job], mPhysicsDt, mCollisionWorld, *mWorldFrameData);
} }
} }
@ -594,8 +594,8 @@ namespace MWPhysics
{ {
for (auto& actorData : mActorsFrameData) for (auto& actorData : mActorsFrameData)
{ {
MovementSolver::unstuck(actorData, mCollisionWorld.get()); MovementSolver::unstuck(actorData, mCollisionWorld);
MovementSolver::move(actorData, mPhysicsDt, mCollisionWorld.get(), *mWorldFrameData); MovementSolver::move(actorData, mPhysicsDt, mCollisionWorld, *mWorldFrameData);
} }
updateActorsPositions(); updateActorsPositions();

View file

@ -25,7 +25,7 @@ namespace MWPhysics
class PhysicsTaskScheduler class PhysicsTaskScheduler
{ {
public: public:
PhysicsTaskScheduler(float physicsDt, std::shared_ptr<btCollisionWorld> collisionWorld); PhysicsTaskScheduler(float physicsDt, btCollisionWorld* collisionWorld);
~PhysicsTaskScheduler(); ~PhysicsTaskScheduler();
/// @brief move actors taking into account desired movements and collisions /// @brief move actors taking into account desired movements and collisions
@ -67,7 +67,7 @@ namespace MWPhysics
float mDefaultPhysicsDt; float mDefaultPhysicsDt;
float mPhysicsDt; float mPhysicsDt;
float mTimeAccum; float mTimeAccum;
std::shared_ptr<btCollisionWorld> mCollisionWorld; btCollisionWorld* mCollisionWorld;
std::vector<LOSRequest> mLOSCache; std::vector<LOSRequest> mLOSCache;
std::set<std::weak_ptr<PtrHolder>, std::owner_less<std::weak_ptr<PtrHolder>>> mUpdateAabb; std::set<std::weak_ptr<PtrHolder>, std::owner_less<std::weak_ptr<PtrHolder>>> mUpdateAabb;

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@ -79,7 +79,7 @@ namespace MWPhysics
mDispatcher = std::make_unique<btCollisionDispatcher>(mCollisionConfiguration.get()); mDispatcher = std::make_unique<btCollisionDispatcher>(mCollisionConfiguration.get());
mBroadphase = std::make_unique<btDbvtBroadphase>(); mBroadphase = std::make_unique<btDbvtBroadphase>();
mCollisionWorld = std::make_shared<btCollisionWorld>(mDispatcher.get(), mBroadphase.get(), mCollisionConfiguration.get()); mCollisionWorld = std::make_unique<btCollisionWorld>(mDispatcher.get(), mBroadphase.get(), mCollisionConfiguration.get());
// Don't update AABBs of all objects every frame. Most objects in MW are static, so we don't need this. // Don't update AABBs of all objects every frame. Most objects in MW are static, so we don't need this.
// Should a "static" object ever be moved, we have to update its AABB manually using DynamicsWorld::updateSingleAabb. // Should a "static" object ever be moved, we have to update its AABB manually using DynamicsWorld::updateSingleAabb.
@ -97,7 +97,7 @@ namespace MWPhysics
} }
} }
mTaskScheduler = std::make_unique<PhysicsTaskScheduler>(mPhysicsDt, mCollisionWorld); mTaskScheduler = std::make_unique<PhysicsTaskScheduler>(mPhysicsDt, mCollisionWorld.get());
mDebugDrawer = std::make_unique<MWRender::DebugDrawer>(mParentNode, mCollisionWorld.get(), mDebugDrawEnabled); mDebugDrawer = std::make_unique<MWRender::DebugDrawer>(mParentNode, mCollisionWorld.get(), mDebugDrawEnabled);
} }

View file

@ -259,7 +259,7 @@ namespace MWPhysics
std::unique_ptr<btBroadphaseInterface> mBroadphase; std::unique_ptr<btBroadphaseInterface> mBroadphase;
std::unique_ptr<btDefaultCollisionConfiguration> mCollisionConfiguration; std::unique_ptr<btDefaultCollisionConfiguration> mCollisionConfiguration;
std::unique_ptr<btCollisionDispatcher> mDispatcher; std::unique_ptr<btCollisionDispatcher> mDispatcher;
std::shared_ptr<btCollisionWorld> mCollisionWorld; std::unique_ptr<btCollisionWorld> mCollisionWorld;
std::unique_ptr<PhysicsTaskScheduler> mTaskScheduler; std::unique_ptr<PhysicsTaskScheduler> mTaskScheduler;
std::unique_ptr<Resource::BulletShapeManager> mShapeManager; std::unique_ptr<Resource::BulletShapeManager> mShapeManager;