From e3a9daf921f30c5a8c7540b216e0760070e6bef6 Mon Sep 17 00:00:00 2001 From: Rohit Nirmal Date: Thu, 20 Mar 2014 22:22:31 -0500 Subject: [PATCH] Play item sound when trying to sell a bound item, too. --- apps/openmw/mwgui/inventorywindow.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/apps/openmw/mwgui/inventorywindow.cpp b/apps/openmw/mwgui/inventorywindow.cpp index 16ddab584a..e9efe75e7f 100644 --- a/apps/openmw/mwgui/inventorywindow.cpp +++ b/apps/openmw/mwgui/inventorywindow.cpp @@ -171,6 +171,7 @@ namespace MWGui if (item.mBase.getCellRef().mRefID.size() > 6 && item.mBase.getCellRef().mRefID.substr(0,6) == "bound_") { + MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0); MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog12}"); return; }