mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-06 11:15:33 +00:00
Refresh mMovementAnimationControlled when refreshing idle animations.
This commit is contained in:
parent
a08ca11c34
commit
dcf6a1fc3c
1 changed files with 3 additions and 0 deletions
|
@ -821,6 +821,9 @@ namespace MWMechanics
|
|||
mCurrentIdle = idleGroup;
|
||||
mAnimation->play(mCurrentIdle, priority, MWRender::Animation::BlendMask_All, false, 1.0f, "start", "stop",
|
||||
startPoint, numLoops, true);
|
||||
|
||||
// May still be false after recent turn or jump animations
|
||||
mMovementAnimationControlled = true;
|
||||
}
|
||||
|
||||
void CharacterController::refreshCurrentAnims(
|
||||
|
|
Loading…
Reference in a new issue