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Move Log implementation to cpp, remove expensive mutex include in hpp
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parent
14bf9af056
commit
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2 changed files with 31 additions and 30 deletions
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@ -1,8 +1,36 @@
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#include "debuglog.hpp"
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#include "debuglog.hpp"
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#include <mutex>
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namespace Debug
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namespace Debug
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{
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{
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Level CurrentDebugLevel = Level::NoLevel;
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Level CurrentDebugLevel = Level::NoLevel;
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}
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}
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std::mutex Log::sLock;
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static std::mutex sLock;
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Log::Log(Debug::Level level)
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: mShouldLog(level <= Debug::CurrentDebugLevel)
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{
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// No need to hold the lock if there will be no logging anyway
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if (!mShouldLog)
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return;
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// Locks a global lock while the object is alive
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sLock.lock();
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// If the app has no logging system enabled, log level is not specified.
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// Show all messages without marker - we just use the plain cout in this case.
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if (Debug::CurrentDebugLevel == Debug::NoLevel)
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return;
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std::cout << static_cast<unsigned char>(level);
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}
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Log::~Log()
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{
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if (!mShouldLog)
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return;
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std::cout << std::endl;
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sLock.unlock();
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}
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@ -1,7 +1,6 @@
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#ifndef DEBUG_LOG_H
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#ifndef DEBUG_LOG_H
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#define DEBUG_LOG_H
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#define DEBUG_LOG_H
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#include <mutex>
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#include <iostream>
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#include <iostream>
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namespace Debug
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namespace Debug
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@ -23,27 +22,9 @@ namespace Debug
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class Log
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class Log
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{
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{
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static std::mutex sLock;
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std::unique_lock<std::mutex> mLock;
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public:
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public:
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explicit Log(Debug::Level level)
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explicit Log(Debug::Level level);
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: mShouldLog(level <= Debug::CurrentDebugLevel)
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~Log();
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{
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// No need to hold the lock if there will be no logging anyway
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if (!mShouldLog)
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return;
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// Locks a global lock while the object is alive
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mLock = lock();
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// If the app has no logging system enabled, log level is not specified.
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// Show all messages without marker - we just use the plain cout in this case.
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if (Debug::CurrentDebugLevel == Debug::NoLevel)
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return;
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std::cout << static_cast<unsigned char>(level);
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}
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// Perfect forwarding wrappers to give the chain of objects to cout
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// Perfect forwarding wrappers to give the chain of objects to cout
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template<typename T>
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template<typename T>
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@ -55,14 +36,6 @@ public:
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return *this;
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return *this;
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}
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}
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~Log()
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{
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if (mShouldLog)
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std::cout << std::endl;
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}
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static std::unique_lock<std::mutex> lock() { return std::unique_lock<std::mutex>(sLock); }
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private:
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private:
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const bool mShouldLog;
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const bool mShouldLog;
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};
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};
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