added name column

pull/16/head
Marc Zinnschlag 12 years ago
parent 318ebe0cb6
commit e24ecfd5d2

@ -148,6 +148,62 @@ namespace CSMWorld
else
BaseRefIdAdapter<RecordT>::setData (column, data, index, value);
}
struct NameColumns : public ModelColumns
{
const RefIdColumn *mName;
NameColumns (const ModelColumns& base) : ModelColumns (base) {}
};
/// \brief Adapter for IDs with names (all but levelled lists and statics)
template<typename RecordT>
class NameRefIdAdapter : public ModelRefIdAdapter<RecordT>
{
NameColumns mName;
public:
NameRefIdAdapter (UniversalId::Type type, const NameColumns& columns);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
template<typename RecordT>
NameRefIdAdapter<RecordT>::NameRefIdAdapter (UniversalId::Type type, const NameColumns& columns)
: ModelRefIdAdapter<RecordT> (type, columns), mName (columns)
{}
template<typename RecordT>
QVariant NameRefIdAdapter<RecordT>::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<RecordT>& record = static_cast<const Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mName.mName)
return QString::fromUtf8 (record.get().mName.c_str());
return ModelRefIdAdapter<RecordT>::getData (column, data, index);
}
template<typename RecordT>
void NameRefIdAdapter<RecordT>::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<RecordT>& record = static_cast<Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mName.mName)
record.get().mName = value.toString().toUtf8().constData();
else
ModelRefIdAdapter<RecordT>::setData (column, data, index, value);
}
}
#endif

@ -45,54 +45,58 @@ CSMWorld::RefIdCollection::RefIdCollection()
mColumns.push_back (RefIdColumn ("Type", ColumnBase::Display_Integer,
ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue, false, false));
baseColumns.mType = &mColumns.back();
// mColumns.push_back (RefIdColumn ("Name", ColumnBase::Display_String));
ModelColumns modelColumns (baseColumns);
mColumns.push_back (RefIdColumn ("Model", ColumnBase::Display_String));
modelColumns.mModel = &mColumns.back();
NameColumns nameColumns (modelColumns);
mColumns.push_back (RefIdColumn ("Name", ColumnBase::Display_String));
nameColumns.mName = &mColumns.back();
mAdapters.insert (std::make_pair (UniversalId::Type_Activator,
new ModelRefIdAdapter<ESM::Activator> (UniversalId::Type_Activator, modelColumns)));
new NameRefIdAdapter<ESM::Activator> (UniversalId::Type_Activator, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Potion,
new ModelRefIdAdapter<ESM::Potion> (UniversalId::Type_Potion, modelColumns)));
new NameRefIdAdapter<ESM::Potion> (UniversalId::Type_Potion, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Apparatus,
new ModelRefIdAdapter<ESM::Apparatus> (UniversalId::Type_Apparatus, modelColumns)));
new NameRefIdAdapter<ESM::Apparatus> (UniversalId::Type_Apparatus, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Armor,
new ModelRefIdAdapter<ESM::Armor> (UniversalId::Type_Armor, modelColumns)));
new NameRefIdAdapter<ESM::Armor> (UniversalId::Type_Armor, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Book,
new ModelRefIdAdapter<ESM::Book> (UniversalId::Type_Book, modelColumns)));
new NameRefIdAdapter<ESM::Book> (UniversalId::Type_Book, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Clothing,
new ModelRefIdAdapter<ESM::Clothing> (UniversalId::Type_Clothing, modelColumns)));
new NameRefIdAdapter<ESM::Clothing> (UniversalId::Type_Clothing, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Container,
new ModelRefIdAdapter<ESM::Container> (UniversalId::Type_Container, modelColumns)));
new NameRefIdAdapter<ESM::Container> (UniversalId::Type_Container, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Creature,
new ModelRefIdAdapter<ESM::Creature> (UniversalId::Type_Creature, modelColumns)));
new NameRefIdAdapter<ESM::Creature> (UniversalId::Type_Creature, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Door,
new ModelRefIdAdapter<ESM::Door> (UniversalId::Type_Door, modelColumns)));
new NameRefIdAdapter<ESM::Door> (UniversalId::Type_Door, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Ingredient,
new ModelRefIdAdapter<ESM::Ingredient> (UniversalId::Type_Ingredient, modelColumns)));
new NameRefIdAdapter<ESM::Ingredient> (UniversalId::Type_Ingredient, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_CreatureLevelledList,
new BaseRefIdAdapter<ESM::CreatureLevList> (
UniversalId::Type_CreatureLevelledList, baseColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_ItemLevelledList,
new BaseRefIdAdapter<ESM::ItemLevList> (UniversalId::Type_ItemLevelledList, baseColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Light,
new ModelRefIdAdapter<ESM::Light> (UniversalId::Type_Light, modelColumns)));
new NameRefIdAdapter<ESM::Light> (UniversalId::Type_Light, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Lockpick,
new ModelRefIdAdapter<ESM::Lockpick> (UniversalId::Type_Lockpick, modelColumns)));
new NameRefIdAdapter<ESM::Lockpick> (UniversalId::Type_Lockpick, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Miscellaneous,
new ModelRefIdAdapter<ESM::Miscellaneous> (UniversalId::Type_Miscellaneous, modelColumns)));
new NameRefIdAdapter<ESM::Miscellaneous> (UniversalId::Type_Miscellaneous, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Npc,
new ModelRefIdAdapter<ESM::NPC> (UniversalId::Type_Npc, modelColumns)));
new NameRefIdAdapter<ESM::NPC> (UniversalId::Type_Npc, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Probe,
new ModelRefIdAdapter<ESM::Probe> (UniversalId::Type_Probe, modelColumns)));
new NameRefIdAdapter<ESM::Probe> (UniversalId::Type_Probe, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Repair,
new ModelRefIdAdapter<ESM::Repair> (UniversalId::Type_Repair, modelColumns)));
new NameRefIdAdapter<ESM::Repair> (UniversalId::Type_Repair, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Static,
new ModelRefIdAdapter<ESM::Static> (UniversalId::Type_Static, modelColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Weapon,
new ModelRefIdAdapter<ESM::Weapon> (UniversalId::Type_Weapon, modelColumns)));
new NameRefIdAdapter<ESM::Weapon> (UniversalId::Type_Weapon, nameColumns)));
}
CSMWorld::RefIdCollection::~RefIdCollection()

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