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Rename onFrame() to update() to make WindowManager consistent with other managers
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4 changed files with 4 additions and 4 deletions
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@ -181,7 +181,7 @@ bool OMW::Engine::frame(float frametime)
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osg::Timer_t afterWorldTick = osg::Timer::instance()->tick();
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// update GUI
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mEnvironment.getWindowManager()->onFrame(frametime);
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mEnvironment.getWindowManager()->update(frametime);
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unsigned int frameNumber = mViewer->getFrameStamp()->getFrameNumber();
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osg::Stats* stats = mViewer->getViewerStats();
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@ -251,7 +251,7 @@ namespace MWBase
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/// returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
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virtual int readPressedButton() = 0;
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virtual void onFrame (float frameDuration) = 0;
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virtual void update (float duration) = 0;
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/**
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* Fetches a GMST string from the store, if there is no setting with the given
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@ -956,7 +956,7 @@ namespace MWGui
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mHud->setPlayerPos(x, y, u, v);
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}
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void WindowManager::onFrame (float frameDuration)
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void WindowManager::update (float frameDuration)
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{
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bool gameRunning = MWBase::Environment::get().getStateManager()->getState()!=
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MWBase::StateManager::State_NoGame;
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@ -280,7 +280,7 @@ namespace MWGui
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virtual int readPressedButton (); ///< returns the index of the pressed button or -1 if no button was pressed (->MessageBoxmanager->InteractiveMessageBox)
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virtual void onFrame (float frameDuration);
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virtual void update (float duration);
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/**
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* Fetches a GMST string from the store, if there is no setting with the given
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