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Merge branch 'clickbait' into 'master'

Mostly dehardcode attributes

See merge request OpenMW/openmw!3164
This commit is contained in:
psi29a 2023-06-25 20:11:19 +00:00
commit dd0d66513d
43 changed files with 378 additions and 638 deletions

View file

@ -1171,7 +1171,7 @@ namespace EsmTool
template <> template <>
void Record<ESM::Race>::print() void Record<ESM::Race>::print()
{ {
static const char* sAttributeNames[8] static const char* sAttributeNames[ESM::Attribute::Length]
= { "Strength", "Intelligence", "Willpower", "Agility", "Speed", "Endurance", "Personality", "Luck" }; = { "Strength", "Intelligence", "Willpower", "Agility", "Speed", "Endurance", "Personality", "Luck" };
std::cout << " Name: " << mData.mName << std::endl; std::cout << " Name: " << mData.mName << std::endl;

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@ -7,6 +7,7 @@
#include <apps/opencs/model/world/refiddata.hpp> #include <apps/opencs/model/world/refiddata.hpp>
#include <apps/opencs/model/world/universalid.hpp> #include <apps/opencs/model/world/universalid.hpp>
#include <components/esm/attr.hpp>
#include <components/esm3/loadcont.hpp> #include <components/esm3/loadcont.hpp>
#include <components/esm3/loadmgef.hpp> #include <components/esm3/loadmgef.hpp>
#include <components/esm3/loadskil.hpp> #include <components/esm3/loadskil.hpp>
@ -1007,8 +1008,7 @@ int CSMWorld::NpcAttributesRefIdAdapter::getNestedColumnsCount(const RefIdColumn
int CSMWorld::NpcAttributesRefIdAdapter::getNestedRowsCount( int CSMWorld::NpcAttributesRefIdAdapter::getNestedRowsCount(
const RefIdColumn* column, const RefIdData& data, int index) const const RefIdColumn* column, const RefIdData& data, int index) const
{ {
// There are 8 attributes return ESM::Attribute::Length;
return 8;
} }
void CSMWorld::NpcSkillsRefIdAdapter::addNestedRow( void CSMWorld::NpcSkillsRefIdAdapter::addNestedRow(
@ -1385,8 +1385,7 @@ int CSMWorld::CreatureAttributesRefIdAdapter::getNestedColumnsCount(
int CSMWorld::CreatureAttributesRefIdAdapter::getNestedRowsCount( int CSMWorld::CreatureAttributesRefIdAdapter::getNestedRowsCount(
const RefIdColumn* column, const RefIdData& data, int index) const const RefIdColumn* column, const RefIdData& data, int index) const
{ {
// There are 8 attributes return ESM::Attribute::Length;
return 8;
} }
void CSMWorld::CreatureAttackRefIdAdapter::addNestedRow( void CSMWorld::CreatureAttackRefIdAdapter::addNestedRow(

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@ -123,7 +123,7 @@ namespace MWClass
const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>(); const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
static const ESM::RefId ringUp = ESM::RefId::stringRefId("Item Ring Up"); static const ESM::RefId ringUp = ESM::RefId::stringRefId("Item Ring Up");
static const ESM::RefId clothsUp = ESM::RefId::stringRefId("Item Clothes Up"); static const ESM::RefId clothsUp = ESM::RefId::stringRefId("Item Clothes Up");
if (ref->mBase->mData.mType == 8) if (ref->mBase->mData.mType == ESM::Clothing::Ring)
{ {
return ringUp; return ringUp;
} }
@ -135,7 +135,7 @@ namespace MWClass
const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>(); const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
static const ESM::RefId ringDown = ESM::RefId::stringRefId("Item Ring Down"); static const ESM::RefId ringDown = ESM::RefId::stringRefId("Item Ring Down");
static const ESM::RefId clothsDown = ESM::RefId::stringRefId("Item Clothes Down"); static const ESM::RefId clothsDown = ESM::RefId::stringRefId("Item Clothes Down");
if (ref->mBase->mData.mType == 8) if (ref->mBase->mData.mType == ESM::Clothing::Ring)
{ {
return ringDown; return ringDown;
} }

View file

@ -88,11 +88,12 @@ namespace
bool male = (npc->mFlags & ESM::NPC::Female) == 0; bool male = (npc->mFlags & ESM::NPC::Female) == 0;
const auto& attributes = MWBase::Environment::get().getESMStore()->get<ESM::Attribute>();
int level = creatureStats.getLevel(); int level = creatureStats.getLevel();
for (int i = 0; i < ESM::Attribute::Length; ++i) for (const ESM::Attribute& attribute : attributes)
{ {
const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i]; const ESM::Race::MaleFemale& value = race->mData.mAttributeValues[attribute.mId];
creatureStats.setAttribute(i, male ? attribute.mMale : attribute.mFemale); creatureStats.setAttribute(attribute.mId, male ? value.mMale : value.mFemale);
} }
// class bonus // class bonus
@ -102,18 +103,19 @@ namespace
{ {
if (attribute >= 0 && attribute < ESM::Attribute::Length) if (attribute >= 0 && attribute < ESM::Attribute::Length)
{ {
creatureStats.setAttribute(attribute, creatureStats.getAttribute(attribute).getBase() + 10); auto id = static_cast<ESM::Attribute::AttributeID>(attribute);
creatureStats.setAttribute(id, creatureStats.getAttribute(id).getBase() + 10);
} }
} }
// skill bonus // skill bonus
for (int attribute = 0; attribute < ESM::Attribute::Length; ++attribute) for (const ESM::Attribute& attribute : attributes)
{ {
float modifierSum = 0; float modifierSum = 0;
for (const ESM::Skill& skill : MWBase::Environment::get().getESMStore()->get<ESM::Skill>()) for (const ESM::Skill& skill : MWBase::Environment::get().getESMStore()->get<ESM::Skill>())
{ {
if (skill.mData.mAttribute != attribute) if (skill.mData.mAttribute != attribute.mId)
continue; continue;
// is this a minor or major skill? // is this a minor or major skill?
@ -127,9 +129,10 @@ namespace
} }
modifierSum += add; modifierSum += add;
} }
creatureStats.setAttribute(attribute, creatureStats.setAttribute(attribute.mId,
std::min( std::min(
round_ieee_754(creatureStats.getAttribute(attribute).getBase() + (level - 1) * modifierSum), 100)); round_ieee_754(creatureStats.getAttribute(attribute.mId).getBase() + (level - 1) * modifierSum),
100));
} }
// initial health // initial health
@ -223,13 +226,10 @@ namespace
100)); // Must gracefully handle level 0 100)); // Must gracefully handle level 0
} }
int attributes[ESM::Attribute::Length];
for (int i = 0; i < ESM::Attribute::Length; ++i)
attributes[i] = npcStats.getAttribute(i).getBase();
if (!spellsInitialised) if (!spellsInitialised)
{ {
std::vector<ESM::RefId> spells = MWMechanics::autoCalcNpcSpells(npcStats.getSkills(), attributes, race); std::vector<ESM::RefId> spells
= MWMechanics::autoCalcNpcSpells(npcStats.getSkills(), npcStats.getAttributes(), race);
npcStats.getSpells().addAllToInstance(spells); npcStats.getSpells().addAllToInstance(spells);
} }
} }

View file

@ -382,9 +382,10 @@ int MWDialogue::Filter::getSelectStructInteger(const SelectWrapper& select) cons
.getModified(false); .getModified(false);
case SelectWrapper::Function_PcAttribute: case SelectWrapper::Function_PcAttribute:
{
return player.getClass().getCreatureStats(player).getAttribute(select.getArgument()).getModified(); auto attribute = static_cast<ESM::Attribute::AttributeID>(select.getArgument());
return player.getClass().getCreatureStats(player).getAttribute(attribute).getModified();
}
case SelectWrapper::Function_PcSkill: case SelectWrapper::Function_PcSkill:
{ {
ESM::RefId skill = ESM::Skill::indexToRefId(select.getArgument()); ESM::RefId skill = ESM::Skill::indexToRefId(select.getArgument());
@ -653,8 +654,10 @@ bool MWDialogue::Filter::hasFactionRankSkillRequirements(
MWMechanics::CreatureStats& stats = actor.getClass().getCreatureStats(actor); MWMechanics::CreatureStats& stats = actor.getClass().getCreatureStats(actor);
return stats.getAttribute(faction.mData.mAttribute[0]).getBase() >= faction.mData.mRankData[rank].mAttribute1 return stats.getAttribute(ESM::Attribute::AttributeID(faction.mData.mAttribute[0])).getBase()
&& stats.getAttribute(faction.mData.mAttribute[1]).getBase() >= faction.mData.mRankData[rank].mAttribute2; >= faction.mData.mRankData[rank].mAttribute1
&& stats.getAttribute(ESM::Attribute::AttributeID(faction.mData.mAttribute[1])).getBase()
>= faction.mData.mRankData[rank].mAttribute2;
} }
bool MWDialogue::Filter::hasFactionRankReputationRequirements( bool MWDialogue::Filter::hasFactionRankReputationRequirements(

View file

@ -102,21 +102,11 @@ namespace MWGui
mPlayerSkillValues.emplace(skill.mId, MWMechanics::SkillValue()); mPlayerSkillValues.emplace(skill.mId, MWMechanics::SkillValue());
} }
void CharacterCreation::setValue(std::string_view id, const MWMechanics::AttributeValue& value) void CharacterCreation::setValue(ESM::Attribute::AttributeID id, const MWMechanics::AttributeValue& value)
{ {
std::string_view prefix = "AttribVal"; mPlayerAttributes[id] = value;
if (id.starts_with(prefix) && id.size() == prefix.size() + 1)
{
char index = id[prefix.size()];
if (index >= '1' && index <= '8')
{
// Match [AttribVal1-AttribVal8] to the corresponding AttributeID values [0-7]
auto attribute = static_cast<ESM::Attribute::AttributeID>(index - '0' - 1);
mPlayerAttributes[attribute] = value;
if (mReviewDialog) if (mReviewDialog)
mReviewDialog->setAttribute(attribute, value); mReviewDialog->setAttribute(id, value);
}
}
} }
void CharacterCreation::setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value) void CharacterCreation::setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value)

View file

@ -44,7 +44,7 @@ namespace MWGui
// Show a dialog // Show a dialog
void spawnDialog(const char id); void spawnDialog(const char id);
void setValue(std::string_view id, const MWMechanics::AttributeValue& value) override; void setValue(ESM::Attribute::AttributeID id, const MWMechanics::AttributeValue& value) override;
void setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value) override; void setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value) override;
void setValue(ESM::RefId id, const MWMechanics::SkillValue& value) override; void setValue(ESM::RefId id, const MWMechanics::SkillValue& value) override;
void configureSkills(const std::vector<ESM::RefId>& major, const std::vector<ESM::RefId>& minor) override; void configureSkills(const std::vector<ESM::RefId>& major, const std::vector<ESM::RefId>& minor) override;

View file

@ -260,8 +260,8 @@ namespace MWGui
mSpecializationName->setCaption(specName); mSpecializationName->setCaption(specName);
ToolTips::createSpecializationToolTip(mSpecializationName, specName, specialization); ToolTips::createSpecializationToolTip(mSpecializationName, specName, specialization);
mFavoriteAttribute[0]->setAttributeId(klass->mData.mAttribute[0]); mFavoriteAttribute[0]->setAttributeId(static_cast<ESM::Attribute::AttributeID>(klass->mData.mAttribute[0]));
mFavoriteAttribute[1]->setAttributeId(klass->mData.mAttribute[1]); mFavoriteAttribute[1]->setAttributeId(static_cast<ESM::Attribute::AttributeID>(klass->mData.mAttribute[1]));
ToolTips::createAttributeToolTip(mFavoriteAttribute[0], mFavoriteAttribute[0]->getAttributeId()); ToolTips::createAttributeToolTip(mFavoriteAttribute[0], mFavoriteAttribute[0]->getAttributeId());
ToolTips::createAttributeToolTip(mFavoriteAttribute[1], mFavoriteAttribute[1]->getAttributeId()); ToolTips::createAttributeToolTip(mFavoriteAttribute[1], mFavoriteAttribute[1]->getAttributeId());
@ -749,30 +749,34 @@ namespace MWGui
center(); center();
const auto& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::Attribute>(); const auto& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::Attribute>();
MyGUI::ScrollView* attributes;
getWidget(attributes, "Attributes");
MyGUI::IntCoord coord{ 0, 0, attributes->getWidth(), 18 };
for (const ESM::Attribute& attribute : store) for (const ESM::Attribute& attribute : store)
{ {
Widgets::MWAttributePtr widget; auto* widget
char theIndex = '0' + attribute.mId; = attributes->createWidget<Widgets::MWAttribute>("MW_StatNameButtonC", coord, MyGUI::Align::Default);
coord.top += coord.height;
getWidget(widget, std::string("Attribute").append(1, theIndex));
widget->setAttributeId(attribute.mId); widget->setAttributeId(attribute.mId);
widget->eventClicked += MyGUI::newDelegate(this, &SelectAttributeDialog::onAttributeClicked); widget->eventClicked += MyGUI::newDelegate(this, &SelectAttributeDialog::onAttributeClicked);
ToolTips::createAttributeToolTip(widget, widget->getAttributeId()); ToolTips::createAttributeToolTip(widget, attribute.mId);
} }
attributes->setVisibleVScroll(false);
attributes->setCanvasSize(MyGUI::IntSize(attributes->getWidth(), std::max(attributes->getHeight(), coord.top)));
attributes->setVisibleVScroll(true);
attributes->setViewOffset(MyGUI::IntPoint());
MyGUI::Button* cancelButton; MyGUI::Button* cancelButton;
getWidget(cancelButton, "CancelButton"); getWidget(cancelButton, "CancelButton");
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked); cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked);
} }
SelectAttributeDialog::~SelectAttributeDialog() {}
// widget controls // widget controls
void SelectAttributeDialog::onAttributeClicked(Widgets::MWAttributePtr _sender) void SelectAttributeDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
{ {
// TODO: Change MWAttribute to set and get AttributeID enum instead of int mAttributeId = _sender->getAttributeId();
mAttributeId = static_cast<ESM::Attribute::AttributeID>(_sender->getAttributeId());
eventItemSelected(); eventItemSelected();
} }

View file

@ -184,7 +184,7 @@ namespace MWGui
{ {
public: public:
SelectAttributeDialog(); SelectAttributeDialog();
~SelectAttributeDialog(); ~SelectAttributeDialog() override = default;
bool exit() override; bool exit() override;

View file

@ -3,8 +3,11 @@
#include <MyGUI_Button.h> #include <MyGUI_Button.h>
#include <MyGUI_EditBox.h> #include <MyGUI_EditBox.h>
#include <MyGUI_ImageBox.h> #include <MyGUI_ImageBox.h>
#include <MyGUI_ScrollView.h>
#include <MyGUI_TextBox.h>
#include <components/fallback/fallback.hpp> #include <components/fallback/fallback.hpp>
#include <components/widgets/box.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
@ -12,6 +15,7 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/actorutil.hpp" #include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
@ -20,9 +24,13 @@
#include "class.hpp" #include "class.hpp"
#include "ustring.hpp" #include "ustring.hpp"
namespace
{
constexpr unsigned int sMaxCoins = 3;
constexpr int sColumnOffsets[] = { 32, 218 };
}
namespace MWGui namespace MWGui
{ {
const unsigned int LevelupDialog::sMaxCoins = 3;
LevelupDialog::LevelupDialog() LevelupDialog::LevelupDialog()
: WindowBase("openmw_levelup_dialog.layout") : WindowBase("openmw_levelup_dialog.layout")
, mCoinCount(sMaxCoins) , mCoinCount(sMaxCoins)
@ -36,23 +44,43 @@ namespace MWGui
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &LevelupDialog::onOkButtonClicked); mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &LevelupDialog::onOkButtonClicked);
for (int i = 1; i < 9; ++i)
{ {
MyGUI::TextBox* t; const auto& store = MWBase::Environment::get().getESMStore()->get<ESM::Attribute>();
getWidget(t, "AttribVal" + MyGUI::utility::toString(i)); const size_t perCol
mAttributeValues.push_back(t); = static_cast<size_t>(std::ceil(store.getSize() / static_cast<float>(std::size(sColumnOffsets))));
size_t i = 0;
MyGUI::Button* b; for (const ESM::Attribute& attribute : store)
getWidget(b, "Attrib" + MyGUI::utility::toString(i)); {
b->setUserData(i - 1); const int offset = sColumnOffsets[i / perCol];
b->eventMouseButtonClick += MyGUI::newDelegate(this, &LevelupDialog::onAttributeClicked); const int row = static_cast<int>(i % perCol);
mAttributes.push_back(b); Widgets widgets;
widgets.mMultiplier = mAssignWidget->createWidget<MyGUI::TextBox>(
getWidget(t, "AttribMultiplier" + MyGUI::utility::toString(i)); "SandTextVCenter", { offset, 20 * row, 100, 20 }, MyGUI::Align::Default);
mAttributeMultipliers.push_back(t); auto* hbox = mAssignWidget->createWidget<Gui::HBox>(
{}, { offset + 20, 20 * row, 200, 20 }, MyGUI::Align::Default);
widgets.mButton = hbox->createWidget<Gui::AutoSizedButton>("SandTextButton", {}, MyGUI::Align::Default);
widgets.mButton->setUserData(attribute.mId);
widgets.mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &LevelupDialog::onAttributeClicked);
widgets.mButton->setUserString("TextPadding", "0 0");
widgets.mButton->setUserString("ToolTipType", "Layout");
widgets.mButton->setUserString("ToolTipLayout", "AttributeToolTip");
widgets.mButton->setUserString("Caption_AttributeName", attribute.mName);
widgets.mButton->setUserString("Caption_AttributeDescription", attribute.mDescription);
widgets.mButton->setUserString("ImageTexture_AttributeImage", attribute.mIcon);
widgets.mButton->setCaption(attribute.mName);
widgets.mValue = hbox->createWidget<Gui::AutoSizedTextBox>("SandText", {}, MyGUI::Align::Default);
mAttributeWidgets.emplace(attribute.mId, widgets);
++i;
} }
for (unsigned int i = 0; i < mCoinCount; ++i) mAssignWidget->setVisibleVScroll(false);
mAssignWidget->setCanvasSize(MyGUI::IntSize(
mAssignWidget->getWidth(), std::max(mAssignWidget->getHeight(), static_cast<int>(20 * perCol))));
mAssignWidget->setVisibleVScroll(true);
mAssignWidget->setViewOffset(MyGUI::IntPoint());
}
for (unsigned int i = 0; i < sMaxCoins; ++i)
{ {
MyGUI::ImageBox* image = mCoinBox->createWidget<MyGUI::ImageBox>( MyGUI::ImageBox* image = mCoinBox->createWidget<MyGUI::ImageBox>(
"ImageBox", MyGUI::IntCoord(0, 0, 16, 16), MyGUI::Align::Default); "ImageBox", MyGUI::IntCoord(0, 0, 16, 16), MyGUI::Align::Default);
@ -69,24 +97,24 @@ namespace MWGui
MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player); MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player);
MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player); MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player);
for (int i = 0; i < 8; ++i) for (const ESM::Attribute& attribute : MWBase::Environment::get().getESMStore()->get<ESM::Attribute>())
{ {
int val = creatureStats.getAttribute(i).getBase(); int val = creatureStats.getAttribute(attribute.mId).getBase();
if (std::find(mSpentAttributes.begin(), mSpentAttributes.end(), i) != mSpentAttributes.end()) if (std::find(mSpentAttributes.begin(), mSpentAttributes.end(), attribute.mId) != mSpentAttributes.end())
{ {
val += pcStats.getLevelupAttributeMultiplier(i); val += pcStats.getLevelupAttributeMultiplier(attribute.mId);
} }
if (val >= 100) if (val >= 100)
val = 100; val = 100;
mAttributeValues[i]->setCaption(MyGUI::utility::toString(val)); mAttributeWidgets[attribute.mId].mValue->setCaption(MyGUI::utility::toString(val));
} }
} }
void LevelupDialog::resetCoins() void LevelupDialog::resetCoins()
{ {
const int coinSpacing = 33; constexpr int coinSpacing = 33;
int curX = mCoinBox->getWidth() / 2 - (coinSpacing * (mCoinCount - 1) + 16 * mCoinCount) / 2; int curX = mCoinBox->getWidth() / 2 - (coinSpacing * (mCoinCount - 1) + 16 * mCoinCount) / 2;
for (unsigned int i = 0; i < sMaxCoins; ++i) for (unsigned int i = 0; i < sMaxCoins; ++i)
{ {
@ -113,13 +141,15 @@ namespace MWGui
image->detachFromWidget(); image->detachFromWidget();
image->attachToWidget(mAssignWidget); image->attachToWidget(mAssignWidget);
int attribute = mSpentAttributes[i]; const auto& attribute = mSpentAttributes[i];
const auto& widgets = mAttributeWidgets[attribute];
int xdiff = mAttributeMultipliers[attribute]->getCaption().empty() ? 0 : 20; const int xdiff = widgets.mMultiplier->getCaption().empty() ? 0 : 20;
const auto* hbox = widgets.mButton->getParent();
MyGUI::IntPoint pos = mAttributes[attribute]->getAbsolutePosition() - mAssignWidget->getAbsolutePosition() MyGUI::IntPoint pos = hbox->getPosition();
- MyGUI::IntPoint(22 + xdiff, 0); pos.left -= 22 + xdiff;
pos.top += (mAttributes[attribute]->getHeight() - image->getHeight()) / 2; pos.top += (hbox->getHeight() - image->getHeight()) / 2;
image->setPosition(pos); image->setPosition(pos);
} }
@ -130,8 +160,8 @@ namespace MWGui
{ {
MWBase::World* world = MWBase::Environment::get().getWorld(); MWBase::World* world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr(); MWWorld::Ptr player = world->getPlayerPtr();
MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player); const MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player);
MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player); const MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player);
setClassImage(mClassImage, setClassImage(mClassImage,
ESM::RefId::stringRefId(getLevelupClassImage(pcStats.getSkillIncreasesForSpecialization(0), ESM::RefId::stringRefId(getLevelupClassImage(pcStats.getSkillIncreasesForSpecialization(0),
@ -149,28 +179,28 @@ namespace MWGui
mLevelDescription->setCaption(toUString(levelupdescription)); mLevelDescription->setCaption(toUString(levelupdescription));
unsigned int availableAttributes = 0; unsigned int availableAttributes = 0;
for (int i = 0; i < 8; ++i) for (const ESM::Attribute& attribute : MWBase::Environment::get().getESMStore()->get<ESM::Attribute>())
{ {
MyGUI::TextBox* text = mAttributeMultipliers[i]; const auto& widgets = mAttributeWidgets[attribute.mId];
if (pcStats.getAttribute(i).getBase() < 100) if (pcStats.getAttribute(attribute.mId).getBase() < 100)
{ {
mAttributes[i]->setEnabled(true); widgets.mButton->setEnabled(true);
mAttributeValues[i]->setEnabled(true); widgets.mValue->setEnabled(true);
availableAttributes++; availableAttributes++;
float mult = pcStats.getLevelupAttributeMultiplier(i); float mult = pcStats.getLevelupAttributeMultiplier(attribute.mId);
mult = std::min(mult, 100 - pcStats.getAttribute(i).getBase()); mult = std::min(mult, 100 - pcStats.getAttribute(attribute.mId).getBase());
if (mult <= 1) if (mult <= 1)
text->setCaption({}); widgets.mMultiplier->setCaption({});
else else
text->setCaption("x" + MyGUI::utility::toString(mult)); widgets.mMultiplier->setCaption("x" + MyGUI::utility::toString(mult));
} }
else else
{ {
mAttributes[i]->setEnabled(false); widgets.mButton->setEnabled(false);
mAttributeValues[i]->setEnabled(false); widgets.mValue->setEnabled(false);
text->setCaption({}); widgets.mMultiplier->setCaption({});
} }
} }
@ -215,9 +245,9 @@ namespace MWGui
void LevelupDialog::onAttributeClicked(MyGUI::Widget* sender) void LevelupDialog::onAttributeClicked(MyGUI::Widget* sender)
{ {
int attribute = *sender->getUserData<int>(); auto attribute = *sender->getUserData<ESM::Attribute::AttributeID>();
std::vector<int>::iterator found = std::find(mSpentAttributes.begin(), mSpentAttributes.end(), attribute); auto found = std::find(mSpentAttributes.begin(), mSpentAttributes.end(), attribute);
if (found != mSpentAttributes.end()) if (found != mSpentAttributes.end())
mSpentAttributes.erase(found); mSpentAttributes.erase(found);
else else

View file

@ -1,6 +1,8 @@
#ifndef MWGUI_LEVELUPDIALOG_H #ifndef MWGUI_LEVELUPDIALOG_H
#define MWGUI_LEVELUPDIALOG_H #define MWGUI_LEVELUPDIALOG_H
#include <components/esm/attr.hpp>
#include "windowbase.hpp" #include "windowbase.hpp"
namespace MWGui namespace MWGui
@ -14,23 +16,26 @@ namespace MWGui
void onOpen() override; void onOpen() override;
private: private:
struct Widgets
{
MyGUI::Button* mButton;
MyGUI::TextBox* mValue;
MyGUI::TextBox* mMultiplier;
};
MyGUI::Button* mOkButton; MyGUI::Button* mOkButton;
MyGUI::ImageBox* mClassImage; MyGUI::ImageBox* mClassImage;
MyGUI::TextBox* mLevelText; MyGUI::TextBox* mLevelText;
MyGUI::EditBox* mLevelDescription; MyGUI::EditBox* mLevelDescription;
MyGUI::Widget* mCoinBox; MyGUI::Widget* mCoinBox;
MyGUI::Widget* mAssignWidget; MyGUI::ScrollView* mAssignWidget;
std::vector<MyGUI::Button*> mAttributes; std::map<ESM::Attribute::AttributeID, Widgets> mAttributeWidgets;
std::vector<MyGUI::TextBox*> mAttributeValues;
std::vector<MyGUI::TextBox*> mAttributeMultipliers;
std::vector<MyGUI::ImageBox*> mCoins; std::vector<MyGUI::ImageBox*> mCoins;
std::vector<int> mSpentAttributes; std::vector<ESM::Attribute::AttributeID> mSpentAttributes;
unsigned int mCoinCount; unsigned int mCoinCount;
static const unsigned int sMaxCoins;
void onOkButtonClicked(MyGUI::Widget* sender); void onOkButtonClicked(MyGUI::Widget* sender);
void onAttributeClicked(MyGUI::Widget* sender); void onAttributeClicked(MyGUI::Widget* sender);

View file

@ -76,14 +76,22 @@ namespace MWGui
// Setup attributes // Setup attributes
Widgets::MWAttributePtr widget; MyGUI::Widget* attributes = getWidget("Attributes");
const auto& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::Attribute>(); const auto& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::Attribute>();
MyGUI::IntCoord coord{ 8, 4, 250, 18 };
for (const ESM::Attribute& attribute : store) for (const ESM::Attribute& attribute : store)
{ {
getWidget(widget, std::string("Attribute").append(1, '0' + attribute.mId)); auto* widget
= attributes->createWidget<Widgets::MWAttribute>("MW_StatNameValue", coord, MyGUI::Align::Default);
mAttributeWidgets.emplace(attribute.mId, widget); mAttributeWidgets.emplace(attribute.mId, widget);
widget->setUserString("ToolTipType", "Layout");
widget->setUserString("ToolTipLayout", "AttributeToolTip");
widget->setUserString("Caption_AttributeName", attribute.mName);
widget->setUserString("Caption_AttributeDescription", attribute.mDescription);
widget->setUserString("ImageTexture_AttributeImage", attribute.mIcon);
widget->setAttributeId(attribute.mId); widget->setAttributeId(attribute.mId);
widget->setAttributeValue(Widgets::MWAttribute::AttributeValue()); widget->setAttributeValue(Widgets::MWAttribute::AttributeValue());
coord.top += coord.height;
} }
// Setup skills // Setup skills
@ -193,7 +201,7 @@ namespace MWGui
void ReviewDialog::setAttribute(ESM::Attribute::AttributeID attributeId, const MWMechanics::AttributeValue& value) void ReviewDialog::setAttribute(ESM::Attribute::AttributeID attributeId, const MWMechanics::AttributeValue& value)
{ {
std::map<int, Widgets::MWAttributePtr>::iterator attr = mAttributeWidgets.find(static_cast<int>(attributeId)); auto attr = mAttributeWidgets.find(attributeId);
if (attr == mAttributeWidgets.end()) if (attr == mAttributeWidgets.end())
return; return;
@ -394,9 +402,9 @@ namespace MWGui
if (!mRaceId.empty()) if (!mRaceId.empty())
race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(mRaceId); race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(mRaceId);
int attributes[ESM::Attribute::Length]; std::map<ESM::Attribute::AttributeID, MWMechanics::AttributeValue> attributes;
for (int i = 0; i < ESM::Attribute::Length; ++i) for (const auto& [key, value] : mAttributeWidgets)
attributes[i] = mAttributeWidgets[i]->getAttributeValue().getBase(); attributes[key] = value->getAttributeValue();
std::vector<ESM::RefId> selectedSpells = MWMechanics::autoCalcPlayerSpells(mSkillValues, attributes, race); std::vector<ESM::RefId> selectedSpells = MWMechanics::autoCalcPlayerSpells(mSkillValues, attributes, race);
for (ESM::RefId& spellId : selectedSpells) for (ESM::RefId& spellId : selectedSpells)

View file

@ -90,7 +90,7 @@ namespace MWGui
Widgets::MWDynamicStatPtr mHealth, mMagicka, mFatigue; Widgets::MWDynamicStatPtr mHealth, mMagicka, mFatigue;
std::map<int, Widgets::MWAttributePtr> mAttributeWidgets; std::map<ESM::Attribute::AttributeID, Widgets::MWAttributePtr> mAttributeWidgets;
std::vector<ESM::RefId> mMajorSkills, mMinorSkills, mMiscSkills; std::vector<ESM::RefId> mMajorSkills, mMinorSkills, mMiscSkills;
std::map<ESM::RefId, MWMechanics::SkillValue> mSkillValues; std::map<ESM::RefId, MWMechanics::SkillValue> mSkillValues;

View file

@ -35,14 +35,16 @@ namespace MWGui
if (mWatched.isEmpty()) if (mWatched.isEmpty())
return; return;
const auto& store = MWBase::Environment::get().getESMStore();
MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager(); MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
const MWMechanics::NpcStats& stats = mWatched.getClass().getNpcStats(mWatched); const MWMechanics::NpcStats& stats = mWatched.getClass().getNpcStats(mWatched);
for (int i = 0; i < ESM::Attribute::Length; ++i) for (const ESM::Attribute& attribute : store->get<ESM::Attribute>())
{ {
if (stats.getAttribute(i) != mWatchedAttributes[i] || mWatchedStatsEmpty) const auto& value = stats.getAttribute(attribute.mId);
if (value != mWatchedAttributes[attribute.mId] || mWatchedStatsEmpty)
{ {
mWatchedAttributes[i] = stats.getAttribute(i); mWatchedAttributes[attribute.mId] = value;
setValue("AttribVal" + std::to_string(i + 1), stats.getAttribute(i)); setValue(attribute.mId, value);
} }
} }
@ -83,7 +85,7 @@ namespace MWGui
} }
} }
for (const ESM::Skill& skill : MWBase::Environment::get().getESMStore()->get<ESM::Skill>()) for (const ESM::Skill& skill : store->get<ESM::Skill>())
{ {
const auto& value = stats.getSkill(skill.mId); const auto& value = stats.getSkill(skill.mId);
if (value != mWatchedSkills[skill.mId] || mWatchedStatsEmpty) if (value != mWatchedSkills[skill.mId] || mWatchedStatsEmpty)
@ -112,16 +114,14 @@ namespace MWGui
if (watchedRecord->mRace != mWatchedRace || mWatchedStatsEmpty) if (watchedRecord->mRace != mWatchedRace || mWatchedStatsEmpty)
{ {
mWatchedRace = watchedRecord->mRace; mWatchedRace = watchedRecord->mRace;
const ESM::Race* race const ESM::Race* race = store->get<ESM::Race>().find(watchedRecord->mRace);
= MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(watchedRecord->mRace);
setValue("race", race->mName); setValue("race", race->mName);
} }
if (watchedRecord->mClass != mWatchedClass || mWatchedStatsEmpty) if (watchedRecord->mClass != mWatchedClass || mWatchedStatsEmpty)
{ {
mWatchedClass = watchedRecord->mClass; mWatchedClass = watchedRecord->mClass;
const ESM::Class* cls const ESM::Class* cls = store->get<ESM::Class>().find(watchedRecord->mClass);
= MWBase::Environment::get().getESMStore()->get<ESM::Class>().find(watchedRecord->mClass);
setValue("class", cls->mName); setValue("class", cls->mName);
size_t size = cls->mData.mSkills.size(); size_t size = cls->mData.mSkills.size();
@ -151,7 +151,7 @@ namespace MWGui
mListeners.erase(listener); mListeners.erase(listener);
} }
void StatsWatcher::setValue(std::string_view id, const MWMechanics::AttributeValue& value) void StatsWatcher::setValue(ESM::Attribute::AttributeID id, const MWMechanics::AttributeValue& value)
{ {
for (StatsListener* listener : mListeners) for (StatsListener* listener : mListeners)
listener->setValue(id, value); listener->setValue(id, value);

View file

@ -19,7 +19,7 @@ namespace MWGui
virtual ~StatsListener() = default; virtual ~StatsListener() = default;
/// Set value for the given ID. /// Set value for the given ID.
virtual void setValue(std::string_view id, const MWMechanics::AttributeValue& value) {} virtual void setValue(ESM::Attribute::AttributeID id, const MWMechanics::AttributeValue& value) {}
virtual void setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value) {} virtual void setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value) {}
virtual void setValue(std::string_view, const std::string& value) {} virtual void setValue(std::string_view, const std::string& value) {}
virtual void setValue(std::string_view, int value) {} virtual void setValue(std::string_view, int value) {}
@ -31,7 +31,7 @@ namespace MWGui
{ {
MWWorld::Ptr mWatched; MWWorld::Ptr mWatched;
MWMechanics::AttributeValue mWatchedAttributes[ESM::Attribute::Length]; std::map<ESM::Attribute::AttributeID, MWMechanics::AttributeValue> mWatchedAttributes;
std::map<ESM::RefId, MWMechanics::SkillValue> mWatchedSkills; std::map<ESM::RefId, MWMechanics::SkillValue> mWatchedSkills;
MWMechanics::DynamicStat<float> mWatchedHealth; MWMechanics::DynamicStat<float> mWatchedHealth;
@ -50,7 +50,7 @@ namespace MWGui
std::set<StatsListener*> mListeners; std::set<StatsListener*> mListeners;
void setValue(std::string_view id, const MWMechanics::AttributeValue& value); void setValue(ESM::Attribute::AttributeID id, const MWMechanics::AttributeValue& value);
void setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value); void setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value);
void setValue(std::string_view id, const std::string& value); void setValue(std::string_view id, const std::string& value);
void setValue(std::string_view id, int value); void setValue(std::string_view id, int value);

View file

@ -1,5 +1,6 @@
#include "statswindow.hpp" #include "statswindow.hpp"
#include <MyGUI_Button.h>
#include <MyGUI_Gui.h> #include <MyGUI_Gui.h>
#include <MyGUI_ImageBox.h> #include <MyGUI_ImageBox.h>
#include <MyGUI_InputManager.h> #include <MyGUI_InputManager.h>
@ -43,15 +44,26 @@ namespace MWGui
, mMinFullWidth(mMainWidget->getSize().width) , mMinFullWidth(mMainWidget->getSize().width)
{ {
const char* names[][2] = { { "Attrib1", "sAttributeStrength" }, { "Attrib2", "sAttributeIntelligence" },
{ "Attrib3", "sAttributeWillpower" }, { "Attrib4", "sAttributeAgility" }, { "Attrib5", "sAttributeSpeed" },
{ "Attrib6", "sAttributeEndurance" }, { "Attrib7", "sAttributePersonality" },
{ "Attrib8", "sAttributeLuck" }, { 0, 0 } };
const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore(); const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore();
for (int i = 0; names[i][0]; ++i) MyGUI::Widget* attributeView = getWidget("AttributeView");
MyGUI::IntCoord coord{ 0, 0, 204, 18 };
const MyGUI::Align alignment = MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch;
for (const ESM::Attribute& attribute : store.get<ESM::Attribute>())
{ {
setText(names[i][0], store.get<ESM::GameSetting>().find(names[i][1])->mValue.getString()); auto* box = attributeView->createWidget<MyGUI::Button>({}, coord, alignment);
box->setUserString("ToolTipType", "Layout");
box->setUserString("ToolTipLayout", "AttributeToolTip");
box->setUserString("Caption_AttributeName", attribute.mName);
box->setUserString("Caption_AttributeDescription", attribute.mDescription);
box->setUserString("ImageTexture_AttributeImage", attribute.mIcon);
coord.top += coord.height;
auto* name = box->createWidget<MyGUI::TextBox>("SandText", { 0, 0, 160, 18 }, alignment);
name->setNeedMouseFocus(false);
name->setCaption(attribute.mName);
auto* value = box->createWidget<MyGUI::TextBox>(
"SandTextRight", { 160, 0, 44, 18 }, MyGUI::Align::Right | MyGUI::Align::Top);
value->setNeedMouseFocus(false);
mAttributeWidgets.emplace(attribute.mId, value);
} }
getWidget(mSkillView, "SkillView"); getWidget(mSkillView, "SkillView");
@ -143,36 +155,19 @@ namespace MWGui
mMainWidget->castType<MyGUI::Window>()->setCaption(playerName); mMainWidget->castType<MyGUI::Window>()->setCaption(playerName);
} }
void StatsWindow::setValue(std::string_view id, const MWMechanics::AttributeValue& value) void StatsWindow::setValue(ESM::Attribute::AttributeID id, const MWMechanics::AttributeValue& value)
{ {
static const char* ids[] = { auto it = mAttributeWidgets.find(id);
"AttribVal1", if (it != mAttributeWidgets.end())
"AttribVal2",
"AttribVal3",
"AttribVal4",
"AttribVal5",
"AttribVal6",
"AttribVal7",
"AttribVal8",
nullptr,
};
for (int i = 0; ids[i]; ++i)
if (ids[i] == id)
{ {
setText(id, std::to_string(static_cast<int>(value.getModified()))); MyGUI::TextBox* box = it->second;
box->setCaption(std::to_string(static_cast<int>(value.getModified())));
MyGUI::TextBox* box;
getWidget(box, id);
if (value.getModified() > value.getBase()) if (value.getModified() > value.getBase())
box->_setWidgetState("increased"); box->_setWidgetState("increased");
else if (value.getModified() < value.getBase()) else if (value.getModified() < value.getBase())
box->_setWidgetState("decreased"); box->_setWidgetState("decreased");
else else
box->_setWidgetState("normal"); box->_setWidgetState("normal");
break;
} }
} }

View file

@ -3,6 +3,7 @@
#include "statswatcher.hpp" #include "statswatcher.hpp"
#include "windowpinnablebase.hpp" #include "windowpinnablebase.hpp"
#include <components/esm/attr.hpp>
#include <components/esm/refid.hpp> #include <components/esm/refid.hpp>
namespace MWGui namespace MWGui
@ -21,7 +22,7 @@ namespace MWGui
void setPlayerName(const std::string& playerName); void setPlayerName(const std::string& playerName);
/// Set value for the given ID. /// Set value for the given ID.
void setValue(std::string_view id, const MWMechanics::AttributeValue& value) override; void setValue(ESM::Attribute::AttributeID id, const MWMechanics::AttributeValue& value) override;
void setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value) override; void setValue(std::string_view id, const MWMechanics::DynamicStat<float>& value) override;
void setValue(std::string_view id, const std::string& value) override; void setValue(std::string_view id, const std::string& value) override;
void setValue(std::string_view id, int value) override; void setValue(std::string_view id, int value) override;
@ -67,6 +68,7 @@ namespace MWGui
std::vector<ESM::RefId> mMajorSkills, mMinorSkills, mMiscSkills; std::vector<ESM::RefId> mMajorSkills, mMinorSkills, mMiscSkills;
std::map<ESM::RefId, MWMechanics::SkillValue> mSkillValues; std::map<ESM::RefId, MWMechanics::SkillValue> mSkillValues;
std::map<ESM::Attribute::AttributeID, MyGUI::TextBox*> mAttributeWidgets;
std::map<ESM::RefId, std::pair<MyGUI::TextBox*, MyGUI::TextBox*>> mSkillWidgetMap; std::map<ESM::RefId, std::pair<MyGUI::TextBox*, MyGUI::TextBox*>> mSkillWidgetMap;
std::map<std::string, MyGUI::Widget*> mFactionWidgetMap; std::map<std::string, MyGUI::Widget*> mFactionWidgetMap;
FactionList mFactions; ///< Stores a list of factions and the current rank FactionList mFactions; ///< Stores a list of factions and the current rank

View file

@ -823,7 +823,7 @@ namespace MWGui
widget->setUserString("ImageTexture_SkillNoProgressImage", skill->mIcon); widget->setUserString("ImageTexture_SkillNoProgressImage", skill->mIcon);
} }
void ToolTips::createAttributeToolTip(MyGUI::Widget* widget, int attributeId) void ToolTips::createAttributeToolTip(MyGUI::Widget* widget, ESM::Attribute::AttributeID attributeId)
{ {
const ESM::Attribute* attribute const ESM::Attribute* attribute
= MWBase::Environment::get().getESMStore()->get<ESM::Attribute>().search(attributeId); = MWBase::Environment::get().getESMStore()->get<ESM::Attribute>().search(attributeId);

View file

@ -94,7 +94,7 @@ namespace MWGui
// these do not create an actual tooltip, but they fill in the data that is required so the tooltip // these do not create an actual tooltip, but they fill in the data that is required so the tooltip
// system knows what to show in case this widget is hovered // system knows what to show in case this widget is hovered
static void createSkillToolTip(MyGUI::Widget* widget, ESM::RefId skillId); static void createSkillToolTip(MyGUI::Widget* widget, ESM::RefId skillId);
static void createAttributeToolTip(MyGUI::Widget* widget, int attributeId); static void createAttributeToolTip(MyGUI::Widget* widget, ESM::Attribute::AttributeID attributeId);
static void createSpecializationToolTip(MyGUI::Widget* widget, const std::string& name, int specId); static void createSpecializationToolTip(MyGUI::Widget* widget, const std::string& name, int specId);
static void createBirthsignToolTip(MyGUI::Widget* widget, const ESM::RefId& birthsignId); static void createBirthsignToolTip(MyGUI::Widget* widget, const ESM::RefId& birthsignId);
static void createRaceToolTip(MyGUI::Widget* widget, const ESM::Race* playerRace); static void createRaceToolTip(MyGUI::Widget* widget, const ESM::Race* playerRace);

View file

@ -150,7 +150,8 @@ namespace MWGui
} }
// You can not train a skill above its governing attribute // You can not train a skill above its governing attribute
if (pcStats.getSkill(skill->mId).getBase() >= pcStats.getAttribute(skill->mData.mAttribute).getBase()) if (pcStats.getSkill(skill->mId).getBase()
>= pcStats.getAttribute(ESM::Attribute::AttributeID(skill->mData.mAttribute)).getBase())
{ {
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage17}"); MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage17}");
return; return;

View file

@ -102,13 +102,13 @@ namespace MWGui::Widgets
/* MWAttribute */ /* MWAttribute */
MWAttribute::MWAttribute() MWAttribute::MWAttribute()
: mId(-1) : mId(ESM::Attribute::Length)
, mAttributeNameWidget(nullptr) , mAttributeNameWidget(nullptr)
, mAttributeValueWidget(nullptr) , mAttributeValueWidget(nullptr)
{ {
} }
void MWAttribute::setAttributeId(int attributeId) void MWAttribute::setAttributeId(ESM::Attribute::AttributeID attributeId)
{ {
mId = attributeId; mId = attributeId;
updateWidgets(); updateWidgets();
@ -129,17 +129,15 @@ namespace MWGui::Widgets
{ {
if (mAttributeNameWidget) if (mAttributeNameWidget)
{ {
if (mId < 0 || mId >= 8) const ESM::Attribute* attribute
= MWBase::Environment::get().getESMStore()->get<ESM::Attribute>().search(mId);
if (!attribute)
{ {
mAttributeNameWidget->setCaption({}); mAttributeNameWidget->setCaption({});
} }
else else
{ {
static const std::string_view attributes[8] MyGUI::UString name = toUString(attribute->mName);
= { "sAttributeStrength", "sAttributeIntelligence", "sAttributeWillpower", "sAttributeAgility",
"sAttributeSpeed", "sAttributeEndurance", "sAttributePersonality", "sAttributeLuck" };
MyGUI::UString name = toUString(
MWBase::Environment::get().getWindowManager()->getGameSettingString(attributes[mId], {}));
mAttributeNameWidget->setCaption(name); mAttributeNameWidget->setCaption(name);
} }
} }
@ -156,8 +154,6 @@ namespace MWGui::Widgets
} }
} }
MWAttribute::~MWAttribute() {}
void MWAttribute::initialiseOverride() void MWAttribute::initialiseOverride()
{ {
Base::initialiseOverride(); Base::initialiseOverride();

View file

@ -7,6 +7,7 @@
#include <MyGUI_TextBox.h> #include <MyGUI_TextBox.h>
#include <MyGUI_Widget.h> #include <MyGUI_Widget.h>
#include <components/esm/attr.hpp>
#include <components/esm/refid.hpp> #include <components/esm/refid.hpp>
#include <components/esm3/effectlist.hpp> #include <components/esm3/effectlist.hpp>
#include <components/esm3/loadskil.hpp> #include <components/esm3/loadskil.hpp>
@ -32,8 +33,6 @@ namespace MWGui
{ {
class MWEffectList; class MWEffectList;
void fixTexturePath(std::string& path);
struct SpellEffectParams struct SpellEffectParams
{ {
SpellEffectParams() SpellEffectParams()
@ -139,10 +138,10 @@ namespace MWGui
typedef MWMechanics::AttributeValue AttributeValue; typedef MWMechanics::AttributeValue AttributeValue;
void setAttributeId(int attributeId); void setAttributeId(ESM::Attribute::AttributeID attributeId);
void setAttributeValue(const AttributeValue& value); void setAttributeValue(const AttributeValue& value);
int getAttributeId() const { return mId; } ESM::Attribute::AttributeID getAttributeId() const { return mId; }
const AttributeValue& getAttributeValue() const { return mValue; } const AttributeValue& getAttributeValue() const { return mValue; }
// Events // Events
@ -154,7 +153,7 @@ namespace MWGui
EventHandle_AttributeVoid eventClicked; EventHandle_AttributeVoid eventClicked;
protected: protected:
virtual ~MWAttribute(); ~MWAttribute() override = default;
void initialiseOverride() override; void initialiseOverride() override;
@ -163,7 +162,7 @@ namespace MWGui
private: private:
void updateWidgets(); void updateWidgets();
int mId; ESM::Attribute::AttributeID mId;
AttributeValue mValue; AttributeValue mValue;
MyGUI::TextBox* mAttributeNameWidget; MyGUI::TextBox* mAttributeNameWidget;
MyGUI::TextBox* mAttributeValueWidget; MyGUI::TextBox* mAttributeValueWidget;

View file

@ -182,9 +182,10 @@ namespace MWLua
template <class G> template <class G>
sol::object get(const Context& context, std::string_view prop, G getter) const sol::object get(const Context& context, std::string_view prop, G getter) const
{ {
auto id = static_cast<ESM::Attribute::AttributeID>(mIndex);
return getValue( return getValue(
context, mObject, &AttributeStat::setValue, mIndex, prop, [this, getter](const MWWorld::Ptr& ptr) { context, mObject, &AttributeStat::setValue, mIndex, prop, [id, getter](const MWWorld::Ptr& ptr) {
return (ptr.getClass().getCreatureStats(ptr).getAttribute(mIndex).*getter)(); return (ptr.getClass().getCreatureStats(ptr).getAttribute(id).*getter)();
}); });
} }
@ -213,9 +214,9 @@ namespace MWLua
static void setValue(Index i, std::string_view prop, const MWWorld::Ptr& ptr, const sol::object& value) static void setValue(Index i, std::string_view prop, const MWWorld::Ptr& ptr, const sol::object& value)
{ {
int index = std::get<int>(i); auto id = static_cast<ESM::Attribute::AttributeID>(std::get<int>(i));
auto& stats = ptr.getClass().getCreatureStats(ptr); auto& stats = ptr.getClass().getCreatureStats(ptr);
auto stat = stats.getAttribute(index); auto stat = stats.getAttribute(id);
float floatValue = LuaUtil::cast<float>(value); float floatValue = LuaUtil::cast<float>(value);
if (prop == "base") if (prop == "base")
stat.setBase(floatValue); stat.setBase(floatValue);
@ -226,7 +227,7 @@ namespace MWLua
} }
else if (prop == "modifier") else if (prop == "modifier")
stat.setModifier(floatValue); stat.setModifier(floatValue);
stats.setAttribute(index, stat); stats.setAttribute(id, stat);
} }
}; };

View file

@ -27,13 +27,13 @@ namespace MWMechanics
ESM::RefId mWeakestSpell; ESM::RefId mWeakestSpell;
}; };
std::vector<ESM::RefId> autoCalcNpcSpells( std::vector<ESM::RefId> autoCalcNpcSpells(const std::map<ESM::RefId, SkillValue>& actorSkills,
const std::map<ESM::RefId, SkillValue>& actorSkills, const int* actorAttributes, const ESM::Race* race) const std::map<ESM::Attribute::AttributeID, AttributeValue>& actorAttributes, const ESM::Race* race)
{ {
const MWWorld::Store<ESM::GameSetting>& gmst const MWWorld::Store<ESM::GameSetting>& gmst
= MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>(); = MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
static const float fNPCbaseMagickaMult = gmst.find("fNPCbaseMagickaMult")->mValue.getFloat(); static const float fNPCbaseMagickaMult = gmst.find("fNPCbaseMagickaMult")->mValue.getFloat();
float baseMagicka = fNPCbaseMagickaMult * actorAttributes[ESM::Attribute::Intelligence]; float baseMagicka = fNPCbaseMagickaMult * actorAttributes.at(ESM::Attribute::Intelligence).getBase();
static const std::string schools[] static const std::string schools[]
= { "alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration" }; = { "alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration" };
@ -148,15 +148,15 @@ namespace MWMechanics
return selectedSpells; return selectedSpells;
} }
std::vector<ESM::RefId> autoCalcPlayerSpells( std::vector<ESM::RefId> autoCalcPlayerSpells(const std::map<ESM::RefId, SkillValue>& actorSkills,
const std::map<ESM::RefId, SkillValue>& actorSkills, const int* actorAttributes, const ESM::Race* race) const std::map<ESM::Attribute::AttributeID, AttributeValue>& actorAttributes, const ESM::Race* race)
{ {
const MWWorld::ESMStore& esmStore = *MWBase::Environment::get().getESMStore(); const MWWorld::ESMStore& esmStore = *MWBase::Environment::get().getESMStore();
static const float fPCbaseMagickaMult static const float fPCbaseMagickaMult
= esmStore.get<ESM::GameSetting>().find("fPCbaseMagickaMult")->mValue.getFloat(); = esmStore.get<ESM::GameSetting>().find("fPCbaseMagickaMult")->mValue.getFloat();
float baseMagicka = fPCbaseMagickaMult * actorAttributes[ESM::Attribute::Intelligence]; float baseMagicka = fPCbaseMagickaMult * actorAttributes.at(ESM::Attribute::Intelligence).getBase();
bool reachedLimit = false; bool reachedLimit = false;
const ESM::Spell* weakestSpell = nullptr; const ESM::Spell* weakestSpell = nullptr;
int minCost = std::numeric_limits<int>::max(); int minCost = std::numeric_limits<int>::max();
@ -227,8 +227,8 @@ namespace MWMechanics
return selectedSpells; return selectedSpells;
} }
bool attrSkillCheck( bool attrSkillCheck(const ESM::Spell* spell, const std::map<ESM::RefId, SkillValue>& actorSkills,
const ESM::Spell* spell, const std::map<ESM::RefId, SkillValue>& actorSkills, const int* actorAttributes) const std::map<ESM::Attribute::AttributeID, AttributeValue>& actorAttributes)
{ {
for (const auto& spellEffect : spell->mEffects.mList) for (const auto& spellEffect : spell->mEffects.mList)
{ {
@ -250,8 +250,8 @@ namespace MWMechanics
if ((magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)) if ((magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute))
{ {
assert(spellEffect.mAttribute >= 0 && spellEffect.mAttribute < ESM::Attribute::Length); auto found = actorAttributes.find(ESM::Attribute::AttributeID(spellEffect.mAttribute));
if (actorAttributes[spellEffect.mAttribute] < iAutoSpellAttSkillMin) if (found == actorAttributes.end() || found->second.getBase() < iAutoSpellAttSkillMin)
return false; return false;
} }
} }
@ -313,7 +313,7 @@ namespace MWMechanics
} }
float calcAutoCastChance(const ESM::Spell* spell, const std::map<ESM::RefId, SkillValue>& actorSkills, float calcAutoCastChance(const ESM::Spell* spell, const std::map<ESM::RefId, SkillValue>& actorSkills,
const int* actorAttributes, int effectiveSchool) const std::map<ESM::Attribute::AttributeID, AttributeValue>& actorAttributes, int effectiveSchool)
{ {
if (spell->mData.mType != ESM::Spell::ST_Spell) if (spell->mData.mType != ESM::Spell::ST_Spell)
return 100.f; return 100.f;
@ -334,7 +334,8 @@ namespace MWMechanics
spell, actorSkills, effectiveSchool, skillTerm); // Note effectiveSchool is unused after this spell, actorSkills, effectiveSchool, skillTerm); // Note effectiveSchool is unused after this
float castChance = skillTerm - MWMechanics::calcSpellCost(*spell) float castChance = skillTerm - MWMechanics::calcSpellCost(*spell)
+ 0.2f * actorAttributes[ESM::Attribute::Willpower] + 0.1f * actorAttributes[ESM::Attribute::Luck]; + 0.2f * actorAttributes.at(ESM::Attribute::Willpower).getBase()
+ 0.1f * actorAttributes.at(ESM::Attribute::Luck).getBase();
return castChance; return castChance;
} }
} }

View file

@ -19,22 +19,22 @@ namespace MWMechanics
/// Contains algorithm for calculating an NPC's spells based on stats /// Contains algorithm for calculating an NPC's spells based on stats
/// @note We might want to move this code to a component later, so the editor can use it for preview purposes /// @note We might want to move this code to a component later, so the editor can use it for preview purposes
std::vector<ESM::RefId> autoCalcNpcSpells( std::vector<ESM::RefId> autoCalcNpcSpells(const std::map<ESM::RefId, SkillValue>& actorSkills,
const std::map<ESM::RefId, SkillValue>& actorSkills, const int* actorAttributes, const ESM::Race* race); const std::map<ESM::Attribute::AttributeID, AttributeValue>& actorAttributes, const ESM::Race* race);
std::vector<ESM::RefId> autoCalcPlayerSpells( std::vector<ESM::RefId> autoCalcPlayerSpells(const std::map<ESM::RefId, SkillValue>& actorSkills,
const std::map<ESM::RefId, SkillValue>& actorSkills, const int* actorAttributes, const ESM::Race* race); const std::map<ESM::Attribute::AttributeID, AttributeValue>& actorAttributes, const ESM::Race* race);
// Helpers // Helpers
bool attrSkillCheck( bool attrSkillCheck(const ESM::Spell* spell, const std::map<ESM::RefId, SkillValue>& actorSkills,
const ESM::Spell* spell, const std::map<ESM::RefId, SkillValue>& actorSkills, const int* actorAttributes); const std::map<ESM::Attribute::AttributeID, AttributeValue>& actorAttributes);
void calcWeakestSchool(const ESM::Spell* spell, const std::map<ESM::RefId, SkillValue>& actorSkills, void calcWeakestSchool(const ESM::Spell* spell, const std::map<ESM::RefId, SkillValue>& actorSkills,
int& effectiveSchool, float& skillTerm); int& effectiveSchool, float& skillTerm);
float calcAutoCastChance(const ESM::Spell* spell, const std::map<ESM::RefId, SkillValue>& actorSkills, float calcAutoCastChance(const ESM::Spell* spell, const std::map<ESM::RefId, SkillValue>& actorSkills,
const int* actorAttributes, int effectiveSchool); const std::map<ESM::Attribute::AttributeID, AttributeValue>& actorAttributes, int effectiveSchool);
} }

View file

@ -46,6 +46,10 @@ namespace MWMechanics
, mLevel(0) , mLevel(0)
, mAttackingOrSpell(false) , mAttackingOrSpell(false)
{ {
for (const ESM::Attribute& attribute : MWBase::Environment::get().getESMStore()->get<ESM::Attribute>())
{
mAttributes.emplace(attribute.mId, AttributeValue{});
}
} }
const AiSequence& CreatureStats::getAiSequence() const const AiSequence& CreatureStats::getAiSequence() const
@ -74,13 +78,9 @@ namespace MWMechanics
return fFatigueBase - fFatigueMult * (1 - normalised); return fFatigueBase - fFatigueMult * (1 - normalised);
} }
const AttributeValue& CreatureStats::getAttribute(int index) const const AttributeValue& CreatureStats::getAttribute(ESM::Attribute::AttributeID id) const
{ {
if (index < 0 || index > 7) return mAttributes.at(id);
{
throw std::runtime_error("attribute index is out of range");
}
return mAttributes[index];
} }
const DynamicStat<float>& CreatureStats::getHealth() const const DynamicStat<float>& CreatureStats::getHealth() const
@ -147,30 +147,25 @@ namespace MWMechanics
return mMagicEffects; return mMagicEffects;
} }
void CreatureStats::setAttribute(int index, float base) void CreatureStats::setAttribute(ESM::Attribute::AttributeID id, float base)
{ {
AttributeValue current = getAttribute(index); AttributeValue current = getAttribute(id);
current.setBase(base); current.setBase(base);
setAttribute(index, current); setAttribute(id, current);
} }
void CreatureStats::setAttribute(int index, const AttributeValue& value) void CreatureStats::setAttribute(ESM::Attribute::AttributeID id, const AttributeValue& value)
{ {
if (index < 0 || index > 7) const AttributeValue& currentValue = mAttributes.at(id);
{
throw std::runtime_error("attribute index is out of range");
}
const AttributeValue& currentValue = mAttributes[index];
if (value != currentValue) if (value != currentValue)
{ {
mAttributes[index] = value; mAttributes[id] = value;
if (index == ESM::Attribute::Intelligence) if (id == ESM::Attribute::Intelligence)
recalculateMagicka(); recalculateMagicka();
else if (index == ESM::Attribute::Strength || index == ESM::Attribute::Willpower else if (id == ESM::Attribute::Strength || id == ESM::Attribute::Willpower || id == ESM::Attribute::Agility
|| index == ESM::Attribute::Agility || index == ESM::Attribute::Endurance) || id == ESM::Attribute::Endurance)
{ {
float strength = getAttribute(ESM::Attribute::Strength).getModified(); float strength = getAttribute(ESM::Attribute::Strength).getModified();
float willpower = getAttribute(ESM::Attribute::Willpower).getModified(); float willpower = getAttribute(ESM::Attribute::Willpower).getModified();
@ -535,10 +530,10 @@ namespace MWMechanics
void CreatureStats::writeState(ESM::CreatureStats& state) const void CreatureStats::writeState(ESM::CreatureStats& state) const
{ {
for (int i = 0; i < ESM::Attribute::Length; ++i) for (size_t i = 0; i < state.mAttributes.size(); ++i)
mAttributes[i].writeState(state.mAttributes[i]); getAttribute(static_cast<ESM::Attribute::AttributeID>(i)).writeState(state.mAttributes[i]);
for (int i = 0; i < 3; ++i) for (size_t i = 0; i < state.mDynamic.size(); ++i)
mDynamic[i].writeState(state.mDynamic[i]); mDynamic[i].writeState(state.mDynamic[i]);
state.mTradeTime = mLastRestock.toEsm(); state.mTradeTime = mLastRestock.toEsm();
@ -582,7 +577,7 @@ namespace MWMechanics
state.mSummonGraveyard = mSummonGraveyard; state.mSummonGraveyard = mSummonGraveyard;
state.mHasAiSettings = true; state.mHasAiSettings = true;
for (int i = 0; i < 4; ++i) for (size_t i = 0; i < state.mAiSettings.size(); ++i)
mAiSettings[i].writeState(state.mAiSettings[i]); mAiSettings[i].writeState(state.mAiSettings[i]);
state.mMissingACDT = false; state.mMissingACDT = false;
@ -592,10 +587,10 @@ namespace MWMechanics
{ {
if (!state.mMissingACDT) if (!state.mMissingACDT)
{ {
for (int i = 0; i < ESM::Attribute::Length; ++i) for (size_t i = 0; i < state.mAttributes.size(); ++i)
mAttributes[i].readState(state.mAttributes[i]); mAttributes[static_cast<ESM::Attribute::AttributeID>(i)].readState(state.mAttributes[i]);
for (int i = 0; i < 3; ++i) for (size_t i = 0; i < state.mDynamic.size(); ++i)
mDynamic[i].readState(state.mDynamic[i]); mDynamic[i].readState(state.mDynamic[i]);
mGoldPool = state.mGoldPool; mGoldPool = state.mGoldPool;
@ -636,7 +631,7 @@ namespace MWMechanics
mSummonGraveyard = state.mSummonGraveyard; mSummonGraveyard = state.mSummonGraveyard;
if (state.mHasAiSettings) if (state.mHasAiSettings)
for (int i = 0; i < 4; ++i) for (size_t i = 0; i < state.mAiSettings.size(); ++i)
mAiSettings[i].readState(state.mAiSettings[i]); mAiSettings[i].readState(state.mAiSettings[i]);
if (state.mRecalcDynamicStats) if (state.mRecalcDynamicStats)
recalculateMagicka(); recalculateMagicka();

View file

@ -40,7 +40,7 @@ namespace MWMechanics
{ {
static int sActorId; static int sActorId;
DrawState mDrawState; DrawState mDrawState;
AttributeValue mAttributes[ESM::Attribute::Length]; std::map<ESM::Attribute::AttributeID, AttributeValue> mAttributes;
DynamicStat<float> mDynamic[3]; // health, magicka, fatigue DynamicStat<float> mDynamic[3]; // health, magicka, fatigue
Spells mSpells; Spells mSpells;
ActiveSpells mActiveSpells; ActiveSpells mActiveSpells;
@ -113,7 +113,7 @@ namespace MWMechanics
/// @return total fall height /// @return total fall height
float land(bool isPlayer = false); float land(bool isPlayer = false);
const AttributeValue& getAttribute(int index) const; const AttributeValue& getAttribute(ESM::Attribute::AttributeID id) const;
const DynamicStat<float>& getHealth() const; const DynamicStat<float>& getHealth() const;
@ -139,9 +139,9 @@ namespace MWMechanics
MagicEffects& getMagicEffects(); MagicEffects& getMagicEffects();
void setAttribute(int index, const AttributeValue& value); void setAttribute(ESM::Attribute::AttributeID id, const AttributeValue& value);
// Shortcut to set only the base // Shortcut to set only the base
void setAttribute(int index, float base); void setAttribute(ESM::Attribute::AttributeID id, float base);
void setHealth(const DynamicStat<float>& value); void setHealth(const DynamicStat<float>& value);
@ -293,6 +293,8 @@ namespace MWMechanics
bool wasTeleported() const { return mTeleported; } bool wasTeleported() const { return mTeleported; }
void setTeleported(bool v) { mTeleported = v; } void setTeleported(bool v) { mTeleported = v; }
const std::map<ESM::Attribute::AttributeID, AttributeValue> getAttributes() const { return mAttributes; }
}; };
} }

View file

@ -148,11 +148,11 @@ namespace MWMechanics
bool male = (player->mFlags & ESM::NPC::Female) == 0; bool male = (player->mFlags & ESM::NPC::Female) == 0;
for (int i = 0; i < ESM::Attribute::Length; ++i) for (const ESM::Attribute& attribute : esmStore.get<ESM::Attribute>())
{ {
const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i]; const ESM::Race::MaleFemale& value = race->mData.mAttributeValues[attribute.mId];
creatureStats.setAttribute(i, male ? attribute.mMale : attribute.mFemale); creatureStats.setAttribute(attribute.mId, male ? value.mMale : value.mFemale);
} }
for (const ESM::Skill& skill : esmStore.get<ESM::Skill>()) for (const ESM::Skill& skill : esmStore.get<ESM::Skill>())
@ -195,7 +195,8 @@ namespace MWMechanics
{ {
if (attribute >= 0 && attribute < ESM::Attribute::Length) if (attribute >= 0 && attribute < ESM::Attribute::Length)
{ {
creatureStats.setAttribute(attribute, creatureStats.getAttribute(attribute).getBase() + 10); auto id = static_cast<ESM::Attribute::AttributeID>(attribute);
creatureStats.setAttribute(id, creatureStats.getAttribute(id).getBase() + 10);
} }
} }
@ -223,12 +224,10 @@ namespace MWMechanics
if (mRaceSelected) if (mRaceSelected)
race = esmStore.get<ESM::Race>().find(player->mRace); race = esmStore.get<ESM::Race>().find(player->mRace);
int attributes[ESM::Attribute::Length];
for (int i = 0; i < ESM::Attribute::Length; ++i)
attributes[i] = npcStats.getAttribute(i).getBase();
npcStats.updateHealth(); npcStats.updateHealth();
std::vector<ESM::RefId> selectedSpells = autoCalcPlayerSpells(npcStats.getSkills(), attributes, race); std::vector<ESM::RefId> selectedSpells
= autoCalcPlayerSpells(npcStats.getSkills(), npcStats.getAttributes(), race);
for (const ESM::RefId& spell : selectedSpells) for (const ESM::RefId& spell : selectedSpells)
creatureStats.getSpells().add(spell); creatureStats.getSpells().add(spell);

View file

@ -28,7 +28,6 @@ MWMechanics::NpcStats::NpcStats()
, mTimeToStartDrowning(-1.0) // set breath to special value, it will be replaced during actor update , mTimeToStartDrowning(-1.0) // set breath to special value, it will be replaced during actor update
, mIsWerewolf(false) , mIsWerewolf(false)
{ {
mSkillIncreases.resize(ESM::Attribute::Length, 0);
mSpecIncreases.resize(3, 0); mSpecIncreases.resize(3, 0);
for (const ESM::Skill& skill : MWBase::Environment::get().getESMStore()->get<ESM::Skill>()) for (const ESM::Skill& skill : MWBase::Environment::get().getESMStore()->get<ESM::Skill>())
mSkills.emplace(skill.mId, SkillValue{}); mSkills.emplace(skill.mId, SkillValue{});
@ -246,7 +245,7 @@ void MWMechanics::NpcStats::increaseSkill(ESM::RefId id, const ESM::Class& class
} }
} }
mSkillIncreases[skill->mData.mAttribute] += increase; mSkillIncreases[ESM::Attribute::AttributeID(skill->mData.mAttribute)] += increase;
mSpecIncreases[skill->mData.mSpecialization] += gmst.find("iLevelupSpecialization")->mValue.getInteger(); mSpecIncreases[skill->mData.mSpecialization] += gmst.find("iLevelupSpecialization")->mValue.getInteger();
@ -286,8 +285,7 @@ void MWMechanics::NpcStats::levelUp()
mLevelProgress -= gmst.find("iLevelUpTotal")->mValue.getInteger(); mLevelProgress -= gmst.find("iLevelUpTotal")->mValue.getInteger();
mLevelProgress = std::max(0, mLevelProgress); // might be necessary when levelup was invoked via console mLevelProgress = std::max(0, mLevelProgress); // might be necessary when levelup was invoked via console
for (int i = 0; i < ESM::Attribute::Length; ++i) mSkillIncreases.clear();
mSkillIncreases[i] = 0;
const float endurance = getAttribute(ESM::Attribute::Endurance).getBase(); const float endurance = getAttribute(ESM::Attribute::Endurance).getBase();
@ -312,14 +310,12 @@ void MWMechanics::NpcStats::updateHealth()
setHealth(floor(0.5f * (strength + endurance))); setHealth(floor(0.5f * (strength + endurance)));
} }
int MWMechanics::NpcStats::getLevelupAttributeMultiplier(int attribute) const int MWMechanics::NpcStats::getLevelupAttributeMultiplier(ESM::Attribute::AttributeID attribute) const
{ {
int num = mSkillIncreases[attribute]; auto it = mSkillIncreases.find(attribute);
if (it == mSkillIncreases.end() || it->second == 0)
if (num == 0)
return 1; return 1;
int num = std::min(10, it->second);
num = std::min(10, num);
// iLevelUp01Mult - iLevelUp10Mult // iLevelUp01Mult - iLevelUp10Mult
std::stringstream gmst; std::stringstream gmst;
@ -488,8 +484,9 @@ void MWMechanics::NpcStats::writeState(ESM::NpcStats& state) const
state.mWerewolfKills = mWerewolfKills; state.mWerewolfKills = mWerewolfKills;
state.mLevelProgress = mLevelProgress; state.mLevelProgress = mLevelProgress;
for (size_t i = 0; i < state.mSkillIncrease.size(); ++i) state.mSkillIncrease.fill(0);
state.mSkillIncrease[i] = mSkillIncreases[i]; for (const auto& [key, value] : mSkillIncreases)
state.mSkillIncrease[key] = value;
for (size_t i = 0; i < state.mSpecIncreases.size(); ++i) for (size_t i = 0; i < state.mSpecIncreases.size(); ++i)
state.mSpecIncreases[i] = mSpecIncreases[i]; state.mSpecIncreases[i] = mSpecIncreases[i];
@ -538,7 +535,7 @@ void MWMechanics::NpcStats::readState(const ESM::NpcStats& state)
mLevelProgress = state.mLevelProgress; mLevelProgress = state.mLevelProgress;
for (size_t i = 0; i < state.mSkillIncrease.size(); ++i) for (size_t i = 0; i < state.mSkillIncrease.size(); ++i)
mSkillIncreases[i] = state.mSkillIncrease[i]; mSkillIncreases[static_cast<ESM::Attribute::AttributeID>(i)] = state.mSkillIncrease[i];
for (size_t i = 0; i < state.mSpecIncreases.size(); ++i) for (size_t i = 0; i < state.mSpecIncreases.size(); ++i)
mSpecIncreases[i] = state.mSpecIncreases[i]; mSpecIncreases[i] = state.mSpecIncreases[i];

View file

@ -36,7 +36,8 @@ namespace MWMechanics
std::set<ESM::RefId> mExpelled; std::set<ESM::RefId> mExpelled;
std::map<ESM::RefId, int> mFactionReputation; std::map<ESM::RefId, int> mFactionReputation;
int mLevelProgress; // 0-10 int mLevelProgress; // 0-10
std::vector<int> mSkillIncreases; // number of skill increases for each attribute (resets after leveling up) std::map<ESM::Attribute::AttributeID, int>
mSkillIncreases; // number of skill increases for each attribute (resets after leveling up)
std::vector<int> mSpecIncreases; // number of skill increases for each specialization (accumulates throughout std::vector<int> mSpecIncreases; // number of skill increases for each specialization (accumulates throughout
// the entire game) // the entire game)
std::set<ESM::RefId> mUsedIds; std::set<ESM::RefId> mUsedIds;
@ -87,7 +88,7 @@ namespace MWMechanics
int getLevelProgress() const; int getLevelProgress() const;
int getLevelupAttributeMultiplier(int attribute) const; int getLevelupAttributeMultiplier(ESM::Attribute::AttributeID attribute) const;
int getSkillIncreasesForSpecialization(int spec) const; int getSkillIncreasesForSpecialization(int spec) const;

View file

@ -79,27 +79,30 @@ namespace
void damageAttribute(const MWWorld::Ptr& target, const ESM::ActiveEffect& effect, float magnitude) void damageAttribute(const MWWorld::Ptr& target, const ESM::ActiveEffect& effect, float magnitude)
{ {
auto& creatureStats = target.getClass().getCreatureStats(target); auto& creatureStats = target.getClass().getCreatureStats(target);
auto attr = creatureStats.getAttribute(effect.mArg); auto attribute = static_cast<ESM::Attribute::AttributeID>(effect.mArg);
auto attr = creatureStats.getAttribute(attribute);
if (effect.mEffectId == ESM::MagicEffect::DamageAttribute) if (effect.mEffectId == ESM::MagicEffect::DamageAttribute)
magnitude = std::min(attr.getModified(), magnitude); magnitude = std::min(attr.getModified(), magnitude);
attr.damage(magnitude); attr.damage(magnitude);
creatureStats.setAttribute(effect.mArg, attr); creatureStats.setAttribute(attribute, attr);
} }
void restoreAttribute(const MWWorld::Ptr& target, const ESM::ActiveEffect& effect, float magnitude) void restoreAttribute(const MWWorld::Ptr& target, const ESM::ActiveEffect& effect, float magnitude)
{ {
auto& creatureStats = target.getClass().getCreatureStats(target); auto& creatureStats = target.getClass().getCreatureStats(target);
auto attr = creatureStats.getAttribute(effect.mArg); auto attribute = static_cast<ESM::Attribute::AttributeID>(effect.mArg);
auto attr = creatureStats.getAttribute(attribute);
attr.restore(magnitude); attr.restore(magnitude);
creatureStats.setAttribute(effect.mArg, attr); creatureStats.setAttribute(attribute, attr);
} }
void fortifyAttribute(const MWWorld::Ptr& target, const ESM::ActiveEffect& effect, float magnitude) void fortifyAttribute(const MWWorld::Ptr& target, const ESM::ActiveEffect& effect, float magnitude)
{ {
auto& creatureStats = target.getClass().getCreatureStats(target); auto& creatureStats = target.getClass().getCreatureStats(target);
auto attr = creatureStats.getAttribute(effect.mArg); auto attribute = static_cast<ESM::Attribute::AttributeID>(effect.mArg);
auto attr = creatureStats.getAttribute(attribute);
attr.setModifier(attr.getModifier() + magnitude); attr.setModifier(attr.getModifier() + magnitude);
creatureStats.setAttribute(effect.mArg, attr); creatureStats.setAttribute(attribute, attr);
} }
void damageSkill(const MWWorld::Ptr& target, const ESM::ActiveEffect& effect, float magnitude) void damageSkill(const MWWorld::Ptr& target, const ESM::ActiveEffect& effect, float magnitude)
@ -739,9 +742,10 @@ namespace MWMechanics
if (spellParams.getType() == ESM::ActiveSpells::Type_Ability) if (spellParams.getType() == ESM::ActiveSpells::Type_Ability)
{ {
auto& creatureStats = target.getClass().getCreatureStats(target); auto& creatureStats = target.getClass().getCreatureStats(target);
AttributeValue attr = creatureStats.getAttribute(effect.mArg); auto attribute = static_cast<ESM::Attribute::AttributeID>(effect.mArg);
AttributeValue attr = creatureStats.getAttribute(attribute);
attr.setBase(attr.getBase() + effect.mMagnitude); attr.setBase(attr.getBase() + effect.mMagnitude);
creatureStats.setAttribute(effect.mArg, attr); creatureStats.setAttribute(attribute, attr);
} }
else else
fortifyAttribute(target, effect, effect.mMagnitude); fortifyAttribute(target, effect, effect.mMagnitude);
@ -1202,9 +1206,10 @@ namespace MWMechanics
if (spellParams.getType() == ESM::ActiveSpells::Type_Ability) if (spellParams.getType() == ESM::ActiveSpells::Type_Ability)
{ {
auto& creatureStats = target.getClass().getCreatureStats(target); auto& creatureStats = target.getClass().getCreatureStats(target);
AttributeValue attr = creatureStats.getAttribute(effect.mArg); auto attribute = static_cast<ESM::Attribute::AttributeID>(effect.mArg);
AttributeValue attr = creatureStats.getAttribute(attribute);
attr.setBase(attr.getBase() - effect.mMagnitude); attr.setBase(attr.getBase() - effect.mMagnitude);
creatureStats.setAttribute(effect.mArg, attr); creatureStats.setAttribute(attribute, attr);
} }
else else
fortifyAttribute(target, effect, -effect.mMagnitude); fortifyAttribute(target, effect, -effect.mMagnitude);

View file

@ -540,7 +540,11 @@ namespace MWMechanics
case ESM::MagicEffect::DamageAttribute: case ESM::MagicEffect::DamageAttribute:
case ESM::MagicEffect::DrainAttribute: case ESM::MagicEffect::DrainAttribute:
if (!enemy.isEmpty() if (!enemy.isEmpty()
&& enemy.getClass().getCreatureStats(enemy).getAttribute(effect.mAttribute).getModified() <= 0) && enemy.getClass()
.getCreatureStats(enemy)
.getAttribute(ESM::Attribute::AttributeID(effect.mAttribute))
.getModified()
<= 0)
return 0.f; return 0.f;
{ {
if (effect.mAttribute >= 0 && effect.mAttribute < ESM::Attribute::Length) if (effect.mAttribute >= 0 && effect.mAttribute < ESM::Attribute::Length)

View file

@ -247,23 +247,24 @@ namespace MWMechanics
return; return;
// Note: if target actor has the Restore attribute effects, stats will be restored. // Note: if target actor has the Restore attribute effects, stats will be restored.
for (std::vector<ESM::SpellState::PermanentSpellEffectInfo>::const_iterator effectIt = it->second.begin(); for (const ESM::SpellState::PermanentSpellEffectInfo& info : it->second)
effectIt != it->second.end(); ++effectIt)
{ {
// Applied corprus effects are already in loaded stats modifiers // Applied corprus effects are already in loaded stats modifiers
if (effectIt->mId == ESM::MagicEffect::FortifyAttribute) if (info.mId == ESM::MagicEffect::FortifyAttribute)
{ {
AttributeValue attr = creatureStats->getAttribute(effectIt->mArg); auto id = static_cast<ESM::Attribute::AttributeID>(info.mArg);
attr.setModifier(attr.getModifier() - effectIt->mMagnitude); AttributeValue attr = creatureStats->getAttribute(id);
attr.damage(-effectIt->mMagnitude); attr.setModifier(attr.getModifier() - info.mMagnitude);
creatureStats->setAttribute(effectIt->mArg, attr); attr.damage(-info.mMagnitude);
creatureStats->setAttribute(id, attr);
} }
else if (effectIt->mId == ESM::MagicEffect::DrainAttribute) else if (info.mId == ESM::MagicEffect::DrainAttribute)
{ {
AttributeValue attr = creatureStats->getAttribute(effectIt->mArg); auto id = static_cast<ESM::Attribute::AttributeID>(info.mArg);
attr.setModifier(attr.getModifier() + effectIt->mMagnitude); AttributeValue attr = creatureStats->getAttribute(id);
attr.damage(effectIt->mMagnitude); attr.setModifier(attr.getModifier() + info.mMagnitude);
creatureStats->setAttribute(effectIt->mArg, attr); attr.damage(info.mMagnitude);
creatureStats->setAttribute(id, attr);
} }
} }
} }

View file

@ -109,10 +109,10 @@ namespace MWScript
template <class R> template <class R>
class OpGetAttribute : public Interpreter::Opcode0 class OpGetAttribute : public Interpreter::Opcode0
{ {
int mIndex; ESM::Attribute::AttributeID mIndex;
public: public:
OpGetAttribute(int index) OpGetAttribute(ESM::Attribute::AttributeID index)
: mIndex(index) : mIndex(index)
{ {
} }
@ -130,10 +130,10 @@ namespace MWScript
template <class R> template <class R>
class OpSetAttribute : public Interpreter::Opcode0 class OpSetAttribute : public Interpreter::Opcode0
{ {
int mIndex; ESM::Attribute::AttributeID mIndex;
public: public:
OpSetAttribute(int index) OpSetAttribute(ESM::Attribute::AttributeID index)
: mIndex(index) : mIndex(index)
{ {
} }
@ -154,10 +154,10 @@ namespace MWScript
template <class R> template <class R>
class OpModAttribute : public Interpreter::Opcode0 class OpModAttribute : public Interpreter::Opcode0
{ {
int mIndex; ESM::Attribute::AttributeID mIndex;
public: public:
OpModAttribute(int index) OpModAttribute(ESM::Attribute::AttributeID index)
: mIndex(index) : mIndex(index)
{ {
} }
@ -1322,17 +1322,18 @@ namespace MWScript
{ {
for (int i = 0; i < Compiler::Stats::numberOfAttributes; ++i) for (int i = 0; i < Compiler::Stats::numberOfAttributes; ++i)
{ {
interpreter.installSegment5<OpGetAttribute<ImplicitRef>>(Compiler::Stats::opcodeGetAttribute + i, i); auto id = static_cast<ESM::Attribute::AttributeID>(i);
interpreter.installSegment5<OpGetAttribute<ImplicitRef>>(Compiler::Stats::opcodeGetAttribute + i, id);
interpreter.installSegment5<OpGetAttribute<ExplicitRef>>( interpreter.installSegment5<OpGetAttribute<ExplicitRef>>(
Compiler::Stats::opcodeGetAttributeExplicit + i, i); Compiler::Stats::opcodeGetAttributeExplicit + i, id);
interpreter.installSegment5<OpSetAttribute<ImplicitRef>>(Compiler::Stats::opcodeSetAttribute + i, i); interpreter.installSegment5<OpSetAttribute<ImplicitRef>>(Compiler::Stats::opcodeSetAttribute + i, id);
interpreter.installSegment5<OpSetAttribute<ExplicitRef>>( interpreter.installSegment5<OpSetAttribute<ExplicitRef>>(
Compiler::Stats::opcodeSetAttributeExplicit + i, i); Compiler::Stats::opcodeSetAttributeExplicit + i, id);
interpreter.installSegment5<OpModAttribute<ImplicitRef>>(Compiler::Stats::opcodeModAttribute + i, i); interpreter.installSegment5<OpModAttribute<ImplicitRef>>(Compiler::Stats::opcodeModAttribute + i, id);
interpreter.installSegment5<OpModAttribute<ExplicitRef>>( interpreter.installSegment5<OpModAttribute<ExplicitRef>>(
Compiler::Stats::opcodeModAttributeExplicit + i, i); Compiler::Stats::opcodeModAttributeExplicit + i, id);
} }
for (int i = 0; i < Compiler::Stats::numberOfDynamics; ++i) for (int i = 0; i < Compiler::Stats::numberOfDynamics; ++i)

View file

@ -43,8 +43,7 @@ namespace MWWorld
ESM::CreatureStats::CorprusStats stats; ESM::CreatureStats::CorprusStats stats;
stats.mNextWorsening = oldStats.mNextWorsening; stats.mNextWorsening = oldStats.mNextWorsening;
for (int i = 0; i < ESM::Attribute::Length; ++i) stats.mWorsenings.fill(0);
stats.mWorsenings[i] = 0;
for (auto& effect : spell->mEffects.mList) for (auto& effect : spell->mEffects.mList)
{ {
@ -179,8 +178,8 @@ namespace MWWorld
{ {
it->mNextWorsening = spell.second.mNextWorsening; it->mNextWorsening = spell.second.mNextWorsening;
int worsenings = 0; int worsenings = 0;
for (int i = 0; i < ESM::Attribute::Length; ++i) for (const auto& worsening : spell.second.mWorsenings)
worsenings = std::max(spell.second.mWorsenings[i], worsenings); worsenings = std::max(worsening, worsenings);
it->mWorsenings = worsenings; it->mWorsenings = worsenings;
} }
} }
@ -209,20 +208,19 @@ namespace MWWorld
} }
} }
// Reset modifiers that were previously recalculated each frame // Reset modifiers that were previously recalculated each frame
for (std::size_t i = 0; i < ESM::Attribute::Length; ++i) for (auto& attribute : creatureStats.mAttributes)
creatureStats.mAttributes[i].mMod = 0.f; attribute.mMod = 0.f;
for (std::size_t i = 0; i < 3; ++i) for (auto& dynamic : creatureStats.mDynamic)
{ {
auto& dynamic = creatureStats.mDynamic[i];
dynamic.mCurrent -= dynamic.mMod - dynamic.mBase; dynamic.mCurrent -= dynamic.mMod - dynamic.mBase;
dynamic.mMod = 0.f; dynamic.mMod = 0.f;
} }
for (std::size_t i = 0; i < 4; ++i) for (auto& setting : creatureStats.mAiSettings)
creatureStats.mAiSettings[i].mMod = 0.f; setting.mMod = 0.f;
if (npcStats) if (npcStats)
{ {
for (std::size_t i = 0; i < npcStats->mSkills.size(); ++i) for (auto& skill : npcStats->mSkills)
npcStats->mSkills[i].mMod = 0.f; skill.mMod = 0.f;
} }
} }
@ -230,9 +228,9 @@ namespace MWWorld
// version or not // version or not
void convertStats(ESM::CreatureStats& creatureStats) void convertStats(ESM::CreatureStats& creatureStats)
{ {
for (std::size_t i = 0; i < 3; ++i) for (auto& dynamic : creatureStats.mDynamic)
creatureStats.mDynamic[i].mMod = 0.f; dynamic.mMod = 0.f;
for (std::size_t i = 0; i < 4; ++i) for (auto& setting : creatureStats.mAiSettings)
creatureStats.mAiSettings[i].mMod = 0.f; setting.mMod = 0.f;
} }
} }

View file

@ -61,8 +61,8 @@ namespace MWWorld
for (size_t i = 0; i < mSaveSkills.size(); ++i) for (size_t i = 0; i < mSaveSkills.size(); ++i)
mSaveSkills[i] = stats.getSkill(ESM::Skill::indexToRefId(i)).getModified(); mSaveSkills[i] = stats.getSkill(ESM::Skill::indexToRefId(i)).getModified();
for (int i = 0; i < ESM::Attribute::Length; ++i) for (size_t i = 0; i < mSaveAttributes.size(); ++i)
mSaveAttributes[i] = stats.getAttribute(i).getModified(); mSaveAttributes[i] = stats.getAttribute(static_cast<ESM::Attribute::AttributeID>(i)).getModified();
} }
void Player::restoreStats() void Player::restoreStats()
@ -79,12 +79,13 @@ namespace MWWorld
skill.restore(skill.getDamage()); skill.restore(skill.getDamage());
skill.setModifier(mSaveSkills[i] - skill.getBase()); skill.setModifier(mSaveSkills[i] - skill.getBase());
} }
for (int i = 0; i < ESM::Attribute::Length; ++i) for (size_t i = 0; i < mSaveAttributes.size(); ++i)
{ {
auto attribute = npcStats.getAttribute(i); auto id = static_cast<ESM::Attribute::AttributeID>(i);
auto attribute = npcStats.getAttribute(id);
attribute.restore(attribute.getDamage()); attribute.restore(attribute.getDamage());
attribute.setModifier(mSaveAttributes[i] - attribute.getBase()); attribute.setModifier(mSaveAttributes[i] - attribute.getBase());
npcStats.setAttribute(i, attribute); npcStats.setAttribute(id, attribute);
} }
} }
@ -252,11 +253,7 @@ namespace MWWorld
mLastKnownExteriorPosition = osg::Vec3f(0, 0, 0); mLastKnownExteriorPosition = osg::Vec3f(0, 0, 0);
mSaveSkills.fill(0.f); mSaveSkills.fill(0.f);
mSaveAttributes.fill(0.f);
for (int i = 0; i < ESM::Attribute::Length; ++i)
{
mSaveAttributes[i] = 0.f;
}
mMarkedPosition.pos[0] = 0; mMarkedPosition.pos[0] = 0;
mMarkedPosition.pos[1] = 0; mMarkedPosition.pos[1] = 0;
@ -291,7 +288,7 @@ namespace MWWorld
else else
player.mHasMark = false; player.mHasMark = false;
for (int i = 0; i < ESM::Attribute::Length; ++i) for (size_t i = 0; i < mSaveAttributes.size(); ++i)
player.mSaveAttributes[i] = mSaveAttributes[i]; player.mSaveAttributes[i] = mSaveAttributes[i];
for (size_t i = 0; i < mSaveSkills.size(); ++i) for (size_t i = 0; i < mSaveSkills.size(); ++i)
player.mSaveSkills[i] = mSaveSkills[i]; player.mSaveSkills[i] = mSaveSkills[i];
@ -329,7 +326,7 @@ namespace MWWorld
mPlayer.load(player.mObject); mPlayer.load(player.mObject);
for (int i = 0; i < ESM::Attribute::Length; ++i) for (size_t i = 0; i < mSaveAttributes.size(); ++i)
mSaveAttributes[i] = player.mSaveAttributes[i]; mSaveAttributes[i] = player.mSaveAttributes[i];
for (size_t i = 0; i < mSaveSkills.size(); ++i) for (size_t i = 0; i < mSaveSkills.size(); ++i)
mSaveSkills[i] = player.mSaveSkills[i]; mSaveSkills[i] = player.mSaveSkills[i];

View file

@ -52,7 +52,7 @@ namespace MWWorld
// Saved stats prior to becoming a werewolf // Saved stats prior to becoming a werewolf
std::array<float, ESM::Skill::Length> mSaveSkills; std::array<float, ESM::Skill::Length> mSaveSkills;
float mSaveAttributes[ESM::Attribute::Length]; std::array<float, ESM::Attribute::Length> mSaveAttributes;
bool mJumping; bool mJumping;

View file

@ -10,11 +10,11 @@ namespace ESM
void CreatureStats::load(ESMReader& esm) void CreatureStats::load(ESMReader& esm)
{ {
const bool intFallback = esm.getFormatVersion() <= MaxIntFallbackFormatVersion; const bool intFallback = esm.getFormatVersion() <= MaxIntFallbackFormatVersion;
for (int i = 0; i < 8; ++i) for (auto& attribute : mAttributes)
mAttributes[i].load(esm, intFallback); attribute.load(esm, intFallback);
for (int i = 0; i < 3; ++i) for (auto& dynamic : mDynamic)
mDynamic[i].load(esm); dynamic.load(esm);
mGoldPool = 0; mGoldPool = 0;
esm.getHNOT(mGoldPool, "GOLD"); esm.getHNOT(mGoldPool, "GOLD");
@ -154,8 +154,8 @@ namespace ESM
if (mHasAiSettings) if (mHasAiSettings)
{ {
for (int i = 0; i < 4; ++i) for (auto& setting : mAiSettings)
mAiSettings[i].load(esm); setting.load(esm);
} }
while (esm.isNextSub("CORP")) while (esm.isNextSub("CORP"))
@ -179,11 +179,11 @@ namespace ESM
void CreatureStats::save(ESMWriter& esm) const void CreatureStats::save(ESMWriter& esm) const
{ {
for (int i = 0; i < 8; ++i) for (const auto& attribute : mAttributes)
mAttributes[i].save(esm); attribute.save(esm);
for (int i = 0; i < 3; ++i) for (const auto& dynamic : mDynamic)
mDynamic[i].save(esm); dynamic.save(esm);
if (mGoldPool) if (mGoldPool)
esm.writeHNT("GOLD", mGoldPool); esm.writeHNT("GOLD", mGoldPool);
@ -268,8 +268,8 @@ namespace ESM
esm.writeHNT("AISE", mHasAiSettings); esm.writeHNT("AISE", mHasAiSettings);
if (mHasAiSettings) if (mHasAiSettings)
{ {
for (int i = 0; i < 4; ++i) for (const auto& setting : mAiSettings)
mAiSettings[i].save(esm); setting.save(esm);
} }
if (mMissingACDT) if (mMissingACDT)
esm.writeHNT("NOAC", mMissingACDT); esm.writeHNT("NOAC", mMissingACDT);

View file

@ -1,6 +1,7 @@
#ifndef OPENMW_ESM_CREATURESTATS_H #ifndef OPENMW_ESM_CREATURESTATS_H
#define OPENMW_ESM_CREATURESTATS_H #define OPENMW_ESM_CREATURESTATS_H
#include <array>
#include <map> #include <map>
#include <string> #include <string>
#include <vector> #include <vector>
@ -26,19 +27,19 @@ namespace ESM
{ {
struct CorprusStats struct CorprusStats
{ {
int mWorsenings[Attribute::Length]; std::array<int, Attribute::Length> mWorsenings;
TimeStamp mNextWorsening; TimeStamp mNextWorsening;
}; };
StatState<float> mAttributes[Attribute::Length]; std::array<StatState<float>, Attribute::Length> mAttributes;
StatState<float> mDynamic[3]; std::array<StatState<float>, 3> mDynamic;
MagicEffects mMagicEffects; MagicEffects mMagicEffects;
AiSequence::AiSequence mAiSequence; AiSequence::AiSequence mAiSequence;
bool mHasAiSettings; bool mHasAiSettings;
StatState<int> mAiSettings[4]; std::array<StatState<int>, 4> mAiSettings;
std::map<SummonKey, int> mSummonedCreatureMap; std::map<SummonKey, int> mSummonedCreatureMap;
std::multimap<int, int> mSummonedCreatures; std::multimap<int, int> mSummonedCreatures;

View file

@ -46,64 +46,7 @@
</Widget> </Widget>
<!-- Player attributes --> <!-- Player attributes -->
<Widget type="Widget" skin="MW_Box" position="8 224 265 156"> <Widget type="Widget" skin="MW_Box" position="8 224 265 156" name="Attributes" />
<Widget type="MWAttribute" skin="MW_StatNameValue" position="8 4 250 18" name="Attribute0">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeStrength}"/>
<UserString key="Caption_AttributeDescription" value="#{sStrDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_strength.dds"/>
</Widget>
<Widget type="MWAttribute" skin="MW_StatNameValue" position="8 22 250 18" name="Attribute1">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeIntelligence}"/>
<UserString key="Caption_AttributeDescription" value="#{sIntDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_int.dds"/>
</Widget>
<Widget type="MWAttribute" skin="MW_StatNameValue" position="8 40 250 18" name="Attribute2">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeWillpower}"/>
<UserString key="Caption_AttributeDescription" value="#{sWilDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_wilpower.dds"/>
</Widget>
<Widget type="MWAttribute" skin="MW_StatNameValue" position="8 58 250 18" name="Attribute3">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeAgility}"/>
<UserString key="Caption_AttributeDescription" value="#{sAgiDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_agility.dds"/>
</Widget>
<Widget type="MWAttribute" skin="MW_StatNameValue" position="8 76 250 18" name="Attribute4">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeSpeed}"/>
<UserString key="Caption_AttributeDescription" value="#{sSpdDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_speed.dds"/>
</Widget>
<Widget type="MWAttribute" skin="MW_StatNameValue" position="8 94 250 18" name="Attribute5">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeEndurance}"/>
<UserString key="Caption_AttributeDescription" value="#{sEndDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_endurance.dds"/>
</Widget>
<Widget type="MWAttribute" skin="MW_StatNameValue" position="8 112 250 18" name="Attribute6">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributePersonality}"/>
<UserString key="Caption_AttributeDescription" value="#{sPerDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_personality.dds"/>
</Widget>
<Widget type="MWAttribute" skin="MW_StatNameValue" position="8 130 250 18" name="Attribute7">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeLuck}"/>
<UserString key="Caption_AttributeDescription" value="#{sLucDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_luck.dds"/>
</Widget>
</Widget>
<!-- Player Skills --> <!-- Player Skills -->
<Widget type="Widget" skin="MW_Box" position="281 7 244 372" align="Left VStretch" name="Skills"> <Widget type="Widget" skin="MW_Box" position="281 7 244 372" align="Left VStretch" name="Skills">

View file

@ -10,14 +10,9 @@
</Widget> </Widget>
<!-- Attribute list --> <!-- Attribute list -->
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 28 216 18" name="Attribute0" align="Left Top"/> <Widget type="ScrollView" skin="MW_ScrollView" position="0 28 216 144" name="Attributes" align="Left Top">
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 46 216 18" name="Attribute1" align="Left Top"/> <Property key="CanvasAlign" value="Left"/>
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 64 216 18" name="Attribute2" align="Left Top"/> </Widget>
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 82 216 18" name="Attribute3" align="Left Top"/>
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 100 216 18" name="Attribute4" align="Left Top"/>
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 118 216 18" name="Attribute5" align="Left Top"/>
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 136 216 18" name="Attribute6" align="Left Top"/>
<Widget type="MWAttribute" skin="MW_StatNameButtonC" position="0 154 216 18" name="Attribute7" align="Left Top"/>
<!-- Dialog buttons --> <!-- Dialog buttons -->
<Widget type="HBox" position="0 175 216 28"> <Widget type="HBox" position="0 175 216 28">

View file

@ -27,131 +27,10 @@
<UserString key="VStretch" value="false"/> <UserString key="VStretch" value="false"/>
</Widget> </Widget>
<Widget type="Widget" skin="" position="0 280 420 84" name="AssignWidget"> <Widget type="ScrollView" skin="MW_ScrollView" position="0 280 420 84" name="AssignWidget">
<UserString key="HStretch" value="false"/> <UserString key="HStretch" value="false"/>
<UserString key="VStretch" value="false"/> <UserString key="VStretch" value="false"/>
<Property key="CanvasAlign" value="Left"/>
<Widget type="TextBox" skin="SandTextVCenter" position="32 0 100 20" name="AttribMultiplier1"/>
<Widget type="TextBox" skin="SandTextVCenter" position="32 20 100 20" name="AttribMultiplier2"/>
<Widget type="TextBox" skin="SandTextVCenter" position="32 40 100 20" name="AttribMultiplier3"/>
<Widget type="TextBox" skin="SandTextVCenter" position="32 60 100 20" name="AttribMultiplier4"/>
<Widget type="TextBox" skin="SandTextVCenter" position="218 0 100 20" name="AttribMultiplier5"/>
<Widget type="TextBox" skin="SandTextVCenter" position="218 20 100 20" name="AttribMultiplier6"/>
<Widget type="TextBox" skin="SandTextVCenter" position="218 40 100 20" name="AttribMultiplier7"/>
<Widget type="TextBox" skin="SandTextVCenter" position="218 60 100 20" name="AttribMultiplier8"/>
<Widget type="HBox" position="52 0 200 20">
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib1">
<UserString key="TextPadding" value="0 0"/>
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeStrength}"/>
<UserString key="Caption_AttributeDescription" value="#{sStrDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_strength.dds"/>
<Property key="Caption" value="#{sAttributeStrength}"/>
</Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal1">
</Widget>
</Widget>
<Widget type="HBox" position="52 20 200 20">
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib2">
<UserString key="TextPadding" value="0 0"/>
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeIntelligence}"/>
<UserString key="Caption_AttributeDescription" value="#{sIntDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_int.dds"/>
<Property key="Caption" value="#{sAttributeIntelligence}"/>
</Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal2">
</Widget>
</Widget>
<Widget type="HBox" position="52 40 200 20">
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib3">
<UserString key="TextPadding" value="0 0"/>
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeWillpower}"/>
<UserString key="Caption_AttributeDescription" value="#{sWilDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_wilpower.dds"/>
<Property key="Caption" value="#{sAttributeWillpower}"/>
</Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal3">
</Widget>
</Widget>
<Widget type="HBox" position="52 60 200 20">
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib4">
<UserString key="TextPadding" value="0 0"/>
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeAgility}"/>
<UserString key="Caption_AttributeDescription" value="#{sAgiDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_agility.dds"/>
<Property key="Caption" value="#{sAttributeAgility}"/>
</Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal4">
</Widget>
</Widget>
<Widget type="HBox" position="238 0 200 20">
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib5">
<UserString key="TextPadding" value="0 0"/>
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeSpeed}"/>
<UserString key="Caption_AttributeDescription" value="#{sSpdDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_speed.dds"/>
<Property key="Caption" value="#{sAttributeSpeed}"/>
</Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal5">
</Widget>
</Widget>
<Widget type="HBox" position="238 20 200 20">
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib6">
<UserString key="TextPadding" value="0 0"/>
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeEndurance}"/>
<UserString key="Caption_AttributeDescription" value="#{sEndDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_endurance.dds"/>
<Property key="Caption" value="#{sAttributeEndurance}"/>
</Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal6">
</Widget>
</Widget>
<Widget type="HBox" position="238 40 200 20">
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib7">
<UserString key="TextPadding" value="0 0"/>
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributePersonality}"/>
<UserString key="Caption_AttributeDescription" value="#{sPerDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_personality.dds"/>
<Property key="Caption" value="#{sAttributePersonality}"/>
</Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal7">
</Widget>
</Widget>
<Widget type="HBox" position="238 60 200 20">
<Widget type="AutoSizedButton" skin="SandTextButton" name="Attrib8">
<UserString key="TextPadding" value="0 0"/>
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeLuck}"/>
<UserString key="Caption_AttributeDescription" value="#{sLucDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_luck.dds"/>
<Property key="Caption" value="#{sAttributeLuck}"/>
</Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal8">
</Widget>
</Widget>
</Widget> </Widget>
<Widget type="HBox" skin="" position="0 0 330 24"> <Widget type="HBox" skin="" position="0 0 330 24">

View file

@ -114,119 +114,7 @@
<Widget type="Widget" skin="MW_Box" position="8 148 212 152" align="Left Top Stretch"> <Widget type="Widget" skin="MW_Box" position="8 148 212 152" align="Left Top Stretch">
<!-- TODO: this should be a scroll view --> <!-- TODO: this should be a scroll view -->
<Widget type="Widget" skin="" position="4 4 204 144" align="Left Top Stretch"> <Widget type="Widget" skin="" position="4 4 204 144" align="Left Top Stretch" name="AttributeView" />
<Widget type="Button" skin="" position="0 0 204 18" name="Attrib1Box" align="Left Top HStretch">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeStrength}"/>
<UserString key="Caption_AttributeDescription" value="#{sStrDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_strength.dds"/>
<Widget type="TextBox" skin="SandText" position="0 0 160 18" name="Attrib1" align="Left Top HStretch">
<Property key="NeedMouse" value="false"/>
</Widget>
<Widget type="TextBox" skin="SandTextRight" position="160 0 44 18" name="AttribVal1" align="Right Top">
<Property key="NeedMouse" value="false"/>
</Widget>
</Widget>
<Widget type="Button" skin="" position="0 18 204 18" name="Attrib2Box" align="Left Top HStretch">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeIntelligence}"/>
<UserString key="Caption_AttributeDescription" value="#{sIntDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_int.dds"/>
<Widget type="TextBox" skin="SandText" position="0 0 160 18" name="Attrib2" align="Left Top HStretch">
<Property key="NeedMouse" value="false"/>
</Widget>
<Widget type="TextBox" skin="SandTextRight" position="160 0 44 18" name="AttribVal2" align="Right Top">
<Property key="NeedMouse" value="false"/>
</Widget>
</Widget>
<Widget type="Button" skin="" position="0 36 204 18" name="Attrib3Box" align="Left Top HStretch">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeWillpower}"/>
<UserString key="Caption_AttributeDescription" value="#{sWilDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_wilpower.dds"/>
<Widget type="TextBox" skin="SandText" position="0 0 160 18" name="Attrib3" align="Left Top HStretch">
<Property key="NeedMouse" value="false"/>
</Widget>
<Widget type="TextBox" skin="SandTextRight" position="160 0 44 18" name="AttribVal3" align="Right Top">
<Property key="NeedMouse" value="false"/>
</Widget>
</Widget>
<Widget type="Button" skin="" position="0 54 204 18" name="Attrib4Box" align="Left Top HStretch">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeAgility}"/>
<UserString key="Caption_AttributeDescription" value="#{sAgiDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_agility.dds"/>
<Widget type="TextBox" skin="SandText" position="0 0 160 18" name="Attrib4" align="Left Top HStretch">
<Property key="NeedMouse" value="false"/>
</Widget>
<Widget type="TextBox" skin="SandTextRight" position="160 0 44 18" name="AttribVal4" align="Right Top">
<Property key="NeedMouse" value="false"/>
</Widget>
</Widget>
<Widget type="Button" skin="" position="0 72 204 18" name="Attrib5Box" align="Left Top HStretch">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeSpeed}"/>
<UserString key="Caption_AttributeDescription" value="#{sSpdDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_speed.dds"/>
<Widget type="TextBox" skin="SandText" position="0 0 160 18" name="Attrib5" align="Left Top HStretch">
<Property key="NeedMouse" value="false"/>
</Widget>
<Widget type="TextBox" skin="SandTextRight" position="160 0 44 18" name="AttribVal5" align="Right Top">
<Property key="NeedMouse" value="false"/>
</Widget>
</Widget>
<Widget type="Button" skin="" position="0 90 204 18" name="Attrib6Box" align="Left Top HStretch">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeEndurance}"/>
<UserString key="Caption_AttributeDescription" value="#{sEndDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_endurance.dds"/>
<Widget type="TextBox" skin="SandText" position="0 0 160 18" name="Attrib6" align="Left Top HStretch">
<Property key="NeedMouse" value="false"/>
</Widget>
<Widget type="TextBox" skin="SandTextRight" position="160 0 44 18" name="AttribVal6" align="Right Top">
<Property key="NeedMouse" value="false"/>
</Widget>
</Widget>
<Widget type="Button" skin="" position="0 108 204 18" name="Attrib7Box" align="Left Top HStretch">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributePersonality}"/>
<UserString key="Caption_AttributeDescription" value="#{sPerDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_personality.dds"/>
<Widget type="TextBox" skin="SandText" position="0 0 160 18" name="Attrib7" align="Left Top HStretch">
<Property key="NeedMouse" value="false"/>
</Widget>
<Widget type="TextBox" skin="SandTextRight" position="160 0 44 18" name="AttribVal7" align="Right Top">
<Property key="NeedMouse" value="false"/>
</Widget>
</Widget>
<Widget type="Button" skin="" position="0 126 204 18" name="Attrib8Box" align="Left Top HStretch">
<UserString key="ToolTipType" value="Layout"/>
<UserString key="ToolTipLayout" value="AttributeToolTip"/>
<UserString key="Caption_AttributeName" value="#{sAttributeLuck}"/>
<UserString key="Caption_AttributeDescription" value="#{sLucDesc}"/>
<UserString key="ImageTexture_AttributeImage" value="icons\k\attribute_luck.dds"/>
<Widget type="TextBox" skin="SandText" position="0 0 160 18" name="Attrib8" align="Left Top HStretch">
<Property key="NeedMouse" value="false"/>
</Widget>
<Widget type="TextBox" skin="SandTextRight" position="160 0 44 18" name="AttribVal8" align="Right Top">
<Property key="NeedMouse" value="false"/>
</Widget>
</Widget>
</Widget>
</Widget> </Widget>
</Widget> </Widget>