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Update script for tilemap generation

This commit is contained in:
Diject 2026-01-02 20:05:50 +03:00
parent bcd7cb2c85
commit df46afacb3

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@ -27,6 +27,41 @@ local function getCellId(cell)
end
local function showCompletionMessage()
if world.isMapExtractionActive() then
async:newUnsavableSimulationTimer(0.1, showCompletionMessage)
return
end
local pl = world.players[1]
pl:sendEvent("builtin:map_extractor:updateMenu", {
line1 = "Map extraction complete.",
line2 = "",
line3 = "",
})
end
local function generateTilemap()
if world.isMapExtractionActive() then
async:newUnsavableSimulationTimer(0.1, generateTilemap)
return
end
local pl = world.players[1]
pl:sendEvent("builtin:map_extractor:updateMenu", {
line1 = "Generating tile world map...",
line2 = "The game may freeze for a short time.",
line3 = "",
})
async:newUnsavableSimulationTimer(0.2, function ()
world.generateTileWorldMap(util.color.rgb(0.255, 0.224, 0.180))
showCompletionMessage()
end)
end
local function processAndTeleport(skipExtraction)
local pl = world.players[1]
@ -98,11 +133,7 @@ local function processAndTeleport(skipExtraction)
until i <= 0
if i <= 0 then
pl:sendEvent("builtin:map_extractor:updateMenu", {
line1 = "Map extraction complete.",
line2 = "",
line3 = "",
})
generateTilemap()
end
end