Fix many problems with .49 changelog

master
Alexei Kotov 4 weeks ago
parent 23a46a1bf9
commit e1665f3945

@ -33,6 +33,7 @@
Bug #5977: Fatigueless NPCs' corpse underwater changes animation on game load
Bug #6025: Subrecords cannot overlap records
Bug #6027: Collisionshape becomes spiderweb-like when the mesh is too complex
Bug #6097: Level Progress Tooltip Sometimes Not Updated
Bug #6146: Lua command `actor:setEquipment` doesn't trigger mwscripts when equipping or unequipping a scripted item
Bug #6156: 1ft Charm or Sound magic effect vfx doesn't work properly
Bug #6190: Unintuitive sun specularity time of day dependence
@ -44,9 +45,9 @@
Bug #6550: Cloned body parts don't inherit texture effects
Bug #6574: Crash at far away from world origin coordinates
Bug #6645: Enemy block sounds align with animation instead of blocked hits
Bug #6665: The kobolds in the skyrim: home of the nords mod are oversized
Bug #6657: Distant terrain tiles become black when using FWIW mod
Bug #6661: Saved games that have no preview screenshot cause issues or crashes
Bug #6665: The kobolds in the skyrim: home of the nords mod are oversized
Bug #6716: mwscript comparison operator handling is too restrictive
Bug #6723: "Turn to movement direction" makes the player rotate wildly with COLLADA
Bug #6754: Beast to Non-beast transformation mod is not working on OpenMW
@ -73,6 +74,7 @@
Bug #7040: Incorrect rendering order for Rebirth's Stormfang
Bug #7042: Weapon follow animations that immediately follow the hit animations cause multiple hits
Bug #7044: Changing a class' services does not affect autocalculated NPCs
Bug #7051: Collada animated character models are optimized out of the collision box instance with object paging
Bug #7053: Running into objects doesn't trigger GetCollidingPC
Bug #7054: Quests aren't sorted by name
Bug #7064: NPCs don't report crime if the player is casting offensive spells on them while sneaking
@ -85,6 +87,8 @@
Bug #7122: Teleportation to underwater should cancel active water walking effect
Bug #7131: MyGUI log spam when post processing HUD is open
Bug #7134: Saves with an invalid last generated RefNum can be loaded
Bug #7145: Normals passed to post-processing shaders are broken
Bug #7146: Debug draw for normals is wrong
Bug #7163: Myar Aranath: Wheat breaks the GUI
Bug #7168: Fix average scene luminance
Bug #7172: Current music playlist continues playing indefinitely if next playlist is empty
@ -98,6 +102,7 @@
Bug #7307: Alchemy "Magic Effect" search string does not match on tool tip for effects related to attributes
Bug #7309: Sunlight scattering is visible in inappropriate situations
Bug #7322: Shadows don't cover groundcover depending on the view angle and perspective with compute scene bounds = primitives
Bug #7351: Unsupported MSAA level fallback wrecks GL context extension checks
Bug #7353: Normal Map Crashes with Starwind Assets in TES3MP and OpenMW
Bug #7354: Disabling post processing in-game causes a crash
Bug #7364: Post processing is not reflected in savegame previews
@ -109,11 +114,13 @@
Bug #7447: OpenMW-CS: Dragging a cell of a different type (from the initial type) into the 3D view crashes OpenMW-CS
Bug #7450: Evading obstacles does not work for actors missing certain animations
Bug #7459: Icons get stacked on the cursor when picking up multiple items simultaneously
Bug #7469: Reloading lua with a orphaned lua UI element causes crash
Bug #7472: Crash when enchanting last projectiles
Bug #7475: Equipping a constant effect item doesn't update the magic menu
Bug #7502: Data directories dialog (0.48.0) forces adding subdirectory instead of intended directory
Bug #7505: Distant terrain does not support sample size greater than cell size
Bug #7535: Bookart paths for textures in OpenMW vs vanilla Morrowind
Bug #7548: Actors cannot open doors that were teleported from a different cell
Bug #7553: Faction reaction loading is incorrect
Bug #7557: Terrain::ChunkManager::createChunk is called twice for the same position, lod on initial loading
Bug #7573: Drain Fatigue can't bring fatigue below zero by default
@ -127,6 +134,7 @@
Bug #7617: The death prompt asks the player if they wanted to load the character's last created save
Bug #7619: Long map notes may get cut off
Bug #7623: Incorrect placement of the script info in the engraved ring of healing tooltip
Bug #7627: Сrash at the start
Bug #7630: Charm can be cast on creatures
Bug #7631: Cannot trade with/talk to Creeper or Mudcrab Merchant when they're fleeing
Bug #7633: Groundcover should ignore non-geometry Drawables
@ -146,14 +154,17 @@
Bug #7676: Incorrect magic effect order in alchemy
Bug #7679: Scene luminance value flashes when toggling shaders
Bug #7685: Corky sometimes doesn't follow Llovyn Andus
Bug #7696: Freeze in CompositeMapRenderer::drawImplementation
Bug #7707: (OpenCS): New landscape records do not contain appropriate flags
Bug #7712: Casting doesn't support spells and enchantments with no effects
Bug #7721: CS: Special Chars Not Allowed in IDs
Bug #7723: Assaulting vampires and werewolves shouldn't be a crime
Bug #7724: Guards don't help vs werewolves
Bug #7728: Fatal Error at Startup
Bug #7733: Launcher shows incorrect data paths when there's two plugins with the same name
Bug #7737: OSG stats are missing some data on loading screens
Bug #7742: Governing attribute training limit should use the modified attribute
Bug #7744: Player base record cannot have weapons in the inventory
Bug #7753: Editor: Actors Don't Scale According to Their Race
Bug #7758: Water walking is not taken into account to compute path cost on the water
Bug #7761: Rain and ambient loop sounds are mutually exclusive
@ -163,6 +174,7 @@
Bug #7770: Sword of the Perithia: Script execution failure
Bug #7780: Non-ASCII texture paths in NIF files don't work
Bug #7785: OpenMW-CS initialising Skill and Attribute fields to 0 instead of -1 on non-FortifyStat spells
Bug #7787: Crashing when loading a saved game (not always though)
Bug #7794: Fleeing NPCs name tooltip doesn't appear
Bug #7796: Absorbed enchantments don't restore magicka
Bug #7823: Game crashes when launching it.
@ -174,6 +186,7 @@
Bug #7872: Region sounds use wrong odds
Bug #7886: Equip and unequip animations can't share the animation track section
Bug #7887: Editor: Mismatched reported script data size and actual data size causes a crash during save
Bug #7891: Launcher Reverts 8k Shadows to default
Bug #7896: Editor: Loading cellrefs incorrectly transforms Refnums, causing load failures
Bug #7898: Editor: Invalid reference scales are allowed
Bug #7899: Editor: Doors can't be unlocked
@ -181,6 +194,7 @@
Bug #7908: Key bindings names in the settings menu are layout-specific
Bug #7912: Lua: castRenderingRay fails to hit height map
Bug #7943: Using "addSoulGem" and "dropSoulGem" commands to creatures works only with "Weapon & Shield" flagged ones
Bug #7950: Crash in MWPhysics::PhysicsTaskScheduler::removeCollisionObject
Bug #7970: Difference of GetPCSleep (?) behavior between vanilla and OpenMW
Bug #7980: Paralyzed NPCs' lips move
Bug #7993: Cannot load Bloodmoon without Tribunal
@ -194,6 +208,7 @@
Bug #8064: Lua move360 script doesn't respect the enableZoom/disableZoom Camera interface setting
Bug #8085: Don't search in scripts or shaders directories for "Select directories you wish to add" menu in launcher
Bug #8097: GetEffect doesn't detect 0 magnitude spells
Bug #8099: Reaching Lua memory limit leads to a crash
Bug #8124: Normal weapon resistance is applied twice for NPCs
Bug #8132: Actors without hello responses turn to face the player
Bug #8171: Items with more than 100% health can be repaired
@ -221,10 +236,12 @@
Feature #6411: Support translations in openmw-launcher
Feature #6447: Add LOD support to Object Paging
Feature #6491: Add support for Qt6
Feature #6505: UTF-8 support in Lua scripts
Feature #6556: Lua API for sounds
Feature #6679: Design a custom Input Action API
Feature #6726: Lua API for creating new objects
Feature #6727: Lua API for records of all object types
Feature #6823: Animation layering for osgAnimation formats
Feature #6864: Lua file access API
Feature #6922: Improve launcher appearance
Feature #6933: Support high-resolution cursor textures
@ -234,19 +251,24 @@
Feature #6995: Localize the "show effect duration" option
Feature #7058: Implement TestModels (T3D) console command
Feature #7087: Block resolution change in the Windowed Fullscreen mode
Feature #7091: Allow passing `initData` to the :addScript call
Feature #7125: Remembering console commands between sessions
Feature #7129: Add support for non-adaptive VSync
Feature #7130: Ability to set MyGUI logging verbosity
Feature #7142: MWScript Lua API
Feature #7148: Optimize string literal lookup in mwscript
Feature #7160: Editor: Moving the Response column of Topicinfos in a better place
Feature #7161: OpenMW-CS: Make adding and filtering TopicInfos easier
Feature #7180: Rename water_nm file and move it to the vfs
Feature #7194: Ori to show texture paths
Feature #7214: Searching in the in-game console
Feature #7245: Expose the argument `cancelOther` of `AiSequence::stack` to Lua
Feature #7248: Searching in the console with regex and toggleable case-sensitivity
Feature #7318: Ability to disable water culling
Feature #7468: Factions API for Lua
Feature #7477: NegativeLight Magic Effect flag
Feature #7499: OpenMW-CS: Generate record filters by drag & dropping cell content to the filters field
Feature #7538: Lua API for advancing skills
Feature #7546: Start the game on Fredas
Feature #7554: Controller binding for tab for menu navigation
Feature #7568: Uninterruptable scripted music
@ -261,6 +283,7 @@
Feature #7698: Implement sAbsorb, sDamage, sDrain, sFortify and sRestore
Feature #7709: Improve resolution selection in Launcher
Feature #7777: Support external Bethesda material files (BGSM/BGEM)
Feature #7788: [Lua] Add ignore option to nearby.castRenderingRay
Feature #7792: Support Timescale Clouds
Feature #7795: Support MaxNumberRipples INI setting
Feature #7805: Lua Menu context
@ -275,17 +298,18 @@
Feature #7964: Add Lua read access to MW Dialogue records
Feature #7971: Make save's Time Played value display hours instead of days
Feature #7985: Support dark mode on Windows
Feature #8034: (Lua) Containers should have respawning/organic flags
Feature #8038: (Lua) Containers should have respawning/organic flags
Feature #8067: Support Game Mode on macOS
Feature #8078: OpenMW-CS Terrain Equalize Tool
Feature #8087: Creature movement flags are not exposed
Feature #8092: Lua - Vector swizzling
Feature #8109: Expose commitCrime to Lua API
Feature #8130: Launcher: Add the ability to open a selected data directory in the file browser
Feature #8145: Starter spell flag is not exposed
Task #5859: User openmw-cs.cfg has comment talking about settings.cfg
Task #5896: Do not use deprecated MyGUI properties
Task #6085: Replace boost::filesystem with std::filesystem
Task #6149: Dehardcode Lua API_REVISION
Task #6505: UTF-8 support in Lua scripts
Task #6624: Drop support for saves made prior to 0.45
Task #7048: Get rid of std::bind
Task #7113: Move from std::atoi to std::from_char
@ -509,7 +533,6 @@
Feature #6700: Support windowed fullscreen
Feature #6706: Save the size of the Options window
Feature #6721: OpenMW-CS: Add option to open records in new window
Feature #6823: Animation layering for osgAnimation formats
Feature #6867: Add a way to localize hardcoded strings in GUI
Feature #6888: Add switch for armor degradation fix
Feature #6925: Allow to use a mouse wheel to rotate a head in the race selection menu

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