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@ -8,10 +8,6 @@ set(OPENMW_RESOURCES
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${CMAKE_SOURCE_DIR}/files/windows/openmw.exe.manifest
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)
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if (ANDROID)
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set(OPENMW_SOURCES ${OPENMW_SOURCES} android_main.cpp)
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endif()
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set(OPENMW_HEADERS
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doc.hpp
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engine.hpp
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@ -19,7 +15,7 @@ set(OPENMW_HEADERS
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profile.hpp
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)
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source_group(apps/openmw FILES main.cpp ${OPENMW_SOURCES} ${OPENMW_HEADERS} ${OPENMW_RESOURCES})
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source_group(apps/openmw FILES main.cpp android_main.cpp ${OPENMW_SOURCES} ${OPENMW_HEADERS} ${OPENMW_RESOURCES})
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add_openmw_dir (mwrender
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actors objects renderingmanager animation rotatecontroller sky skyutil npcanimation esm4npcanimation vismask
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@ -122,23 +118,17 @@ add_openmw_dir (mwbase
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# Main executable
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if (NOT ANDROID)
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add_library(openmw-lib STATIC
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${OPENMW_FILES}
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${OPENMW_SOURCES}
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)
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# Otherwise linker fails with LNK1149 because main.cpp has __declspec(dllexport)
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if(NOT WIN32)
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set_target_properties(openmw-lib PROPERTIES OUTPUT_NAME openmw)
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endif()
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endif ()
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if(BUILD_OPENMW)
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if (ANDROID)
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add_library(openmw-lib SHARED
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add_library(openmw SHARED
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${OPENMW_FILES}
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${OPENMW_SOURCES}
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main.cpp
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android_main.cpp
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)
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else()
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openmw_add_executable(openmw
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@ -146,10 +136,10 @@ if(BUILD_OPENMW)
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${OPENMW_RESOURCES}
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main.cpp
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)
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endif()
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target_link_libraries(openmw openmw-lib)
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endif()
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endif()
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# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
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# when we change the backend.
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