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@ -33,6 +33,7 @@
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Bug #5977: Fatigueless NPCs' corpse underwater changes animation on game load
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Bug #6025: Subrecords cannot overlap records
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Bug #6027: Collisionshape becomes spiderweb-like when the mesh is too complex
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Bug #6097: Level Progress Tooltip Sometimes Not Updated
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Bug #6146: Lua command `actor:setEquipment` doesn't trigger mwscripts when equipping or unequipping a scripted item
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Bug #6156: 1ft Charm or Sound magic effect vfx doesn't work properly
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Bug #6190: Unintuitive sun specularity time of day dependence
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@ -44,9 +45,9 @@
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Bug #6550: Cloned body parts don't inherit texture effects
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Bug #6574: Crash at far away from world origin coordinates
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Bug #6645: Enemy block sounds align with animation instead of blocked hits
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Bug #6665: The kobolds in the skyrim: home of the nords mod are oversized
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Bug #6657: Distant terrain tiles become black when using FWIW mod
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Bug #6661: Saved games that have no preview screenshot cause issues or crashes
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Bug #6665: The kobolds in the skyrim: home of the nords mod are oversized
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Bug #6716: mwscript comparison operator handling is too restrictive
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Bug #6723: "Turn to movement direction" makes the player rotate wildly with COLLADA
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Bug #6754: Beast to Non-beast transformation mod is not working on OpenMW
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@ -73,6 +74,7 @@
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Bug #7040: Incorrect rendering order for Rebirth's Stormfang
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Bug #7042: Weapon follow animations that immediately follow the hit animations cause multiple hits
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Bug #7044: Changing a class' services does not affect autocalculated NPCs
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Bug #7051: Collada animated character models are optimized out of the collision box instance with object paging
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Bug #7053: Running into objects doesn't trigger GetCollidingPC
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Bug #7054: Quests aren't sorted by name
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Bug #7064: NPCs don't report crime if the player is casting offensive spells on them while sneaking
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@ -85,6 +87,8 @@
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Bug #7122: Teleportation to underwater should cancel active water walking effect
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Bug #7131: MyGUI log spam when post processing HUD is open
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Bug #7134: Saves with an invalid last generated RefNum can be loaded
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Bug #7145: Normals passed to post-processing shaders are broken
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Bug #7146: Debug draw for normals is wrong
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Bug #7163: Myar Aranath: Wheat breaks the GUI
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Bug #7168: Fix average scene luminance
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Bug #7172: Current music playlist continues playing indefinitely if next playlist is empty
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@ -98,6 +102,7 @@
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Bug #7307: Alchemy "Magic Effect" search string does not match on tool tip for effects related to attributes
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Bug #7309: Sunlight scattering is visible in inappropriate situations
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Bug #7322: Shadows don't cover groundcover depending on the view angle and perspective with compute scene bounds = primitives
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Bug #7351: Unsupported MSAA level fallback wrecks GL context extension checks
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Bug #7353: Normal Map Crashes with Starwind Assets in TES3MP and OpenMW
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Bug #7354: Disabling post processing in-game causes a crash
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Bug #7364: Post processing is not reflected in savegame previews
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@ -109,11 +114,13 @@
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Bug #7447: OpenMW-CS: Dragging a cell of a different type (from the initial type) into the 3D view crashes OpenMW-CS
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Bug #7450: Evading obstacles does not work for actors missing certain animations
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Bug #7459: Icons get stacked on the cursor when picking up multiple items simultaneously
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Bug #7469: Reloading lua with a orphaned lua UI element causes crash
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Bug #7472: Crash when enchanting last projectiles
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Bug #7475: Equipping a constant effect item doesn't update the magic menu
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Bug #7502: Data directories dialog (0.48.0) forces adding subdirectory instead of intended directory
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Bug #7505: Distant terrain does not support sample size greater than cell size
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Bug #7535: Bookart paths for textures in OpenMW vs vanilla Morrowind
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Bug #7548: Actors cannot open doors that were teleported from a different cell
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Bug #7553: Faction reaction loading is incorrect
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Bug #7557: Terrain::ChunkManager::createChunk is called twice for the same position, lod on initial loading
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Bug #7573: Drain Fatigue can't bring fatigue below zero by default
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@ -127,6 +134,7 @@
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Bug #7617: The death prompt asks the player if they wanted to load the character's last created save
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Bug #7619: Long map notes may get cut off
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Bug #7623: Incorrect placement of the script info in the engraved ring of healing tooltip
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Bug #7627: Сrash at the start
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Bug #7630: Charm can be cast on creatures
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Bug #7631: Cannot trade with/talk to Creeper or Mudcrab Merchant when they're fleeing
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Bug #7633: Groundcover should ignore non-geometry Drawables
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@ -146,14 +154,17 @@
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Bug #7676: Incorrect magic effect order in alchemy
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|
Bug #7679: Scene luminance value flashes when toggling shaders
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|
Bug #7685: Corky sometimes doesn't follow Llovyn Andus
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Bug #7696: Freeze in CompositeMapRenderer::drawImplementation
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Bug #7707: (OpenCS): New landscape records do not contain appropriate flags
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|
Bug #7712: Casting doesn't support spells and enchantments with no effects
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Bug #7721: CS: Special Chars Not Allowed in IDs
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Bug #7723: Assaulting vampires and werewolves shouldn't be a crime
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Bug #7724: Guards don't help vs werewolves
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|
Bug #7728: Fatal Error at Startup
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Bug #7733: Launcher shows incorrect data paths when there's two plugins with the same name
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Bug #7737: OSG stats are missing some data on loading screens
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Bug #7742: Governing attribute training limit should use the modified attribute
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|
Bug #7744: Player base record cannot have weapons in the inventory
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Bug #7753: Editor: Actors Don't Scale According to Their Race
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Bug #7758: Water walking is not taken into account to compute path cost on the water
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|
Bug #7761: Rain and ambient loop sounds are mutually exclusive
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@ -163,6 +174,7 @@
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Bug #7770: Sword of the Perithia: Script execution failure
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Bug #7780: Non-ASCII texture paths in NIF files don't work
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|
Bug #7785: OpenMW-CS initialising Skill and Attribute fields to 0 instead of -1 on non-FortifyStat spells
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|
Bug #7787: Crashing when loading a saved game (not always though)
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|
Bug #7794: Fleeing NPCs name tooltip doesn't appear
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|
Bug #7796: Absorbed enchantments don't restore magicka
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|
Bug #7823: Game crashes when launching it.
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@ -174,6 +186,7 @@
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Bug #7872: Region sounds use wrong odds
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Bug #7886: Equip and unequip animations can't share the animation track section
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Bug #7887: Editor: Mismatched reported script data size and actual data size causes a crash during save
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Bug #7891: Launcher Reverts 8k Shadows to default
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Bug #7896: Editor: Loading cellrefs incorrectly transforms Refnums, causing load failures
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Bug #7898: Editor: Invalid reference scales are allowed
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Bug #7899: Editor: Doors can't be unlocked
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@ -181,6 +194,7 @@
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Bug #7908: Key bindings names in the settings menu are layout-specific
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|
Bug #7912: Lua: castRenderingRay fails to hit height map
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|
Bug #7943: Using "addSoulGem" and "dropSoulGem" commands to creatures works only with "Weapon & Shield" flagged ones
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|
Bug #7950: Crash in MWPhysics::PhysicsTaskScheduler::removeCollisionObject
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|
Bug #7970: Difference of GetPCSleep (?) behavior between vanilla and OpenMW
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|
Bug #7980: Paralyzed NPCs' lips move
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|
Bug #7993: Cannot load Bloodmoon without Tribunal
|
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@ -194,6 +208,7 @@
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Bug #8064: Lua move360 script doesn't respect the enableZoom/disableZoom Camera interface setting
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|
Bug #8085: Don't search in scripts or shaders directories for "Select directories you wish to add" menu in launcher
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Bug #8097: GetEffect doesn't detect 0 magnitude spells
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Bug #8099: Reaching Lua memory limit leads to a crash
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Bug #8124: Normal weapon resistance is applied twice for NPCs
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|
Bug #8132: Actors without hello responses turn to face the player
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Bug #8171: Items with more than 100% health can be repaired
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|
@ -221,10 +236,12 @@
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Feature #6411: Support translations in openmw-launcher
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|
Feature #6447: Add LOD support to Object Paging
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|
Feature #6491: Add support for Qt6
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Feature #6505: UTF-8 support in Lua scripts
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|
Feature #6556: Lua API for sounds
|
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|
Feature #6679: Design a custom Input Action API
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|
Feature #6726: Lua API for creating new objects
|
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|
Feature #6727: Lua API for records of all object types
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|
Feature #6823: Animation layering for osgAnimation formats
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|
Feature #6864: Lua file access API
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Feature #6922: Improve launcher appearance
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|
Feature #6933: Support high-resolution cursor textures
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|
@ -234,19 +251,24 @@
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|
Feature #6995: Localize the "show effect duration" option
|
|
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|
|
Feature #7058: Implement TestModels (T3D) console command
|
|
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|
|
Feature #7087: Block resolution change in the Windowed Fullscreen mode
|
|
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|
|
Feature #7091: Allow passing `initData` to the :addScript call
|
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|
Feature #7125: Remembering console commands between sessions
|
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|
Feature #7129: Add support for non-adaptive VSync
|
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|
Feature #7130: Ability to set MyGUI logging verbosity
|
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|
Feature #7142: MWScript Lua API
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|
Feature #7148: Optimize string literal lookup in mwscript
|
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|
Feature #7160: Editor: Moving the Response column of Topicinfos in a better place
|
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|
Feature #7161: OpenMW-CS: Make adding and filtering TopicInfos easier
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|
Feature #7180: Rename water_nm file and move it to the vfs
|
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|
Feature #7194: Ori to show texture paths
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|
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|
Feature #7214: Searching in the in-game console
|
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|
Feature #7245: Expose the argument `cancelOther` of `AiSequence::stack` to Lua
|
|
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|
Feature #7248: Searching in the console with regex and toggleable case-sensitivity
|
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|
Feature #7318: Ability to disable water culling
|
|
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|
Feature #7468: Factions API for Lua
|
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|
Feature #7477: NegativeLight Magic Effect flag
|
|
|
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|
Feature #7499: OpenMW-CS: Generate record filters by drag & dropping cell content to the filters field
|
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|
Feature #7538: Lua API for advancing skills
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|
Feature #7546: Start the game on Fredas
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|
Feature #7554: Controller binding for tab for menu navigation
|
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|
Feature #7568: Uninterruptable scripted music
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|
@ -261,6 +283,7 @@
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|
Feature #7698: Implement sAbsorb, sDamage, sDrain, sFortify and sRestore
|
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|
Feature #7709: Improve resolution selection in Launcher
|
|
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|
Feature #7777: Support external Bethesda material files (BGSM/BGEM)
|
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|
Feature #7788: [Lua] Add ignore option to nearby.castRenderingRay
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|
Feature #7792: Support Timescale Clouds
|
|
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|
|
Feature #7795: Support MaxNumberRipples INI setting
|
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|
|
Feature #7805: Lua Menu context
|
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|
@ -275,17 +298,18 @@
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|
Feature #7964: Add Lua read access to MW Dialogue records
|
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|
|
Feature #7971: Make save's Time Played value display hours instead of days
|
|
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|
|
Feature #7985: Support dark mode on Windows
|
|
|
|
|
Feature #8034: (Lua) Containers should have respawning/organic flags
|
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|
|
Feature #8038: (Lua) Containers should have respawning/organic flags
|
|
|
|
|
Feature #8067: Support Game Mode on macOS
|
|
|
|
|
Feature #8078: OpenMW-CS Terrain Equalize Tool
|
|
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|
|
Feature #8087: Creature movement flags are not exposed
|
|
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|
Feature #8092: Lua - Vector swizzling
|
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|
Feature #8109: Expose commitCrime to Lua API
|
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|
Feature #8130: Launcher: Add the ability to open a selected data directory in the file browser
|
|
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|
Feature #8145: Starter spell flag is not exposed
|
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|
Task #5859: User openmw-cs.cfg has comment talking about settings.cfg
|
|
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|
|
Task #5896: Do not use deprecated MyGUI properties
|
|
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|
Task #6085: Replace boost::filesystem with std::filesystem
|
|
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|
|
Task #6149: Dehardcode Lua API_REVISION
|
|
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|
|
Task #6505: UTF-8 support in Lua scripts
|
|
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|
|
Task #6624: Drop support for saves made prior to 0.45
|
|
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|
|
Task #7048: Get rid of std::bind
|
|
|
|
|
Task #7113: Move from std::atoi to std::from_char
|
|
|
|
@ -509,7 +533,6 @@
|
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|
Feature #6700: Support windowed fullscreen
|
|
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|
|
Feature #6706: Save the size of the Options window
|
|
|
|
|
Feature #6721: OpenMW-CS: Add option to open records in new window
|
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|
|
Feature #6823: Animation layering for osgAnimation formats
|
|
|
|
|
Feature #6867: Add a way to localize hardcoded strings in GUI
|
|
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|
Feature #6888: Add switch for armor degradation fix
|
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|
Feature #6925: Allow to use a mouse wheel to rotate a head in the race selection menu
|
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