diff --git a/docs/source/reference/modding/settings/camera.rst b/docs/source/reference/modding/settings/camera.rst
index 5701947dc4..c30dcb3f3b 100644
--- a/docs/source/reference/modding/settings/camera.rst
+++ b/docs/source/reference/modding/settings/camera.rst
@@ -46,7 +46,7 @@ viewing distance
:Type: floating point
:Range: > 0
-:Default: 6656.0
+:Default: 7168.0
This value controls the maximum visible distance (also called the far clipping plane).
Larger values significantly improve rendering in exterior spaces,
diff --git a/files/mygui/openmw_settings_window.layout b/files/mygui/openmw_settings_window.layout
index f61af5a100..14ab7c9de5 100644
--- a/files/mygui/openmw_settings_window.layout
+++ b/files/mygui/openmw_settings_window.layout
@@ -377,25 +377,25 @@
-
+
-
-
+
+
-
+
-
+
diff --git a/files/settings-default.cfg b/files/settings-default.cfg
index c8805faa39..d0793fc819 100644
--- a/files/settings-default.cfg
+++ b/files/settings-default.cfg
@@ -23,7 +23,7 @@ small feature culling pixel size = 2.0
# Maximum visible distance. Caution: this setting
# can dramatically affect performance, see documentation for details.
-viewing distance = 6656.0
+viewing distance = 7168.0
# Camera field of view in degrees (e.g. 30.0 to 110.0).
# Does not affect the player's hands in the first person camera.