From e5254ff8efe8571f31bb0ffc06526c7e611a4736 Mon Sep 17 00:00:00 2001 From: scrawl Date: Thu, 26 Jun 2014 14:26:53 +0200 Subject: [PATCH] Set render queue for rain --- apps/openmw/mwrender/sky.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/apps/openmw/mwrender/sky.cpp b/apps/openmw/mwrender/sky.cpp index 66a99feb74..67e301fdc4 100644 --- a/apps/openmw/mwrender/sky.cpp +++ b/apps/openmw/mwrender/sky.cpp @@ -429,6 +429,16 @@ void SkyManager::updateRain(float dt) Ogre::SceneNode* offsetNode = sceneNode->createChildSceneNode(Ogre::Vector3(xOffs,yOffs,startHeight)); NifOgre::ObjectScenePtr objects = NifOgre::Loader::createObjects(offsetNode, mRainEffect); + for (unsigned int i=0; imEntities.size(); ++i) + { + objects->mEntities[i]->setRenderQueueGroup(RQG_Alpha); + objects->mEntities[i]->setVisibilityFlags(RV_Sky); + } + for (unsigned int i=0; imParticles.size(); ++i) + { + objects->mParticles[i]->setRenderQueueGroup(RQG_Alpha); + objects->mParticles[i]->setVisibilityFlags(RV_Sky); + } mRainModels[offsetNode] = objects; } }