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https://github.com/OpenMW/openmw.git
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Use fixed size unsigned ints for inventory offsets
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parent
77c978c226
commit
dc781bad5d
7 changed files with 62 additions and 62 deletions
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@ -9,15 +9,14 @@ namespace ESSImport
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void convertInventory(const Inventory& inventory, ESM::InventoryState& state)
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{
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int index = 0;
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uint32_t index = 0;
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for (const auto& item : inventory.mItems)
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{
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ESM::ObjectState objstate;
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objstate.blank();
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objstate.mRef = item;
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objstate.mRef.mRefID = ESM::RefId::stringRefId(item.mId);
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objstate.mCount = std::abs(item.mCount); // restocking items have negative count in the savefile
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// openmw handles them differently, so no need to set any flags
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objstate.mCount = item.mCount;
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state.mItems.push_back(objstate);
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if (item.mRelativeEquipmentSlot != -1)
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// Note we should really write the absolute slot here, which we do not know about
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@ -111,12 +111,12 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::getState(
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}
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void MWWorld::ContainerStore::storeEquipmentState(
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const MWWorld::LiveCellRefBase& ref, int index, ESM::InventoryState& inventory) const
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const MWWorld::LiveCellRefBase& ref, size_t index, ESM::InventoryState& inventory) const
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{
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}
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void MWWorld::ContainerStore::readEquipmentState(
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const MWWorld::ContainerStoreIterator& iter, int index, const ESM::InventoryState& inventory)
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const MWWorld::ContainerStoreIterator& iter, size_t index, const ESM::InventoryState& inventory)
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{
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}
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@ -128,7 +128,7 @@ void MWWorld::ContainerStore::storeState(const LiveCellRef<T>& ref, ESM::ObjectS
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template <typename T>
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void MWWorld::ContainerStore::storeStates(
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const CellRefList<T>& collection, ESM::InventoryState& inventory, int& index, bool equipable) const
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const CellRefList<T>& collection, ESM::InventoryState& inventory, size_t& index, bool equipable) const
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{
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for (const LiveCellRef<T>& liveCellRef : collection.mList)
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{
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@ -926,7 +926,7 @@ void MWWorld::ContainerStore::writeState(ESM::InventoryState& state) const
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{
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state.mItems.clear();
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int index = 0;
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size_t index = 0;
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storeStates(potions, state, index);
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storeStates(appas, state, index);
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storeStates(armors, state, index, true);
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@ -947,12 +947,12 @@ void MWWorld::ContainerStore::readState(const ESM::InventoryState& inventory)
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mModified = true;
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mResolved = true;
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int index = 0;
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size_t index = 0;
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for (const ESM::ObjectState& state : inventory.mItems)
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{
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int type = MWBase::Environment::get().getESMStore()->find(state.mRef.mRefID);
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int thisIndex = index++;
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size_t thisIndex = index++;
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switch (type)
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{
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@ -161,16 +161,16 @@ namespace MWWorld
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void storeState(const LiveCellRef<T>& ref, ESM::ObjectState& state) const;
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template <typename T>
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void storeStates(
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const CellRefList<T>& collection, ESM::InventoryState& inventory, int& index, bool equipable = false) const;
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void storeStates(const CellRefList<T>& collection, ESM::InventoryState& inventory, size_t& index,
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bool equipable = false) const;
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void updateRechargingItems();
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virtual void storeEquipmentState(
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const MWWorld::LiveCellRefBase& ref, int index, ESM::InventoryState& inventory) const;
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const MWWorld::LiveCellRefBase& ref, size_t index, ESM::InventoryState& inventory) const;
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virtual void readEquipmentState(
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const MWWorld::ContainerStoreIterator& iter, int index, const ESM::InventoryState& inventory);
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const MWWorld::ContainerStoreIterator& iter, size_t index, const ESM::InventoryState& inventory);
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public:
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ContainerStore();
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@ -46,32 +46,32 @@ void MWWorld::InventoryStore::initSlots(TSlots& slots_)
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}
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void MWWorld::InventoryStore::storeEquipmentState(
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const MWWorld::LiveCellRefBase& ref, int index, ESM::InventoryState& inventory) const
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const MWWorld::LiveCellRefBase& ref, size_t index, ESM::InventoryState& inventory) const
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{
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for (int i = 0; i < static_cast<int>(mSlots.size()); ++i)
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for (int32_t i = 0; i < MWWorld::InventoryStore::Slots; ++i)
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{
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if (mSlots[i].getType() != -1 && mSlots[i]->getBase() == &ref)
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{
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inventory.mEquipmentSlots[index] = i;
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}
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inventory.mEquipmentSlots[static_cast<uint32_t>(index)] = i;
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}
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if (mSelectedEnchantItem.getType() != -1 && mSelectedEnchantItem->getBase() == &ref)
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inventory.mSelectedEnchantItem = index;
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}
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void MWWorld::InventoryStore::readEquipmentState(
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const MWWorld::ContainerStoreIterator& iter, int index, const ESM::InventoryState& inventory)
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const MWWorld::ContainerStoreIterator& iter, size_t index, const ESM::InventoryState& inventory)
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{
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if (index == inventory.mSelectedEnchantItem)
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mSelectedEnchantItem = iter;
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std::map<int, int>::const_iterator found = inventory.mEquipmentSlots.find(index);
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auto found = inventory.mEquipmentSlots.find(index);
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if (found != inventory.mEquipmentSlots.end())
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{
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if (found->second < 0 || found->second >= MWWorld::InventoryStore::Slots)
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throw std::runtime_error("Invalid slot index in inventory state");
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// make sure the item can actually be equipped in this slot
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int slot = found->second;
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int32_t slot = found->second;
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std::pair<std::vector<int>, bool> allowedSlots = iter->getClass().getEquipmentSlots(*iter);
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if (!allowedSlots.first.size())
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return;
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@ -81,9 +81,9 @@ namespace MWWorld
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void fireEquipmentChangedEvent();
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void storeEquipmentState(
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const MWWorld::LiveCellRefBase& ref, int index, ESM::InventoryState& inventory) const override;
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const MWWorld::LiveCellRefBase& ref, size_t index, ESM::InventoryState& inventory) const override;
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void readEquipmentState(
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const MWWorld::ContainerStoreIterator& iter, int index, const ESM::InventoryState& inventory) override;
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const MWWorld::ContainerStoreIterator& iter, size_t index, const ESM::InventoryState& inventory) override;
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ContainerStoreIterator findSlot(int slot) const;
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@ -7,22 +7,25 @@
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namespace ESM
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{
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namespace
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{
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constexpr uint32_t sInvalidSlot = -1;
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}
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void InventoryState::load(ESMReader& esm)
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{
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// obsolete
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int index = 0;
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uint32_t index = 0;
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while (esm.isNextSub("IOBJ"))
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{
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int unused; // no longer used
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esm.getHT(unused);
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esm.skip(4);
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ObjectState state;
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// obsolete
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if (esm.isNextSub("SLOT"))
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{
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int slot;
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int32_t slot;
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esm.getHT(slot);
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mEquipmentSlots[index] = slot;
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}
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@ -38,9 +41,9 @@ namespace ESM
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++index;
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}
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int itemsCount = 0;
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uint32_t itemsCount = 0;
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esm.getHNOT(itemsCount, "ICNT");
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for (int i = 0; i < itemsCount; i++)
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for (; itemsCount > 0; --itemsCount)
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{
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ObjectState state;
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@ -62,7 +65,7 @@ namespace ESM
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{
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// Get its name
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ESM::RefId id = esm.getRefId();
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int count;
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int32_t count;
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std::string parentGroup;
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// Then get its count
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esm.getHNT(count, "COUN");
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@ -91,9 +94,9 @@ namespace ESM
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while (esm.isNextSub("EQUI"))
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{
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esm.getSubHeader();
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int equipIndex;
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int32_t equipIndex;
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esm.getT(equipIndex);
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int slot;
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int32_t slot;
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esm.getT(slot);
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mEquipmentSlots[equipIndex] = slot;
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}
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@ -101,20 +104,24 @@ namespace ESM
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if (esm.isNextSub("EQIP"))
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{
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esm.getSubHeader();
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int slotsCount = 0;
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uint32_t slotsCount = 0;
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esm.getT(slotsCount);
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for (int i = 0; i < slotsCount; i++)
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for (; slotsCount > 0; --slotsCount)
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{
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int equipIndex;
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int32_t equipIndex;
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esm.getT(equipIndex);
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int slot;
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int32_t slot;
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esm.getT(slot);
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mEquipmentSlots[equipIndex] = slot;
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}
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}
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mSelectedEnchantItem = -1;
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esm.getHNOT(mSelectedEnchantItem, "SELE");
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uint32_t selectedEnchantItem = sInvalidSlot;
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esm.getHNOT(selectedEnchantItem, "SELE");
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if (selectedEnchantItem == sInvalidSlot)
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mSelectedEnchantItem.reset();
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else
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mSelectedEnchantItem = selectedEnchantItem;
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// Old saves had restocking levelled items in a special map
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// This turns items from that map into negative quantities
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@ -132,7 +139,7 @@ namespace ESM
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void InventoryState::save(ESMWriter& esm) const
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{
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int itemsCount = static_cast<int>(mItems.size());
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uint32_t itemsCount = static_cast<uint32_t>(mItems.size());
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if (itemsCount > 0)
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{
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esm.writeHNT("ICNT", itemsCount);
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@ -149,34 +156,32 @@ namespace ESM
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esm.writeHNString("LGRP", it->first.second);
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}
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for (TEffectMagnitudes::const_iterator it = mPermanentMagicEffectMagnitudes.begin();
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it != mPermanentMagicEffectMagnitudes.end(); ++it)
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for (const auto& [id, params] : mPermanentMagicEffectMagnitudes)
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{
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esm.writeHNRefId("MAGI", it->first);
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esm.writeHNRefId("MAGI", id);
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const std::vector<std::pair<float, float>>& params = it->second;
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for (std::vector<std::pair<float, float>>::const_iterator pIt = params.begin(); pIt != params.end(); ++pIt)
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for (const auto& [rand, mult] : params)
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{
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esm.writeHNT("RAND", pIt->first);
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esm.writeHNT("MULT", pIt->second);
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esm.writeHNT("RAND", rand);
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esm.writeHNT("MULT", mult);
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}
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}
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int slotsCount = static_cast<int>(mEquipmentSlots.size());
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uint32_t slotsCount = static_cast<uint32_t>(mEquipmentSlots.size());
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if (slotsCount > 0)
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{
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esm.startSubRecord("EQIP");
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esm.writeT(slotsCount);
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for (std::map<int, int>::const_iterator it = mEquipmentSlots.begin(); it != mEquipmentSlots.end(); ++it)
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for (const auto& [index, slot] : mEquipmentSlots)
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{
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esm.writeT(it->first);
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esm.writeT(it->second);
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esm.writeT(index);
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esm.writeT(slot);
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}
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esm.endRecord("EQIP");
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}
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if (mSelectedEnchantItem != -1)
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esm.writeHNT("SELE", mSelectedEnchantItem);
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if (mSelectedEnchantItem)
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esm.writeHNT("SELE", *mSelectedEnchantItem);
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}
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}
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@ -2,6 +2,7 @@
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#define OPENMW_ESM_INVENTORYSTATE_H
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#include <map>
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#include <optional>
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#include "objectstate.hpp"
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#include <components/esm/refid.hpp>
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@ -19,20 +20,15 @@ namespace ESM
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std::vector<ObjectState> mItems;
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// <Index in mItems, equipment slot>
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std::map<int, int> mEquipmentSlots;
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std::map<uint32_t, int32_t> mEquipmentSlots;
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std::map<std::pair<ESM::RefId, std::string>, int> mLevelledItemMap;
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std::map<std::pair<ESM::RefId, std::string>, int32_t> mLevelledItemMap;
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typedef std::map<ESM::RefId, std::vector<std::pair<float, float>>> TEffectMagnitudes;
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TEffectMagnitudes mPermanentMagicEffectMagnitudes;
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std::map<ESM::RefId, std::vector<std::pair<float, float>>> mPermanentMagicEffectMagnitudes;
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int mSelectedEnchantItem; // For inventories only
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std::optional<uint32_t> mSelectedEnchantItem; // For inventories only
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InventoryState()
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: mSelectedEnchantItem(-1)
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{
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}
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virtual ~InventoryState() {}
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virtual ~InventoryState() = default;
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virtual void load(ESMReader& esm);
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virtual void save(ESMWriter& esm) const;
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