From c7ee5d21dc9d3470b5a7f468fb4866ffdac7ddc7 Mon Sep 17 00:00:00 2001 From: AnyOldName3 Date: Tue, 23 Feb 2021 23:24:40 +0000 Subject: [PATCH] Make the dummy texture for the character preview even more shadow-friendly --- apps/openmw/mwrender/characterpreview.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwrender/characterpreview.cpp b/apps/openmw/mwrender/characterpreview.cpp index 262b03229f..633c8fcb72 100644 --- a/apps/openmw/mwrender/characterpreview.cpp +++ b/apps/openmw/mwrender/characterpreview.cpp @@ -182,7 +182,7 @@ namespace MWRender noBlendAlphaEnv->setCombine_RGB(osg::TexEnvCombine::REPLACE); noBlendAlphaEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS); osg::ref_ptr dummyTexture = new osg::Texture2D(); - dummyTexture->setInternalFormat(GL_RED); + dummyTexture->setInternalFormat(GL_DEPTH_COMPONENT); dummyTexture->setTextureSize(1, 1); // This might clash with a shadow map, so make sure it doesn't cast shadows dummyTexture->setShadowComparison(true);