pass time on OnTrainingFinished callback instead of before the fadeScreenIn

revert-6246b479
Dave Corley 2 years ago committed by psi29a
parent 2b11c2cf36
commit dfa4f5da8a

@ -61,6 +61,7 @@ Programmers
crussell187
Dan Vukelich (sanchezman)
darkf
Dave Corley (S3ctor)
David Cernat (davidcernat)
Declan Millar (declan-millar)
devnexen

@ -31,6 +31,7 @@
Bug #6939: OpenMW-CS: ID columns are too short
Bug #6949: Sun Damage effect doesn't work in quasi exteriors
Bug #6964: Nerasa Dralor Won't Follow
Bug #6973: Fade in happens after the scene load and is shown
Bug #6974: Only harmful effects are reflected
Bug #6977: Sun damage implementation does not match research
Bug #6986: Sound magic effect does not make noise

@ -170,17 +170,13 @@ namespace MWGui
MWMechanics::NpcStats& npcStats = mPtr.getClass().getNpcStats(mPtr);
npcStats.setGoldPool(npcStats.getGoldPool() + price);
// advance time
MWBase::Environment::get().getMechanicsManager()->rest(2, false);
MWBase::Environment::get().getWorld()->advanceTime(2);
setVisible(false);
mProgressBar.setVisible(true);
mProgressBar.setProgress(0, 2);
mTimeAdvancer.run(2);
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.25);
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.25, false, 0.25);
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.2);
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.2, false, 0.2);
}
void TrainingWindow::onTrainingProgressChanged(int cur, int total)
@ -192,6 +188,10 @@ namespace MWGui
{
mProgressBar.setVisible(false);
// advance time
MWBase::Environment::get().getMechanicsManager()->rest(2, false);
MWBase::Environment::get().getWorld()->advanceTime(2);
// go back to game mode
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Training);
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();

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