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Add optional post-processing (smooth/rough), add/fix tooltips.

This commit is contained in:
Nelsson Huotari 2019-10-12 16:20:57 +03:00
parent 2d34b63b0b
commit deb122ffdb
2 changed files with 38 additions and 8 deletions

View file

@ -242,14 +242,24 @@ void CSMPrefs::State::declare()
addValues (insertOutsideCell); addValues (insertOutsideCell);
declareEnum ("outside-visible-drop", "Handling drops outside of visible cells", showAndInsert). declareEnum ("outside-visible-drop", "Handling drops outside of visible cells", showAndInsert).
addValues (insertOutsideVisibleCell); addValues (insertOutsideVisibleCell);
declareEnum ("outside-landedit", "Handling land edit outside of cells", createAndLandEdit). declareEnum ("outside-landedit", "Handling terrain edit outside of cells", createAndLandEdit).
setTooltip("Behavior of terrain editing, if land editing brush reaches an area without cell record.").
addValues (landeditOutsideCell); addValues (landeditOutsideCell);
declareEnum ("outside-visible-landedit", "Handling land edit outside of visible cells", showAndLandEdit). declareEnum ("outside-visible-landedit", "Handling terrain edit outside of visible cells", showAndLandEdit).
setTooltip("Behavior of terrain editing, if land editing brush reaches an area that is not currently visible.").
addValues (landeditOutsideVisibleCell); addValues (landeditOutsideVisibleCell);
declareInt ("texturebrush-maximumsize", "Maximum texture brush size", 50). declareInt ("texturebrush-maximumsize", "Maximum texture brush size", 50).
setMin (1); setMin (1);
declareInt ("shapebrush-maximumsize", "Maximum shape brush size", 100). declareInt ("shapebrush-maximumsize", "Maximum height edit brush size", 100).
setTooltip("Setting for the slider range of brush size in terrain height editing.").
setMin (1); setMin (1);
declareBool ("landedit-post-smoothpainting", "Smooth land after painting height", false).
setTooltip("Raise and lower tools will leave bumpy finish without this option");
declareDouble ("landedit-post-smoothstrength", "Smoothing strength (post-edit)", 0.25).
setTooltip("If smoothing land after painting height is used, this is the percentage of smooth applied afterwards. "
"Negative values may be used to roughen instead of smooth.").
setMin (-1).
setMax (1);
declareBool ("open-list-view", "Open displays list view", false). declareBool ("open-list-view", "Open displays list view", false).
setTooltip ("When opening a reference from the scene view, it will open the" setTooltip ("When opening a reference from the scene view, it will open the"
" instance list view instead of the individual instance record view."); " instance list view instead of the individual instance record view.");

View file

@ -420,7 +420,12 @@ void CSVRender::TerrainShapeMode::editTerrainShapeGrid(const std::pair<int, int>
int x = CSMWorld::CellCoordinates::vertexGlobalToInCellCoords(vertexCoords.first); int x = CSMWorld::CellCoordinates::vertexGlobalToInCellCoords(vertexCoords.first);
int y = CSMWorld::CellCoordinates::vertexGlobalToInCellCoords(vertexCoords.second); int y = CSMWorld::CellCoordinates::vertexGlobalToInCellCoords(vertexCoords.second);
if (mShapeEditTool == ShapeEditTool_Drag) alterHeight(cellCoords, x, y, mTotalDiffY); if (mShapeEditTool == ShapeEditTool_Drag) alterHeight(cellCoords, x, y, mTotalDiffY);
if (mShapeEditTool == ShapeEditTool_PaintToRaise || mShapeEditTool == ShapeEditTool_PaintToLower) alterHeight(cellCoords, x, y, mShapeEditToolStrength); if (mShapeEditTool == ShapeEditTool_PaintToRaise || mShapeEditTool == ShapeEditTool_PaintToLower)
{
alterHeight(cellCoords, x, y, mShapeEditToolStrength);
float smoothMultiplier = static_cast<float>(CSMPrefs::get()["3D Scene Editing"]["landedit-post-smoothstrength"].toDouble());
if (CSMPrefs::get()["3D Scene Editing"]["landedit-post-smoothpainting"].isTrue()) smoothHeight(cellCoords, x, y, mShapeEditToolStrength * smoothMultiplier);
}
if (mShapeEditTool == ShapeEditTool_Smooth) smoothHeight(cellCoords, x, y, mShapeEditToolStrength); if (mShapeEditTool == ShapeEditTool_Smooth) smoothHeight(cellCoords, x, y, mShapeEditToolStrength);
if (mShapeEditTool == ShapeEditTool_Flatten) flattenHeight(cellCoords, x, y, mShapeEditToolStrength, mTargetHeight); if (mShapeEditTool == ShapeEditTool_Flatten) flattenHeight(cellCoords, x, y, mShapeEditToolStrength, mTargetHeight);
} }
@ -436,7 +441,12 @@ void CSVRender::TerrainShapeMode::editTerrainShapeGrid(const std::pair<int, int>
int x = CSMWorld::CellCoordinates::vertexGlobalToInCellCoords(i); int x = CSMWorld::CellCoordinates::vertexGlobalToInCellCoords(i);
int y = CSMWorld::CellCoordinates::vertexGlobalToInCellCoords(j); int y = CSMWorld::CellCoordinates::vertexGlobalToInCellCoords(j);
if (mShapeEditTool == ShapeEditTool_Drag) alterHeight(cellCoords, x, y, mTotalDiffY); if (mShapeEditTool == ShapeEditTool_Drag) alterHeight(cellCoords, x, y, mTotalDiffY);
if (mShapeEditTool == ShapeEditTool_PaintToRaise || mShapeEditTool == ShapeEditTool_PaintToLower) alterHeight(cellCoords, x, y, mShapeEditToolStrength); if (mShapeEditTool == ShapeEditTool_PaintToRaise || mShapeEditTool == ShapeEditTool_PaintToLower)
{
alterHeight(cellCoords, x, y, mShapeEditToolStrength);
float smoothMultiplier = static_cast<float>(CSMPrefs::get()["3D Scene Editing"]["landedit-post-smoothstrength"].toDouble());
if (CSMPrefs::get()["3D Scene Editing"]["landedit-post-smoothpainting"].isTrue()) smoothHeight(cellCoords, x, y, mShapeEditToolStrength * smoothMultiplier);
}
if (mShapeEditTool == ShapeEditTool_Smooth) smoothHeight(cellCoords, x, y, mShapeEditToolStrength); if (mShapeEditTool == ShapeEditTool_Smooth) smoothHeight(cellCoords, x, y, mShapeEditToolStrength);
if (mShapeEditTool == ShapeEditTool_Flatten) flattenHeight(cellCoords, x, y, mShapeEditToolStrength, mTargetHeight); if (mShapeEditTool == ShapeEditTool_Flatten) flattenHeight(cellCoords, x, y, mShapeEditToolStrength, mTargetHeight);
} }
@ -462,8 +472,13 @@ void CSVRender::TerrainShapeMode::editTerrainShapeGrid(const std::pair<int, int>
if (mShapeEditTool == ShapeEditTool_PaintToRaise || mShapeEditTool == ShapeEditTool_PaintToLower) smoothedByDistance = (r + mShapeEditToolStrength) - (r + mShapeEditToolStrength) * (3 * distancePerRadius * distancePerRadius - 2 * distancePerRadius * distancePerRadius * distancePerRadius); if (mShapeEditTool == ShapeEditTool_PaintToRaise || mShapeEditTool == ShapeEditTool_PaintToLower) smoothedByDistance = (r + mShapeEditToolStrength) - (r + mShapeEditToolStrength) * (3 * distancePerRadius * distancePerRadius - 2 * distancePerRadius * distancePerRadius * distancePerRadius);
if (distance <= r) if (distance <= r)
{ {
if (mShapeEditTool == ShapeEditTool_Drag || mShapeEditTool == ShapeEditTool_PaintToRaise || mShapeEditTool == ShapeEditTool_PaintToLower) if (mShapeEditTool == ShapeEditTool_Drag) alterHeight(cellCoords, x, y, smoothedByDistance);
alterHeight(cellCoords, x, y, smoothedByDistance); if (mShapeEditTool == ShapeEditTool_PaintToRaise || mShapeEditTool == ShapeEditTool_PaintToLower)
{
alterHeight(cellCoords, x, y, smoothedByDistance);
float smoothMultiplier = static_cast<float>(CSMPrefs::get()["3D Scene Editing"]["landedit-post-smoothstrength"].toDouble());
if (CSMPrefs::get()["3D Scene Editing"]["landedit-post-smoothpainting"].isTrue()) smoothHeight(cellCoords, x, y, mShapeEditToolStrength * smoothMultiplier);
}
if (mShapeEditTool == ShapeEditTool_Smooth) smoothHeight(cellCoords, x, y, mShapeEditToolStrength); if (mShapeEditTool == ShapeEditTool_Smooth) smoothHeight(cellCoords, x, y, mShapeEditToolStrength);
if (mShapeEditTool == ShapeEditTool_Flatten) flattenHeight(cellCoords, x, y, mShapeEditToolStrength, mTargetHeight); if (mShapeEditTool == ShapeEditTool_Flatten) flattenHeight(cellCoords, x, y, mShapeEditToolStrength, mTargetHeight);
} }
@ -481,7 +496,12 @@ void CSVRender::TerrainShapeMode::editTerrainShapeGrid(const std::pair<int, int>
int x = CSMWorld::CellCoordinates::vertexGlobalToInCellCoords(vertexCoords.first + value.first); int x = CSMWorld::CellCoordinates::vertexGlobalToInCellCoords(vertexCoords.first + value.first);
int y = CSMWorld::CellCoordinates::vertexGlobalToInCellCoords(vertexCoords.second + value.second); int y = CSMWorld::CellCoordinates::vertexGlobalToInCellCoords(vertexCoords.second + value.second);
if (mShapeEditTool == ShapeEditTool_Drag) alterHeight(cellCoords, x, y, mTotalDiffY); if (mShapeEditTool == ShapeEditTool_Drag) alterHeight(cellCoords, x, y, mTotalDiffY);
if (mShapeEditTool == ShapeEditTool_PaintToRaise || mShapeEditTool == ShapeEditTool_PaintToLower) alterHeight(cellCoords, x, y, mShapeEditToolStrength); if (mShapeEditTool == ShapeEditTool_PaintToRaise || mShapeEditTool == ShapeEditTool_PaintToLower)
{
alterHeight(cellCoords, x, y, mShapeEditToolStrength);
float smoothMultiplier = static_cast<float>(CSMPrefs::get()["3D Scene Editing"]["landedit-post-smoothstrength"].toDouble());
if (CSMPrefs::get()["3D Scene Editing"]["landedit-post-smoothpainting"].isTrue()) smoothHeight(cellCoords, x, y, mShapeEditToolStrength * smoothMultiplier);
}
if (mShapeEditTool == ShapeEditTool_Smooth) smoothHeight(cellCoords, x, y, mShapeEditToolStrength); if (mShapeEditTool == ShapeEditTool_Smooth) smoothHeight(cellCoords, x, y, mShapeEditToolStrength);
if (mShapeEditTool == ShapeEditTool_Flatten) flattenHeight(cellCoords, x, y, mShapeEditToolStrength, mTargetHeight); if (mShapeEditTool == ShapeEditTool_Flatten) flattenHeight(cellCoords, x, y, mShapeEditToolStrength, mTargetHeight);
} }