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@ -1134,6 +1134,8 @@ namespace NifOsg
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trans->addChild(toAttach);
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parentNode->addChild(trans);
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}
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// create partsys stateset in order to pass in ShaderVisitor like all other Drawables
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partsys->getOrCreateStateSet();
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}
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void handleNiGeometryData(osg::Geometry *geometry, const Nif::NiGeometryData* data, const std::vector<unsigned int>& boundTextures, const std::string& name)
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@ -1921,6 +1923,8 @@ namespace NifOsg
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void applyDrawableProperties(osg::Node* node, const std::vector<const Nif::Property*>& properties, SceneUtil::CompositeStateSetUpdater* composite,
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bool hasVertexColors, int animflags)
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{
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osg::StateSet* stateset = node->getOrCreateStateSet();
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// Specular lighting is enabled by default, but there's a quirk...
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bool specEnabled = true;
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osg::ref_ptr<osg::Material> mat (new osg::Material);
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@ -2002,15 +2006,15 @@ namespace NifOsg
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if (blendFunc->getDestination() == GL_DST_ALPHA)
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blendFunc->setDestination(GL_ONE);
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blendFunc = shareAttribute(blendFunc);
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node->getOrCreateStateSet()->setAttributeAndModes(blendFunc, osg::StateAttribute::ON);
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stateset->setAttributeAndModes(blendFunc, osg::StateAttribute::ON);
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bool noSort = (alphaprop->flags>>13)&1;
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if (!noSort)
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node->getOrCreateStateSet()->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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else
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node->getOrCreateStateSet()->setRenderBinToInherit();
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stateset->setRenderBinToInherit();
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}
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else if (osg::StateSet* stateset = node->getStateSet())
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else
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{
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stateset->removeAttribute(osg::StateAttribute::BLENDFUNC);
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stateset->removeMode(GL_BLEND);
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@ -2021,9 +2025,9 @@ namespace NifOsg
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{
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osg::ref_ptr<osg::AlphaFunc> alphaFunc (new osg::AlphaFunc(getTestMode((alphaprop->flags>>10)&0x7), alphaprop->data.threshold/255.f));
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alphaFunc = shareAttribute(alphaFunc);
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node->getOrCreateStateSet()->setAttributeAndModes(alphaFunc, osg::StateAttribute::ON);
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stateset->setAttributeAndModes(alphaFunc, osg::StateAttribute::ON);
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}
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else if (osg::StateSet* stateset = node->getStateSet())
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else
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{
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stateset->removeAttribute(osg::StateAttribute::ALPHAFUNC);
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stateset->removeMode(GL_ALPHA_TEST);
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@ -2079,10 +2083,8 @@ namespace NifOsg
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mat = shareAttribute(mat);
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osg::StateSet* stateset = node->getStateSet();
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stateset->setAttributeAndModes(mat, osg::StateAttribute::ON);
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if (emissiveMult != 1.f)
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stateset->addUniform(new osg::Uniform("emissiveMult", emissiveMult));
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stateset->addUniform(new osg::Uniform("emissiveMult", emissiveMult));
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}
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};
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