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Merge branch 'loadingScreen_initialdrawcallback' into 'master'
Wait for initialDrawCallback to finish before removing it See merge request OpenMW/openmw!476
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commit
e586544ade
1 changed files with 19 additions and 1 deletions
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@ -1,6 +1,7 @@
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#include "loadingscreen.hpp"
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#include <array>
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#include <condition_variable>
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#include <osgViewer/Viewer>
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@ -139,6 +140,7 @@ namespace MWGui
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public:
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CopyFramebufferToTextureCallback(osg::Texture2D* texture)
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: mTexture(texture)
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, mOneshot(true)
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{
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}
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@ -147,9 +149,25 @@ namespace MWGui
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int w = renderInfo.getCurrentCamera()->getViewport()->width();
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int h = renderInfo.getCurrentCamera()->getViewport()->height();
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mTexture->copyTexImage2D(*renderInfo.getState(), 0, 0, w, h);
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{
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std::unique_lock<std::mutex> lock(mMutex);
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mOneshot = false;
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}
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mSignal.notify_all();
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}
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void wait()
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{
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std::unique_lock<std::mutex> lock(mMutex);
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while (mOneshot)
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mSignal.wait(lock);
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}
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private:
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mutable bool mOneshot;
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mutable std::mutex mMutex;
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mutable std::condition_variable mSignal;
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osg::ref_ptr<osg::Texture2D> mTexture;
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};
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@ -375,7 +393,7 @@ namespace MWGui
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if (mCopyFramebufferToTextureCallback)
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{
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mCopyFramebufferToTextureCallback->wait();
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#if OSG_VERSION_GREATER_OR_EQUAL(3, 5, 10)
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mViewer->getCamera()->removeInitialDrawCallback(mCopyFramebufferToTextureCallback);
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#else
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