mirror of https://github.com/OpenMW/openmw.git
Merge branch 'awildmoonappeared' into 'master'
Expose levelled creatures to Lua See merge request OpenMW/openmw!3127revert-6246b479
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#include "types.hpp"
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#include <components/esm3/loadlevlist.hpp>
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#include "../../mwbase/environment.hpp"
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#include "../../mwbase/world.hpp"
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#include "../../mwmechanics/levelledlist.hpp"
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namespace sol
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{
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template <>
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struct is_automagical<ESM::CreatureLevList> : std::false_type
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{
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};
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template <>
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struct is_automagical<ESM::LevelledListBase::LevelItem> : std::false_type
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{
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};
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}
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namespace MWLua
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{
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void addLevelledCreatureBindings(sol::table list, const Context& context)
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{
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auto& state = context.mLua->sol();
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auto item = state.new_usertype<ESM::LevelledListBase::LevelItem>("ESM3_LevelledListItem");
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item["id"] = sol::readonly_property(
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[](const ESM::LevelledListBase::LevelItem& rec) -> std::string { return rec.mId.serializeText(); });
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item["level"]
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= sol::readonly_property([](const ESM::LevelledListBase::LevelItem& rec) -> int { return rec.mLevel; });
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item[sol::meta_function::to_string] = [](const ESM::LevelledListBase::LevelItem& rec) -> std::string {
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return "ESM3_LevelledListItem[" + rec.mId.toDebugString() + ", " + std::to_string(rec.mLevel) + "]";
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};
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addRecordFunctionBinding<ESM::CreatureLevList>(list, context);
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auto record = state.new_usertype<ESM::CreatureLevList>("ESM3_CreatureLevelledList");
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record[sol::meta_function::to_string] = [](const ESM::CreatureLevList& rec) -> std::string {
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return "ESM3_CreatureLevelledList[" + rec.mId.toDebugString() + "]";
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};
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record["id"] = sol::readonly_property(
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[](const ESM::CreatureLevList& rec) -> std::string { return rec.mId.serializeText(); });
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record["chanceNone"] = sol::readonly_property(
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[](const ESM::CreatureLevList& rec) -> float { return std::clamp(rec.mChanceNone / 100.f, 0.f, 1.f); });
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record["creatures"] = sol::readonly_property([&](const ESM::CreatureLevList& rec) -> sol::table {
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sol::table res(state, sol::create);
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for (size_t i = 0; i < rec.mList.size(); ++i)
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res[i + 1] = rec.mList[i];
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return res;
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});
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record["calculateFromAllLevels"] = sol::readonly_property(
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[](const ESM::CreatureLevList& rec) -> bool { return rec.mFlags & ESM::CreatureLevList::AllLevels; });
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record["getRandomId"] = [](const ESM::CreatureLevList& rec, int level) -> std::string {
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auto& prng = MWBase::Environment::get().getWorld()->getPrng();
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return MWMechanics::getLevelledItem(&rec, true, prng, level).serializeText();
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};
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}
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}
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