mirror of
https://github.com/OpenMW/openmw.git
synced 2025-03-03 03:39:42 +00:00
Use std::array in FADTstruct
This commit is contained in:
parent
7be005c9a5
commit
dd83da5eba
8 changed files with 47 additions and 58 deletions
|
@ -775,14 +775,13 @@ namespace EsmTool
|
|||
{
|
||||
std::cout << " Name: " << mData.mName << std::endl;
|
||||
std::cout << " Hidden: " << mData.mData.mIsHidden << std::endl;
|
||||
std::cout << " Attribute1: " << attributeLabel(mData.mData.mAttribute[0]) << " (" << mData.mData.mAttribute[0]
|
||||
<< ")" << std::endl;
|
||||
std::cout << " Attribute2: " << attributeLabel(mData.mData.mAttribute[1]) << " (" << mData.mData.mAttribute[1]
|
||||
<< ")" << std::endl;
|
||||
for (size_t i = 0; i < mData.mData.mAttribute.size(); ++i)
|
||||
std::cout << " Attribute" << (i + 1) << ": " << attributeLabel(mData.mData.mAttribute[i]) << " ("
|
||||
<< mData.mData.mAttribute[i] << ")" << std::endl;
|
||||
for (int skill : mData.mData.mSkills)
|
||||
if (skill != -1)
|
||||
std::cout << " Skill: " << skillLabel(skill) << " (" << skill << ")" << std::endl;
|
||||
for (int i = 0; i != 10; i++)
|
||||
for (int i = 0; i != mData.mData.mRankData.size(); i++)
|
||||
if (!mData.mRanks[i].empty())
|
||||
{
|
||||
std::cout << " Rank: " << mData.mRanks[i] << std::endl;
|
||||
|
|
|
@ -46,17 +46,30 @@ void CSMTools::FactionCheckStage::perform(int stage, CSMDoc::Messages& messages)
|
|||
messages.add(id, "Name is missing", "", CSMDoc::Message::Severity_Error);
|
||||
|
||||
// test for invalid attributes
|
||||
if (faction.mData.mAttribute[0] == faction.mData.mAttribute[1] && faction.mData.mAttribute[0] != -1)
|
||||
std::map<int, int> attributeCount;
|
||||
for (size_t i = 0; i < faction.mData.mAttribute.size(); ++i)
|
||||
{
|
||||
messages.add(id, "Same attribute is listed twice", "", CSMDoc::Message::Severity_Error);
|
||||
int attribute = faction.mData.mAttribute[i];
|
||||
if (attribute != -1)
|
||||
{
|
||||
auto it = attributeCount.find(attribute);
|
||||
if (it == attributeCount.end())
|
||||
attributeCount.emplace(attribute, 1);
|
||||
else
|
||||
{
|
||||
if (it->second == 1)
|
||||
messages.add(id, "Same attribute is listed twice", {}, CSMDoc::Message::Severity_Error);
|
||||
++it->second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// test for non-unique skill
|
||||
std::map<int, int> skills; // ID, number of occurrences
|
||||
|
||||
for (int i = 0; i < 7; ++i)
|
||||
if (faction.mData.mSkills[i] != -1)
|
||||
++skills[faction.mData.mSkills[i]];
|
||||
for (int skill : faction.mData.mSkills)
|
||||
if (skill != -1)
|
||||
++skills[skill];
|
||||
|
||||
for (auto& skill : skills)
|
||||
if (skill.second > 1)
|
||||
|
|
|
@ -1186,13 +1186,9 @@ namespace CSMWorld
|
|||
|
||||
QVariant FactionRanksAdapter::getData(const Record<ESM::Faction>& record, int subRowIndex, int subColIndex) const
|
||||
{
|
||||
ESM::Faction faction = record.get();
|
||||
const ESM::Faction& faction = record.get();
|
||||
|
||||
if (subRowIndex < 0
|
||||
|| subRowIndex >= static_cast<int>(sizeof(faction.mData.mRankData) / sizeof(faction.mData.mRankData[0])))
|
||||
throw std::runtime_error("index out of range");
|
||||
|
||||
auto& rankData = faction.mData.mRankData[subRowIndex];
|
||||
const auto& rankData = faction.mData.mRankData.at(subRowIndex);
|
||||
|
||||
switch (subColIndex)
|
||||
{
|
||||
|
@ -1218,11 +1214,7 @@ namespace CSMWorld
|
|||
{
|
||||
ESM::Faction faction = record.get();
|
||||
|
||||
if (subRowIndex < 0
|
||||
|| subRowIndex >= static_cast<int>(sizeof(faction.mData.mRankData) / sizeof(faction.mData.mRankData[0])))
|
||||
throw std::runtime_error("index out of range");
|
||||
|
||||
auto& rankData = faction.mData.mRankData[subRowIndex];
|
||||
auto& rankData = faction.mData.mRankData.at(subRowIndex);
|
||||
|
||||
switch (subColIndex)
|
||||
{
|
||||
|
|
|
@ -644,9 +644,6 @@ int MWDialogue::Filter::getFactionRank(const MWWorld::Ptr& actor, const ESM::Ref
|
|||
bool MWDialogue::Filter::hasFactionRankSkillRequirements(
|
||||
const MWWorld::Ptr& actor, const ESM::RefId& factionId, int rank) const
|
||||
{
|
||||
if (rank < 0 || rank >= 10)
|
||||
throw std::runtime_error("rank index out of range");
|
||||
|
||||
if (!actor.getClass().getNpcStats(actor).hasSkillsForRank(factionId, rank))
|
||||
return false;
|
||||
|
||||
|
@ -661,14 +658,11 @@ bool MWDialogue::Filter::hasFactionRankSkillRequirements(
|
|||
bool MWDialogue::Filter::hasFactionRankReputationRequirements(
|
||||
const MWWorld::Ptr& actor, const ESM::RefId& factionId, int rank) const
|
||||
{
|
||||
if (rank < 0 || rank >= 10)
|
||||
throw std::runtime_error("rank index out of range");
|
||||
|
||||
MWMechanics::NpcStats& stats = actor.getClass().getNpcStats(actor);
|
||||
|
||||
const ESM::Faction& faction = *MWBase::Environment::get().getESMStore()->get<ESM::Faction>().find(factionId);
|
||||
|
||||
return stats.getFactionReputation(factionId) >= faction.mData.mRankData[rank].mFactReaction;
|
||||
return stats.getFactionReputation(factionId) >= faction.mData.mRankData.at(rank).mFactReaction;
|
||||
}
|
||||
|
||||
MWDialogue::Filter::Filter(const MWWorld::Ptr& actor, int choice, bool talkedToPlayer)
|
||||
|
|
|
@ -626,7 +626,7 @@ namespace MWGui
|
|||
// player doesn't have max rank yet
|
||||
text += std::string("\n\n#{fontcolourhtml=header}#{sNextRank} ") + faction->mRanks[rank + 1];
|
||||
|
||||
ESM::RankData rankData = faction->mData.mRankData[rank + 1];
|
||||
const ESM::RankData& rankData = faction->mData.mRankData[rank + 1];
|
||||
const ESM::Attribute* attr1 = store.get<ESM::Attribute>().find(faction->mData.mAttribute[0]);
|
||||
const ESM::Attribute* attr2 = store.get<ESM::Attribute>().find(faction->mData.mAttribute[1]);
|
||||
|
||||
|
@ -638,15 +638,15 @@ namespace MWGui
|
|||
text += "\n\n#{fontcolourhtml=header}#{sFavoriteSkills}";
|
||||
text += "\n#{fontcolourhtml=normal}";
|
||||
bool firstSkill = true;
|
||||
for (int i = 0; i < 7; ++i)
|
||||
for (int id : faction->mData.mSkills)
|
||||
{
|
||||
if (faction->mData.mSkills[i] != -1)
|
||||
if (id != -1)
|
||||
{
|
||||
if (!firstSkill)
|
||||
text += ", ";
|
||||
|
||||
firstSkill = false;
|
||||
const ESM::Skill* skill = store.get<ESM::Skill>().find(faction->mData.mSkills[i]);
|
||||
const ESM::Skill* skill = store.get<ESM::Skill>().find(id);
|
||||
text += MyGUI::TextIterator::toTagsString(skill->mName);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -382,17 +382,16 @@ void MWMechanics::NpcStats::setCrimeId(int id)
|
|||
|
||||
bool MWMechanics::NpcStats::hasSkillsForRank(const ESM::RefId& factionId, int rank) const
|
||||
{
|
||||
if (rank < 0 || rank >= 10)
|
||||
throw std::runtime_error("rank index out of range");
|
||||
|
||||
const ESM::Faction& faction = *MWBase::Environment::get().getESMStore()->get<ESM::Faction>().find(factionId);
|
||||
|
||||
const ESM::RankData& rankData = faction.mData.mRankData.at(rank);
|
||||
|
||||
std::vector<int> skills;
|
||||
|
||||
for (int i = 0; i < 7; ++i)
|
||||
for (int id : faction.mData.mSkills)
|
||||
{
|
||||
if (faction.mData.mSkills[i] != -1)
|
||||
skills.push_back(static_cast<int>(getSkill(faction.mData.mSkills[i]).getBase()));
|
||||
if (id != -1)
|
||||
skills.push_back(static_cast<int>(getSkill(id).getBase()));
|
||||
}
|
||||
|
||||
if (skills.empty())
|
||||
|
@ -402,8 +401,6 @@ bool MWMechanics::NpcStats::hasSkillsForRank(const ESM::RefId& factionId, int ra
|
|||
|
||||
std::vector<int>::const_reverse_iterator iter = skills.rbegin();
|
||||
|
||||
const ESM::RankData& rankData = faction.mData.mRankData[rank];
|
||||
|
||||
if (*iter < rankData.mPrimarySkill)
|
||||
return false;
|
||||
|
||||
|
|
|
@ -7,20 +7,14 @@
|
|||
|
||||
namespace ESM
|
||||
{
|
||||
int& Faction::FADTstruct::getSkill(int index, bool ignored)
|
||||
int& Faction::FADTstruct::getSkill(int index, bool)
|
||||
{
|
||||
if (index < 0 || index >= 7)
|
||||
throw std::logic_error("skill index out of range");
|
||||
|
||||
return mSkills[index];
|
||||
return mSkills.at(index);
|
||||
}
|
||||
|
||||
int Faction::FADTstruct::getSkill(int index, bool ignored) const
|
||||
int Faction::FADTstruct::getSkill(int index, bool) const
|
||||
{
|
||||
if (index < 0 || index >= 7)
|
||||
throw std::logic_error("skill index out of range");
|
||||
|
||||
return mSkills[index];
|
||||
return mSkills.at(index);
|
||||
}
|
||||
|
||||
void Faction::load(ESMReader& esm, bool& isDeleted)
|
||||
|
@ -115,10 +109,10 @@ namespace ESM
|
|||
{
|
||||
mRecordFlags = 0;
|
||||
mName.clear();
|
||||
mData.mAttribute[0] = mData.mAttribute[1] = 0;
|
||||
mData.mAttribute.fill(0);
|
||||
mData.mIsHidden = 0;
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
for (size_t i = 0; i < mData.mRankData.size(); ++i)
|
||||
{
|
||||
mData.mRankData[i].mAttribute1 = mData.mRankData[i].mAttribute2 = 0;
|
||||
mData.mRankData[i].mPrimarySkill = mData.mRankData[i].mFavouredSkill = 0;
|
||||
|
@ -127,8 +121,7 @@ namespace ESM
|
|||
mRanks[i].clear();
|
||||
}
|
||||
|
||||
for (int i = 0; i < 7; ++i)
|
||||
mData.mSkills[i] = 0;
|
||||
mData.mSkills.fill(0);
|
||||
|
||||
mReactions.clear();
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#ifndef OPENMW_ESM_FACT_H
|
||||
#define OPENMW_ESM_FACT_H
|
||||
|
||||
#include <array>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
|
@ -45,12 +46,12 @@ namespace ESM
|
|||
struct FADTstruct
|
||||
{
|
||||
// Which attributes we like
|
||||
int mAttribute[2];
|
||||
std::array<int, 2> mAttribute;
|
||||
|
||||
RankData mRankData[10];
|
||||
std::array<RankData, 10> mRankData;
|
||||
|
||||
int mSkills[7]; // IDs of skills this faction require
|
||||
// Each element will either contain an Skill index, or -1.
|
||||
std::array<int, 7> mSkills; // IDs of skills this faction require
|
||||
// Each element will either contain an Skill index, or -1.
|
||||
|
||||
int mIsHidden; // 1 - hidden from player
|
||||
|
||||
|
|
Loading…
Reference in a new issue