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	fix main menu placement after resolution changes
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					 3 changed files with 12 additions and 1 deletions
				
			
		|  | @ -13,11 +13,20 @@ namespace MWGui | |||
| 
 | ||||
|     MainMenu::MainMenu(int w, int h) | ||||
|         : OEngine::GUI::Layout("openmw_mainmenu.layout") | ||||
|         , mButtonBox(0) | ||||
|     { | ||||
|         onResChange(w,h); | ||||
|     } | ||||
| 
 | ||||
|     void MainMenu::onResChange(int w, int h) | ||||
|     { | ||||
|         setCoord(0,0,w,h); | ||||
| 
 | ||||
|         int height = 64 * 3; | ||||
| 
 | ||||
|         if (mButtonBox) | ||||
|             MyGUI::Gui::getInstance ().destroyWidget(mButtonBox); | ||||
| 
 | ||||
|         mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(w/2 - 64, h/2 - height/2, 128, height), MyGUI::Align::Default); | ||||
|         int curH = 0; | ||||
| 
 | ||||
|  | @ -57,7 +66,6 @@ namespace MWGui | |||
|         mExitGame->setImageResource ("Menu_ExitGame"); | ||||
|         mExitGame->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::exitGame); | ||||
|         curH += 64; | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     void MainMenu::returnToGame(MyGUI::Widget* sender) | ||||
|  |  | |||
|  | @ -8,6 +8,8 @@ namespace MWGui | |||
|     public: | ||||
|         MainMenu(int w, int h); | ||||
| 
 | ||||
|         void onResChange(int w, int h); | ||||
| 
 | ||||
|     private: | ||||
|         MyGUI::Button* mReturn; | ||||
|         MyGUI::Button* mNewGame; | ||||
|  |  | |||
|  | @ -639,6 +639,7 @@ void WindowManager::processChangedSettings(const Settings::CategorySettingVector | |||
|         int y = Settings::Manager::getInt("resolution y", "Video"); | ||||
|         mHud->onResChange(x, y); | ||||
|         mConsole->onResChange(x, y); | ||||
|         mMenu->onResChange(x, y); | ||||
|         mSettingsWindow->center(); | ||||
|         mAlchemyWindow->center(); | ||||
|         mScrollWindow->center(); | ||||
|  |  | |||
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