From e37befebea5cecf23f0a0abcf7a99700bce36a72 Mon Sep 17 00:00:00 2001 From: Evil Eye <malusluminis@hotmail.com> Date: Fri, 2 Dec 2022 16:37:55 +0100 Subject: [PATCH] Update reference --- docs/source/reference/modding/settings/game.rst | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/docs/source/reference/modding/settings/game.rst b/docs/source/reference/modding/settings/game.rst index 3df13904ae..73ceda63a5 100644 --- a/docs/source/reference/modding/settings/game.rst +++ b/docs/source/reference/modding/settings/game.rst @@ -125,6 +125,20 @@ This is how Morrowind behaves. This setting can be toggled in Advanced tab of the launcher. +classic calm spells behavior +---------------------------------------- + +:Type: boolean +:Range: True/False +:Default: True + +If this setting is true, Calm spells will take their target out of combat every frame. +This means that a Calm spell of any magnitude will always take actors out of combat for the entirety of its duration. +This is how Morrowind behaves without the Morrowind Code Patch. If this setting is off, +Calm spells will only take their target out of combat once. Allowing them to re-engage if the spell was not sufficiently strong. + +This setting can be toggled in Advanced tab of the launcher. + use magic item animations -------------------------