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	Switching cells in exterior works
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					 4 changed files with 21 additions and 7 deletions
				
			
		|  | @ -133,9 +133,13 @@ void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store){ | |||
|     if(store->cell->data.flags & store->cell->HasWater){ | ||||
|         if(mWater == 0) | ||||
|             mWater = new MWRender::Water(rend.getCamera(), store->cell); | ||||
|         else | ||||
|             mWater->changeCell(store->cell); | ||||
|         //else
 | ||||
| 
 | ||||
|     } | ||||
|     else | ||||
|         removeWater(); | ||||
|     | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -12,9 +12,9 @@ namespace MWRender { | |||
|      | ||||
|     | ||||
|     mIsUnderwater = false; | ||||
|     mCamera->addListener(this); | ||||
|     //mCamera->addListener(this);
 | ||||
|          | ||||
|     mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, mTop); | ||||
|     mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, 0); | ||||
|      | ||||
|     Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,  mWaterPlane, CELL_SIZE*3  + 10000, CELL_SIZE * 3 + 10000, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z); | ||||
|      | ||||
|  | @ -27,6 +27,7 @@ namespace MWRender { | |||
|        | ||||
|      | ||||
|     mWaterNode = mSceneManager->getRootSceneNode()->createChildSceneNode(); | ||||
|     mWaterNode->setPosition(0, mTop, 0); | ||||
|      | ||||
|      | ||||
|    if(!(cell->data.flags & cell->Interior)) | ||||
|  | @ -40,7 +41,7 @@ namespace MWRender { | |||
| 
 | ||||
|   Water::~Water() { | ||||
|       Ogre::MeshManager::getSingleton().remove("water"); | ||||
|       mCamera->removeListener(this); | ||||
|       //mCamera->removeListener(this);
 | ||||
|      | ||||
|       mWaterNode->detachObject(mWater); | ||||
|       mSceneManager->destroyEntity(mWater); | ||||
|  | @ -51,6 +52,17 @@ namespace MWRender { | |||
|     Ogre::CompositorManager::getSingleton().removeCompositorChain(mViewport); | ||||
|   } | ||||
| 
 | ||||
|   void Water::changeCell(const ESM::Cell* cell){ | ||||
|       mTop = cell->water; | ||||
|        | ||||
|        | ||||
|     | ||||
|         if(!(cell->data.flags & cell->Interior)) | ||||
|             mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY)); | ||||
|         else | ||||
|             mWaterNode->setPosition(0, mTop, 0); | ||||
|   } | ||||
| 
 | ||||
| 
 | ||||
|   void Water::preRenderTargetUpdate(const Ogre::RenderTargetEvent& evt) { | ||||
|     mWater->setVisible(false); | ||||
|  | @ -106,7 +118,7 @@ namespace MWRender { | |||
|   void Water::cameraDestroyed(Ogre::Camera *cam) { | ||||
|   } | ||||
|   Ogre::Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY){ | ||||
|       Ogre::Vector3 out = Ogre::Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), 0, -gridY * CELL_SIZE - (CELL_SIZE / 2)); | ||||
|       Ogre::Vector3 out = Ogre::Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), mTop, -gridY * CELL_SIZE - (CELL_SIZE / 2)); | ||||
|        | ||||
|       return out; | ||||
|   } | ||||
|  |  | |||
|  | @ -40,7 +40,7 @@ namespace MWRender { | |||
|     ~Water(); | ||||
| 
 | ||||
|     void checkUnderwater(float y); | ||||
|     void changeCell(float x, float y); | ||||
|     void changeCell(const ESM::Cell* cell); | ||||
| 
 | ||||
| 
 | ||||
|   }; | ||||
|  |  | |||
|  | @ -218,7 +218,6 @@ namespace MWWorld | |||
|     void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position) | ||||
|     { | ||||
|         std::cout << "Changing to interior\n"; | ||||
|         mRendering.removeWater(); | ||||
|         // remove active
 | ||||
|         CellStoreCollection::iterator active = mActiveCells.begin(); | ||||
| 
 | ||||
|  | @ -250,7 +249,6 @@ namespace MWWorld | |||
|     { | ||||
|         int x = 0; | ||||
|         int y = 0; | ||||
|         mRendering.removeWater(); | ||||
| 
 | ||||
|         mWorld->positionToIndex (position.pos[0], position.pos[1], x, y); | ||||
| 
 | ||||
|  |  | |||
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