scrawl 12 years ago
parent ff74f687fb
commit ddbe13e569

@ -40,6 +40,7 @@ namespace MWInput
, mMouseLookEnabled(true)
, mMouseX(ogre.getWindow()->getWidth ()/2.f)
, mMouseY(ogre.getWindow()->getHeight ()/2.f)
, mMouseWheel(0)
, mUserFile(userFile)
, mDragDrop(false)
, mGuiCursorEnabled(false)
@ -242,6 +243,11 @@ namespace MWInput
mKeyboard->capture();
mMouse->capture();
// inject some fake mouse movement to force updating MyGUI's widget states
// this shouldn't do any harm since we're moving back to the original position afterwards
MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX+1), int(mMouseY+1), mMouseWheel);
MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX), int(mMouseY), mMouseWheel);
// update values of channels (as a result of pressed keys)
if (!loading)
mInputCtrl->update(dt);
@ -486,8 +492,9 @@ namespace MWInput
mMouseY += float(arg.state.Y.rel) * mUISensitivity * mUIYMultiplier;
mMouseX = std::max(0.f, std::min(mMouseX, float(viewSize.width)));
mMouseY = std::max(0.f, std::min(mMouseY, float(viewSize.height)));
mMouseWheel = arg.state.Z.abs;
MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX), int(mMouseY), arg.state.Z.abs);
MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX), int(mMouseY), mMouseWheel);
}
if (mMouseLookEnabled)

@ -147,6 +147,7 @@ namespace MWInput
float mMouseX;
float mMouseY;
int mMouseWheel;
std::map<std::string, bool> mControlSwitch;

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