Implement modFactionReaction instruction (Closes #1347)

pull/127/head
scrawl 11 years ago
parent 578adb4ef6
commit e266c39c5d

@ -68,6 +68,12 @@ namespace MWBase
virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const = 0;
virtual void readRecord (ESM::ESMReader& reader, int32_t type) = 0;
/// Changes faction1's opinion of faction2 by \a diff.
virtual void modFactionReaction (const std::string& faction1, const std::string& faction2, int diff) = 0;
/// @return faction1's opinion of faction2
virtual int getFactionReaction (const std::string& faction1, const std::string& faction2) const = 0;
};
}

@ -642,6 +642,8 @@ namespace MWDialogue
if (iter->second)
state.mKnownTopics.push_back (iter->first);
state.mModFactionReaction = mModFactionReaction;
writer.startRecord (ESM::REC_DIAS);
state.save (writer);
writer.endRecord (ESM::REC_DIAS);
@ -661,9 +663,44 @@ namespace MWDialogue
iter!=state.mKnownTopics.end(); ++iter)
if (store.get<ESM::Dialogue>().search (*iter))
mKnownTopics.insert (std::make_pair (*iter, true));
mModFactionReaction = state.mModFactionReaction;
}
}
void DialogueManager::modFactionReaction(const std::string &faction1, const std::string &faction2, int diff)
{
std::string fact1 = Misc::StringUtils::lowerCase(faction1);
std::string fact2 = Misc::StringUtils::lowerCase(faction2);
// Make sure the factions exist
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact1);
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact2);
std::map<std::string, int>& map = mModFactionReaction[fact1];
if (map.find(fact2) == map.end())
map[fact2] = 0;
map[fact2] += diff;
}
int DialogueManager::getFactionReaction(const std::string &faction1, const std::string &faction2) const
{
std::string fact1 = Misc::StringUtils::lowerCase(faction1);
std::string fact2 = Misc::StringUtils::lowerCase(faction2);
ModFactionReactionMap::const_iterator map = mModFactionReaction.find(fact1);
int diff = 0;
if (map != mModFactionReaction.end() && map->second.find(fact2) != map->second.end())
diff = map->second.at(fact2);
const ESM::Faction* faction = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact1);
std::map<std::string, int>::const_iterator it = faction->mReactions.find(fact2);
if (it == faction->mReactions.end())
return diff;
else
return it->second + diff;
}
std::vector<HyperTextToken> ParseHyperText(const std::string& text)
{

@ -24,6 +24,11 @@ namespace MWDialogue
{
std::map<std::string, ESM::Dialogue> mDialogueMap;
std::map<std::string, bool> mKnownTopics;// Those are the topics the player knows.
// Modified faction reactions. <Faction1, <Faction2, Difference> >
typedef std::map<std::string, std::map<std::string, int> > ModFactionReactionMap;
ModFactionReactionMap mModFactionReaction;
std::list<std::string> mActorKnownTopics;
Translation::Storage& mTranslationDataStorage;
@ -86,6 +91,12 @@ namespace MWDialogue
virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const;
virtual void readRecord (ESM::ESMReader& reader, int32_t type);
/// Changes faction1's opinion of faction2 by \a diff.
virtual void modFactionReaction (const std::string& faction1, const std::string& faction2, int diff);
/// @return faction1's opinion of faction2
virtual int getFactionReaction (const std::string& faction1, const std::string& faction2) const;
};

@ -396,16 +396,15 @@ int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) con
int value = 0;
const ESM::Faction& faction =
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find (factionId);
MWMechanics::NpcStats& playerStats = player.getClass().getNpcStats (player);
for (std::vector<ESM::Faction::Reaction>::const_iterator iter (faction.mReactions.begin());
iter!=faction.mReactions.end(); ++iter)
if (playerStats.getFactionRanks().find (iter->mFaction)!=playerStats.getFactionRanks().end())
if (low ? iter->mReaction<value : iter->mReaction>value)
value = iter->mReaction;
std::map<std::string, int>::const_iterator playerFactionIt = playerStats.getFactionRanks().begin();
for (; playerFactionIt != playerStats.getFactionRanks().end(); ++playerFactionIt)
{
int reaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(factionId, playerFactionIt->first);
if (low ? reaction < value : reaction > value)
value = reaction;
}
return value;
}

@ -498,27 +498,24 @@ namespace MWMechanics
if (playerStats.getFactionRanks().find(npcFaction) != playerStats.getFactionRanks().end())
{
for(std::vector<ESM::Faction::Reaction>::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.begin();
it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.end(); ++it)
if (!playerStats.getExpelled(npcFaction))
{
if(Misc::StringUtils::ciEqual(it->mFaction, npcFaction)
&& !playerStats.getExpelled(it->mFaction))
reaction = it->mReaction;
reaction = playerStats.getFactionReputation(npcFaction);
rank = playerStats.getFactionRanks().find(npcFaction)->second;
}
rank = playerStats.getFactionRanks().find(npcFaction)->second;
}
else if (npcFaction != "")
else if (!npcFaction.empty())
{
for(std::vector<ESM::Faction::Reaction>::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.begin();
it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.end();++it)
std::map<std::string, int>::const_iterator playerFactionIt = playerStats.getFactionRanks().begin();
for (; playerFactionIt != playerStats.getFactionRanks().end(); ++playerFactionIt)
{
if(playerStats.getFactionRanks().find(Misc::StringUtils::lowerCase(it->mFaction)) != playerStats.getFactionRanks().end() )
{
if(it->mReaction < reaction)
reaction = it->mReaction;
}
std::string itFaction = playerFactionIt->first;
int itReaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, itFaction);
if (playerFactionIt == playerStats.getFactionRanks().begin() || itReaction < reaction)
reaction = itReaction;
}
rank = 0;
}
else
{

@ -196,6 +196,24 @@ namespace MWScript
}
};
class OpModFactionReaction : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
std::string faction1 = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
std::string faction2 = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
int modReaction = runtime[0].mInteger;
runtime.pop();
MWBase::Environment::get().getDialogueManager()->modFactionReaction(faction1, faction2, modReaction);
}
};
void installOpcodes (Interpreter::Interpreter& interpreter)
{
@ -215,6 +233,7 @@ namespace MWScript
interpreter.installSegment5 (Compiler::Dialogue::opcodeGetReputationExplicit, new OpGetReputation<ExplicitRef>);
interpreter.installSegment5 (Compiler::Dialogue::opcodeSameFaction, new OpSameFaction<ImplicitRef>);
interpreter.installSegment5 (Compiler::Dialogue::opcodeSameFactionExplicit, new OpSameFaction<ExplicitRef>);
interpreter.installSegment5 (Compiler::Dialogue::opcodeModFactionReaction, new OpModFactionReaction);
}
}

@ -390,5 +390,6 @@ op 0x200023e: GetPcInJail
op 0x200023f: GetPcTraveling
op 0x2000240: onKnockout
op 0x2000241: onKnockoutExplicit
op 0x2000242: ModFactionReaction
opcodes 0x2000242-0x3ffffff unused
opcodes 0x2000243-0x3ffffff unused

@ -179,6 +179,7 @@ namespace Compiler
opcodeGetReputationExplicit);
extensions.registerFunction("samefaction", 'l', "", opcodeSameFaction,
opcodeSameFactionExplicit);
extensions.registerInstruction("modfactionreaction", "ccl", opcodeModFactionReaction);
}
}

@ -152,6 +152,7 @@ namespace Compiler
const int opcodeGetReputationExplicit = 0x20001b2;
const int opcodeSameFaction = 0x20001b5;
const int opcodeSameFactionExplicit = 0x20001b6;
const int opcodeModFactionReaction = 0x2000242;
}
namespace Gui

@ -8,6 +8,20 @@ void ESM::DialogueState::load (ESMReader &esm)
{
while (esm.isNextSub ("TOPI"))
mKnownTopics.push_back (esm.getHString());
while (esm.isNextSub ("FACT"))
{
std::string faction = esm.getHString();
while (esm.isNextSub ("REAC"))
{
std::string faction2 = esm.getHString();
int reaction;
esm.getHNT(reaction, "INTV");
mModFactionReaction[faction][faction2] = reaction;
}
}
}
void ESM::DialogueState::save (ESMWriter &esm) const
@ -16,6 +30,18 @@ void ESM::DialogueState::save (ESMWriter &esm) const
iter!=mKnownTopics.end(); ++iter)
{
esm.writeHNString ("TOPI", *iter);
}
for (std::map<std::string, std::map<std::string, int> >::const_iterator iter = mModFactionReaction.begin();
iter != mModFactionReaction.end(); ++iter)
{
esm.writeHNString ("FACT", iter->first);
for (std::map<std::string, int>::const_iterator reactIter = iter->second.begin();
reactIter != iter->second.end(); ++reactIter)
{
esm.writeHNString ("REAC", reactIter->first);
esm.writeHNT ("INTV", reactIter->second);
}
}
}
}

@ -3,6 +3,7 @@
#include <string>
#include <vector>
#include <map>
namespace ESM
{
@ -15,9 +16,11 @@ namespace ESM
{
std::vector<std::string> mKnownTopics;
std::map<std::string, std::map<std::string, int> > mModFactionReaction;
void load (ESMReader &esm);
void save (ESMWriter &esm) const;
};
}
#endif
#endif

@ -44,10 +44,10 @@ void Faction::load(ESMReader &esm)
// Read faction response values
while (esm.hasMoreSubs())
{
Reaction r;
r.mFaction = esm.getHNString("ANAM");
esm.getHNT(r.mReaction, "INTV");
mReactions.push_back(r);
std::string faction = esm.getHNString("ANAM");
int reaction;
esm.getHNT(reaction, "INTV");
mReactions[faction] = reaction;
}
}
void Faction::save(ESMWriter &esm) const
@ -64,10 +64,10 @@ void Faction::save(ESMWriter &esm) const
esm.writeHNT("FADT", mData, 240);
for (std::vector<Reaction>::const_iterator it = mReactions.begin(); it != mReactions.end(); ++it)
for (std::map<std::string, int>::const_iterator it = mReactions.begin(); it != mReactions.end(); ++it)
{
esm.writeHNString("ANAM", it->mFaction);
esm.writeHNT("INTV", it->mReaction);
esm.writeHNString("ANAM", it->first);
esm.writeHNT("INTV", it->second);
}
}

@ -2,7 +2,7 @@
#define OPENMW_ESM_FACT_H
#include <string>
#include <vector>
#include <map>
namespace ESM
{
@ -53,13 +53,8 @@ struct Faction
FADTstruct mData;
struct Reaction
{
std::string mFaction;
int mReaction;
};
std::vector<Reaction> mReactions;
// <Faction ID, Reaction>
std::map<std::string, int> mReactions;
// Name of faction ranks (may be empty for NPC factions)
std::string mRanks[10];

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