diff --git a/apps/openmw/mwmechanics/aipackage.cpp b/apps/openmw/mwmechanics/aipackage.cpp index 698b2efce4..9b01353c77 100644 --- a/apps/openmw/mwmechanics/aipackage.cpp +++ b/apps/openmw/mwmechanics/aipackage.cpp @@ -135,9 +135,9 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f& { if (wasShortcutting || doesPathNeedRecalc(dest, actor.getCell())) // if need to rebuild path { - const auto halfExtents = world->getPathfindingHalfExtents(actor); + const auto pathfindingHalfExtents = world->getPathfindingHalfExtents(actor); mPathFinder.buildPath(actor, position, dest, actor.getCell(), getPathGridGraph(actor.getCell()), - halfExtents, getNavigatorFlags(actor)); + pathfindingHalfExtents, getNavigatorFlags(actor)); mRotateOnTheRunChecks = 3; // give priority to go directly on target if there is minimal opportunity