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Fix typo in lighting.glsl
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1 changed files with 1 additions and 1 deletions
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@ -27,7 +27,7 @@ vec4 doLighting(vec3 viewPos, vec3 viewNormal, vec4 vertexColor, out vec3 shadow
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if (colorMode == 3)
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{
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diffuse = gl_FrontMaterial.diffuse;
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ambient - vertexColor.xyz;
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ambient = vertexColor.xyz;
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}
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else if (colorMode == 2)
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{
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