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@ -6,62 +6,78 @@ cmake_minimum_required(VERSION 2.6)
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# Add path for CMake scripts
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set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
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# Local files
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# source directory: apps
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set(BSA bsa/bsa_archive.cpp bsa/bsa_file.cpp)
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set(BSA_HEADER bsa/bsa_archive.hpp bsa/bsa_file.hpp)
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set(GAME apps/openmw/main.cpp apps/openmw/engine.cpp)
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set(GAME_HEADER apps/openmw/mwinput/inputmanager.hpp apps/openmw/engine.hpp)
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source_group(game FILES ${GAME} ${GAME_HEADER})
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set(GAMEREND apps/openmw/mwrender/mwscene.cpp apps/openmw/mwrender/cell.cpp
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apps/openmw/mwrender/interior.cpp)
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set(GAMEREND_HEADER apps/openmw/mwrender/cell.hpp apps/openmw/mwrender/mwscene.hpp
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apps/openmw/mwrender/interior.hpp apps/openmw/mwrender/playerpos.hpp)
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source_group(game_renderer FILES ${GAMEREND} ${GAMEREND_HEADER})
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# set(GAMEINPUT)
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set(GAMEINPUT_HEADER apps/openmw/mwinput/inputmanager.hpp)
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source_group(game_input FILES ${GAMEINPUT} ${GAMEINPUT_HEADER})
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set(APPS ${GAME} ${GAMEREND} ${GAMEINPUT})
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set(APPS_HEADER ${GAME_HEADER} ${GAMEREND_HEADER} ${GAMEINPUT_HEADER})
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# source directory: components
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set(BSA components/bsa/bsa_archive.cpp components/bsa/bsa_file.cpp)
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set(BSA_HEADER components/bsa/bsa_archive.hpp components/bsa/bsa_file.hpp)
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source_group(bsa FILES ${BSA} ${BSA_HEADER})
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set(NIF nif/nif_file.cpp)
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set(NIF_HEADER nif/controlled.hpp nif/effect.hpp nif/nif_types.hpp nif/record.hpp
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nif/controller.hpp nif/extra.hpp nif/node.hpp nif/record_ptr.hpp
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nif/data.hpp nif/nif_file.hpp nif/property.hpp)
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set(NIF components/nif/nif_file.cpp)
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set(NIF_HEADER components/nif/controlled.hpp components/nif/effect.hpp
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components/nif/nif_types.hpp components/nif/record.hpp
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components/nif/controller.hpp components/nif/extra.hpp components/nif/node.hpp
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components/nif/record_ptr.hpp
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components/nif/data.hpp components/nif/nif_file.hpp components/nif/property.hpp)
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source_group(nif FILES ${NIF} ${NIF_HEADER})
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set(NIFOGRE nifogre/ogre_nif_loader.cpp)
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set(NIFOGRE_HEADER nifogre/ogre_nif_loader.hpp)
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set(NIFOGRE components/nifogre/ogre_nif_loader.cpp)
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set(NIFOGRE_HEADER components/nifogre/ogre_nif_loader.hpp)
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source_group(nifogre FILES ${NIFOGRE} ${NIFOGRE_HEADER})
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set(TOOLS tools/stringops.cpp tools/fileops.cpp)
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set(TOOLS_HEADER tools/fileops.hpp tools/slice_array.hpp tools/stringops.hpp)
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source_group(tools FILES ${TOOLS} ${TOOLS_HEADER})
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set(ESM_STORE components/esm_store/store.cpp components/esm_store/cell_store.cpp)
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set(ESM_STORE_HEADER components/esm_store/cell_store.hpp
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components/esm_store/reclists.hpp components/esm_store/store.hpp)
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source_group(esm_store FILES ${ESM_STORE} ${ESM_STORE_HEADER})
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set(MANGLE_VFS mangle/vfs/servers/ogre_vfs.cpp)
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source_group(mangle_vfs FILES ${MANGLE_VFS})
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file(GLOB ESM_HEADER components/esm/*.hpp)
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source_group(esm_header FILES ${ESM_HEADER})
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set(OGRE ogre/renderer.cpp)
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set(OGRE_HEADER ogre/renderer.hpp)
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set(OGRE components/engine/ogre/renderer.cpp)
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set(OGRE_HEADER components/engine/ogre/renderer.hpp)
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source_group(ogre FILES ${OGRE} ${OGRE_HEADER})
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set(INPUT input/oismanager.cpp)
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set(INPUT_HEADER input/oismanager.hpp input/listener.hpp input/func_binder.hpp input/dispatch_map.hpp input/dispatcher.hpp input/poller.hpp)
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set(INPUT components/engine/input/oismanager.cpp)
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set(INPUT_HEADER components/engine/input/oismanager.hpp components/engine/input/listener.hpp
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components/engine/input/func_binder.hpp components/engine/input/dispatch_map.hpp
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components/engine/input/dispatcher.hpp components/engine/input/poller.hpp)
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source_group(input FILES ${INPUT} ${INPUT_HEADER})
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set(GAME game/main.cpp game/engine.cpp)
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set(GAME_HEADER game/mwinput/inputmanager.hpp game/engine.hpp)
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source_group(game FILES ${GAME} ${GAME_HEADER})
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set(MISC components/misc/stringops.cpp components/misc/fileops.cpp)
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set(MISC_HEADER components/misc/fileops.hpp components/misc/slice_array.hpp
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components/misc/stringops.hpp)
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source_group(misc FILES ${MISC} ${MISC_HEADER})
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set(ESM_STORE esm_store/store.cpp esm_store/cell_store.cpp)
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set(ESM_STORE_HEADER esm_store/cell_store.hpp esm_store/reclists.hpp esm_store/store.hpp)
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source_group(esm_store FILES ${ESM_STORE} ${ESM_STORE_HEADER})
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set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${OGRE} ${INPUT} ${MISC})
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set(COMPONENTS_HEADER ${BSA_HEADER} ${NIF_HEADER} ${NIFOGRE_HEADER} ${ESM_STORE_HEADER}
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${ESM_HEADER} ${OGRE_HEADER} ${INPUT_HEADER} ${MISC_HEADER})
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# source directory: libs
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set(GAMEREND game/mwrender/mwscene.cpp game/mwrender/cell.cpp game/mwrender/interior.cpp)
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set(GAMEREND_HEADER game/mwrender/cell.hpp game/mwrender/mwscene.hpp
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game/mwrender/interior.hpp game/mwrender/playerpos.hpp)
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source_group(game_renderer FILES ${GAMEREND} ${GAMEREND_HEADER})
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set(ESM_HEADER esm/defs.hpp esm/loadcell.hpp esm/loadfact.hpp esm/loadltex.hpp
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esm/loadskil.hpp
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esm/esm_reader.hpp esm/loadclas.hpp esm/loadglob.hpp esm/loadmgef.hpp esm/loadsndg.hpp
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esm/loadacti.hpp esm/loadclot.hpp esm/loadgmst.hpp esm/loadmisc.hpp esm/loadsoun.hpp
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esm/loadalch.hpp esm/loadcont.hpp esm/loadinfo.hpp esm/loadnpcc.hpp esm/loadspel.hpp
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esm/loadappa.hpp esm/loadcrea.hpp esm/loadingr.hpp esm/loadnpc.hpp esm/loadsscr.hpp
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esm/loadarmo.hpp esm/loadcrec.hpp esm/loadland.hpp esm/loadpgrd.hpp esm/loadstat.hpp
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esm/loadbody.hpp esm/loaddial.hpp esm/loadlevlist.hpp esm/loadrace.hpp esm/loadweap.hpp
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esm/loadbook.hpp esm/loaddoor.hpp esm/loadligh.hpp esm/loadregn.hpp esm/records.hpp
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esm/loadbsgn.hpp esm/loadench.hpp esm/loadlocks.hpp esm/loadscpt.hpp)
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source_group(esm_header FILES ${ESM_HEADER})
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set(MANGLE_VFS libs/mangle/vfs/servers/ogre_vfs.cpp)
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source_group(mangle_vfs FILES ${MANGLE_VFS})
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set(OPENMW_LIBS ${MANGLE_VFS})
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set(OPENMW_LIBS_HEADER)
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# Platform specific
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if (WIN32)
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set(PLATFORM_INCLUDE_DIR "platform")
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@ -111,16 +127,9 @@ endif (CMAKE_COMPILER_IS_GNUCC)
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# Main executable
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add_executable(openmw
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MACOSX_BUNDLE
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${BSA} ${BSA_HEADER}
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${TOOLS} ${TOOLS_HEADER}
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${OGRE} ${OGRE_HEADER}
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${INPUT} ${INPUT_HEADER}
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${NIF} ${NIF_HEADER}
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${NIFOGRE} ${NIFOGRE_HEADER}
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${MANGLE_VFS}
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${GAME}
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${ESM_STORE} ${ESM_STORE_HEADER}
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${GAMEREND} ${GAMEREND_HEADER}
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${COMPONENTS} ${COMPONENTS_HEADER}
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${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
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${APPS} ${APPS_HEADER}
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${ESM_HEADER}
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${APPLE_BUNDLE_RESOURCES}
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)
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