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Fade out specularity according to light fade settings as well

This commit is contained in:
Alexei Kotov 2024-05-23 19:05:10 +03:00
parent f87aa02390
commit debc37d93a

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@ -1160,6 +1160,7 @@ namespace SceneUtil
auto* light = transform.mLightSource->getLight(frameNum);
light->setDiffuse(light->getDiffuse() * fade);
light->setSpecular(light->getSpecular() * fade);
transform.mLightSource->setLastAppliedFrame(frameNum);
}