diff --git a/docs/source/reference/modding/settings/camera.rst b/docs/source/reference/modding/settings/camera.rst index 5701947dc4..c30dcb3f3b 100644 --- a/docs/source/reference/modding/settings/camera.rst +++ b/docs/source/reference/modding/settings/camera.rst @@ -46,7 +46,7 @@ viewing distance :Type: floating point :Range: > 0 -:Default: 6656.0 +:Default: 7168.0 This value controls the maximum visible distance (also called the far clipping plane). Larger values significantly improve rendering in exterior spaces, diff --git a/files/mygui/openmw_settings_window.layout b/files/mygui/openmw_settings_window.layout index f61af5a100..14ab7c9de5 100644 --- a/files/mygui/openmw_settings_window.layout +++ b/files/mygui/openmw_settings_window.layout @@ -377,25 +377,25 @@ - + - - + + - + - + diff --git a/files/settings-default.cfg b/files/settings-default.cfg index c8805faa39..d0793fc819 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -23,7 +23,7 @@ small feature culling pixel size = 2.0 # Maximum visible distance. Caution: this setting # can dramatically affect performance, see documentation for details. -viewing distance = 6656.0 +viewing distance = 7168.0 # Camera field of view in degrees (e.g. 30.0 to 110.0). # Does not affect the player's hands in the first person camera.