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Replace pointless usage of shared_ptr by unique_ptr / non-owning raw
pointer for btCollisionWorld.
This commit is contained in:
parent
ccd3cbc69a
commit
dbd6e3bfee
4 changed files with 12 additions and 12 deletions
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@ -137,11 +137,11 @@ namespace
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namespace MWPhysics
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namespace MWPhysics
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{
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{
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PhysicsTaskScheduler::PhysicsTaskScheduler(float physicsDt, std::shared_ptr<btCollisionWorld> collisionWorld)
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PhysicsTaskScheduler::PhysicsTaskScheduler(float physicsDt, btCollisionWorld *collisionWorld)
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: mDefaultPhysicsDt(physicsDt)
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: mDefaultPhysicsDt(physicsDt)
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, mPhysicsDt(physicsDt)
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, mPhysicsDt(physicsDt)
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, mTimeAccum(0.f)
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, mTimeAccum(0.f)
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, mCollisionWorld(std::move(collisionWorld))
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, mCollisionWorld(collisionWorld)
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, mNumJobs(0)
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, mNumJobs(0)
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, mRemainingSteps(0)
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, mRemainingSteps(0)
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, mLOSCacheExpiry(Settings::Manager::getInt("lineofsight keep inactive cache", "Physics"))
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, mLOSCacheExpiry(Settings::Manager::getInt("lineofsight keep inactive cache", "Physics"))
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@ -185,7 +185,7 @@ namespace MWPhysics
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if (data.mActor.lock())
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if (data.mActor.lock())
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{
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{
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std::unique_lock lock(mCollisionWorldMutex);
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std::unique_lock lock(mCollisionWorldMutex);
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MovementSolver::unstuck(data, mCollisionWorld.get());
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MovementSolver::unstuck(data, mCollisionWorld);
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}
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}
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});
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});
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@ -381,7 +381,7 @@ namespace MWPhysics
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void PhysicsTaskScheduler::contactTest(btCollisionObject* colObj, btCollisionWorld::ContactResultCallback& resultCallback)
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void PhysicsTaskScheduler::contactTest(btCollisionObject* colObj, btCollisionWorld::ContactResultCallback& resultCallback)
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{
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{
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std::shared_lock lock(mCollisionWorldMutex);
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std::shared_lock lock(mCollisionWorldMutex);
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ContactTestWrapper::contactTest(mCollisionWorld.get(), colObj, resultCallback);
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ContactTestWrapper::contactTest(mCollisionWorld, colObj, resultCallback);
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}
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}
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std::optional<btVector3> PhysicsTaskScheduler::getHitPoint(const btTransform& from, btCollisionObject* target)
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std::optional<btVector3> PhysicsTaskScheduler::getHitPoint(const btTransform& from, btCollisionObject* target)
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@ -532,7 +532,7 @@ namespace MWPhysics
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if(const auto actor = mActorsFrameData[job].mActor.lock())
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if(const auto actor = mActorsFrameData[job].mActor.lock())
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{
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{
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MaybeSharedLock lockColWorld(mCollisionWorldMutex, mThreadSafeBullet);
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MaybeSharedLock lockColWorld(mCollisionWorldMutex, mThreadSafeBullet);
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MovementSolver::move(mActorsFrameData[job], mPhysicsDt, mCollisionWorld.get(), *mWorldFrameData);
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MovementSolver::move(mActorsFrameData[job], mPhysicsDt, mCollisionWorld, *mWorldFrameData);
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}
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}
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}
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}
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@ -594,8 +594,8 @@ namespace MWPhysics
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{
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{
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for (auto& actorData : mActorsFrameData)
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for (auto& actorData : mActorsFrameData)
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{
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{
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MovementSolver::unstuck(actorData, mCollisionWorld.get());
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MovementSolver::unstuck(actorData, mCollisionWorld);
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MovementSolver::move(actorData, mPhysicsDt, mCollisionWorld.get(), *mWorldFrameData);
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MovementSolver::move(actorData, mPhysicsDt, mCollisionWorld, *mWorldFrameData);
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}
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}
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updateActorsPositions();
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updateActorsPositions();
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@ -25,7 +25,7 @@ namespace MWPhysics
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class PhysicsTaskScheduler
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class PhysicsTaskScheduler
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{
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{
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public:
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public:
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PhysicsTaskScheduler(float physicsDt, std::shared_ptr<btCollisionWorld> collisionWorld);
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PhysicsTaskScheduler(float physicsDt, btCollisionWorld* collisionWorld);
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~PhysicsTaskScheduler();
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~PhysicsTaskScheduler();
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/// @brief move actors taking into account desired movements and collisions
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/// @brief move actors taking into account desired movements and collisions
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@ -67,7 +67,7 @@ namespace MWPhysics
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float mDefaultPhysicsDt;
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float mDefaultPhysicsDt;
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float mPhysicsDt;
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float mPhysicsDt;
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float mTimeAccum;
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float mTimeAccum;
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std::shared_ptr<btCollisionWorld> mCollisionWorld;
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btCollisionWorld* mCollisionWorld;
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std::vector<LOSRequest> mLOSCache;
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std::vector<LOSRequest> mLOSCache;
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std::set<std::weak_ptr<PtrHolder>, std::owner_less<std::weak_ptr<PtrHolder>>> mUpdateAabb;
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std::set<std::weak_ptr<PtrHolder>, std::owner_less<std::weak_ptr<PtrHolder>>> mUpdateAabb;
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@ -79,7 +79,7 @@ namespace MWPhysics
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mDispatcher = std::make_unique<btCollisionDispatcher>(mCollisionConfiguration.get());
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mDispatcher = std::make_unique<btCollisionDispatcher>(mCollisionConfiguration.get());
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mBroadphase = std::make_unique<btDbvtBroadphase>();
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mBroadphase = std::make_unique<btDbvtBroadphase>();
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mCollisionWorld = std::make_shared<btCollisionWorld>(mDispatcher.get(), mBroadphase.get(), mCollisionConfiguration.get());
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mCollisionWorld = std::make_unique<btCollisionWorld>(mDispatcher.get(), mBroadphase.get(), mCollisionConfiguration.get());
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// Don't update AABBs of all objects every frame. Most objects in MW are static, so we don't need this.
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// Don't update AABBs of all objects every frame. Most objects in MW are static, so we don't need this.
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// Should a "static" object ever be moved, we have to update its AABB manually using DynamicsWorld::updateSingleAabb.
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// Should a "static" object ever be moved, we have to update its AABB manually using DynamicsWorld::updateSingleAabb.
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@ -97,7 +97,7 @@ namespace MWPhysics
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}
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}
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}
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}
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mTaskScheduler = std::make_unique<PhysicsTaskScheduler>(mPhysicsDt, mCollisionWorld);
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mTaskScheduler = std::make_unique<PhysicsTaskScheduler>(mPhysicsDt, mCollisionWorld.get());
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mDebugDrawer = std::make_unique<MWRender::DebugDrawer>(mParentNode, mCollisionWorld.get(), mDebugDrawEnabled);
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mDebugDrawer = std::make_unique<MWRender::DebugDrawer>(mParentNode, mCollisionWorld.get(), mDebugDrawEnabled);
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}
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}
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@ -259,7 +259,7 @@ namespace MWPhysics
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std::unique_ptr<btBroadphaseInterface> mBroadphase;
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std::unique_ptr<btBroadphaseInterface> mBroadphase;
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std::unique_ptr<btDefaultCollisionConfiguration> mCollisionConfiguration;
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std::unique_ptr<btDefaultCollisionConfiguration> mCollisionConfiguration;
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std::unique_ptr<btCollisionDispatcher> mDispatcher;
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std::unique_ptr<btCollisionDispatcher> mDispatcher;
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std::shared_ptr<btCollisionWorld> mCollisionWorld;
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std::unique_ptr<btCollisionWorld> mCollisionWorld;
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std::unique_ptr<PhysicsTaskScheduler> mTaskScheduler;
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std::unique_ptr<PhysicsTaskScheduler> mTaskScheduler;
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std::unique_ptr<Resource::BulletShapeManager> mShapeManager;
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std::unique_ptr<Resource::BulletShapeManager> mShapeManager;
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