Merge branch 'awildmoonappeared' into 'master'

Expose levelled creatures to Lua

See merge request OpenMW/openmw!3127
revert-6246b479
Petr Mikheev 2 years ago
commit e35bf97603

@ -62,7 +62,7 @@ add_openmw_dir (mwlua
luamanagerimp object worldview userdataserializer luaevents engineevents objectvariant
context globalscripts localscripts playerscripts luabindings objectbindings cellbindings
camerabindings uibindings inputbindings nearbybindings postprocessingbindings stats debugbindings
types/types types/door types/actor types/container types/weapon types/npc types/creature types/player types/activator types/book types/lockpick types/probe types/apparatus types/potion types/ingredient types/misc types/repair types/armor types/light types/static types/clothing
types/types types/door types/actor types/container types/weapon types/npc types/creature types/player types/activator types/book types/lockpick types/probe types/apparatus types/potion types/ingredient types/misc types/repair types/armor types/light types/static types/clothing types/levelledlist
worker magicbindings
)

@ -0,0 +1,59 @@
#include "types.hpp"
#include <components/esm3/loadlevlist.hpp>
#include "../../mwbase/environment.hpp"
#include "../../mwbase/world.hpp"
#include "../../mwmechanics/levelledlist.hpp"
namespace sol
{
template <>
struct is_automagical<ESM::CreatureLevList> : std::false_type
{
};
template <>
struct is_automagical<ESM::LevelledListBase::LevelItem> : std::false_type
{
};
}
namespace MWLua
{
void addLevelledCreatureBindings(sol::table list, const Context& context)
{
auto& state = context.mLua->sol();
auto item = state.new_usertype<ESM::LevelledListBase::LevelItem>("ESM3_LevelledListItem");
item["id"] = sol::readonly_property(
[](const ESM::LevelledListBase::LevelItem& rec) -> std::string { return rec.mId.serializeText(); });
item["level"]
= sol::readonly_property([](const ESM::LevelledListBase::LevelItem& rec) -> int { return rec.mLevel; });
item[sol::meta_function::to_string] = [](const ESM::LevelledListBase::LevelItem& rec) -> std::string {
return "ESM3_LevelledListItem[" + rec.mId.toDebugString() + ", " + std::to_string(rec.mLevel) + "]";
};
addRecordFunctionBinding<ESM::CreatureLevList>(list, context);
auto record = state.new_usertype<ESM::CreatureLevList>("ESM3_CreatureLevelledList");
record[sol::meta_function::to_string] = [](const ESM::CreatureLevList& rec) -> std::string {
return "ESM3_CreatureLevelledList[" + rec.mId.toDebugString() + "]";
};
record["id"] = sol::readonly_property(
[](const ESM::CreatureLevList& rec) -> std::string { return rec.mId.serializeText(); });
record["chanceNone"] = sol::readonly_property(
[](const ESM::CreatureLevList& rec) -> float { return std::clamp(rec.mChanceNone / 100.f, 0.f, 1.f); });
record["creatures"] = sol::readonly_property([&](const ESM::CreatureLevList& rec) -> sol::table {
sol::table res(state, sol::create);
for (size_t i = 0; i < rec.mList.size(); ++i)
res[i + 1] = rec.mList[i];
return res;
});
record["calculateFromAllLevels"] = sol::readonly_property(
[](const ESM::CreatureLevList& rec) -> bool { return rec.mFlags & ESM::CreatureLevList::AllLevels; });
record["getRandomId"] = [](const ESM::CreatureLevList& rec, int level) -> std::string {
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
return MWMechanics::getLevelledItem(&rec, true, prng, level).serializeText();
};
}
}

@ -20,6 +20,7 @@ namespace MWLua
constexpr std::string_view Creature = "Creature";
constexpr std::string_view Door = "Door";
constexpr std::string_view Ingredient = "Ingredient";
constexpr std::string_view LevelledCreature = "LevelledCreature";
constexpr std::string_view Light = "Light";
constexpr std::string_view MiscItem = "Miscellaneous";
constexpr std::string_view NPC = "NPC";
@ -63,6 +64,7 @@ namespace MWLua
{ ESM::REC_CREA, ObjectTypeName::Creature },
{ ESM::REC_DOOR, ObjectTypeName::Door },
{ ESM::REC_INGR, ObjectTypeName::Ingredient },
{ ESM::REC_LEVC, ObjectTypeName::LevelledCreature },
{ ESM::REC_LIGH, ObjectTypeName::Light },
{ ESM::REC_MISC, ObjectTypeName::MiscItem },
{ ESM::REC_NPC_, ObjectTypeName::NPC },
@ -189,6 +191,8 @@ namespace MWLua
addType(ObjectTypeName::NPC, { ESM::REC_INTERNAL_PLAYER, ESM::REC_NPC_ }, ObjectTypeName::Actor), context);
addPlayerBindings(addType(ObjectTypeName::Player, { ESM::REC_INTERNAL_PLAYER }, ObjectTypeName::NPC), context);
addLevelledCreatureBindings(addType(ObjectTypeName::LevelledCreature, { ESM::REC_LEVC }), context);
addArmorBindings(addType(ObjectTypeName::Armor, { ESM::REC_ARMO }, ObjectTypeName::Item), context);
addClothingBindings(addType(ObjectTypeName::Clothing, { ESM::REC_CLOT }, ObjectTypeName::Item), context);
addIngredientBindings(addType(ObjectTypeName::Ingredient, { ESM::REC_INGR }, ObjectTypeName::Item), context);

@ -63,6 +63,7 @@ namespace MWLua
void addClothingBindings(sol::table clothing, const Context& context);
void addStaticBindings(sol::table stat, const Context& context);
void addLightBindings(sol::table light, const Context& context);
void addLevelledCreatureBindings(sol::table list, const Context& context);
void addESM4DoorBindings(sol::table door, const Context& context);

@ -15,12 +15,20 @@
namespace MWMechanics
{
ESM::RefId getLevelledItem(const ESM::LevelledListBase* levItem, bool creature, Misc::Rng::Generator& prng)
ESM::RefId getLevelledItem(
const ESM::LevelledListBase* levItem, bool creature, Misc::Rng::Generator& prng, std::optional<int> level)
{
const std::vector<ESM::LevelledListBase::LevelItem>& items = levItem->mList;
const MWWorld::Ptr& player = getPlayer();
int playerLevel = player.getClass().getCreatureStats(player).getLevel();
int playerLevel;
if (level.has_value())
playerLevel = *level;
else
{
const MWWorld::Ptr& player = getPlayer();
playerLevel = player.getClass().getCreatureStats(player).getLevel();
level = playerLevel;
}
if (Misc::Rng::roll0to99(prng) < levItem->mChanceNone)
return ESM::RefId();
@ -65,9 +73,9 @@ namespace MWMechanics
else
{
if (ref.getPtr().getType() == ESM::ItemLevList::sRecordId)
return getLevelledItem(ref.getPtr().get<ESM::ItemLevList>()->mBase, false, prng);
return getLevelledItem(ref.getPtr().get<ESM::ItemLevList>()->mBase, false, prng, level);
else
return getLevelledItem(ref.getPtr().get<ESM::CreatureLevList>()->mBase, true, prng);
return getLevelledItem(ref.getPtr().get<ESM::CreatureLevList>()->mBase, true, prng, level);
}
}
}

@ -3,6 +3,8 @@
#include <components/misc/rng.hpp>
#include <optional>
namespace ESM
{
struct LevelledListBase;
@ -13,7 +15,8 @@ namespace MWMechanics
{
/// @return ID of resulting item, or empty if none
ESM::RefId getLevelledItem(const ESM::LevelledListBase* levItem, bool creature, Misc::Rng::Generator& prng);
ESM::RefId getLevelledItem(
const ESM::LevelledListBase* levItem, bool creature, Misc::Rng::Generator& prng, std::optional<int> level = {});
}

@ -1382,6 +1382,46 @@
-- @field #string id Record id
-- @field #string model VFS path to the model
--- @{#CreatureLevelledList} functions
-- @field [parent=#types] #CreatureLevelledList CreatureLevelledList
---
-- @type CreatureLevelledList
-- @field #list<#CreatureLevelledListRecord> records A read-only list of all @{#CreatureLevelledListRecord}s in the world database.
---
-- Whether the object is a CreatureLevelledList.
-- @function [parent=#CreatureLevelledList] objectIsInstance
-- @param openmw.core#GameObject object
-- @return #boolean
---
-- Returns the read-only @{#CreatureLevelledListRecord} of a levelled creature
-- @function [parent=#CreatureLevelledList] record
-- @param #any objectOrRecordId
-- @return #CreatureLevelledListRecord
---
-- @type CreatureLevelledListRecord
-- @field #string id Record id
-- @field #number chanceNone Chance this list won't spawn anything [0-1]
-- @field #boolean calculateFromAllLevels Calculate from all levels <= player level, not just the closest below player
-- @field #list<#LevelledListItem> creatures
---
-- Picks a random id from the levelled list.
-- @function [parent=#CreatureLevelledListRecord] getRandomId
-- @param openmw.core#CreatureLevelledListRecord The list
-- @param #number The maximum level to select entries for
-- @return #string An id
---
-- @type LevelledListItem
-- @field #string id Item id
-- @field #number level The minimum player level at which this item can occur
--- Functions for @{#ESM4Activator} objects
-- @field [parent=#types] #ESM4Activator ESM4Activator

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