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Rename ControllerButtonStr struct and its internal fields

This commit is contained in:
Andrew Lanzone 2025-07-27 13:14:31 -07:00
parent 9870605aab
commit dc2ff4bfa2
44 changed files with 211 additions and 211 deletions

View file

@ -94,11 +94,11 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.x = "#{sCreate}";
mControllerButtons.y = "#{sMagicEffects}";
mControllerButtons.r3 = "#{sInfo}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{Interface:Cancel}";
mControllerButtons.mX = "#{sCreate}";
mControllerButtons.mY = "#{sMagicEffects}";
mControllerButtons.mR3 = "#{sInfo}";
}
center();

View file

@ -60,9 +60,9 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.lStick = "#{sMouse}";
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sBack}";
mControllerButtons.mLStick = "#{sMouse}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{sBack}";
}
updateBirths();
@ -78,13 +78,13 @@ namespace MWGui
{
okButton->setCaption(
MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {})));
mControllerButtons.x = "#{sNext}";
mControllerButtons.mX = "#{sNext}";
}
else if (Settings::gui().mControllerMenus)
{
okButton->setCaption(
MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sDone", {})));
mControllerButtons.x = "#{sDone}";
mControllerButtons.mX = "#{sDone}";
}
else
okButton->setCaption(

View file

@ -66,9 +66,9 @@ namespace MWGui
MyGUI::IntCoord(0, 0, (64 - 7) * scale, mNextPageButton->getSize().height * scale));
}
mControllerButtons.l1 = "#{sPrev}";
mControllerButtons.r1 = "#{sNext}";
mControllerButtons.b = "#{Interface:Close}";
mControllerButtons.mL1 = "#{sPrev}";
mControllerButtons.mR1 = "#{sNext}";
mControllerButtons.mB = "#{Interface:Close}";
center();
}
@ -222,9 +222,9 @@ namespace MWGui
}
}
ControllerButtonStr* BookWindow::getControllerButtons()
ControllerButtons* BookWindow::getControllerButtons()
{
mControllerButtons.a = mTakeButton->getVisible() ? "#{sTake}" : "";
mControllerButtons.mA = mTakeButton->getVisible() ? "#{sTake}" : "";
return &mControllerButtons;
}

View file

@ -21,7 +21,7 @@ namespace MWGui
bool onControllerButtonEvent(const SDL_ControllerButtonEvent& arg) override;
std::string_view getWindowIdForLua() const override { return "Book"; }
ControllerButtonStr* getControllerButtons() override;
ControllerButtons* getControllerButtons() override;
protected:
void onNextPageButtonClicked(MyGUI::Widget* sender);

View file

@ -59,8 +59,8 @@ namespace MWGui
{
mOkButton->setStateSelected(true);
mDisableGamepadCursor = true;
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sBack}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{sBack}";
}
center();
@ -149,9 +149,9 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.lStick = "#{sMouse}";
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sBack}";
mControllerButtons.mLStick = "#{sMouse}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{sBack}";
}
updateClasses();
@ -167,13 +167,13 @@ namespace MWGui
{
okButton->setCaption(
MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {})));
mControllerButtons.x = "#{sNext}";
mControllerButtons.mX = "#{sNext}";
}
else if (Settings::gui().mControllerMenus)
{
okButton->setCaption(
MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sDone", {})));
mControllerButtons.x = "#{sDone}";
mControllerButtons.mX = "#{sDone}";
}
else
okButton->setCaption(
@ -393,7 +393,7 @@ namespace MWGui
center();
mDisableGamepadCursor = Settings::gui().mControllerMenus;
mControllerButtons.a = "#{sSelect}";
mControllerButtons.mA = "#{sSelect}";
}
void InfoBoxDialog::setText(const std::string& str)
@ -586,9 +586,9 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
okButton->setStateSelected(true);
mControllerButtons.lStick = "#{sMouse}";
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sBack}";
mControllerButtons.mLStick = "#{sMouse}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{sBack}";
}
// Set default skills, attributes
@ -680,13 +680,13 @@ namespace MWGui
{
okButton->setCaption(
MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {})));
mControllerButtons.x = "#{sNext}";
mControllerButtons.mX = "#{sNext}";
}
else if (Settings::gui().mControllerMenus)
{
okButton->setCaption(
MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sDone", {})));
mControllerButtons.x = "#{sDone}";
mControllerButtons.mX = "#{sDone}";
}
else
okButton->setCaption(
@ -884,8 +884,8 @@ namespace MWGui
getWidget(cancelButton, "CancelButton");
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onCancelClicked);
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{Interface:Cancel}";
}
SelectSpecializationDialog::~SelectSpecializationDialog() {}
@ -966,8 +966,8 @@ namespace MWGui
if (mAttributeButtons.size() > 0)
mAttributeButtons[0]->setStateSelected(true);
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{Interface:Cancel}";
}
}
@ -1066,8 +1066,8 @@ namespace MWGui
if (mSkillButtons.size() > 0)
mSkillButtons[0]->setStateSelected(true);
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{Interface:Cancel}";
}
}
@ -1156,7 +1156,7 @@ namespace MWGui
// Make sure the edit box has focus
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
mControllerButtons.a = "#{Interface:OK}";
mControllerButtons.mA = "#{Interface:OK}";
}
DescriptionDialog::~DescriptionDialog() {}

View file

@ -64,10 +64,10 @@ namespace MWGui
setCoord(200, 0, 600, 300);
mControllerButtons.a = "#{sTake}";
mControllerButtons.b = "#{Interface:Close}";
mControllerButtons.r3 = "#{sInfo}";
mControllerButtons.l2 = "#{sInventory}";
mControllerButtons.mA = "#{sTake}";
mControllerButtons.mB = "#{Interface:Close}";
mControllerButtons.mR3 = "#{sInfo}";
mControllerButtons.mL2 = "#{sInventory}";
}
void CompanionWindow::onItemSelected(int index)

View file

@ -23,8 +23,8 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mDisableGamepadCursor = true;
mControllerButtons.a = "#{Interface:OK}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.mA = "#{Interface:OK}";
mControllerButtons.mB = "#{Interface:Cancel}";
}
}

View file

@ -59,11 +59,11 @@ namespace MWGui
setCoord(200, 0, 600, 300);
mControllerButtons.a = "#{sTake}";
mControllerButtons.b = "#{Interface:Close}";
mControllerButtons.x = "#{sTakeAll}";
mControllerButtons.r3 = "#{sInfo}";
mControllerButtons.l2 = "#{sInventory}";
mControllerButtons.mA = "#{sTake}";
mControllerButtons.mB = "#{Interface:Close}";
mControllerButtons.mX = "#{sTakeAll}";
mControllerButtons.mR3 = "#{sInfo}";
mControllerButtons.mL2 = "#{sInventory}";
}
void ContainerWindow::onItemSelected(int index)
@ -353,9 +353,9 @@ namespace MWGui
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Container);
}
ControllerButtonStr* ContainerWindow::getControllerButtons()
ControllerButtons* ContainerWindow::getControllerButtons()
{
mControllerButtons.r1 = mDisposeCorpseButton->getVisible() ? "#{sDisposeofCorpse}" : "";
mControllerButtons.mR1 = mDisposeCorpseButton->getVisible() ? "#{sDisposeofCorpse}" : "";
return &mControllerButtons;
}

View file

@ -48,7 +48,7 @@ namespace MWGui
std::string_view getWindowIdForLua() const override { return "Container"; }
ControllerButtonStr* getControllerButtons() override;
ControllerButtons* getControllerButtons() override;
bool onControllerButtonEvent(const SDL_ControllerButtonEvent& arg) override;
void setActiveControllerWindow(bool active) override;

View file

@ -46,24 +46,24 @@ namespace MWGui
return window->getHeight();
}
void ControllerButtonsOverlay::setButtons(ControllerButtonStr* buttons)
void ControllerButtonsOverlay::setButtons(ControllerButtons* buttons)
{
int buttonCount = 0;
buttonCount += updateButton(Button::Button_A, buttons->a);
buttonCount += updateButton(Button::Button_B, buttons->b);
buttonCount += updateButton(Button::Button_Dpad, buttons->dpad);
buttonCount += updateButton(Button::Button_L1, buttons->l1);
buttonCount += updateButton(Button::Button_L2, buttons->l2);
buttonCount += updateButton(Button::Button_L3, buttons->l3);
buttonCount += updateButton(Button::Button_LStick, buttons->lStick);
buttonCount += updateButton(Button::Button_Menu, buttons->menu);
buttonCount += updateButton(Button::Button_R1, buttons->r1);
buttonCount += updateButton(Button::Button_R2, buttons->r2);
buttonCount += updateButton(Button::Button_R3, buttons->r3);
buttonCount += updateButton(Button::Button_RStick, buttons->rStick);
buttonCount += updateButton(Button::Button_View, buttons->view);
buttonCount += updateButton(Button::Button_X, buttons->x);
buttonCount += updateButton(Button::Button_Y, buttons->y);
buttonCount += updateButton(Button::Button_A, buttons->mA);
buttonCount += updateButton(Button::Button_B, buttons->mB);
buttonCount += updateButton(Button::Button_Dpad, buttons->mDpad);
buttonCount += updateButton(Button::Button_L1, buttons->mL1);
buttonCount += updateButton(Button::Button_L2, buttons->mL2);
buttonCount += updateButton(Button::Button_L3, buttons->mL3);
buttonCount += updateButton(Button::Button_LStick, buttons->mLStick);
buttonCount += updateButton(Button::Button_Menu, buttons->mMenu);
buttonCount += updateButton(Button::Button_R1, buttons->mR1);
buttonCount += updateButton(Button::Button_R2, buttons->mR2);
buttonCount += updateButton(Button::Button_R3, buttons->mR3);
buttonCount += updateButton(Button::Button_RStick, buttons->mRStick);
buttonCount += updateButton(Button::Button_View, buttons->mView);
buttonCount += updateButton(Button::Button_X, buttons->mX);
buttonCount += updateButton(Button::Button_Y, buttons->mY);
mHBox->notifyChildrenSizeChanged();

View file

@ -16,7 +16,7 @@ namespace MWGui
ControllerButtonsOverlay();
int getHeight();
void setButtons(ControllerButtonStr* buttons);
void setButtons(ControllerButtons* buttons);
private:
enum Button

View file

@ -28,8 +28,8 @@ namespace MWGui
// make sure we read the enter key being pressed to accept multiple items
mItemEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &CountDialog::onEnterKeyPressed);
mControllerButtons.a = "#{Interface:OK}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.mA = "#{Interface:OK}";
mControllerButtons.mB = "#{Interface:Cancel}";
}
void CountDialog::openCountDialog(const std::string& item, const std::string& message, const int maxCount)

View file

@ -90,8 +90,8 @@ namespace MWGui
mBribe1000Button->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mDisableGamepadCursor = Settings::gui().mControllerMenus;
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{Interface:Cancel}";
}
void PersuasionDialog::adjustAction(MyGUI::Widget* action, int& totalHeight)
@ -387,9 +387,9 @@ namespace MWGui
+= MyGUI::newDelegate(this, &DialogueWindow::onWindowResize);
mControllerScrollWidget = mHistory->getParent();
mControllerButtons.a = "#{sAsk}";
mControllerButtons.b = "#{sGoodbye}";
mControllerButtons.rStick = "#{sScrollup}";
mControllerButtons.mA = "#{sAsk}";
mControllerButtons.mB = "#{sGoodbye}";
mControllerButtons.mRStick = "#{sScrollup}";
}
void DialogueWindow::onTradeComplete()

View file

@ -60,11 +60,11 @@ namespace MWGui
mTypeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onTypeButtonClicked);
mName->eventEditSelectAccept += MyGUI::newDelegate(this, &EnchantingDialog::onAccept);
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.y = "#{OMWEngine:EnchantType}";
mControllerButtons.l1 = "#{sItem}";
mControllerButtons.r1 = "#{sSoulGem}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{Interface:Cancel}";
mControllerButtons.mY = "#{OMWEngine:EnchantType}";
mControllerButtons.mL1 = "#{sItem}";
mControllerButtons.mR1 = "#{sSoulGem}";
}
void EnchantingDialog::onOpen()
@ -158,7 +158,7 @@ namespace MWGui
mEnchanting.setSelfEnchanting(false);
mEnchanting.setEnchanter(ptr);
mBuyButton->setCaptionWithReplacing("#{sBuy}");
mControllerButtons.x = "#{sBuy}";
mControllerButtons.mX = "#{sBuy}";
mChanceLayout->setVisible(false);
mPtr = ptr;
setSoulGem(MWWorld::Ptr());
@ -170,7 +170,7 @@ namespace MWGui
mEnchanting.setSelfEnchanting(true);
mEnchanting.setEnchanter(MWMechanics::getPlayer());
mBuyButton->setCaptionWithReplacing("#{sCreate}");
mControllerButtons.x = "#{sCreate}";
mControllerButtons.mX = "#{sCreate}";
mChanceLayout->setVisible(Settings::game().mShowEnchantChance);
mPtr = MWMechanics::getPlayer();
setSoulGem(ptr);

View file

@ -151,7 +151,7 @@ namespace MWGui
image->setImageTexture(MWBase::Environment::get().getInputManager()->getControllerButtonIcon(
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER));
mControllerButtons.r3 = "#{sInfo}";
mControllerButtons.mR3 = "#{sInfo}";
}
adjustPanes();
@ -966,34 +966,34 @@ namespace MWGui
return osg::Vec2f(normalisedX * float(viewport.width - 1), (1.0 - normalisedY) * float(viewport.height - 1));
}
ControllerButtonStr* InventoryWindow::getControllerButtons()
ControllerButtons* InventoryWindow::getControllerButtons()
{
switch (mGuiMode)
{
case MWGui::GM_Companion:
mControllerButtons.a = "#{OMWEngine:InventorySelect}";
mControllerButtons.b = "#{Interface:Close}";
mControllerButtons.x.clear();
mControllerButtons.r2 = "#{sCompanionShare}";
mControllerButtons.mA = "#{OMWEngine:InventorySelect}";
mControllerButtons.mB = "#{Interface:Close}";
mControllerButtons.mX.clear();
mControllerButtons.mR2 = "#{sCompanionShare}";
break;
case MWGui::GM_Container:
mControllerButtons.a = "#{OMWEngine:InventorySelect}";
mControllerButtons.b = "#{Interface:Close}";
mControllerButtons.x = "#{sTakeAll}";
mControllerButtons.r2 = "#{sContainer}";
mControllerButtons.mA = "#{OMWEngine:InventorySelect}";
mControllerButtons.mB = "#{Interface:Close}";
mControllerButtons.mX = "#{sTakeAll}";
mControllerButtons.mR2 = "#{sContainer}";
break;
case MWGui::GM_Barter:
mControllerButtons.a = "#{sSell}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.x = "#{sOffer}";
mControllerButtons.r2 = "#{sBarter}";
mControllerButtons.mA = "#{sSell}";
mControllerButtons.mB = "#{Interface:Cancel}";
mControllerButtons.mX = "#{sOffer}";
mControllerButtons.mR2 = "#{sBarter}";
break;
case MWGui::GM_Inventory:
default:
mControllerButtons.a = "#{sEquip}";
mControllerButtons.b = "#{sBack}";
mControllerButtons.x = "#{sDrop}";
mControllerButtons.r2.clear();
mControllerButtons.mA = "#{sEquip}";
mControllerButtons.mB = "#{sBack}";
mControllerButtons.mX = "#{sDrop}";
mControllerButtons.mR2.clear();
break;
}
return &mControllerButtons;

View file

@ -77,7 +77,7 @@ namespace MWGui
std::string_view getWindowIdForLua() const override { return "Inventory"; }
ControllerButtonStr* getControllerButtons() override;
ControllerButtons* getControllerButtons() override;
protected:
void onTitleDoubleClicked() override;

View file

@ -29,9 +29,9 @@ namespace MWGui
center();
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.r3 = "#{sInfo}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{Interface:Cancel}";
mControllerButtons.mR3 = "#{sInfo}";
}
bool ItemSelectionDialog::exit()

View file

@ -224,9 +224,9 @@ namespace
if (isRussian) // Cyrillic is either (10 + 10 + 10) or (15 + 15)
mIndexRowCount = MWGui::getCyrillicIndexPageCount();
mControllerButtons.a = "#{sSelect}";
mControllerButtons.x = "#{OMWEngine:JournalQuests}";
mControllerButtons.y = "#{sTopics}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mX = "#{OMWEngine:JournalQuests}";
mControllerButtons.mY = "#{sTopics}";
mQuestMode = false;
mAllQuests = false;
@ -696,12 +696,12 @@ namespace
}
}
MWGui::ControllerButtonStr* getControllerButtons() override
MWGui::ControllerButtons* getControllerButtons() override
{
mControllerButtons.b = mOptionsMode || mStates.size() > 1 ? "#{sBack}" : "#{Interface:Close}";
mControllerButtons.l1 = mOptionsMode ? "" : "#{sPrev}";
mControllerButtons.r1 = mOptionsMode ? "" : "#{sNext}";
mControllerButtons.r3 = mOptionsMode && mQuestMode ? "#{OMWEngine:JournalShowAll}" : "";
mControllerButtons.mB = mOptionsMode || mStates.size() > 1 ? "#{sBack}" : "#{Interface:Close}";
mControllerButtons.mL1 = mOptionsMode ? "" : "#{sPrev}";
mControllerButtons.mR1 = mOptionsMode ? "" : "#{sNext}";
mControllerButtons.mR3 = mOptionsMode && mQuestMode ? "#{OMWEngine:JournalShowAll}" : "";
return &mControllerButtons;
}

View file

@ -95,8 +95,8 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mDisableGamepadCursor = true;
mControllerButtons.a = "#{sSelect}";
mControllerButtons.x = "#{sDone}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mX = "#{sDone}";
mOkButton->setCaption(
MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sDone", {})));
}

View file

@ -836,10 +836,10 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.b = "#{sBack}";
mControllerButtons.x = global ? "#{sLocal}" : "#{sWorld}";
mControllerButtons.y = "#{sCenter}";
mControllerButtons.dpad = Settings::map().mAllowZooming ? "" : "#{sMove}";
mControllerButtons.mB = "#{sBack}";
mControllerButtons.mX = global ? "#{sLocal}" : "#{sWorld}";
mControllerButtons.mY = "#{sCenter}";
mControllerButtons.mDpad = Settings::map().mAllowZooming ? "" : "#{sMove}";
}
}
@ -1230,7 +1230,7 @@ namespace MWGui
mLocalMap->setVisible(!global);
mButton->setCaptionWithReplacing(global ? "#{sLocal}" : "#{sWorld}");
mControllerButtons.x = global ? "#{sLocal}" : "#{sWorld}";
mControllerButtons.mX = global ? "#{sLocal}" : "#{sWorld}";
MWBase::Environment::get().getWindowManager()->updateControllerButtonsOverlay();
}
@ -1475,8 +1475,8 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.a = "#{Interface:OK}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.mA = "#{Interface:OK}";
mControllerButtons.mB = "#{Interface:Cancel}";
}
}
@ -1529,9 +1529,9 @@ namespace MWGui
eventDeleteClicked();
}
ControllerButtonStr* EditNoteDialog::getControllerButtons()
ControllerButtons* EditNoteDialog::getControllerButtons()
{
mControllerButtons.x = getDeleteButtonShown() ? "#{sDelete}" : "";
mControllerButtons.mX = getDeleteButtonShown() ? "#{sDelete}" : "";
return &mControllerButtons;
}

View file

@ -212,7 +212,7 @@ namespace MWGui
EventHandle_Void eventDeleteClicked;
EventHandle_Void eventOkClicked;
ControllerButtonStr* getControllerButtons() override;
ControllerButtons* getControllerButtons() override;
private:
void onCancelButtonClicked(MyGUI::Widget* sender);

View file

@ -32,8 +32,8 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mDisableGamepadCursor = true;
mControllerButtons.a = "#{sRepair}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.mA = "#{sRepair}";
mControllerButtons.mB = "#{Interface:Cancel}";
}
}

View file

@ -285,7 +285,7 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mDisableGamepadCursor = true;
mControllerButtons.a = "#{Interface:OK}";
mControllerButtons.mA = "#{Interface:OK}";
// If we have more than one button, we need to set the focus to the first one.
if (mButtons.size() > 1)

View file

@ -62,8 +62,8 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{Interface:OK}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{Interface:OK}";
}
}
@ -541,8 +541,8 @@ namespace MWGui
{
mDisableGamepadCursor = true;
mItemButton->setStateSelected(true);
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{Interface:Cancel}";
}
center();
@ -687,8 +687,8 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{Interface:Cancel}";
}
center();

View file

@ -108,12 +108,12 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.lStick = "#{sMouse}";
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sBack}";
mControllerButtons.y = "#{sSex}";
mControllerButtons.l1 = "#{sHair}";
mControllerButtons.r1 = "#{sFace}";
mControllerButtons.mLStick = "#{sMouse}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{sBack}";
mControllerButtons.mY = "#{sSex}";
mControllerButtons.mL1 = "#{sHair}";
mControllerButtons.mR1 = "#{sFace}";
}
updateRaces();
@ -130,13 +130,13 @@ namespace MWGui
{
okButton->setCaption(
MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", {})));
mControllerButtons.x = "#{sNext}";
mControllerButtons.mX = "#{sNext}";
}
else if (Settings::gui().mControllerMenus)
{
okButton->setCaption(
MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sDone", {})));
mControllerButtons.x = "#{sDone}";
mControllerButtons.mX = "#{sDone}";
}
else
okButton->setCaption(

View file

@ -40,9 +40,9 @@ namespace MWGui
mGemIcon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onSelectItem);
mControllerButtons.a = "#{OMWEngine:RechargeSelect}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.y = "#{sSoulGem}";
mControllerButtons.mA = "#{OMWEngine:RechargeSelect}";
mControllerButtons.mB = "#{Interface:Cancel}";
mControllerButtons.mY = "#{sSoulGem}";
}
void Recharge::onOpen()

View file

@ -40,9 +40,9 @@ namespace MWGui
mToolIcon->eventMouseButtonClick += MyGUI::newDelegate(this, &Repair::onSelectItem);
mControllerButtons.a = "#{sRepair}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.y = "#{OMWEngine:RepairTool}";
mControllerButtons.mA = "#{sRepair}";
mControllerButtons.mB = "#{Interface:Cancel}";
mControllerButtons.mY = "#{OMWEngine:RepairTool}";
}
void Repair::onOpen()

View file

@ -123,9 +123,9 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
setControllerFocus(mButtons, mControllerFocus, true);
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sBack}";
mControllerButtons.x = "#{sDone}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{sBack}";
mControllerButtons.mX = "#{sDone}";
okButton->setCaption(
MyGUI::UString(MWBase::Environment::get().getWindowManager()->getGameSettingString("sDone", {})));
}

View file

@ -67,8 +67,8 @@ namespace MWGui
// To avoid accidental deletions
mDeleteButton->setNeedKeyFocus(false);
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{Interface:Cancel}";
}
void SaveGameDialog::onSlotActivated(MyGUI::ListBox* sender, size_t pos)
@ -526,9 +526,9 @@ namespace MWGui
mScreenshot->setRenderItemTexture(mScreenshotTexture.get());
}
ControllerButtonStr* SaveGameDialog::getControllerButtons()
ControllerButtons* SaveGameDialog::getControllerButtons()
{
mControllerButtons.y = mSaving ? "" : "#{OMWEngine:LoadingSelectCharacter}";
mControllerButtons.mY = mSaving ? "" : "#{OMWEngine:LoadingSelectCharacter}";
return &mControllerButtons;
}

View file

@ -24,7 +24,7 @@ namespace MWGui
void setLoadOrSave(bool load);
ControllerButtonStr* getControllerButtons() override;
ControllerButtons* getControllerButtons() override;
private:
void confirmDeleteSave();

View file

@ -40,8 +40,8 @@ namespace MWGui
mTakeButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ScrollWindow::onKeyButtonPressed);
mControllerScrollWidget = mTextView;
mControllerButtons.b = "#{Interface:Close}";
mControllerButtons.dpad = "#{sScrolldown}";
mControllerButtons.mB = "#{Interface:Close}";
mControllerButtons.mDpad = "#{sScrolldown}";
center();
}
@ -128,9 +128,9 @@ namespace MWGui
BookWindowBase::onClose();
}
ControllerButtonStr* ScrollWindow::getControllerButtons()
ControllerButtons* ScrollWindow::getControllerButtons()
{
mControllerButtons.a = mTakeButton->getVisible() ? "#{sTake}" : "";
mControllerButtons.mA = mTakeButton->getVisible() ? "#{sTake}" : "";
return &mControllerButtons;
}

View file

@ -25,7 +25,7 @@ namespace MWGui
std::string_view getWindowIdForLua() const override { return "Scroll"; }
ControllerButtonStr* getControllerButtons() override;
ControllerButtons* getControllerButtons() override;
protected:
void onCloseButtonClicked(MyGUI::Widget* _sender);

View file

@ -463,9 +463,9 @@ namespace MWGui
i++;
}
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{Interface:OK}";
mControllerButtons.lStick = "#{sMouse}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{Interface:OK}";
mControllerButtons.mLStick = "#{sMouse}";
}
void SettingsWindow::onTabChanged(MyGUI::TabControl* /*_sender*/, size_t /*index*/)

View file

@ -38,9 +38,9 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mDisableGamepadCursor = true;
mControllerButtons.a = "#{sBuy}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.r3 = "#{sInfo}";
mControllerButtons.mA = "#{sBuy}";
mControllerButtons.mB = "#{Interface:Cancel}";
mControllerButtons.mR3 = "#{sInfo}";
}
}

View file

@ -100,9 +100,9 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.x = "#{Interface:OK}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{Interface:Cancel}";
mControllerButtons.mX = "#{Interface:OK}";
}
}
@ -598,10 +598,10 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.x = "#{sBuy}";
mControllerButtons.r3 = "#{sInfo}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{Interface:Cancel}";
mControllerButtons.mX = "#{sBuy}";
mControllerButtons.mR3 = "#{sInfo}";
}
}

View file

@ -62,9 +62,9 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
setPinButtonVisible(false);
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sBack}";
mControllerButtons.r3 = "#{sInfo}";
mControllerButtons.mA = "#{sSelect}";
mControllerButtons.mB = "#{sBack}";
mControllerButtons.mR3 = "#{sInfo}";
}
}

View file

@ -84,9 +84,9 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
setPinButtonVisible(false);
mControllerButtons.lStick = "#{sMouse}";
mControllerButtons.rStick = "#{sScrolldown}";
mControllerButtons.b = "#{sBack}";
mControllerButtons.mLStick = "#{sMouse}";
mControllerButtons.mRStick = "#{sScrolldown}";
mControllerButtons.mB = "#{sBack}";
}
onWindowResize(t);

View file

@ -28,7 +28,7 @@ namespace MWGui
// Make sure the edit box has focus
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
mControllerButtons.a = "#{Interface:OK}";
mControllerButtons.mA = "#{Interface:OK}";
}
void TextInputDialog::setNextButtonShow(bool shown)

View file

@ -188,11 +188,11 @@ namespace MWGui
image->setImageTexture(MWBase::Environment::get().getInputManager()->getControllerButtonIcon(
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER));
mControllerButtons.a = "#{sBuy}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.x = "#{sOffer}";
mControllerButtons.r3 = "#{sInfo}";
mControllerButtons.l2 = "#{sInventory}";
mControllerButtons.mA = "#{sBuy}";
mControllerButtons.mB = "#{Interface:Cancel}";
mControllerButtons.mX = "#{sOffer}";
mControllerButtons.mR3 = "#{sInfo}";
mControllerButtons.mL2 = "#{sInventory}";
}
}

View file

@ -40,8 +40,8 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mDisableGamepadCursor = true;
mControllerButtons.a = "#{sBuy}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.mA = "#{sBuy}";
mControllerButtons.mB = "#{Interface:Cancel}";
}
}

View file

@ -41,8 +41,8 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mDisableGamepadCursor = true;
mControllerButtons.a = "#{sTravel}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.mA = "#{sTravel}";
mControllerButtons.mB = "#{Interface:Cancel}";
}
}

View file

@ -80,7 +80,7 @@ namespace MWGui
mTimeAdvancer.eventInterrupted += MyGUI::newDelegate(this, &WaitDialog::onWaitingInterrupted);
mTimeAdvancer.eventFinished += MyGUI::newDelegate(this, &WaitDialog::onWaitingFinished);
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.mB = "#{Interface:Cancel}";
mDisableGamepadCursor = Settings::gui().mControllerMenus;
}
@ -328,10 +328,10 @@ namespace MWGui
}
}
ControllerButtonStr* WaitDialog::getControllerButtons()
ControllerButtons* WaitDialog::getControllerButtons()
{
mControllerButtons.a = mSleeping ? "#{sRest}" : "#{sWait}";
mControllerButtons.x = mSleeping && mUntilHealedButton->getVisible() ? "#{sUntilHealed}" : "";
mControllerButtons.mA = mSleeping ? "#{sRest}" : "#{sWait}";
mControllerButtons.mX = mSleeping && mUntilHealedButton->getVisible() ? "#{sUntilHealed}" : "";
return &mControllerButtons;
}

View file

@ -46,7 +46,7 @@ namespace MWGui
std::string_view getWindowIdForLua() const override { return "WaitDialog"; }
ControllerButtonStr* getControllerButtons() override;
ControllerButtons* getControllerButtons() override;
protected:
MyGUI::TextBox* mDateTimeText;

View file

@ -17,23 +17,23 @@ namespace MWGui
int wrap(int index, int max);
void setControllerFocus(const std::vector<MyGUI::Button*>& buttons, int index, bool selected);
struct ControllerButtonStr
struct ControllerButtons
{
std::string a;
std::string b;
std::string dpad;
std::string l1;
std::string l2;
std::string l3;
std::string lStick;
std::string menu;
std::string r1;
std::string r2;
std::string r3;
std::string rStick;
std::string view;
std::string x;
std::string y;
std::string mA;
std::string mB;
std::string mDpad;
std::string mL1;
std::string mL2;
std::string mL3;
std::string mLStick;
std::string mMenu;
std::string mR1;
std::string mR2;
std::string mR3;
std::string mRStick;
std::string mView;
std::string mX;
std::string mY;
};
class WindowBase : public Layout
@ -78,7 +78,7 @@ namespace MWGui
static void clampWindowCoordinates(MyGUI::Window* window);
virtual ControllerButtonStr* getControllerButtons() { return &mControllerButtons; }
virtual ControllerButtons* getControllerButtons() { return &mControllerButtons; }
MyGUI::Widget* getControllerScrollWidget() { return mControllerScrollWidget; }
bool isGamepadCursorAllowed() { return !mDisableGamepadCursor; }
virtual bool onControllerButtonEvent(const SDL_ControllerButtonEvent& arg) { return true; }
@ -88,7 +88,7 @@ namespace MWGui
protected:
virtual void onTitleDoubleClicked();
ControllerButtonStr mControllerButtons;
ControllerButtons mControllerButtons;
bool mActiveControllerWindow = false;
bool mDisableGamepadCursor = false;
MyGUI::Widget* mControllerScrollWidget = nullptr;