From e2f4152f5d525a28adeb0d815bc7cb177bced189 Mon Sep 17 00:00:00 2001 From: Alexei Kotov Date: Tue, 28 Oct 2025 19:46:02 +0300 Subject: [PATCH] Add recent crash fixes into 0.50.0 changelog See merge request OpenMW/openmw!4970 (cherry-picked from e1cd9bf86b) --- CHANGELOG.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index baf3a0e89d..d688a5d304 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -19,6 +19,7 @@ Bug #7979: Paralyzed NPCs battlecry Bug #7996: Instant magic effects are not always instant Bug #8012: Startcombat and Stopcombat do not affect music in the menu mode + Bug #8176: Error marker cloning is not thread-safe Bug #8245: The console command ShowVars does not list global mwscripts Bug #8265: Topics are linked incorrectly Bug #8303: On target spells cast by non-actors should fire underwater @@ -72,7 +73,10 @@ Bug #8680: Dead ancestor ghosts stop being dust when you rest near them Bug #8686: openmw-cs: Crash when smoothing terrain of a not-yet-created cell. Bug #8710: Absorb Skill breaks on creatures + Bug #8720: Crash due to a malformed Lua UI element Bug #8734: Shield sheathing does not work properly + Bug #8757: Crash in Lua coroutine when accessing player + Bug #8758: Lua UI crash on creating nested UI elements twice without destroying old parent element Feature #2522: Support quick item transfer Feature #3740: Gamepad GUI Mode Feature #3769: Allow GetSpellEffects on enchantments