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https://github.com/OpenMW/openmw.git
synced 2025-05-14 03:41:27 +00:00
Use std::array in FADTstruct
This commit is contained in:
parent
7be005c9a5
commit
dd83da5eba
8 changed files with 47 additions and 58 deletions
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@ -775,14 +775,13 @@ namespace EsmTool
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{
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{
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std::cout << " Name: " << mData.mName << std::endl;
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std::cout << " Name: " << mData.mName << std::endl;
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std::cout << " Hidden: " << mData.mData.mIsHidden << std::endl;
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std::cout << " Hidden: " << mData.mData.mIsHidden << std::endl;
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std::cout << " Attribute1: " << attributeLabel(mData.mData.mAttribute[0]) << " (" << mData.mData.mAttribute[0]
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for (size_t i = 0; i < mData.mData.mAttribute.size(); ++i)
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<< ")" << std::endl;
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std::cout << " Attribute" << (i + 1) << ": " << attributeLabel(mData.mData.mAttribute[i]) << " ("
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std::cout << " Attribute2: " << attributeLabel(mData.mData.mAttribute[1]) << " (" << mData.mData.mAttribute[1]
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<< mData.mData.mAttribute[i] << ")" << std::endl;
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<< ")" << std::endl;
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for (int skill : mData.mData.mSkills)
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for (int skill : mData.mData.mSkills)
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if (skill != -1)
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if (skill != -1)
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std::cout << " Skill: " << skillLabel(skill) << " (" << skill << ")" << std::endl;
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std::cout << " Skill: " << skillLabel(skill) << " (" << skill << ")" << std::endl;
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for (int i = 0; i != 10; i++)
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for (int i = 0; i != mData.mData.mRankData.size(); i++)
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if (!mData.mRanks[i].empty())
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if (!mData.mRanks[i].empty())
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{
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{
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std::cout << " Rank: " << mData.mRanks[i] << std::endl;
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std::cout << " Rank: " << mData.mRanks[i] << std::endl;
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@ -46,17 +46,30 @@ void CSMTools::FactionCheckStage::perform(int stage, CSMDoc::Messages& messages)
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messages.add(id, "Name is missing", "", CSMDoc::Message::Severity_Error);
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messages.add(id, "Name is missing", "", CSMDoc::Message::Severity_Error);
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// test for invalid attributes
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// test for invalid attributes
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if (faction.mData.mAttribute[0] == faction.mData.mAttribute[1] && faction.mData.mAttribute[0] != -1)
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std::map<int, int> attributeCount;
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for (size_t i = 0; i < faction.mData.mAttribute.size(); ++i)
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{
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{
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messages.add(id, "Same attribute is listed twice", "", CSMDoc::Message::Severity_Error);
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int attribute = faction.mData.mAttribute[i];
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if (attribute != -1)
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{
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auto it = attributeCount.find(attribute);
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if (it == attributeCount.end())
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attributeCount.emplace(attribute, 1);
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else
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{
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if (it->second == 1)
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messages.add(id, "Same attribute is listed twice", {}, CSMDoc::Message::Severity_Error);
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++it->second;
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}
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}
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}
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}
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// test for non-unique skill
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// test for non-unique skill
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std::map<int, int> skills; // ID, number of occurrences
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std::map<int, int> skills; // ID, number of occurrences
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for (int i = 0; i < 7; ++i)
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for (int skill : faction.mData.mSkills)
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if (faction.mData.mSkills[i] != -1)
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if (skill != -1)
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++skills[faction.mData.mSkills[i]];
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++skills[skill];
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for (auto& skill : skills)
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for (auto& skill : skills)
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if (skill.second > 1)
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if (skill.second > 1)
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@ -1186,13 +1186,9 @@ namespace CSMWorld
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QVariant FactionRanksAdapter::getData(const Record<ESM::Faction>& record, int subRowIndex, int subColIndex) const
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QVariant FactionRanksAdapter::getData(const Record<ESM::Faction>& record, int subRowIndex, int subColIndex) const
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{
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{
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ESM::Faction faction = record.get();
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const ESM::Faction& faction = record.get();
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if (subRowIndex < 0
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const auto& rankData = faction.mData.mRankData.at(subRowIndex);
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|| subRowIndex >= static_cast<int>(sizeof(faction.mData.mRankData) / sizeof(faction.mData.mRankData[0])))
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throw std::runtime_error("index out of range");
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auto& rankData = faction.mData.mRankData[subRowIndex];
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switch (subColIndex)
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switch (subColIndex)
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{
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{
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@ -1218,11 +1214,7 @@ namespace CSMWorld
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{
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{
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ESM::Faction faction = record.get();
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ESM::Faction faction = record.get();
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if (subRowIndex < 0
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auto& rankData = faction.mData.mRankData.at(subRowIndex);
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|| subRowIndex >= static_cast<int>(sizeof(faction.mData.mRankData) / sizeof(faction.mData.mRankData[0])))
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throw std::runtime_error("index out of range");
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auto& rankData = faction.mData.mRankData[subRowIndex];
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switch (subColIndex)
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switch (subColIndex)
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{
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{
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@ -644,9 +644,6 @@ int MWDialogue::Filter::getFactionRank(const MWWorld::Ptr& actor, const ESM::Ref
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bool MWDialogue::Filter::hasFactionRankSkillRequirements(
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bool MWDialogue::Filter::hasFactionRankSkillRequirements(
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const MWWorld::Ptr& actor, const ESM::RefId& factionId, int rank) const
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const MWWorld::Ptr& actor, const ESM::RefId& factionId, int rank) const
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{
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{
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if (rank < 0 || rank >= 10)
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throw std::runtime_error("rank index out of range");
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if (!actor.getClass().getNpcStats(actor).hasSkillsForRank(factionId, rank))
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if (!actor.getClass().getNpcStats(actor).hasSkillsForRank(factionId, rank))
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return false;
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return false;
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@ -661,14 +658,11 @@ bool MWDialogue::Filter::hasFactionRankSkillRequirements(
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bool MWDialogue::Filter::hasFactionRankReputationRequirements(
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bool MWDialogue::Filter::hasFactionRankReputationRequirements(
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const MWWorld::Ptr& actor, const ESM::RefId& factionId, int rank) const
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const MWWorld::Ptr& actor, const ESM::RefId& factionId, int rank) const
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{
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{
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if (rank < 0 || rank >= 10)
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throw std::runtime_error("rank index out of range");
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MWMechanics::NpcStats& stats = actor.getClass().getNpcStats(actor);
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MWMechanics::NpcStats& stats = actor.getClass().getNpcStats(actor);
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const ESM::Faction& faction = *MWBase::Environment::get().getESMStore()->get<ESM::Faction>().find(factionId);
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const ESM::Faction& faction = *MWBase::Environment::get().getESMStore()->get<ESM::Faction>().find(factionId);
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return stats.getFactionReputation(factionId) >= faction.mData.mRankData[rank].mFactReaction;
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return stats.getFactionReputation(factionId) >= faction.mData.mRankData.at(rank).mFactReaction;
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}
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}
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MWDialogue::Filter::Filter(const MWWorld::Ptr& actor, int choice, bool talkedToPlayer)
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MWDialogue::Filter::Filter(const MWWorld::Ptr& actor, int choice, bool talkedToPlayer)
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@ -626,7 +626,7 @@ namespace MWGui
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// player doesn't have max rank yet
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// player doesn't have max rank yet
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text += std::string("\n\n#{fontcolourhtml=header}#{sNextRank} ") + faction->mRanks[rank + 1];
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text += std::string("\n\n#{fontcolourhtml=header}#{sNextRank} ") + faction->mRanks[rank + 1];
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ESM::RankData rankData = faction->mData.mRankData[rank + 1];
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const ESM::RankData& rankData = faction->mData.mRankData[rank + 1];
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const ESM::Attribute* attr1 = store.get<ESM::Attribute>().find(faction->mData.mAttribute[0]);
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const ESM::Attribute* attr1 = store.get<ESM::Attribute>().find(faction->mData.mAttribute[0]);
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const ESM::Attribute* attr2 = store.get<ESM::Attribute>().find(faction->mData.mAttribute[1]);
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const ESM::Attribute* attr2 = store.get<ESM::Attribute>().find(faction->mData.mAttribute[1]);
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@ -638,15 +638,15 @@ namespace MWGui
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text += "\n\n#{fontcolourhtml=header}#{sFavoriteSkills}";
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text += "\n\n#{fontcolourhtml=header}#{sFavoriteSkills}";
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text += "\n#{fontcolourhtml=normal}";
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text += "\n#{fontcolourhtml=normal}";
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bool firstSkill = true;
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bool firstSkill = true;
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for (int i = 0; i < 7; ++i)
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for (int id : faction->mData.mSkills)
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{
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{
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if (faction->mData.mSkills[i] != -1)
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if (id != -1)
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{
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{
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if (!firstSkill)
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if (!firstSkill)
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text += ", ";
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text += ", ";
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firstSkill = false;
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firstSkill = false;
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const ESM::Skill* skill = store.get<ESM::Skill>().find(faction->mData.mSkills[i]);
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const ESM::Skill* skill = store.get<ESM::Skill>().find(id);
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text += MyGUI::TextIterator::toTagsString(skill->mName);
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text += MyGUI::TextIterator::toTagsString(skill->mName);
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}
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}
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}
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}
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@ -382,17 +382,16 @@ void MWMechanics::NpcStats::setCrimeId(int id)
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bool MWMechanics::NpcStats::hasSkillsForRank(const ESM::RefId& factionId, int rank) const
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bool MWMechanics::NpcStats::hasSkillsForRank(const ESM::RefId& factionId, int rank) const
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{
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{
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if (rank < 0 || rank >= 10)
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throw std::runtime_error("rank index out of range");
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const ESM::Faction& faction = *MWBase::Environment::get().getESMStore()->get<ESM::Faction>().find(factionId);
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const ESM::Faction& faction = *MWBase::Environment::get().getESMStore()->get<ESM::Faction>().find(factionId);
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const ESM::RankData& rankData = faction.mData.mRankData.at(rank);
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std::vector<int> skills;
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std::vector<int> skills;
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for (int i = 0; i < 7; ++i)
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for (int id : faction.mData.mSkills)
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{
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{
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if (faction.mData.mSkills[i] != -1)
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if (id != -1)
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skills.push_back(static_cast<int>(getSkill(faction.mData.mSkills[i]).getBase()));
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skills.push_back(static_cast<int>(getSkill(id).getBase()));
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}
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}
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if (skills.empty())
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if (skills.empty())
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@ -402,8 +401,6 @@ bool MWMechanics::NpcStats::hasSkillsForRank(const ESM::RefId& factionId, int ra
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std::vector<int>::const_reverse_iterator iter = skills.rbegin();
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std::vector<int>::const_reverse_iterator iter = skills.rbegin();
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const ESM::RankData& rankData = faction.mData.mRankData[rank];
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if (*iter < rankData.mPrimarySkill)
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if (*iter < rankData.mPrimarySkill)
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return false;
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return false;
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@ -7,20 +7,14 @@
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namespace ESM
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namespace ESM
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{
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{
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int& Faction::FADTstruct::getSkill(int index, bool ignored)
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int& Faction::FADTstruct::getSkill(int index, bool)
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{
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{
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if (index < 0 || index >= 7)
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return mSkills.at(index);
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throw std::logic_error("skill index out of range");
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return mSkills[index];
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}
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}
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int Faction::FADTstruct::getSkill(int index, bool ignored) const
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int Faction::FADTstruct::getSkill(int index, bool) const
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{
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{
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if (index < 0 || index >= 7)
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return mSkills.at(index);
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throw std::logic_error("skill index out of range");
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return mSkills[index];
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}
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}
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void Faction::load(ESMReader& esm, bool& isDeleted)
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void Faction::load(ESMReader& esm, bool& isDeleted)
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@ -115,10 +109,10 @@ namespace ESM
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{
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{
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mRecordFlags = 0;
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mRecordFlags = 0;
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mName.clear();
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mName.clear();
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mData.mAttribute[0] = mData.mAttribute[1] = 0;
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mData.mAttribute.fill(0);
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mData.mIsHidden = 0;
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mData.mIsHidden = 0;
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for (int i = 0; i < 10; ++i)
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for (size_t i = 0; i < mData.mRankData.size(); ++i)
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{
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{
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mData.mRankData[i].mAttribute1 = mData.mRankData[i].mAttribute2 = 0;
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mData.mRankData[i].mAttribute1 = mData.mRankData[i].mAttribute2 = 0;
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mData.mRankData[i].mPrimarySkill = mData.mRankData[i].mFavouredSkill = 0;
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mData.mRankData[i].mPrimarySkill = mData.mRankData[i].mFavouredSkill = 0;
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@ -127,8 +121,7 @@ namespace ESM
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mRanks[i].clear();
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mRanks[i].clear();
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}
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}
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for (int i = 0; i < 7; ++i)
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mData.mSkills.fill(0);
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mData.mSkills[i] = 0;
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mReactions.clear();
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mReactions.clear();
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}
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}
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@ -1,6 +1,7 @@
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#ifndef OPENMW_ESM_FACT_H
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#ifndef OPENMW_ESM_FACT_H
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#define OPENMW_ESM_FACT_H
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#define OPENMW_ESM_FACT_H
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#include <array>
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#include <map>
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#include <map>
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#include <string>
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#include <string>
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@ -45,12 +46,12 @@ namespace ESM
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struct FADTstruct
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struct FADTstruct
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{
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{
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// Which attributes we like
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// Which attributes we like
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int mAttribute[2];
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std::array<int, 2> mAttribute;
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RankData mRankData[10];
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std::array<RankData, 10> mRankData;
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int mSkills[7]; // IDs of skills this faction require
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std::array<int, 7> mSkills; // IDs of skills this faction require
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// Each element will either contain an Skill index, or -1.
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// Each element will either contain an Skill index, or -1.
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int mIsHidden; // 1 - hidden from player
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int mIsHidden; // 1 - hidden from player
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