mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-30 23:45:34 +00:00
Use friendly hits only for player's followers (bug #4984)
This commit is contained in:
parent
4d633fd3e6
commit
e534153d00
2 changed files with 18 additions and 15 deletions
|
@ -64,6 +64,7 @@
|
||||||
Bug #4972: Player is able to use quickkeys while disableplayerfighting is active
|
Bug #4972: Player is able to use quickkeys while disableplayerfighting is active
|
||||||
Bug #4979: AiTravel maximum range depends on "actors processing range" setting
|
Bug #4979: AiTravel maximum range depends on "actors processing range" setting
|
||||||
Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player
|
Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player
|
||||||
|
Bug #4984: "Friendly hits" feature should be used only for player's followers
|
||||||
Feature #2229: Improve pathfinding AI
|
Feature #2229: Improve pathfinding AI
|
||||||
Feature #3442: Default values for fallbacks from ini file
|
Feature #3442: Default values for fallbacks from ini file
|
||||||
Feature #3610: Option to invert X axis
|
Feature #3610: Option to invert X axis
|
||||||
|
|
|
@ -1476,22 +1476,24 @@ namespace MWMechanics
|
||||||
|
|
||||||
bool MechanicsManager::actorAttacked(const MWWorld::Ptr &target, const MWWorld::Ptr &attacker)
|
bool MechanicsManager::actorAttacked(const MWWorld::Ptr &target, const MWWorld::Ptr &attacker)
|
||||||
{
|
{
|
||||||
if (target == getPlayer() || !attacker.getClass().isActor())
|
const MWWorld::Ptr& player = getPlayer();
|
||||||
|
if (target == player || !attacker.getClass().isActor())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
std::set<MWWorld::Ptr> followersAttacker;
|
|
||||||
getActorsSidingWith(attacker, followersAttacker);
|
|
||||||
|
|
||||||
MWMechanics::CreatureStats& statsTarget = target.getClass().getCreatureStats(target);
|
MWMechanics::CreatureStats& statsTarget = target.getClass().getCreatureStats(target);
|
||||||
|
if (attacker == player)
|
||||||
if (followersAttacker.find(target) != followersAttacker.end())
|
|
||||||
{
|
{
|
||||||
statsTarget.friendlyHit();
|
std::set<MWWorld::Ptr> followersAttacker;
|
||||||
|
getActorsSidingWith(attacker, followersAttacker);
|
||||||
if (statsTarget.getFriendlyHits() < 4)
|
if (followersAttacker.find(target) != followersAttacker.end())
|
||||||
{
|
{
|
||||||
MWBase::Environment::get().getDialogueManager()->say(target, "hit");
|
statsTarget.friendlyHit();
|
||||||
return false;
|
|
||||||
|
if (statsTarget.getFriendlyHits() < 4)
|
||||||
|
{
|
||||||
|
MWBase::Environment::get().getDialogueManager()->say(target, "hit");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1500,9 +1502,9 @@ namespace MWMechanics
|
||||||
|
|
||||||
AiSequence& seq = statsTarget.getAiSequence();
|
AiSequence& seq = statsTarget.getAiSequence();
|
||||||
|
|
||||||
if (!attacker.isEmpty() && (attacker.getClass().getCreatureStats(attacker).getAiSequence().isInCombat(target)
|
if (!attacker.isEmpty()
|
||||||
|| attacker == getPlayer())
|
&& (attacker.getClass().getCreatureStats(attacker).getAiSequence().isInCombat(target) || attacker == player)
|
||||||
&& !seq.isInCombat(attacker))
|
&& !seq.isInCombat(attacker))
|
||||||
{
|
{
|
||||||
// Attacker is in combat with us, but we are not in combat with the attacker yet. Time to fight back.
|
// Attacker is in combat with us, but we are not in combat with the attacker yet. Time to fight back.
|
||||||
// Note: accidental or collateral damage attacks are ignored.
|
// Note: accidental or collateral damage attacks are ignored.
|
||||||
|
@ -1512,7 +1514,7 @@ namespace MWMechanics
|
||||||
// he will attack the player only if we will force him (e.g. via StartCombat console command)
|
// he will attack the player only if we will force him (e.g. via StartCombat console command)
|
||||||
bool peaceful = false;
|
bool peaceful = false;
|
||||||
std::string script = target.getClass().getScript(target);
|
std::string script = target.getClass().getScript(target);
|
||||||
if (!script.empty() && target.getRefData().getLocals().hasVar(script, "onpchitme") && attacker == getPlayer())
|
if (!script.empty() && target.getRefData().getLocals().hasVar(script, "onpchitme") && attacker == player)
|
||||||
{
|
{
|
||||||
int fight = std::max(0, target.getClass().getCreatureStats(target).getAiSetting(CreatureStats::AI_Fight).getModified());
|
int fight = std::max(0, target.getClass().getCreatureStats(target).getAiSetting(CreatureStats::AI_Fight).getModified());
|
||||||
peaceful = (fight == 0);
|
peaceful = (fight == 0);
|
||||||
|
|
Loading…
Reference in a new issue