From e37befebea5cecf23f0a0abcf7a99700bce36a72 Mon Sep 17 00:00:00 2001
From: Evil Eye <malusluminis@hotmail.com>
Date: Fri, 2 Dec 2022 16:37:55 +0100
Subject: [PATCH] Update reference

---
 docs/source/reference/modding/settings/game.rst | 14 ++++++++++++++
 1 file changed, 14 insertions(+)

diff --git a/docs/source/reference/modding/settings/game.rst b/docs/source/reference/modding/settings/game.rst
index 3df13904ae..73ceda63a5 100644
--- a/docs/source/reference/modding/settings/game.rst
+++ b/docs/source/reference/modding/settings/game.rst
@@ -125,6 +125,20 @@ This is how Morrowind behaves.
 
 This setting can be toggled in Advanced tab of the launcher.
 
+classic calm spells behavior
+----------------------------------------
+
+:Type:		boolean
+:Range: 	True/False
+:Default:	True
+
+If this setting is true, Calm spells will take their target out of combat every frame.
+This means that a Calm spell of any magnitude will always take actors out of combat for the entirety of its duration.
+This is how Morrowind behaves without the Morrowind Code Patch. If this setting is off,
+Calm spells will only take their target out of combat once. Allowing them to re-engage if the spell was not sufficiently strong.
+
+This setting can be toggled in Advanced tab of the launcher.
+
 use magic item animations
 -------------------------