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Switching cells in exterior works
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parent
ec94ecacaf
commit
e1aba44da6
4 changed files with 21 additions and 7 deletions
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@ -133,9 +133,13 @@ void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store){
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if(store->cell->data.flags & store->cell->HasWater){
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if(mWater == 0)
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mWater = new MWRender::Water(rend.getCamera(), store->cell);
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else
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mWater->changeCell(store->cell);
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//else
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}
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else
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removeWater();
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}
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@ -12,9 +12,9 @@ namespace MWRender {
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mIsUnderwater = false;
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mCamera->addListener(this);
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//mCamera->addListener(this);
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mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, mTop);
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mWaterPlane = Ogre::Plane(Ogre::Vector3::UNIT_Y, 0);
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Ogre::MeshManager::getSingleton().createPlane("water", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, mWaterPlane, CELL_SIZE*3 + 10000, CELL_SIZE * 3 + 10000, 10, 10, true, 1, 3,5, Ogre::Vector3::UNIT_Z);
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@ -27,6 +27,7 @@ namespace MWRender {
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mWaterNode = mSceneManager->getRootSceneNode()->createChildSceneNode();
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mWaterNode->setPosition(0, mTop, 0);
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if(!(cell->data.flags & cell->Interior))
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@ -40,7 +41,7 @@ namespace MWRender {
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Water::~Water() {
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Ogre::MeshManager::getSingleton().remove("water");
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mCamera->removeListener(this);
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//mCamera->removeListener(this);
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mWaterNode->detachObject(mWater);
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mSceneManager->destroyEntity(mWater);
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@ -51,6 +52,17 @@ namespace MWRender {
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Ogre::CompositorManager::getSingleton().removeCompositorChain(mViewport);
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}
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void Water::changeCell(const ESM::Cell* cell){
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mTop = cell->water;
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if(!(cell->data.flags & cell->Interior))
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mWaterNode->setPosition(getSceneNodeCoordinates(cell->data.gridX, cell->data.gridY));
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else
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mWaterNode->setPosition(0, mTop, 0);
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}
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void Water::preRenderTargetUpdate(const Ogre::RenderTargetEvent& evt) {
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mWater->setVisible(false);
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@ -106,7 +118,7 @@ namespace MWRender {
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void Water::cameraDestroyed(Ogre::Camera *cam) {
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}
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Ogre::Vector3 Water::getSceneNodeCoordinates(int gridX, int gridY){
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Ogre::Vector3 out = Ogre::Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), 0, -gridY * CELL_SIZE - (CELL_SIZE / 2));
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Ogre::Vector3 out = Ogre::Vector3(gridX * CELL_SIZE + (CELL_SIZE / 2), mTop, -gridY * CELL_SIZE - (CELL_SIZE / 2));
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return out;
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}
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@ -40,7 +40,7 @@ namespace MWRender {
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~Water();
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void checkUnderwater(float y);
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void changeCell(float x, float y);
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void changeCell(const ESM::Cell* cell);
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};
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@ -218,7 +218,6 @@ namespace MWWorld
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void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
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{
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std::cout << "Changing to interior\n";
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mRendering.removeWater();
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// remove active
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CellStoreCollection::iterator active = mActiveCells.begin();
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@ -250,7 +249,6 @@ namespace MWWorld
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{
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int x = 0;
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int y = 0;
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mRendering.removeWater();
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mWorld->positionToIndex (position.pos[0], position.pos[1], x, y);
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