Merge branch 'fix_android_openmw' into 'master'

Keep separation between openmw and openmw-lib on Android

See merge request OpenMW/openmw!4221
pull/3236/head
psi29a 5 months ago
commit dc9c68f61b

@ -180,8 +180,6 @@ add_library(openmw-cs-lib STATIC
${OPENCS_RES_SRC}
)
set_target_properties(openmw-cs-lib PROPERTIES OUTPUT_NAME openmw-cs)
if(BUILD_OPENCS)
openmw_add_executable(openmw-cs
MACOSX_BUNDLE

@ -8,10 +8,6 @@ set(OPENMW_RESOURCES
${CMAKE_SOURCE_DIR}/files/windows/openmw.exe.manifest
)
if (ANDROID)
set(OPENMW_SOURCES ${OPENMW_SOURCES} android_main.cpp)
endif()
set(OPENMW_HEADERS
doc.hpp
engine.hpp
@ -19,7 +15,7 @@ set(OPENMW_HEADERS
profile.hpp
)
source_group(apps/openmw FILES main.cpp ${OPENMW_SOURCES} ${OPENMW_HEADERS} ${OPENMW_RESOURCES})
source_group(apps/openmw FILES main.cpp android_main.cpp ${OPENMW_SOURCES} ${OPENMW_HEADERS} ${OPENMW_RESOURCES})
add_openmw_dir (mwrender
actors objects renderingmanager animation rotatecontroller sky skyutil npcanimation esm4npcanimation vismask
@ -122,23 +118,17 @@ add_openmw_dir (mwbase
# Main executable
if (NOT ANDROID)
add_library(openmw-lib STATIC
${OPENMW_FILES}
${OPENMW_SOURCES}
)
# Otherwise linker fails with LNK1149 because main.cpp has __declspec(dllexport)
if(NOT WIN32)
set_target_properties(openmw-lib PROPERTIES OUTPUT_NAME openmw)
endif()
endif ()
if(BUILD_OPENMW)
if (ANDROID)
add_library(openmw-lib SHARED
add_library(openmw SHARED
${OPENMW_FILES}
${OPENMW_SOURCES}
main.cpp
android_main.cpp
)
else()
openmw_add_executable(openmw
@ -146,10 +136,10 @@ if(BUILD_OPENMW)
${OPENMW_RESOURCES}
main.cpp
)
endif()
target_link_libraries(openmw openmw-lib)
endif()
endif()
# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
# when we change the backend.

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