Don't touch base stats when turning into a werewolf

librecast_all_the_things
Evil Eye 2 years ago
parent c166341ec0
commit debdcf2953

@ -77,6 +77,7 @@
Bug #6324: Special Slave Companions: Can't buy the slave companions
Bug #6326: Detect Enchantment/Key should detect items in unresolved containers
Bug #6327: Blocking roots the character in place
Bug #6333: Werewolf stat changes should be implemented as damage/fortifications
Bug #6343: Magic projectile speed doesn't take race weight into account
Bug #6347: PlaceItem/PlaceItemCell/PlaceAt should work with levelled creatures
Bug #6354: SFX abruptly cut off after crossing max distance; implement soft fading of sound effects

@ -1865,8 +1865,8 @@ namespace MWMechanics
{
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
MWMechanics::NpcStats &stats = actor.getClass().getNpcStats(actor);
stats.getSkill(ESM::Skill::Acrobatics).setBase(gmst.find("fWerewolfAcrobatics")->mValue.getInteger());
auto& skill = stats.getSkill(ESM::Skill::Acrobatics);
skill.setModifier(gmst.find("fWerewolfAcrobatics")->mValue.getFloat() - skill.getModified());
}
void MechanicsManager::cleanupSummonedCreature(const MWWorld::Ptr &caster, int creatureActorId)

@ -58,9 +58,9 @@ namespace MWWorld
MWMechanics::NpcStats& stats = getPlayer().getClass().getNpcStats(getPlayer());
for (int i=0; i<ESM::Skill::Length; ++i)
mSaveSkills[i] = stats.getSkill(i);
mSaveSkills[i] = stats.getSkill(i).getModified();
for (int i=0; i<ESM::Attribute::Length; ++i)
mSaveAttributes[i] = stats.getAttribute(i);
mSaveAttributes[i] = stats.getAttribute(i).getModified();
}
void Player::restoreStats()
@ -69,11 +69,20 @@ namespace MWWorld
MWMechanics::CreatureStats& creatureStats = getPlayer().getClass().getCreatureStats(getPlayer());
MWMechanics::NpcStats& npcStats = getPlayer().getClass().getNpcStats(getPlayer());
MWMechanics::DynamicStat<float> health = creatureStats.getDynamic(0);
creatureStats.setHealth(int(health.getBase() / gmst.find("fWereWolfHealth")->mValue.getFloat()));
creatureStats.setHealth(health.getBase() / gmst.find("fWereWolfHealth")->mValue.getFloat());
for (int i=0; i<ESM::Skill::Length; ++i)
npcStats.setSkill(i, mSaveSkills[i]);
{
auto& skill = npcStats.getSkill(i);
skill.restore(skill.getDamage());
skill.setModifier(mSaveSkills[i] - skill.getBase());
}
for (int i=0; i<ESM::Attribute::Length; ++i)
npcStats.setAttribute(i, mSaveAttributes[i]);
{
auto attribute = npcStats.getAttribute(i);
attribute.restore(attribute.getDamage());
attribute.setModifier(mSaveAttributes[i] - attribute.getBase());
npcStats.setAttribute(i, attribute);
}
}
void Player::setWerewolfStats()
@ -82,7 +91,7 @@ namespace MWWorld
MWMechanics::CreatureStats& creatureStats = getPlayer().getClass().getCreatureStats(getPlayer());
MWMechanics::NpcStats& npcStats = getPlayer().getClass().getNpcStats(getPlayer());
MWMechanics::DynamicStat<float> health = creatureStats.getDynamic(0);
creatureStats.setHealth(int(health.getBase() * gmst.find("fWereWolfHealth")->mValue.getFloat()));
creatureStats.setHealth(health.getBase() * gmst.find("fWereWolfHealth")->mValue.getFloat());
for(size_t i = 0;i < ESM::Attribute::Length;++i)
{
// Oh, Bethesda. It's "Intelligence".
@ -90,7 +99,7 @@ namespace MWWorld
ESM::Attribute::sAttributeNames[i]);
MWMechanics::AttributeValue value = npcStats.getAttribute(i);
value.setBase(int(gmst.find(name)->mValue.getFloat()));
value.setModifier(gmst.find(name)->mValue.getFloat() - value.getModified());
npcStats.setAttribute(i, value);
}
@ -104,9 +113,8 @@ namespace MWWorld
std::string name = "fWerewolf"+((i==ESM::Skill::Mercantile) ? std::string("Merchantile") :
ESM::Skill::sSkillNames[i]);
MWMechanics::SkillValue value = npcStats.getSkill(i);
value.setBase(int(gmst.find(name)->mValue.getFloat()));
npcStats.setSkill(i, value);
MWMechanics::SkillValue& value = npcStats.getSkill(i);
value.setModifier(gmst.find(name)->mValue.getFloat() - value.getModified());
}
}
@ -316,14 +324,12 @@ namespace MWWorld
for (int i=0; i<ESM::Skill::Length; ++i)
{
mSaveSkills[i].setBase(0);
mSaveSkills[i].setModifier(0);
mSaveSkills[i] = 0.f;
}
for (int i=0; i<ESM::Attribute::Length; ++i)
{
mSaveAttributes[i].setBase(0);
mSaveAttributes[i].setModifier(0);
mSaveAttributes[i] = 0.f;
}
mMarkedPosition.pos[0] = 0;
@ -360,9 +366,9 @@ namespace MWWorld
player.mHasMark = false;
for (int i=0; i<ESM::Attribute::Length; ++i)
mSaveAttributes[i].writeState(player.mSaveAttributes[i]);
player.mSaveAttributes[i] = mSaveAttributes[i];
for (int i=0; i<ESM::Skill::Length; ++i)
mSaveSkills[i].writeState(player.mSaveSkills[i]);
player.mSaveSkills[i] = mSaveSkills[i];
player.mPreviousItems = mPreviousItems;
@ -384,13 +390,7 @@ namespace MWWorld
throw std::runtime_error ("invalid player state record (object state)");
}
if (reader.getFormat() < 17)
{
convertMagicEffects(player.mObject.mCreatureStats, player.mObject.mInventory, &player.mObject.mNpcStats);
for(std::size_t i = 0; i < ESM::Attribute::Length; ++i)
player.mSaveAttributes[i].mMod = 0.f;
for(std::size_t i = 0; i < ESM::Skill::Length; ++i)
player.mSaveSkills[i].mMod = 0.f;
}
if (!player.mObject.mEnabled)
{
@ -401,14 +401,23 @@ namespace MWWorld
mPlayer.load (player.mObject);
for (int i=0; i<ESM::Attribute::Length; ++i)
mSaveAttributes[i].readState(player.mSaveAttributes[i]);
mSaveAttributes[i] = player.mSaveAttributes[i];
for (int i=0; i<ESM::Skill::Length; ++i)
mSaveSkills[i].readState(player.mSaveSkills[i]);
mSaveSkills[i] = player.mSaveSkills[i];
if (player.mObject.mNpcStats.mWerewolfDeprecatedData && player.mObject.mNpcStats.mIsWerewolf)
if (player.mObject.mNpcStats.mIsWerewolf)
{
saveStats();
setWerewolfStats();
if (player.mObject.mNpcStats.mWerewolfDeprecatedData)
{
saveStats();
setWerewolfStats();
}
else if (reader.getFormat() < 19)
{
setWerewolfStats();
if (player.mSetWerewolfAcrobatics)
MWBase::Environment::get().getMechanicsManager()->applyWerewolfAcrobatics(getPlayer());
}
}
getPlayer().getClass().getCreatureStats(getPlayer()).getAiSequence().clear();

@ -53,8 +53,8 @@ namespace MWWorld
PreviousItems mPreviousItems;
// Saved stats prior to becoming a werewolf
MWMechanics::SkillValue mSaveSkills[ESM::Skill::Length];
MWMechanics::AttributeValue mSaveAttributes[ESM::Attribute::Length];
float mSaveSkills[ESM::Skill::Length];
float mSaveAttributes[ESM::Attribute::Length];
bool mAttackingOrSpell;
bool mJumping;

@ -44,13 +44,43 @@ void ESM::Player::load (ESMReader &esm)
checkPrevItems = false;
}
bool intFallback = esm.getFormat() < 11;
if (esm.hasMoreSubs())
if(esm.getFormat() < 19)
{
for (int i=0; i<ESM::Attribute::Length; ++i)
mSaveAttributes[i].load(esm, intFallback);
for (int i=0; i<ESM::Skill::Length; ++i)
mSaveSkills[i].load(esm, intFallback);
bool intFallback = esm.getFormat() < 11;
bool clearModified = esm.getFormat() < 17 && !mObject.mNpcStats.mIsWerewolf;
if (esm.hasMoreSubs())
{
for (int i=0; i<ESM::Attribute::Length; ++i)
{
StatState<float> attribute;
attribute.load(esm, intFallback);
if (clearModified)
attribute.mMod = 0.f;
mSaveAttributes[i] = attribute.mBase + attribute.mMod - attribute.mDamage;
if (mObject.mNpcStats.mIsWerewolf)
mObject.mCreatureStats.mAttributes[i] = attribute;
}
for (int i=0; i<ESM::Skill::Length; ++i)
{
StatState<float> skill;
skill.load(esm, intFallback);
if (clearModified)
skill.mMod = 0.f;
mSaveSkills[i] = skill.mBase + skill.mMod - skill.mDamage;
if (mObject.mNpcStats.mIsWerewolf)
{
if(i == ESM::Skill::Acrobatics)
mSetWerewolfAcrobatics = mObject.mNpcStats.mSkills[i].mBase != skill.mBase;
mObject.mNpcStats.mSkills[i] = skill;
}
}
}
}
else
{
mSetWerewolfAcrobatics = false;
esm.getHNT(mSaveAttributes, "WWAT");
esm.getHNT(mSaveSkills, "WWSK");
}
}
@ -79,8 +109,6 @@ void ESM::Player::save (ESMWriter &esm) const
esm.writeHNString ("PREV", it->second);
}
for (int i=0; i<ESM::Attribute::Length; ++i)
mSaveAttributes[i].save(esm);
for (int i=0; i<ESM::Skill::Length; ++i)
mSaveSkills[i].save(esm);
esm.writeHNT("WWAT", mSaveAttributes);
esm.writeHNT("WWSK", mSaveSkills);
}

@ -23,6 +23,7 @@ namespace ESM
CellId mCellId;
float mLastKnownExteriorPosition[3];
unsigned char mHasMark;
bool mSetWerewolfAcrobatics;
ESM::Position mMarkedPosition;
CellId mMarkedCell;
std::string mBirthsign;
@ -30,8 +31,8 @@ namespace ESM
int mCurrentCrimeId;
int mPaidCrimeId;
StatState<float> mSaveAttributes[ESM::Attribute::Length];
StatState<float> mSaveSkills[ESM::Skill::Length];
float mSaveAttributes[ESM::Attribute::Length];
float mSaveSkills[ESM::Skill::Length];
typedef std::map<std::string, std::string> PreviousItems; // previous equipped items, needed for bound spells
PreviousItems mPreviousItems;

@ -4,7 +4,7 @@
#include "esmwriter.hpp"
unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE;
int ESM::SavedGame::sCurrentFormat = 18;
int ESM::SavedGame::sCurrentFormat = 19;
void ESM::SavedGame::load (ESMReader &esm)
{

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