# Enable the debug overlay to see where each shadow map affects.
# Enable the debug overlay to see where each shadow map affects.
enable debug overlay=false
enable debug overlay=false
# Attempt to better use the shadow map by making them cover a smaller area. Especially helpful when looking downwards. May have a minor to major performance impact.
# Attempt to better use the shadow map by making them cover a smaller area. May have a minor to major performance impact.
compute tight scene bounds=true
compute tight scene bounds=false
# How large to make the shadow map(s). Higher values increase GPU load, but can produce better-looking results. Power-of-two values may turn out to be faster on some GPU/driver combinations.
# How large to make the shadow map(s). Higher values increase GPU load, but can produce better-looking results. Power-of-two values may turn out to be faster on some GPU/driver combinations.