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Revert unneeded changes

This commit is contained in:
Zackhasacat 2023-09-02 15:16:41 -05:00
parent 40925fa912
commit e139135fdc

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@ -1,9 +1,9 @@
#include "types.hpp"
#include "actor.hpp"
#include <components/esm3/loadnpc.hpp>
#include <components/lua/luastate.hpp>
#include "apps/openmw/mwworld/worldmodel.hpp"
#include <apps/openmw/mwbase/environment.hpp>
#include <apps/openmw/mwbase/mechanicsmanager.hpp>
#include <apps/openmw/mwbase/world.hpp>
@ -50,7 +50,7 @@ namespace MWLua
record["isMale"] = sol::readonly_property([](const ESM::NPC& rec) -> bool { return rec.isMale(); });
record["baseGold"] = sol::readonly_property([](const ESM::NPC& rec) -> int { return rec.mNpdt.mGold; });
addActorServicesBindings<ESM::NPC>(record, context);
// This function is game-specific, in future we should replace it with something more universal.
// This function is game-specific, in future we should replace it with something more universal.
npc["isWerewolf"] = [](const Object& o) {
const MWWorld::Class& cls = o.ptr().getClass();
if (cls.isNpc())