Use std::array in FADTstruct

macos_ci
Evil Eye 2 years ago
parent 7be005c9a5
commit dd83da5eba

@ -775,14 +775,13 @@ namespace EsmTool
{ {
std::cout << " Name: " << mData.mName << std::endl; std::cout << " Name: " << mData.mName << std::endl;
std::cout << " Hidden: " << mData.mData.mIsHidden << std::endl; std::cout << " Hidden: " << mData.mData.mIsHidden << std::endl;
std::cout << " Attribute1: " << attributeLabel(mData.mData.mAttribute[0]) << " (" << mData.mData.mAttribute[0] for (size_t i = 0; i < mData.mData.mAttribute.size(); ++i)
<< ")" << std::endl; std::cout << " Attribute" << (i + 1) << ": " << attributeLabel(mData.mData.mAttribute[i]) << " ("
std::cout << " Attribute2: " << attributeLabel(mData.mData.mAttribute[1]) << " (" << mData.mData.mAttribute[1] << mData.mData.mAttribute[i] << ")" << std::endl;
<< ")" << std::endl;
for (int skill : mData.mData.mSkills) for (int skill : mData.mData.mSkills)
if (skill != -1) if (skill != -1)
std::cout << " Skill: " << skillLabel(skill) << " (" << skill << ")" << std::endl; std::cout << " Skill: " << skillLabel(skill) << " (" << skill << ")" << std::endl;
for (int i = 0; i != 10; i++) for (int i = 0; i != mData.mData.mRankData.size(); i++)
if (!mData.mRanks[i].empty()) if (!mData.mRanks[i].empty())
{ {
std::cout << " Rank: " << mData.mRanks[i] << std::endl; std::cout << " Rank: " << mData.mRanks[i] << std::endl;

@ -46,17 +46,30 @@ void CSMTools::FactionCheckStage::perform(int stage, CSMDoc::Messages& messages)
messages.add(id, "Name is missing", "", CSMDoc::Message::Severity_Error); messages.add(id, "Name is missing", "", CSMDoc::Message::Severity_Error);
// test for invalid attributes // test for invalid attributes
if (faction.mData.mAttribute[0] == faction.mData.mAttribute[1] && faction.mData.mAttribute[0] != -1) std::map<int, int> attributeCount;
for (size_t i = 0; i < faction.mData.mAttribute.size(); ++i)
{ {
messages.add(id, "Same attribute is listed twice", "", CSMDoc::Message::Severity_Error); int attribute = faction.mData.mAttribute[i];
if (attribute != -1)
{
auto it = attributeCount.find(attribute);
if (it == attributeCount.end())
attributeCount.emplace(attribute, 1);
else
{
if (it->second == 1)
messages.add(id, "Same attribute is listed twice", {}, CSMDoc::Message::Severity_Error);
++it->second;
}
}
} }
// test for non-unique skill // test for non-unique skill
std::map<int, int> skills; // ID, number of occurrences std::map<int, int> skills; // ID, number of occurrences
for (int i = 0; i < 7; ++i) for (int skill : faction.mData.mSkills)
if (faction.mData.mSkills[i] != -1) if (skill != -1)
++skills[faction.mData.mSkills[i]]; ++skills[skill];
for (auto& skill : skills) for (auto& skill : skills)
if (skill.second > 1) if (skill.second > 1)

@ -1186,13 +1186,9 @@ namespace CSMWorld
QVariant FactionRanksAdapter::getData(const Record<ESM::Faction>& record, int subRowIndex, int subColIndex) const QVariant FactionRanksAdapter::getData(const Record<ESM::Faction>& record, int subRowIndex, int subColIndex) const
{ {
ESM::Faction faction = record.get(); const ESM::Faction& faction = record.get();
if (subRowIndex < 0
|| subRowIndex >= static_cast<int>(sizeof(faction.mData.mRankData) / sizeof(faction.mData.mRankData[0])))
throw std::runtime_error("index out of range");
auto& rankData = faction.mData.mRankData[subRowIndex]; const auto& rankData = faction.mData.mRankData.at(subRowIndex);
switch (subColIndex) switch (subColIndex)
{ {
@ -1218,11 +1214,7 @@ namespace CSMWorld
{ {
ESM::Faction faction = record.get(); ESM::Faction faction = record.get();
if (subRowIndex < 0 auto& rankData = faction.mData.mRankData.at(subRowIndex);
|| subRowIndex >= static_cast<int>(sizeof(faction.mData.mRankData) / sizeof(faction.mData.mRankData[0])))
throw std::runtime_error("index out of range");
auto& rankData = faction.mData.mRankData[subRowIndex];
switch (subColIndex) switch (subColIndex)
{ {

@ -644,9 +644,6 @@ int MWDialogue::Filter::getFactionRank(const MWWorld::Ptr& actor, const ESM::Ref
bool MWDialogue::Filter::hasFactionRankSkillRequirements( bool MWDialogue::Filter::hasFactionRankSkillRequirements(
const MWWorld::Ptr& actor, const ESM::RefId& factionId, int rank) const const MWWorld::Ptr& actor, const ESM::RefId& factionId, int rank) const
{ {
if (rank < 0 || rank >= 10)
throw std::runtime_error("rank index out of range");
if (!actor.getClass().getNpcStats(actor).hasSkillsForRank(factionId, rank)) if (!actor.getClass().getNpcStats(actor).hasSkillsForRank(factionId, rank))
return false; return false;
@ -661,14 +658,11 @@ bool MWDialogue::Filter::hasFactionRankSkillRequirements(
bool MWDialogue::Filter::hasFactionRankReputationRequirements( bool MWDialogue::Filter::hasFactionRankReputationRequirements(
const MWWorld::Ptr& actor, const ESM::RefId& factionId, int rank) const const MWWorld::Ptr& actor, const ESM::RefId& factionId, int rank) const
{ {
if (rank < 0 || rank >= 10)
throw std::runtime_error("rank index out of range");
MWMechanics::NpcStats& stats = actor.getClass().getNpcStats(actor); MWMechanics::NpcStats& stats = actor.getClass().getNpcStats(actor);
const ESM::Faction& faction = *MWBase::Environment::get().getESMStore()->get<ESM::Faction>().find(factionId); const ESM::Faction& faction = *MWBase::Environment::get().getESMStore()->get<ESM::Faction>().find(factionId);
return stats.getFactionReputation(factionId) >= faction.mData.mRankData[rank].mFactReaction; return stats.getFactionReputation(factionId) >= faction.mData.mRankData.at(rank).mFactReaction;
} }
MWDialogue::Filter::Filter(const MWWorld::Ptr& actor, int choice, bool talkedToPlayer) MWDialogue::Filter::Filter(const MWWorld::Ptr& actor, int choice, bool talkedToPlayer)

@ -626,7 +626,7 @@ namespace MWGui
// player doesn't have max rank yet // player doesn't have max rank yet
text += std::string("\n\n#{fontcolourhtml=header}#{sNextRank} ") + faction->mRanks[rank + 1]; text += std::string("\n\n#{fontcolourhtml=header}#{sNextRank} ") + faction->mRanks[rank + 1];
ESM::RankData rankData = faction->mData.mRankData[rank + 1]; const ESM::RankData& rankData = faction->mData.mRankData[rank + 1];
const ESM::Attribute* attr1 = store.get<ESM::Attribute>().find(faction->mData.mAttribute[0]); const ESM::Attribute* attr1 = store.get<ESM::Attribute>().find(faction->mData.mAttribute[0]);
const ESM::Attribute* attr2 = store.get<ESM::Attribute>().find(faction->mData.mAttribute[1]); const ESM::Attribute* attr2 = store.get<ESM::Attribute>().find(faction->mData.mAttribute[1]);
@ -638,15 +638,15 @@ namespace MWGui
text += "\n\n#{fontcolourhtml=header}#{sFavoriteSkills}"; text += "\n\n#{fontcolourhtml=header}#{sFavoriteSkills}";
text += "\n#{fontcolourhtml=normal}"; text += "\n#{fontcolourhtml=normal}";
bool firstSkill = true; bool firstSkill = true;
for (int i = 0; i < 7; ++i) for (int id : faction->mData.mSkills)
{ {
if (faction->mData.mSkills[i] != -1) if (id != -1)
{ {
if (!firstSkill) if (!firstSkill)
text += ", "; text += ", ";
firstSkill = false; firstSkill = false;
const ESM::Skill* skill = store.get<ESM::Skill>().find(faction->mData.mSkills[i]); const ESM::Skill* skill = store.get<ESM::Skill>().find(id);
text += MyGUI::TextIterator::toTagsString(skill->mName); text += MyGUI::TextIterator::toTagsString(skill->mName);
} }
} }

@ -382,17 +382,16 @@ void MWMechanics::NpcStats::setCrimeId(int id)
bool MWMechanics::NpcStats::hasSkillsForRank(const ESM::RefId& factionId, int rank) const bool MWMechanics::NpcStats::hasSkillsForRank(const ESM::RefId& factionId, int rank) const
{ {
if (rank < 0 || rank >= 10)
throw std::runtime_error("rank index out of range");
const ESM::Faction& faction = *MWBase::Environment::get().getESMStore()->get<ESM::Faction>().find(factionId); const ESM::Faction& faction = *MWBase::Environment::get().getESMStore()->get<ESM::Faction>().find(factionId);
const ESM::RankData& rankData = faction.mData.mRankData.at(rank);
std::vector<int> skills; std::vector<int> skills;
for (int i = 0; i < 7; ++i) for (int id : faction.mData.mSkills)
{ {
if (faction.mData.mSkills[i] != -1) if (id != -1)
skills.push_back(static_cast<int>(getSkill(faction.mData.mSkills[i]).getBase())); skills.push_back(static_cast<int>(getSkill(id).getBase()));
} }
if (skills.empty()) if (skills.empty())
@ -402,8 +401,6 @@ bool MWMechanics::NpcStats::hasSkillsForRank(const ESM::RefId& factionId, int ra
std::vector<int>::const_reverse_iterator iter = skills.rbegin(); std::vector<int>::const_reverse_iterator iter = skills.rbegin();
const ESM::RankData& rankData = faction.mData.mRankData[rank];
if (*iter < rankData.mPrimarySkill) if (*iter < rankData.mPrimarySkill)
return false; return false;

@ -7,20 +7,14 @@
namespace ESM namespace ESM
{ {
int& Faction::FADTstruct::getSkill(int index, bool ignored) int& Faction::FADTstruct::getSkill(int index, bool)
{ {
if (index < 0 || index >= 7) return mSkills.at(index);
throw std::logic_error("skill index out of range");
return mSkills[index];
} }
int Faction::FADTstruct::getSkill(int index, bool ignored) const int Faction::FADTstruct::getSkill(int index, bool) const
{ {
if (index < 0 || index >= 7) return mSkills.at(index);
throw std::logic_error("skill index out of range");
return mSkills[index];
} }
void Faction::load(ESMReader& esm, bool& isDeleted) void Faction::load(ESMReader& esm, bool& isDeleted)
@ -115,10 +109,10 @@ namespace ESM
{ {
mRecordFlags = 0; mRecordFlags = 0;
mName.clear(); mName.clear();
mData.mAttribute[0] = mData.mAttribute[1] = 0; mData.mAttribute.fill(0);
mData.mIsHidden = 0; mData.mIsHidden = 0;
for (int i = 0; i < 10; ++i) for (size_t i = 0; i < mData.mRankData.size(); ++i)
{ {
mData.mRankData[i].mAttribute1 = mData.mRankData[i].mAttribute2 = 0; mData.mRankData[i].mAttribute1 = mData.mRankData[i].mAttribute2 = 0;
mData.mRankData[i].mPrimarySkill = mData.mRankData[i].mFavouredSkill = 0; mData.mRankData[i].mPrimarySkill = mData.mRankData[i].mFavouredSkill = 0;
@ -127,8 +121,7 @@ namespace ESM
mRanks[i].clear(); mRanks[i].clear();
} }
for (int i = 0; i < 7; ++i) mData.mSkills.fill(0);
mData.mSkills[i] = 0;
mReactions.clear(); mReactions.clear();
} }

@ -1,6 +1,7 @@
#ifndef OPENMW_ESM_FACT_H #ifndef OPENMW_ESM_FACT_H
#define OPENMW_ESM_FACT_H #define OPENMW_ESM_FACT_H
#include <array>
#include <map> #include <map>
#include <string> #include <string>
@ -45,11 +46,11 @@ namespace ESM
struct FADTstruct struct FADTstruct
{ {
// Which attributes we like // Which attributes we like
int mAttribute[2]; std::array<int, 2> mAttribute;
RankData mRankData[10]; std::array<RankData, 10> mRankData;
int mSkills[7]; // IDs of skills this faction require std::array<int, 7> mSkills; // IDs of skills this faction require
// Each element will either contain an Skill index, or -1. // Each element will either contain an Skill index, or -1.
int mIsHidden; // 1 - hidden from player int mIsHidden; // 1 - hidden from player

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