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	Merge pull request #1746 from Capostrophic/interrupt
Make WakeUpPC interrupt waiting if it was supposed to be (bug #3629)
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					 2 changed files with 5 additions and 2 deletions
				
			
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					@ -4,6 +4,7 @@
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    Bug #2835: Player able to slowly move when overencumbered
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					    Bug #2835: Player able to slowly move when overencumbered
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    Bug #3374: Touch spells not hitting kwama foragers
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					    Bug #3374: Touch spells not hitting kwama foragers
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    Bug #3591: Angled hit distance too low
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					    Bug #3591: Angled hit distance too low
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					    Bug #3629: DB assassin attack never triggers creature spawning
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    Bug #3897: Have Goodbye give all choices the effects of Goodbye
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					    Bug #3897: Have Goodbye give all choices the effects of Goodbye
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    Bug #3997: Almalexia doesn't pace
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					    Bug #3997: Almalexia doesn't pace
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    Bug #4036: Weird behaviour of AI packages if package target has non-unique ID
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					    Bug #4036: Weird behaviour of AI packages if package target has non-unique ID
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					@ -310,7 +310,9 @@ namespace MWGui
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    void WaitDialog::wakeUp ()
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					    void WaitDialog::wakeUp ()
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    {
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					    {
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        mSleeping = false;
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					        mSleeping = false;
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        mTimeAdvancer.stop();
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					        if (mInterruptAt != -1)
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					            onWaitingInterrupted();
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					        else
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            stopWaiting();
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					            stopWaiting();
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    }
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					    }
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