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Merge branch 'awildmoonappeared' into 'master'
Expose levelled creatures to Lua See merge request OpenMW/openmw!3127
This commit is contained in:
commit
e35bf97603
7 changed files with 122 additions and 7 deletions
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@ -62,7 +62,7 @@ add_openmw_dir (mwlua
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luamanagerimp object worldview userdataserializer luaevents engineevents objectvariant
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context globalscripts localscripts playerscripts luabindings objectbindings cellbindings
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camerabindings uibindings inputbindings nearbybindings postprocessingbindings stats debugbindings
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types/types types/door types/actor types/container types/weapon types/npc types/creature types/player types/activator types/book types/lockpick types/probe types/apparatus types/potion types/ingredient types/misc types/repair types/armor types/light types/static types/clothing
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types/types types/door types/actor types/container types/weapon types/npc types/creature types/player types/activator types/book types/lockpick types/probe types/apparatus types/potion types/ingredient types/misc types/repair types/armor types/light types/static types/clothing types/levelledlist
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worker magicbindings
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)
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59
apps/openmw/mwlua/types/levelledlist.cpp
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59
apps/openmw/mwlua/types/levelledlist.cpp
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@ -0,0 +1,59 @@
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#include "types.hpp"
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#include <components/esm3/loadlevlist.hpp>
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#include "../../mwbase/environment.hpp"
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#include "../../mwbase/world.hpp"
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#include "../../mwmechanics/levelledlist.hpp"
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namespace sol
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{
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template <>
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struct is_automagical<ESM::CreatureLevList> : std::false_type
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{
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};
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template <>
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struct is_automagical<ESM::LevelledListBase::LevelItem> : std::false_type
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{
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};
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}
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namespace MWLua
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{
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void addLevelledCreatureBindings(sol::table list, const Context& context)
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{
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auto& state = context.mLua->sol();
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auto item = state.new_usertype<ESM::LevelledListBase::LevelItem>("ESM3_LevelledListItem");
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item["id"] = sol::readonly_property(
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[](const ESM::LevelledListBase::LevelItem& rec) -> std::string { return rec.mId.serializeText(); });
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item["level"]
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= sol::readonly_property([](const ESM::LevelledListBase::LevelItem& rec) -> int { return rec.mLevel; });
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item[sol::meta_function::to_string] = [](const ESM::LevelledListBase::LevelItem& rec) -> std::string {
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return "ESM3_LevelledListItem[" + rec.mId.toDebugString() + ", " + std::to_string(rec.mLevel) + "]";
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};
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addRecordFunctionBinding<ESM::CreatureLevList>(list, context);
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auto record = state.new_usertype<ESM::CreatureLevList>("ESM3_CreatureLevelledList");
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record[sol::meta_function::to_string] = [](const ESM::CreatureLevList& rec) -> std::string {
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return "ESM3_CreatureLevelledList[" + rec.mId.toDebugString() + "]";
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};
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record["id"] = sol::readonly_property(
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[](const ESM::CreatureLevList& rec) -> std::string { return rec.mId.serializeText(); });
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record["chanceNone"] = sol::readonly_property(
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[](const ESM::CreatureLevList& rec) -> float { return std::clamp(rec.mChanceNone / 100.f, 0.f, 1.f); });
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record["creatures"] = sol::readonly_property([&](const ESM::CreatureLevList& rec) -> sol::table {
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sol::table res(state, sol::create);
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for (size_t i = 0; i < rec.mList.size(); ++i)
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res[i + 1] = rec.mList[i];
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return res;
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});
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record["calculateFromAllLevels"] = sol::readonly_property(
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[](const ESM::CreatureLevList& rec) -> bool { return rec.mFlags & ESM::CreatureLevList::AllLevels; });
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record["getRandomId"] = [](const ESM::CreatureLevList& rec, int level) -> std::string {
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auto& prng = MWBase::Environment::get().getWorld()->getPrng();
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return MWMechanics::getLevelledItem(&rec, true, prng, level).serializeText();
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};
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}
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}
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@ -20,6 +20,7 @@ namespace MWLua
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constexpr std::string_view Creature = "Creature";
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constexpr std::string_view Door = "Door";
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constexpr std::string_view Ingredient = "Ingredient";
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constexpr std::string_view LevelledCreature = "LevelledCreature";
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constexpr std::string_view Light = "Light";
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constexpr std::string_view MiscItem = "Miscellaneous";
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constexpr std::string_view NPC = "NPC";
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@ -63,6 +64,7 @@ namespace MWLua
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{ ESM::REC_CREA, ObjectTypeName::Creature },
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{ ESM::REC_DOOR, ObjectTypeName::Door },
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{ ESM::REC_INGR, ObjectTypeName::Ingredient },
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{ ESM::REC_LEVC, ObjectTypeName::LevelledCreature },
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{ ESM::REC_LIGH, ObjectTypeName::Light },
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{ ESM::REC_MISC, ObjectTypeName::MiscItem },
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{ ESM::REC_NPC_, ObjectTypeName::NPC },
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@ -189,6 +191,8 @@ namespace MWLua
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addType(ObjectTypeName::NPC, { ESM::REC_INTERNAL_PLAYER, ESM::REC_NPC_ }, ObjectTypeName::Actor), context);
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addPlayerBindings(addType(ObjectTypeName::Player, { ESM::REC_INTERNAL_PLAYER }, ObjectTypeName::NPC), context);
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addLevelledCreatureBindings(addType(ObjectTypeName::LevelledCreature, { ESM::REC_LEVC }), context);
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addArmorBindings(addType(ObjectTypeName::Armor, { ESM::REC_ARMO }, ObjectTypeName::Item), context);
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addClothingBindings(addType(ObjectTypeName::Clothing, { ESM::REC_CLOT }, ObjectTypeName::Item), context);
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addIngredientBindings(addType(ObjectTypeName::Ingredient, { ESM::REC_INGR }, ObjectTypeName::Item), context);
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@ -63,6 +63,7 @@ namespace MWLua
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void addClothingBindings(sol::table clothing, const Context& context);
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void addStaticBindings(sol::table stat, const Context& context);
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void addLightBindings(sol::table light, const Context& context);
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void addLevelledCreatureBindings(sol::table list, const Context& context);
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void addESM4DoorBindings(sol::table door, const Context& context);
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@ -15,12 +15,20 @@
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namespace MWMechanics
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{
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ESM::RefId getLevelledItem(const ESM::LevelledListBase* levItem, bool creature, Misc::Rng::Generator& prng)
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ESM::RefId getLevelledItem(
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const ESM::LevelledListBase* levItem, bool creature, Misc::Rng::Generator& prng, std::optional<int> level)
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{
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const std::vector<ESM::LevelledListBase::LevelItem>& items = levItem->mList;
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const MWWorld::Ptr& player = getPlayer();
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int playerLevel = player.getClass().getCreatureStats(player).getLevel();
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int playerLevel;
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if (level.has_value())
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playerLevel = *level;
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else
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{
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const MWWorld::Ptr& player = getPlayer();
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playerLevel = player.getClass().getCreatureStats(player).getLevel();
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level = playerLevel;
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}
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if (Misc::Rng::roll0to99(prng) < levItem->mChanceNone)
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return ESM::RefId();
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@ -65,9 +73,9 @@ namespace MWMechanics
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else
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{
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if (ref.getPtr().getType() == ESM::ItemLevList::sRecordId)
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return getLevelledItem(ref.getPtr().get<ESM::ItemLevList>()->mBase, false, prng);
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return getLevelledItem(ref.getPtr().get<ESM::ItemLevList>()->mBase, false, prng, level);
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else
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return getLevelledItem(ref.getPtr().get<ESM::CreatureLevList>()->mBase, true, prng);
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return getLevelledItem(ref.getPtr().get<ESM::CreatureLevList>()->mBase, true, prng, level);
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}
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}
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}
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@ -3,6 +3,8 @@
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#include <components/misc/rng.hpp>
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#include <optional>
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namespace ESM
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{
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struct LevelledListBase;
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@ -13,7 +15,8 @@ namespace MWMechanics
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{
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/// @return ID of resulting item, or empty if none
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ESM::RefId getLevelledItem(const ESM::LevelledListBase* levItem, bool creature, Misc::Rng::Generator& prng);
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ESM::RefId getLevelledItem(
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const ESM::LevelledListBase* levItem, bool creature, Misc::Rng::Generator& prng, std::optional<int> level = {});
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}
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@ -1382,6 +1382,46 @@
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-- @field #string id Record id
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-- @field #string model VFS path to the model
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--- @{#CreatureLevelledList} functions
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-- @field [parent=#types] #CreatureLevelledList CreatureLevelledList
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---
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-- @type CreatureLevelledList
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-- @field #list<#CreatureLevelledListRecord> records A read-only list of all @{#CreatureLevelledListRecord}s in the world database.
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---
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-- Whether the object is a CreatureLevelledList.
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-- @function [parent=#CreatureLevelledList] objectIsInstance
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-- @param openmw.core#GameObject object
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-- @return #boolean
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---
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-- Returns the read-only @{#CreatureLevelledListRecord} of a levelled creature
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-- @function [parent=#CreatureLevelledList] record
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-- @param #any objectOrRecordId
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-- @return #CreatureLevelledListRecord
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---
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-- @type CreatureLevelledListRecord
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-- @field #string id Record id
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-- @field #number chanceNone Chance this list won't spawn anything [0-1]
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-- @field #boolean calculateFromAllLevels Calculate from all levels <= player level, not just the closest below player
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-- @field #list<#LevelledListItem> creatures
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---
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-- Picks a random id from the levelled list.
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-- @function [parent=#CreatureLevelledListRecord] getRandomId
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-- @param openmw.core#CreatureLevelledListRecord The list
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-- @param #number The maximum level to select entries for
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-- @return #string An id
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---
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-- @type LevelledListItem
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-- @field #string id Item id
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-- @field #number level The minimum player level at which this item can occur
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--- Functions for @{#ESM4Activator} objects
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-- @field [parent=#types] #ESM4Activator ESM4Activator
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