mirror of
https://github.com/OpenMW/openmw.git
synced 2025-12-13 21:13:06 +00:00
Merge branch 'master' of https://gitlab.com/Igilq/openmw-pl
This commit is contained in:
commit
e5b5c2254d
106 changed files with 1164 additions and 551 deletions
|
|
@ -27,14 +27,14 @@ variables:
|
||||||
.Ubuntu_Image:
|
.Ubuntu_Image:
|
||||||
tags:
|
tags:
|
||||||
- saas-linux-medium-amd64
|
- saas-linux-medium-amd64
|
||||||
image: ubuntu:22.04
|
image: ubuntu:24.04
|
||||||
rules:
|
rules:
|
||||||
- if: $CI_PIPELINE_SOURCE == "push" || $CI_PIPELINE_SOURCE == "merge_request_event"
|
- if: $CI_PIPELINE_SOURCE == "push" || $CI_PIPELINE_SOURCE == "merge_request_event"
|
||||||
|
|
||||||
Ubuntu_GCC_preprocess:
|
Ubuntu_GCC_preprocess:
|
||||||
extends: .Ubuntu_Image
|
extends: .Ubuntu_Image
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_GCC_preprocess.ubuntu_22.04.v1
|
key: Ubuntu_GCC_preprocess.ubuntu_24.04.v1
|
||||||
paths:
|
paths:
|
||||||
- apt-cache/
|
- apt-cache/
|
||||||
- .cache/pip/
|
- .cache/pip/
|
||||||
|
|
@ -43,7 +43,7 @@ Ubuntu_GCC_preprocess:
|
||||||
PIP_CACHE_DIR: "$CI_PROJECT_DIR/.cache/pip"
|
PIP_CACHE_DIR: "$CI_PROJECT_DIR/.cache/pip"
|
||||||
before_script:
|
before_script:
|
||||||
- CI/install_debian_deps.sh openmw-deps openmw-deps-dynamic gcc_preprocess
|
- CI/install_debian_deps.sh openmw-deps openmw-deps-dynamic gcc_preprocess
|
||||||
- pip3 install --user click termtables
|
- pip3 install --user --break-system-packages click termtables
|
||||||
script:
|
script:
|
||||||
- CI/ubuntu_gcc_preprocess.sh
|
- CI/ubuntu_gcc_preprocess.sh
|
||||||
rules:
|
rules:
|
||||||
|
|
@ -82,7 +82,7 @@ Ubuntu_GCC_preprocess:
|
||||||
- if [[ "${BUILD_TESTS_ONLY}" && ! "${BUILD_WITH_CODE_COVERAGE}" ]]; then ./openmw_settings_access_benchmark; fi
|
- if [[ "${BUILD_TESTS_ONLY}" && ! "${BUILD_WITH_CODE_COVERAGE}" ]]; then ./openmw_settings_access_benchmark; fi
|
||||||
- ccache -svv
|
- ccache -svv
|
||||||
- df -h
|
- df -h
|
||||||
- if [[ "${BUILD_WITH_CODE_COVERAGE}" ]]; then gcovr --xml-pretty --exclude-unreachable-branches --print-summary --root "${CI_PROJECT_DIR}" -j $(nproc) -o ../coverage.xml; fi
|
- if [[ "${BUILD_WITH_CODE_COVERAGE}" ]]; then ~/.local/bin/gcovr --xml-pretty --exclude-unreachable-branches --gcov-ignore-parse-errors=negative_hits.warn_once_per_file --print-summary --root "${CI_PROJECT_DIR}" -j $(nproc) -o ../coverage.xml; fi
|
||||||
- ls | grep -v -e '^extern$' -e '^install$' -e '^components-tests.xml$' -e '^openmw-tests.xml$' -e '^openmw-cs-tests.xml$' | xargs -I '{}' rm -rf './{}'
|
- ls | grep -v -e '^extern$' -e '^install$' -e '^components-tests.xml$' -e '^openmw-tests.xml$' -e '^openmw-cs-tests.xml$' | xargs -I '{}' rm -rf './{}'
|
||||||
- cd ..
|
- cd ..
|
||||||
- df -h
|
- df -h
|
||||||
|
|
@ -97,12 +97,12 @@ Ubuntu_GCC_preprocess:
|
||||||
Coverity:
|
Coverity:
|
||||||
tags:
|
tags:
|
||||||
- saas-linux-medium-amd64
|
- saas-linux-medium-amd64
|
||||||
image: ubuntu:22.04
|
image: ubuntu:24.04
|
||||||
stage: build
|
stage: build
|
||||||
rules:
|
rules:
|
||||||
- if: $CI_PIPELINE_SOURCE == "schedule"
|
- if: $CI_PIPELINE_SOURCE == "schedule"
|
||||||
cache:
|
cache:
|
||||||
key: Coverity.ubuntu_22.04.v1
|
key: Coverity.ubuntu_24.04.v1
|
||||||
paths:
|
paths:
|
||||||
- apt-cache/
|
- apt-cache/
|
||||||
- ccache/
|
- ccache/
|
||||||
|
|
@ -141,7 +141,7 @@ Coverity:
|
||||||
Ubuntu_GCC:
|
Ubuntu_GCC:
|
||||||
extends: .Ubuntu
|
extends: .Ubuntu
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_GCC.ubuntu_22.04.v1
|
key: Ubuntu_GCC.ubuntu_24.04.v1
|
||||||
before_script:
|
before_script:
|
||||||
- CI/install_debian_deps.sh gcc openmw-deps openmw-deps-dynamic
|
- CI/install_debian_deps.sh gcc openmw-deps openmw-deps-dynamic
|
||||||
variables:
|
variables:
|
||||||
|
|
@ -154,7 +154,7 @@ Ubuntu_GCC:
|
||||||
Ubuntu_GCC_asan:
|
Ubuntu_GCC_asan:
|
||||||
extends: Ubuntu_GCC
|
extends: Ubuntu_GCC
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_GCC_asan.ubuntu_22.04.v1
|
key: Ubuntu_GCC_asan.ubuntu_24.04.v1
|
||||||
variables:
|
variables:
|
||||||
CMAKE_BUILD_TYPE: Debug
|
CMAKE_BUILD_TYPE: Debug
|
||||||
CMAKE_CXX_FLAGS_DEBUG: -g -O1 -fno-omit-frame-pointer -fsanitize=address -fsanitize=pointer-subtract -fsanitize=leak
|
CMAKE_CXX_FLAGS_DEBUG: -g -O1 -fno-omit-frame-pointer -fsanitize=address -fsanitize=pointer-subtract -fsanitize=leak
|
||||||
|
|
@ -167,7 +167,7 @@ Clang_Format:
|
||||||
extends: .Ubuntu_Image
|
extends: .Ubuntu_Image
|
||||||
stage: checks
|
stage: checks
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_Clang_Format.ubuntu_22.04.v1
|
key: Ubuntu_Clang_Format.ubuntu_24.04.v1
|
||||||
paths:
|
paths:
|
||||||
- apt-cache/
|
- apt-cache/
|
||||||
variables:
|
variables:
|
||||||
|
|
@ -183,11 +183,11 @@ Lupdate:
|
||||||
extends: .Ubuntu_Image
|
extends: .Ubuntu_Image
|
||||||
stage: checks
|
stage: checks
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_lupdate.ubuntu_22.04.v1
|
key: Ubuntu_lupdate.ubuntu_24.04.v1
|
||||||
paths:
|
paths:
|
||||||
- apt-cache/
|
- apt-cache/
|
||||||
variables:
|
variables:
|
||||||
LUPDATE: lupdate
|
LUPDATE: /usr/lib/qt6/bin/lupdate
|
||||||
before_script:
|
before_script:
|
||||||
- CI/install_debian_deps.sh openmw-qt-translations
|
- CI/install_debian_deps.sh openmw-qt-translations
|
||||||
script:
|
script:
|
||||||
|
|
@ -209,7 +209,7 @@ Teal:
|
||||||
Ubuntu_GCC_Debug:
|
Ubuntu_GCC_Debug:
|
||||||
extends: .Ubuntu
|
extends: .Ubuntu
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_GCC_Debug.ubuntu_22.04.v2
|
key: Ubuntu_GCC_Debug.ubuntu_24.04.v2
|
||||||
before_script:
|
before_script:
|
||||||
- CI/install_debian_deps.sh gcc openmw-deps openmw-deps-dynamic
|
- CI/install_debian_deps.sh gcc openmw-deps openmw-deps-dynamic
|
||||||
variables:
|
variables:
|
||||||
|
|
@ -225,7 +225,7 @@ Ubuntu_GCC_Debug:
|
||||||
Ubuntu_GCC_tests:
|
Ubuntu_GCC_tests:
|
||||||
extends: Ubuntu_GCC
|
extends: Ubuntu_GCC
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_GCC_tests.ubuntu_22.04.v1
|
key: Ubuntu_GCC_tests.ubuntu_24.04.v1
|
||||||
variables:
|
variables:
|
||||||
CCACHE_SIZE: 1G
|
CCACHE_SIZE: 1G
|
||||||
BUILD_TESTS_ONLY: 1
|
BUILD_TESTS_ONLY: 1
|
||||||
|
|
@ -239,7 +239,7 @@ Ubuntu_GCC_tests:
|
||||||
.Ubuntu_GCC_tests_Debug:
|
.Ubuntu_GCC_tests_Debug:
|
||||||
extends: Ubuntu_GCC
|
extends: Ubuntu_GCC
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_GCC_tests_Debug.ubuntu_22.04.v1
|
key: Ubuntu_GCC_tests_Debug.ubuntu_24.04.v1
|
||||||
variables:
|
variables:
|
||||||
CCACHE_SIZE: 1G
|
CCACHE_SIZE: 1G
|
||||||
BUILD_TESTS_ONLY: 1
|
BUILD_TESTS_ONLY: 1
|
||||||
|
|
@ -255,7 +255,7 @@ Ubuntu_GCC_tests:
|
||||||
Ubuntu_GCC_tests_asan:
|
Ubuntu_GCC_tests_asan:
|
||||||
extends: Ubuntu_GCC
|
extends: Ubuntu_GCC
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_GCC_tests_asan.ubuntu_22.04.v1
|
key: Ubuntu_GCC_tests_asan.ubuntu_24.04.v1
|
||||||
variables:
|
variables:
|
||||||
CCACHE_SIZE: 1G
|
CCACHE_SIZE: 1G
|
||||||
BUILD_TESTS_ONLY: 1
|
BUILD_TESTS_ONLY: 1
|
||||||
|
|
@ -278,7 +278,7 @@ Ubuntu_GCC_tests_asan:
|
||||||
Ubuntu_GCC_tests_ubsan:
|
Ubuntu_GCC_tests_ubsan:
|
||||||
extends: Ubuntu_GCC
|
extends: Ubuntu_GCC
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_GCC_tests_ubsan.ubuntu_22.04.v1
|
key: Ubuntu_GCC_tests_ubsan.ubuntu_24.04.v1
|
||||||
variables:
|
variables:
|
||||||
CCACHE_SIZE: 1G
|
CCACHE_SIZE: 1G
|
||||||
BUILD_TESTS_ONLY: 1
|
BUILD_TESTS_ONLY: 1
|
||||||
|
|
@ -298,7 +298,7 @@ Ubuntu_GCC_tests_ubsan:
|
||||||
.Ubuntu_GCC_tests_tsan:
|
.Ubuntu_GCC_tests_tsan:
|
||||||
extends: Ubuntu_GCC
|
extends: Ubuntu_GCC
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_GCC_tests_tsan.ubuntu_22.04.v1
|
key: Ubuntu_GCC_tests_tsan.ubuntu_24.04.v1
|
||||||
variables:
|
variables:
|
||||||
CCACHE_SIZE: 1G
|
CCACHE_SIZE: 1G
|
||||||
BUILD_TESTS_ONLY: 1
|
BUILD_TESTS_ONLY: 1
|
||||||
|
|
@ -316,11 +316,15 @@ Ubuntu_GCC_tests_ubsan:
|
||||||
Ubuntu_GCC_tests_coverage:
|
Ubuntu_GCC_tests_coverage:
|
||||||
extends: .Ubuntu_GCC_tests_Debug
|
extends: .Ubuntu_GCC_tests_Debug
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_GCC_tests_coverage.ubuntu_22.04.v1
|
key: Ubuntu_GCC_tests_coverage.ubuntu_24.04.v1
|
||||||
|
paths:
|
||||||
|
- .cache/pip
|
||||||
variables:
|
variables:
|
||||||
BUILD_WITH_CODE_COVERAGE: 1
|
BUILD_WITH_CODE_COVERAGE: 1
|
||||||
|
PIP_CACHE_DIR: "$CI_PROJECT_DIR/.cache/pip"
|
||||||
before_script:
|
before_script:
|
||||||
- CI/install_debian_deps.sh gcc openmw-deps openmw-deps-dynamic openmw-coverage
|
- CI/install_debian_deps.sh gcc openmw-deps openmw-deps-dynamic openmw-coverage
|
||||||
|
- pipx install gcovr
|
||||||
coverage: /^\s*lines:\s*\d+.\d+\%/
|
coverage: /^\s*lines:\s*\d+.\d+\%/
|
||||||
artifacts:
|
artifacts:
|
||||||
paths: []
|
paths: []
|
||||||
|
|
@ -345,7 +349,7 @@ Ubuntu_GCC_tests_coverage:
|
||||||
- "CI/**/*"
|
- "CI/**/*"
|
||||||
- ".gitlab-ci.yml"
|
- ".gitlab-ci.yml"
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_Static_Deps.ubuntu_22.04.v1
|
key: Ubuntu_Static_Deps.ubuntu_24.04.v1
|
||||||
paths:
|
paths:
|
||||||
- apt-cache/
|
- apt-cache/
|
||||||
- ccache/
|
- ccache/
|
||||||
|
|
@ -362,7 +366,7 @@ Ubuntu_GCC_tests_coverage:
|
||||||
.Ubuntu_Static_Deps_tests:
|
.Ubuntu_Static_Deps_tests:
|
||||||
extends: .Ubuntu_Static_Deps
|
extends: .Ubuntu_Static_Deps
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_Static_Deps_tests.ubuntu_22.04.v1
|
key: Ubuntu_Static_Deps_tests.ubuntu_24.04.v1
|
||||||
variables:
|
variables:
|
||||||
CCACHE_SIZE: 1G
|
CCACHE_SIZE: 1G
|
||||||
BUILD_TESTS_ONLY: 1
|
BUILD_TESTS_ONLY: 1
|
||||||
|
|
@ -381,7 +385,7 @@ Ubuntu_Clang:
|
||||||
before_script:
|
before_script:
|
||||||
- CI/install_debian_deps.sh clang openmw-deps openmw-deps-dynamic
|
- CI/install_debian_deps.sh clang openmw-deps openmw-deps-dynamic
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_Clang.ubuntu_22.04.v2
|
key: Ubuntu_Clang.ubuntu_24.04.v2
|
||||||
variables:
|
variables:
|
||||||
CC: clang
|
CC: clang
|
||||||
CXX: clang++
|
CXX: clang++
|
||||||
|
|
@ -394,7 +398,7 @@ Ubuntu_Clang:
|
||||||
before_script:
|
before_script:
|
||||||
- CI/install_debian_deps.sh clang clang-tidy openmw-deps openmw-deps-dynamic
|
- CI/install_debian_deps.sh clang clang-tidy openmw-deps openmw-deps-dynamic
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_Clang_Tidy.ubuntu_22.04.v1
|
key: Ubuntu_Clang_Tidy.ubuntu_24.04.v1
|
||||||
variables:
|
variables:
|
||||||
CMAKE_BUILD_TYPE: Debug
|
CMAKE_BUILD_TYPE: Debug
|
||||||
CMAKE_CXX_FLAGS_DEBUG: -O0
|
CMAKE_CXX_FLAGS_DEBUG: -O0
|
||||||
|
|
@ -451,7 +455,7 @@ Ubuntu_Clang_Tidy_other:
|
||||||
.Ubuntu_Clang_tests:
|
.Ubuntu_Clang_tests:
|
||||||
extends: Ubuntu_Clang
|
extends: Ubuntu_Clang
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_Clang_tests.ubuntu_22.04.v1
|
key: Ubuntu_Clang_tests.ubuntu_24.04.v1
|
||||||
variables:
|
variables:
|
||||||
CCACHE_SIZE: 1G
|
CCACHE_SIZE: 1G
|
||||||
BUILD_TESTS_ONLY: 1
|
BUILD_TESTS_ONLY: 1
|
||||||
|
|
@ -465,7 +469,7 @@ Ubuntu_Clang_Tidy_other:
|
||||||
Ubuntu_Clang_tests_Debug:
|
Ubuntu_Clang_tests_Debug:
|
||||||
extends: Ubuntu_Clang
|
extends: Ubuntu_Clang
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_Clang_tests_Debug.ubuntu_22.04.v1
|
key: Ubuntu_Clang_tests_Debug.ubuntu_24.04.v1
|
||||||
variables:
|
variables:
|
||||||
CCACHE_SIZE: 1G
|
CCACHE_SIZE: 1G
|
||||||
BUILD_TESTS_ONLY: 1
|
BUILD_TESTS_ONLY: 1
|
||||||
|
|
@ -489,7 +493,7 @@ Ubuntu_Clang_tests_Debug:
|
||||||
- apt-cache/
|
- apt-cache/
|
||||||
before_script:
|
before_script:
|
||||||
- CI/install_debian_deps.sh $OPENMW_DEPS
|
- CI/install_debian_deps.sh $OPENMW_DEPS
|
||||||
- pip3 install --user numpy matplotlib termtables click
|
- pip3 install --user --break-system-packages numpy matplotlib termtables click
|
||||||
script:
|
script:
|
||||||
- CI/run_integration_tests.sh
|
- CI/run_integration_tests.sh
|
||||||
after_script:
|
after_script:
|
||||||
|
|
@ -500,7 +504,7 @@ Ubuntu_Clang_integration_tests:
|
||||||
needs:
|
needs:
|
||||||
- Ubuntu_Clang
|
- Ubuntu_Clang
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_Clang_integration_tests.ubuntu_22.04.v2
|
key: Ubuntu_Clang_integration_tests.ubuntu_24.04.v2
|
||||||
variables:
|
variables:
|
||||||
OPENMW_DEPS: openmw-integration-tests
|
OPENMW_DEPS: openmw-integration-tests
|
||||||
|
|
||||||
|
|
@ -509,9 +513,9 @@ Ubuntu_GCC_integration_tests_asan:
|
||||||
needs:
|
needs:
|
||||||
- Ubuntu_GCC_asan
|
- Ubuntu_GCC_asan
|
||||||
cache:
|
cache:
|
||||||
key: Ubuntu_GCC_integration_tests_asan.ubuntu_22.04.v1
|
key: Ubuntu_GCC_integration_tests_asan.ubuntu_24.04.v1
|
||||||
variables:
|
variables:
|
||||||
OPENMW_DEPS: openmw-integration-tests libasan6
|
OPENMW_DEPS: openmw-integration-tests libasan
|
||||||
ASAN_OPTIONS: halt_on_error=1:strict_string_checks=1:detect_stack_use_after_return=1:check_initialization_order=1:strict_init_order=1:detect_leaks=0
|
ASAN_OPTIONS: halt_on_error=1:strict_string_checks=1:detect_stack_use_after_return=1:check_initialization_order=1:strict_init_order=1:detect_leaks=0
|
||||||
|
|
||||||
.MacOS:
|
.MacOS:
|
||||||
|
|
@ -990,7 +994,7 @@ Windows_MSBuild_CacheInit:
|
||||||
paths:
|
paths:
|
||||||
- .cache/pip
|
- .cache/pip
|
||||||
before_script:
|
before_script:
|
||||||
- pip3 install --user requests click discord_webhook
|
- pip3 install --user --break-system-packages requests click discord_webhook
|
||||||
script:
|
script:
|
||||||
- scripts/find_missing_merge_requests.py --project_id=$CI_PROJECT_ID --ignored_mrs_path=$CI_PROJECT_DIR/.resubmitted_merge_requests.txt
|
- scripts/find_missing_merge_requests.py --project_id=$CI_PROJECT_ID --ignored_mrs_path=$CI_PROJECT_DIR/.resubmitted_merge_requests.txt
|
||||||
|
|
||||||
|
|
|
||||||
16
CHANGELOG.md
16
CHANGELOG.md
|
|
@ -2,6 +2,8 @@
|
||||||
------
|
------
|
||||||
|
|
||||||
Bug #2967: Inventory windows don't update when changing items by script
|
Bug #2967: Inventory windows don't update when changing items by script
|
||||||
|
Bug #4437: Transformations for NiSkinInstance are ignored
|
||||||
|
Bug #4885: Disable in dialogue result script causes a crash
|
||||||
Bug #5331: Pathfinding works incorrectly when actor is moved from one interior cell to another
|
Bug #5331: Pathfinding works incorrectly when actor is moved from one interior cell to another
|
||||||
Bug #6039: Next Spell keybind fails while selected enchanted item has multiple copies
|
Bug #6039: Next Spell keybind fails while selected enchanted item has multiple copies
|
||||||
Bug #6573: Editor: Selection behaves incorrectly on high-DPI displays
|
Bug #6573: Editor: Selection behaves incorrectly on high-DPI displays
|
||||||
|
|
@ -9,9 +11,11 @@
|
||||||
Bug #7371: Equipping item from inventory does not play a Down sound when equipping fails
|
Bug #7371: Equipping item from inventory does not play a Down sound when equipping fails
|
||||||
Bug #7622: Player's marksman weapons don't work on close actors underwater
|
Bug #7622: Player's marksman weapons don't work on close actors underwater
|
||||||
Bug #7649: The sound and vfx of resisted enchanted items' magic still play
|
Bug #7649: The sound and vfx of resisted enchanted items' magic still play
|
||||||
|
Bug #7693: I.ItemUsage should return an item to the selected stack if equipping/consumption is denied
|
||||||
Bug #7740: Magic items in the HUD aren't composited correctly
|
Bug #7740: Magic items in the HUD aren't composited correctly
|
||||||
Bug #7799: Picking up ingredients while object paging active grid is on may cause a hiccup
|
Bug #7799: Picking up ingredients while object paging active grid is on may cause a hiccup
|
||||||
Bug #7871: Kwama Queen doesn't start combat with player
|
Bug #7871: Kwama Queen doesn't start combat with player
|
||||||
|
Bug #7979: Paralyzed NPCs battlecry
|
||||||
Bug #8245: The console command ShowVars does not list global mwscripts
|
Bug #8245: The console command ShowVars does not list global mwscripts
|
||||||
Bug #8265: Topics are linked incorrectly
|
Bug #8265: Topics are linked incorrectly
|
||||||
Bug #8303: On target spells cast by non-actors should fire underwater
|
Bug #8303: On target spells cast by non-actors should fire underwater
|
||||||
|
|
@ -25,30 +29,40 @@
|
||||||
Bug #8375: Moon phase cycle doesn't match Morrowind
|
Bug #8375: Moon phase cycle doesn't match Morrowind
|
||||||
Bug #8383: Casting bound helm or boots on beast races doesn't cleanup properly
|
Bug #8383: Casting bound helm or boots on beast races doesn't cleanup properly
|
||||||
Bug #8385: Russian encoding broken with locale parameters and calendar
|
Bug #8385: Russian encoding broken with locale parameters and calendar
|
||||||
|
Bug #8404: Prevent merchant equipping breaks on lights
|
||||||
Bug #8408: OpenMW doesn't report all the potential resting hindrances
|
Bug #8408: OpenMW doesn't report all the potential resting hindrances
|
||||||
Bug #8414: Waterwalking works when collision is disabled
|
Bug #8414: Waterwalking works when collision is disabled
|
||||||
Bug #8431: Behaviour of removed items from a container is buggy
|
Bug #8431: Behaviour of removed items from a container is buggy
|
||||||
Bug #8432: Changing to and from an interior cell doesn't update collision
|
Bug #8432: Changing to and from an interior cell doesn't update collision
|
||||||
|
Bug #8433: Wandering NPCs are not capable of avoiding easy obstacles
|
||||||
Bug #8436: Spell selection in a pinned spellbook window doesn't update
|
Bug #8436: Spell selection in a pinned spellbook window doesn't update
|
||||||
Bug #8437: Pinned inventory window's pin button doesn't look pressed
|
Bug #8437: Pinned inventory window's pin button doesn't look pressed
|
||||||
Bug #8446: Travel prices are strangely inconsistent
|
Bug #8446: Travel prices are strangely inconsistent
|
||||||
|
Bug #8447: Werewolf swimming animation breaks in third person perspective
|
||||||
Bug #8459: Changing magic effect base cost doesn't change spell price
|
Bug #8459: Changing magic effect base cost doesn't change spell price
|
||||||
Bug #8466: Showmap "" reveals nameless cells
|
Bug #8466: Showmap "" reveals nameless cells
|
||||||
Bug #8485: Witchwither disease and probably other common diseases don't work correctly
|
Bug #8485: Witchwither disease and probably other common diseases don't work correctly
|
||||||
Bug #8490: Normals on Water disappear when Water Shader is Enabled but Refraction is Disabled
|
Bug #8490: Normals on Water disappear when Water Shader is Enabled but Refraction is Disabled
|
||||||
Bug #8500: OpenMW Alarm behaviour doesn't match morrowind.exe
|
Bug #8500: OpenMW Alarm behaviour doesn't match morrowind.exe
|
||||||
Bug #8519: Multiple bounty is sometimes assigned to player when detected during a pickpocketing action
|
Bug #8519: Multiple bounty is sometimes assigned to player when detected during a pickpocketing action
|
||||||
|
Bug #8540: Magic resistance is applied to effects without a magnitude
|
||||||
|
Bug #8557: Charm's disposition changes capped on 100, uncapped below 0
|
||||||
|
Bug #8582: addScript-attached local scripts start out inactive
|
||||||
Bug #8585: Dialogue topic list doesn't have enough padding
|
Bug #8585: Dialogue topic list doesn't have enough padding
|
||||||
Bug #8587: Minor INI importer problems
|
Bug #8587: Minor INI importer problems
|
||||||
Bug #8593: Render targets do not generate mipmaps
|
Bug #8593: Render targets do not generate mipmaps
|
||||||
Bug #8598: Post processing shaders don't interact with the vfs correctly
|
Bug #8598: Post processing shaders don't interact with the vfs correctly
|
||||||
Bug #8599: Non-ASCII paths in BSA files don't work
|
Bug #8599: Non-ASCII paths in BSA files don't work
|
||||||
|
Bug #8606: Floating point imprecision can mess with container capacity
|
||||||
Bug #8609: The crosshair is too large
|
Bug #8609: The crosshair is too large
|
||||||
Bug #8610: Terrain normal maps using NormalGL format instead of NormalDX
|
Bug #8610: Terrain normal maps using NormalGL format instead of NormalDX
|
||||||
Bug #8612: Using aiactivate on an ingredient when graphical herbalism is enabled triggers non-stop pickup sounds
|
Bug #8612: Using aiactivate on an ingredient when graphical herbalism is enabled triggers non-stop pickup sounds
|
||||||
|
Bug #8614: Lua garbage collection fails to remove unused data
|
||||||
Bug #8615: Rest/wait time progress speed is different from vanilla
|
Bug #8615: Rest/wait time progress speed is different from vanilla
|
||||||
Feature #2522: Support quick item transfer
|
Feature #2522: Support quick item transfer
|
||||||
Feature #3769: Allow GetSpellEffects on enchantments
|
Feature #3769: Allow GetSpellEffects on enchantments
|
||||||
|
Feature #6976: [Lua] Weather API
|
||||||
|
Feature #8077: Save settings changes when clicking "ok"/closing the window
|
||||||
Feature #8112: Expose landscape record data to Lua
|
Feature #8112: Expose landscape record data to Lua
|
||||||
Feature #8113: Support extended selection in autodetected subdirectory dialog
|
Feature #8113: Support extended selection in autodetected subdirectory dialog
|
||||||
Feature #8139: Editor: Redesign the selection markers
|
Feature #8139: Editor: Redesign the selection markers
|
||||||
|
|
@ -57,8 +71,10 @@
|
||||||
Feature #8320: Add access mwscript source text to lua api
|
Feature #8320: Add access mwscript source text to lua api
|
||||||
Feature #8334: Lua: AddTopic equivalent
|
Feature #8334: Lua: AddTopic equivalent
|
||||||
Feature #8355: Lua: Window visibility checking in interfaces.UI
|
Feature #8355: Lua: Window visibility checking in interfaces.UI
|
||||||
|
Feature #8509: FillJournal script instruction
|
||||||
Feature #8580: Sort characters in the save loading menu
|
Feature #8580: Sort characters in the save loading menu
|
||||||
Feature #8597: Lua: Add more built-in event handlers
|
Feature #8597: Lua: Add more built-in event handlers
|
||||||
|
Feature #8629: Expose path grid data to Lua
|
||||||
|
|
||||||
0.49.0
|
0.49.0
|
||||||
------
|
------
|
||||||
|
|
|
||||||
|
|
@ -708,7 +708,6 @@ printf "Qt ${QT_VER}... "
|
||||||
DLLSUFFIX=""
|
DLLSUFFIX=""
|
||||||
fi
|
fi
|
||||||
|
|
||||||
if [ "${QT_MAJOR_VER}" -eq 6 ]; then
|
|
||||||
add_runtime_dlls $CONFIGURATION "$(pwd)/bin/Qt${QT_MAJOR_VER}"{Core,Gui,Network,OpenGL,OpenGLWidgets,Widgets,Svg}${DLLSUFFIX}.dll
|
add_runtime_dlls $CONFIGURATION "$(pwd)/bin/Qt${QT_MAJOR_VER}"{Core,Gui,Network,OpenGL,OpenGLWidgets,Widgets,Svg}${DLLSUFFIX}.dll
|
||||||
|
|
||||||
# Since Qt 6.7.0 plugin is called "qmodernwindowsstyle"
|
# Since Qt 6.7.0 plugin is called "qmodernwindowsstyle"
|
||||||
|
|
@ -717,10 +716,6 @@ printf "Qt ${QT_VER}... "
|
||||||
else
|
else
|
||||||
add_qt_style_dlls $CONFIGURATION "$(pwd)/plugins/styles/qwindowsvistastyle${DLLSUFFIX}.dll"
|
add_qt_style_dlls $CONFIGURATION "$(pwd)/plugins/styles/qwindowsvistastyle${DLLSUFFIX}.dll"
|
||||||
fi
|
fi
|
||||||
else
|
|
||||||
add_runtime_dlls $CONFIGURATION "$(pwd)/bin/Qt${QT_MAJOR_VER}"{Core,Gui,Network,OpenGL,Widgets,Svg}${DLLSUFFIX}.dll
|
|
||||||
add_qt_style_dlls $CONFIGURATION "$(pwd)/plugins/styles/qwindowsvistastyle${DLLSUFFIX}.dll"
|
|
||||||
fi
|
|
||||||
|
|
||||||
add_qt_platform_dlls $CONFIGURATION "$(pwd)/plugins/platforms/qwindows${DLLSUFFIX}.dll"
|
add_qt_platform_dlls $CONFIGURATION "$(pwd)/plugins/platforms/qwindows${DLLSUFFIX}.dll"
|
||||||
add_qt_image_dlls $CONFIGURATION "$(pwd)/plugins/imageformats/qsvg${DLLSUFFIX}.dll"
|
add_qt_image_dlls $CONFIGURATION "$(pwd)/plugins/imageformats/qsvg${DLLSUFFIX}.dll"
|
||||||
|
|
|
||||||
|
|
@ -33,10 +33,10 @@ declare -rA GROUPED_DEPS=(
|
||||||
libboost-system-dev libboost-iostreams-dev
|
libboost-system-dev libboost-iostreams-dev
|
||||||
|
|
||||||
libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev
|
libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev
|
||||||
libsdl2-dev libqt5opengl5-dev qttools5-dev qttools5-dev-tools libopenal-dev
|
libsdl2-dev libqt6opengl6-dev qt6-tools-dev qt6-tools-dev-tools libopenal-dev
|
||||||
libunshield-dev libtinyxml-dev libbullet-dev liblz4-dev libpng-dev libjpeg-dev
|
libunshield-dev libtinyxml-dev libbullet-dev liblz4-dev libpng-dev libjpeg-dev
|
||||||
libluajit-5.1-dev librecast-dev libsqlite3-dev ca-certificates libicu-dev
|
libluajit-5.1-dev librecast-dev libsqlite3-dev ca-certificates libicu-dev
|
||||||
libyaml-cpp-dev libqt5svg5 libqt5svg5-dev
|
libyaml-cpp-dev libqt6svg6 libqt6svg6-dev
|
||||||
"
|
"
|
||||||
|
|
||||||
# These dependencies can alternatively be built and linked statically.
|
# These dependencies can alternatively be built and linked statically.
|
||||||
|
|
@ -57,22 +57,22 @@ declare -rA GROUPED_DEPS=(
|
||||||
libsdl2-dev libboost-system-dev libboost-filesystem-dev libgl-dev
|
libsdl2-dev libboost-system-dev libboost-filesystem-dev libgl-dev
|
||||||
"
|
"
|
||||||
|
|
||||||
[openmw-coverage]="gcovr"
|
[openmw-coverage]="pipx"
|
||||||
|
|
||||||
[openmw-integration-tests]="
|
[openmw-integration-tests]="
|
||||||
ca-certificates
|
ca-certificates
|
||||||
gdb
|
gdb
|
||||||
git
|
git
|
||||||
git-lfs
|
git-lfs
|
||||||
libavcodec58
|
libavcodec60
|
||||||
libavformat58
|
libavformat60
|
||||||
libavutil56
|
libavutil58
|
||||||
libboost-iostreams1.74.0
|
libboost-iostreams1.83.0
|
||||||
libboost-program-options1.74.0
|
libboost-program-options1.83.0
|
||||||
libboost-system1.74.0
|
libboost-system1.83.0
|
||||||
libbullet3.24
|
libbullet3.24
|
||||||
libcollada-dom2.5-dp0
|
libcollada-dom2.5-dp0
|
||||||
libicu70
|
libicu74
|
||||||
libjpeg8
|
libjpeg8
|
||||||
libluajit-5.1-2
|
libluajit-5.1-2
|
||||||
liblz4-1
|
liblz4-1
|
||||||
|
|
@ -80,19 +80,19 @@ declare -rA GROUPED_DEPS=(
|
||||||
libopenal1
|
libopenal1
|
||||||
libopenscenegraph161
|
libopenscenegraph161
|
||||||
libpng16-16
|
libpng16-16
|
||||||
libqt5opengl5
|
libqt6opengl6
|
||||||
librecast1
|
librecast1
|
||||||
libsdl2-2.0-0
|
libsdl2-2.0-0
|
||||||
libsqlite3-0
|
libsqlite3-0
|
||||||
libswresample3
|
libswresample4
|
||||||
libswscale5
|
libswscale7
|
||||||
libtinyxml2.6.2v5
|
libtinyxml2.6.2v5
|
||||||
libyaml-cpp0.8
|
libyaml-cpp0.8
|
||||||
python3-pip
|
python3-pip
|
||||||
xvfb
|
xvfb
|
||||||
"
|
"
|
||||||
|
|
||||||
[libasan6]="libasan6"
|
[libasan]="libasan8"
|
||||||
|
|
||||||
[android]="binutils build-essential cmake ccache curl unzip git pkg-config"
|
[android]="binutils build-essential cmake ccache curl unzip git pkg-config"
|
||||||
|
|
||||||
|
|
@ -102,8 +102,8 @@ declare -rA GROUPED_DEPS=(
|
||||||
"
|
"
|
||||||
|
|
||||||
[openmw-qt-translations]="
|
[openmw-qt-translations]="
|
||||||
qttools5-dev
|
qt6-tools-dev
|
||||||
qttools5-dev-tools
|
qt6-tools-dev-tools
|
||||||
git-core
|
git-core
|
||||||
"
|
"
|
||||||
)
|
)
|
||||||
|
|
|
||||||
|
|
@ -82,7 +82,7 @@ message(STATUS "Configuring OpenMW...")
|
||||||
set(OPENMW_VERSION_MAJOR 0)
|
set(OPENMW_VERSION_MAJOR 0)
|
||||||
set(OPENMW_VERSION_MINOR 50)
|
set(OPENMW_VERSION_MINOR 50)
|
||||||
set(OPENMW_VERSION_RELEASE 0)
|
set(OPENMW_VERSION_RELEASE 0)
|
||||||
set(OPENMW_LUA_API_REVISION 83)
|
set(OPENMW_LUA_API_REVISION 85)
|
||||||
set(OPENMW_POSTPROCESSING_API_REVISION 3)
|
set(OPENMW_POSTPROCESSING_API_REVISION 3)
|
||||||
|
|
||||||
set(OPENMW_VERSION_COMMITHASH "")
|
set(OPENMW_VERSION_COMMITHASH "")
|
||||||
|
|
@ -249,12 +249,8 @@ endif()
|
||||||
find_package(LZ4 REQUIRED)
|
find_package(LZ4 REQUIRED)
|
||||||
|
|
||||||
if (USE_QT)
|
if (USE_QT)
|
||||||
find_package(QT REQUIRED COMPONENTS Core NAMES Qt6 Qt5)
|
find_package(QT REQUIRED COMPONENTS Core NAMES Qt6)
|
||||||
if (QT_VERSION_MAJOR VERSION_EQUAL 5)
|
|
||||||
find_package(Qt5 5.15 COMPONENTS Core Widgets Network OpenGL LinguistTools Svg REQUIRED)
|
|
||||||
else()
|
|
||||||
find_package(Qt6 COMPONENTS Core Widgets Network OpenGL OpenGLWidgets LinguistTools Svg REQUIRED)
|
find_package(Qt6 COMPONENTS Core Widgets Network OpenGL OpenGLWidgets LinguistTools Svg REQUIRED)
|
||||||
endif()
|
|
||||||
message(STATUS "Using Qt${QT_VERSION}")
|
message(STATUS "Using Qt${QT_VERSION}")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -985,7 +985,7 @@ namespace
|
||||||
0, 0, 0, 0, 0, // row 0
|
0, 0, 0, 0, 0, // row 0
|
||||||
0, 0, 0, 0, 0, // row 1
|
0, 0, 0, 0, 0, // row 1
|
||||||
0, 0, 1000, 0, 0, // row 2
|
0, 0, 1000, 0, 0, // row 2
|
||||||
0, 0, 0, 0, 0, // row 3
|
0, 0, 1000, 0, 0, // row 3
|
||||||
0, 0, 0, 0, 0, // row 4
|
0, 0, 0, 0, 0, // row 4
|
||||||
} };
|
} };
|
||||||
const HeightfieldSurface surface = makeSquareHeightfieldSurface(heightfieldData);
|
const HeightfieldSurface surface = makeSquareHeightfieldSurface(heightfieldData);
|
||||||
|
|
@ -1017,7 +1017,7 @@ namespace
|
||||||
0, 0, 0, 0, 0, // row 0
|
0, 0, 0, 0, 0, // row 0
|
||||||
0, 0, 0, 0, 0, // row 1
|
0, 0, 0, 0, 0, // row 1
|
||||||
0, 0, -1000, 0, 0, // row 2
|
0, 0, -1000, 0, 0, // row 2
|
||||||
0, 0, 0, 0, 0, // row 3
|
0, 0, -1000, 0, 0, // row 3
|
||||||
0, 0, 0, 0, 0, // row 4
|
0, 0, 0, 0, 0, // row 4
|
||||||
} };
|
} };
|
||||||
const HeightfieldSurface surface = makeSquareHeightfieldSurface(heightfieldData);
|
const HeightfieldSurface surface = makeSquareHeightfieldSurface(heightfieldData);
|
||||||
|
|
@ -1049,7 +1049,7 @@ namespace
|
||||||
0, 0, 0, 0, 0, // row 0
|
0, 0, 0, 0, 0, // row 0
|
||||||
0, 0, 0, 0, 0, // row 1
|
0, 0, 0, 0, 0, // row 1
|
||||||
0, 0, 1000, 0, 0, // row 2
|
0, 0, 1000, 0, 0, // row 2
|
||||||
0, 0, 0, 0, 0, // row 3
|
0, 0, 1000, 0, 0, // row 3
|
||||||
0, 0, 0, 0, 0, // row 4
|
0, 0, 0, 0, 0, // row 4
|
||||||
} };
|
} };
|
||||||
const HeightfieldSurface surface = makeSquareHeightfieldSurface(heightfieldData);
|
const HeightfieldSurface surface = makeSquareHeightfieldSurface(heightfieldData);
|
||||||
|
|
@ -1086,7 +1086,7 @@ namespace
|
||||||
0, 0, 0, 0, 0, // row 0
|
0, 0, 0, 0, 0, // row 0
|
||||||
0, 0, 0, 0, 0, // row 1
|
0, 0, 0, 0, 0, // row 1
|
||||||
0, 0, 1000, 0, 0, // row 2
|
0, 0, 1000, 0, 0, // row 2
|
||||||
0, 0, 0, 0, 0, // row 3
|
0, 0, 1000, 0, 0, // row 3
|
||||||
0, 0, 0, 0, 0, // row 4
|
0, 0, 0, 0, 0, // row 4
|
||||||
} };
|
} };
|
||||||
const HeightfieldSurface surface = makeSquareHeightfieldSurface(heightfieldData);
|
const HeightfieldSurface surface = makeSquareHeightfieldSurface(heightfieldData);
|
||||||
|
|
|
||||||
|
|
@ -88,11 +88,7 @@ void Launcher::ImportPage::on_importerButton_clicked()
|
||||||
// Create the file if it doesn't already exist, else the importer will fail
|
// Create the file if it doesn't already exist, else the importer will fail
|
||||||
auto path = mCfgMgr.getUserConfigPath();
|
auto path = mCfgMgr.getUserConfigPath();
|
||||||
path /= "openmw.cfg";
|
path /= "openmw.cfg";
|
||||||
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
|
|
||||||
QFile file(path);
|
QFile file(path);
|
||||||
#else
|
|
||||||
QFile file(Files::pathToQString(path));
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (!file.exists())
|
if (!file.exists())
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -497,11 +497,7 @@ bool Launcher::MainDialog::writeSettings()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Game settings
|
// Game settings
|
||||||
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
|
|
||||||
QFile file(userPath / Files::openmwCfgFile);
|
QFile file(userPath / Files::openmwCfgFile);
|
||||||
#else
|
|
||||||
QFile file(Files::getUserConfigPathQString(mCfgMgr));
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (!file.open(QIODevice::ReadWrite | QIODevice::Text))
|
if (!file.open(QIODevice::ReadWrite | QIODevice::Text))
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -163,8 +163,6 @@ bool Launcher::SettingsPage::loadSettings()
|
||||||
loadSettingInt(Settings::physics().mAsyncNumThreads, *physicsThreadsSpinBox);
|
loadSettingInt(Settings::physics().mAsyncNumThreads, *physicsThreadsSpinBox);
|
||||||
loadSettingBool(
|
loadSettingBool(
|
||||||
Settings::game().mAllowActorsToFollowOverWaterSurface, *allowNPCToFollowOverWaterSurfaceCheckBox);
|
Settings::game().mAllowActorsToFollowOverWaterSurface, *allowNPCToFollowOverWaterSurfaceCheckBox);
|
||||||
loadSettingBool(
|
|
||||||
Settings::game().mUnarmedCreatureAttacksDamageArmor, *unarmedCreatureAttacksDamageArmorCheckBox);
|
|
||||||
loadSettingInt(Settings::game().mActorCollisionShapeType, *actorCollisonShapeTypeComboBox);
|
loadSettingInt(Settings::game().mActorCollisionShapeType, *actorCollisonShapeTypeComboBox);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -373,8 +371,6 @@ void Launcher::SettingsPage::saveSettings()
|
||||||
saveSettingInt(*physicsThreadsSpinBox, Settings::physics().mAsyncNumThreads);
|
saveSettingInt(*physicsThreadsSpinBox, Settings::physics().mAsyncNumThreads);
|
||||||
saveSettingBool(
|
saveSettingBool(
|
||||||
*allowNPCToFollowOverWaterSurfaceCheckBox, Settings::game().mAllowActorsToFollowOverWaterSurface);
|
*allowNPCToFollowOverWaterSurfaceCheckBox, Settings::game().mAllowActorsToFollowOverWaterSurface);
|
||||||
saveSettingBool(
|
|
||||||
*unarmedCreatureAttacksDamageArmorCheckBox, Settings::game().mUnarmedCreatureAttacksDamageArmor);
|
|
||||||
saveSettingInt(*actorCollisonShapeTypeComboBox, Settings::game().mActorCollisionShapeType);
|
saveSettingInt(*actorCollisonShapeTypeComboBox, Settings::game().mActorCollisionShapeType);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -53,7 +53,7 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="10" column="1">
|
<item row="9" column="1">
|
||||||
<widget class="QCheckBox" name="normaliseRaceSpeedCheckBox">
|
<widget class="QCheckBox" name="normaliseRaceSpeedCheckBox">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
<string><html><head/><body><p>Don't use race weight in NPC movement speed calculations.</p></body></html></string>
|
<string><html><head/><body><p>Don't use race weight in NPC movement speed calculations.</p></body></html></string>
|
||||||
|
|
@ -63,7 +63,7 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="9" column="1">
|
<item row="8" column="1">
|
||||||
<widget class="QCheckBox" name="classicCalmSpellsCheckBox">
|
<widget class="QCheckBox" name="classicCalmSpellsCheckBox">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
<string><html><head/><body><p>Stops combat with NPCs affected by Calm spells every frame -- like in Morrowind without the MCP.</p></body></html></string>
|
<string><html><head/><body><p>Stops combat with NPCs affected by Calm spells every frame -- like in Morrowind without the MCP.</p></body></html></string>
|
||||||
|
|
@ -73,7 +73,7 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="12" column="1">
|
<item row="11" column="1">
|
||||||
<widget class="QCheckBox" name="avoidCollisionsCheckBox">
|
<widget class="QCheckBox" name="avoidCollisionsCheckBox">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
<string><html><head/><body><p>If enabled NPCs apply evasion maneuver to avoid collisions with others.</p></body></html></string>
|
<string><html><head/><body><p>If enabled NPCs apply evasion maneuver to avoid collisions with others.</p></body></html></string>
|
||||||
|
|
@ -123,7 +123,7 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="6" column="1">
|
<item row="5" column="1">
|
||||||
<widget class="QCheckBox" name="requireAppropriateAmmunitionCheckBox">
|
<widget class="QCheckBox" name="requireAppropriateAmmunitionCheckBox">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
<string><html><head/><body><p>If enabled, a magical ammunition is required to bypass normal weapon resistance or weakness. If disabled, a magical ranged weapon or a magical ammunition is required.</p></body></html></string>
|
<string><html><head/><body><p>If enabled, a magical ammunition is required to bypass normal weapon resistance or weakness. If disabled, a magical ranged weapon or a magical ammunition is required.</p></body></html></string>
|
||||||
|
|
@ -133,7 +133,7 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="13" column="1">
|
<item row="12" column="1">
|
||||||
<widget class="QCheckBox" name="graphicHerbalismCheckBox">
|
<widget class="QCheckBox" name="graphicHerbalismCheckBox">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
<string><html><head/><body><p>If this setting is true, containers supporting graphic herbalism will do so instead of opening the menu.</p></body></html></string>
|
<string><html><head/><body><p>If this setting is true, containers supporting graphic herbalism will do so instead of opening the menu.</p></body></html></string>
|
||||||
|
|
@ -143,7 +143,7 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="11" column="1">
|
<item row="10" column="1">
|
||||||
<widget class="QCheckBox" name="swimUpwardCorrectionCheckBox">
|
<widget class="QCheckBox" name="swimUpwardCorrectionCheckBox">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
<string><html><head/><body><p>Makes player swim a bit upward from the line of sight. Applies only in third person mode. Intended to make simpler swimming without diving.</p></body></html></string>
|
<string><html><head/><body><p>Makes player swim a bit upward from the line of sight. Applies only in third person mode. Intended to make simpler swimming without diving.</p></body></html></string>
|
||||||
|
|
@ -153,7 +153,7 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="8" column="1">
|
<item row="7" column="1">
|
||||||
<widget class="QCheckBox" name="enchantedWeaponsMagicalCheckBox">
|
<widget class="QCheckBox" name="enchantedWeaponsMagicalCheckBox">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
<string><html><head/><body><p>Make enchanted weapons without Magical flag bypass normal weapons resistance, like in Morrowind.</p></body></html></string>
|
<string><html><head/><body><p>Make enchanted weapons without Magical flag bypass normal weapons resistance, like in Morrowind.</p></body></html></string>
|
||||||
|
|
@ -183,7 +183,7 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="7" column="1">
|
<item row="6" column="1">
|
||||||
<widget class="QCheckBox" name="canLootDuringDeathAnimationCheckBox">
|
<widget class="QCheckBox" name="canLootDuringDeathAnimationCheckBox">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
<string><html><head/><body><p>If this setting is true, the player is allowed to loot actors (e.g. summoned creatures) during death animation, if they are not in combat. In this case we have to increment death counter and run disposed actor's script instantly.</p><p>If this setting is false, player has to wait until end of death animation in all cases. Makes using of summoned creatures exploit (looting summoned Dremoras and Golden Saints for expensive weapons) a lot harder. Conflicts with mannequin mods, which use SkipAnim to prevent end of death animation.</p></body></html></string>
|
<string><html><head/><body><p>If this setting is true, the player is allowed to loot actors (e.g. summoned creatures) during death animation, if they are not in combat. In this case we have to increment death counter and run disposed actor's script instantly.</p><p>If this setting is false, player has to wait until end of death animation in all cases. Makes using of summoned creatures exploit (looting summoned Dremoras and Golden Saints for expensive weapons) a lot harder. Conflicts with mannequin mods, which use SkipAnim to prevent end of death animation.</p></body></html></string>
|
||||||
|
|
@ -203,7 +203,7 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="5" column="1">
|
<item row="4" column="1">
|
||||||
<widget class="QCheckBox" name="classicReflectedAbsorbSpellsCheckBox">
|
<widget class="QCheckBox" name="classicReflectedAbsorbSpellsCheckBox">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
<string><html><head/><body><p>Effects of reflected Absorb spells are not mirrored - like in Morrowind.</p></body></html></string>
|
<string><html><head/><body><p>Effects of reflected Absorb spells are not mirrored - like in Morrowind.</p></body></html></string>
|
||||||
|
|
@ -213,16 +213,6 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item row="4" column="1">
|
|
||||||
<widget class="QCheckBox" name="unarmedCreatureAttacksDamageArmorCheckBox">
|
|
||||||
<property name="toolTip">
|
|
||||||
<string><html><head/><body><p>Makes unarmed creature attacks able to reduce armor condition, just as attacks from NPCs and armed creatures.</p></body></html></string>
|
|
||||||
</property>
|
|
||||||
<property name="text">
|
|
||||||
<string>Unarmed Creature Attacks Damage Armor</string>
|
|
||||||
</property>
|
|
||||||
</widget>
|
|
||||||
</item>
|
|
||||||
</layout>
|
</layout>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
|
|
|
||||||
|
|
@ -240,11 +240,7 @@ target_link_libraries(openmw-cs-lib
|
||||||
components_qt
|
components_qt
|
||||||
)
|
)
|
||||||
|
|
||||||
if (QT_VERSION_MAJOR VERSION_EQUAL 6)
|
target_link_libraries(openmw-cs-lib Qt::Widgets Qt::Core Qt::Network Qt::OpenGL Qt::OpenGLWidgets Qt::Svg)
|
||||||
target_link_libraries(openmw-cs-lib Qt::Widgets Qt::Core Qt::Network Qt::OpenGL Qt::OpenGLWidgets Qt::Svg)
|
|
||||||
else()
|
|
||||||
target_link_libraries(openmw-cs-lib Qt::Widgets Qt::Core Qt::Network Qt::OpenGL Qt::Svg)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if (WIN32)
|
if (WIN32)
|
||||||
target_sources(openmw-cs PRIVATE ${CMAKE_SOURCE_DIR}/files/windows/openmw-cs.exe.manifest)
|
target_sources(openmw-cs PRIVATE ${CMAKE_SOURCE_DIR}/files/windows/openmw-cs.exe.manifest)
|
||||||
|
|
|
||||||
|
|
@ -34,11 +34,11 @@ bool CSMFilter::TextNode::test(const CSMWorld::IdTableBase& table, int row, cons
|
||||||
|
|
||||||
QString string;
|
QString string;
|
||||||
|
|
||||||
if (data.type() == QVariant::String)
|
if (data.typeId() == QMetaType::QString)
|
||||||
{
|
{
|
||||||
string = data.toString();
|
string = data.toString();
|
||||||
}
|
}
|
||||||
else if ((data.type() == QVariant::Int || data.type() == QVariant::UInt)
|
else if ((data.typeId() == QMetaType::Int || data.typeId() == QMetaType::UInt)
|
||||||
&& CSMWorld::Columns::hasEnums(static_cast<CSMWorld::Columns::ColumnId>(mColumnId)))
|
&& CSMWorld::Columns::hasEnums(static_cast<CSMWorld::Columns::ColumnId>(mColumnId)))
|
||||||
{
|
{
|
||||||
int value = data.toInt();
|
int value = data.toInt();
|
||||||
|
|
@ -49,7 +49,7 @@ bool CSMFilter::TextNode::test(const CSMWorld::IdTableBase& table, int row, cons
|
||||||
if (value >= 0 && value < static_cast<int>(enums.size()))
|
if (value >= 0 && value < static_cast<int>(enums.size()))
|
||||||
string = QString::fromUtf8(enums[value].second.c_str());
|
string = QString::fromUtf8(enums[value].second.c_str());
|
||||||
}
|
}
|
||||||
else if (data.type() == QVariant::Bool)
|
else if (data.typeId() == QMetaType::Bool)
|
||||||
{
|
{
|
||||||
string = data.toBool() ? "true" : "false";
|
string = data.toBool() ? "true" : "false";
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -29,8 +29,8 @@ bool CSMFilter::ValueNode::test(const CSMWorld::IdTableBase& table, int row, con
|
||||||
|
|
||||||
QVariant data = table.data(index);
|
QVariant data = table.data(index);
|
||||||
|
|
||||||
if (data.type() != QVariant::Double && data.type() != QVariant::Bool && data.type() != QVariant::Int
|
if (data.typeId() != QMetaType::Double && data.typeId() != QMetaType::Bool && data.typeId() != QMetaType::Int
|
||||||
&& data.type() != QVariant::UInt && data.type() != static_cast<QVariant::Type>(QMetaType::Float))
|
&& data.typeId() != QMetaType::UInt && data.typeId() != QMetaType::Float)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
double value = data.toDouble();
|
double value = data.toDouble();
|
||||||
|
|
|
||||||
|
|
@ -62,39 +62,31 @@ namespace CSMPrefs
|
||||||
{
|
{
|
||||||
QWidget* widget = static_cast<QWidget*>(watched);
|
QWidget* widget = static_cast<QWidget*>(watched);
|
||||||
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
|
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
|
||||||
unsigned int mod = (unsigned int)keyEvent->modifiers();
|
|
||||||
unsigned int key = (unsigned int)keyEvent->key();
|
|
||||||
|
|
||||||
if (!keyEvent->isAutoRepeat())
|
if (!keyEvent->isAutoRepeat())
|
||||||
return activate(widget, mod, key);
|
return activate(widget, keyEvent->keyCombination());
|
||||||
}
|
}
|
||||||
else if (event->type() == QEvent::KeyRelease)
|
else if (event->type() == QEvent::KeyRelease)
|
||||||
{
|
{
|
||||||
QWidget* widget = static_cast<QWidget*>(watched);
|
QWidget* widget = static_cast<QWidget*>(watched);
|
||||||
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
|
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
|
||||||
unsigned int mod = (unsigned int)keyEvent->modifiers();
|
|
||||||
unsigned int key = (unsigned int)keyEvent->key();
|
|
||||||
|
|
||||||
if (!keyEvent->isAutoRepeat())
|
if (!keyEvent->isAutoRepeat())
|
||||||
return deactivate(widget, mod, key);
|
return deactivate(widget, keyEvent->keyCombination());
|
||||||
}
|
}
|
||||||
else if (event->type() == QEvent::MouseButtonPress)
|
else if (event->type() == QEvent::MouseButtonPress)
|
||||||
{
|
{
|
||||||
QWidget* widget = static_cast<QWidget*>(watched);
|
QWidget* widget = static_cast<QWidget*>(watched);
|
||||||
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
|
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
|
||||||
unsigned int mod = (unsigned int)mouseEvent->modifiers();
|
|
||||||
unsigned int button = (unsigned int)mouseEvent->button();
|
|
||||||
|
|
||||||
return activate(widget, mod, button);
|
return activate(widget, QKeyCombination(mouseEvent->modifiers(), Qt::Key(mouseEvent->button())));
|
||||||
}
|
}
|
||||||
else if (event->type() == QEvent::MouseButtonRelease)
|
else if (event->type() == QEvent::MouseButtonRelease)
|
||||||
{
|
{
|
||||||
QWidget* widget = static_cast<QWidget*>(watched);
|
QWidget* widget = static_cast<QWidget*>(watched);
|
||||||
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
|
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
|
||||||
unsigned int mod = (unsigned int)mouseEvent->modifiers();
|
|
||||||
unsigned int button = (unsigned int)mouseEvent->button();
|
|
||||||
|
|
||||||
return deactivate(widget, mod, button);
|
return deactivate(widget, QKeyCombination(mouseEvent->modifiers(), Qt::Key(mouseEvent->button())));
|
||||||
}
|
}
|
||||||
else if (event->type() == QEvent::FocusOut)
|
else if (event->type() == QEvent::FocusOut)
|
||||||
{
|
{
|
||||||
|
|
@ -149,7 +141,7 @@ namespace CSMPrefs
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ShortcutEventHandler::activate(QWidget* widget, unsigned int mod, unsigned int button)
|
bool ShortcutEventHandler::activate(QWidget* widget, QKeyCombination keyCombination)
|
||||||
{
|
{
|
||||||
std::vector<std::pair<MatchResult, Shortcut*>> potentials;
|
std::vector<std::pair<MatchResult, Shortcut*>> potentials;
|
||||||
bool used = false;
|
bool used = false;
|
||||||
|
|
@ -167,7 +159,7 @@ namespace CSMPrefs
|
||||||
if (!shortcut->isEnabled())
|
if (!shortcut->isEnabled())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (checkModifier(mod, button, shortcut, true))
|
if (checkModifier(keyCombination, shortcut, true))
|
||||||
used = true;
|
used = true;
|
||||||
|
|
||||||
if (shortcut->getActivationStatus() != Shortcut::AS_Inactive)
|
if (shortcut->getActivationStatus() != Shortcut::AS_Inactive)
|
||||||
|
|
@ -175,7 +167,8 @@ namespace CSMPrefs
|
||||||
|
|
||||||
int pos = shortcut->getPosition();
|
int pos = shortcut->getPosition();
|
||||||
int lastPos = shortcut->getLastPosition();
|
int lastPos = shortcut->getLastPosition();
|
||||||
MatchResult result = match(mod, button, shortcut->getSequence()[pos]);
|
MatchResult result = match(keyCombination.keyboardModifiers(), keyCombination.key(),
|
||||||
|
shortcut->getSequence()[pos].toCombined());
|
||||||
|
|
||||||
if (result == Matches_WithMod || result == Matches_NoMod)
|
if (result == Matches_WithMod || result == Matches_NoMod)
|
||||||
{
|
{
|
||||||
|
|
@ -220,10 +213,8 @@ namespace CSMPrefs
|
||||||
return used;
|
return used;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ShortcutEventHandler::deactivate(QWidget* widget, unsigned int mod, unsigned int button)
|
bool ShortcutEventHandler::deactivate(QWidget* widget, QKeyCombination keyCombination)
|
||||||
{
|
{
|
||||||
const int KeyMask = 0x01FFFFFF;
|
|
||||||
|
|
||||||
bool used = false;
|
bool used = false;
|
||||||
|
|
||||||
while (widget)
|
while (widget)
|
||||||
|
|
@ -235,11 +226,11 @@ namespace CSMPrefs
|
||||||
{
|
{
|
||||||
Shortcut* shortcut = *it;
|
Shortcut* shortcut = *it;
|
||||||
|
|
||||||
if (checkModifier(mod, button, shortcut, false))
|
if (checkModifier(keyCombination, shortcut, false))
|
||||||
used = true;
|
used = true;
|
||||||
|
|
||||||
int pos = shortcut->getPosition();
|
int pos = shortcut->getPosition();
|
||||||
MatchResult result = match(0, button, shortcut->getSequence()[pos] & KeyMask);
|
MatchResult result = match(0, keyCombination.key(), shortcut->getSequence()[pos].key());
|
||||||
|
|
||||||
if (result != Matches_Not)
|
if (result != Matches_Not)
|
||||||
{
|
{
|
||||||
|
|
@ -268,13 +259,13 @@ namespace CSMPrefs
|
||||||
return used;
|
return used;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ShortcutEventHandler::checkModifier(unsigned int mod, unsigned int button, Shortcut* shortcut, bool activate)
|
bool ShortcutEventHandler::checkModifier(QKeyCombination keyCombination, Shortcut* shortcut, bool activate)
|
||||||
{
|
{
|
||||||
if (!shortcut->isEnabled() || !shortcut->getModifier() || shortcut->getSecondaryMode() == Shortcut::SM_Ignore
|
if (!shortcut->isEnabled() || !shortcut->getModifier() || shortcut->getSecondaryMode() == Shortcut::SM_Ignore
|
||||||
|| shortcut->getModifierStatus() == activate)
|
|| shortcut->getModifierStatus() == activate)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
MatchResult result = match(mod, button, shortcut->getModifier());
|
MatchResult result = match(keyCombination.keyboardModifiers(), keyCombination.key(), shortcut->getModifier());
|
||||||
bool used = false;
|
bool used = false;
|
||||||
|
|
||||||
if (result != Matches_Not)
|
if (result != Matches_Not)
|
||||||
|
|
|
||||||
|
|
@ -42,11 +42,11 @@ namespace CSMPrefs
|
||||||
|
|
||||||
void updateParent(QWidget* widget);
|
void updateParent(QWidget* widget);
|
||||||
|
|
||||||
bool activate(QWidget* widget, unsigned int mod, unsigned int button);
|
bool activate(QWidget* widget, QKeyCombination keyCombination);
|
||||||
|
|
||||||
bool deactivate(QWidget* widget, unsigned int mod, unsigned int button);
|
bool deactivate(QWidget* widget, QKeyCombination keyCombination);
|
||||||
|
|
||||||
bool checkModifier(unsigned int mod, unsigned int button, Shortcut* shortcut, bool activate);
|
bool checkModifier(QKeyCombination keyCombination, Shortcut* shortcut, bool activate);
|
||||||
|
|
||||||
MatchResult match(unsigned int mod, unsigned int button, unsigned int value);
|
MatchResult match(unsigned int mod, unsigned int button, unsigned int value);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -115,15 +115,12 @@ namespace CSMPrefs
|
||||||
|
|
||||||
std::string ShortcutManager::convertToString(const QKeySequence& sequence) const
|
std::string ShortcutManager::convertToString(const QKeySequence& sequence) const
|
||||||
{
|
{
|
||||||
const int MouseKeyMask = 0x01FFFFFF;
|
|
||||||
const int ModMask = 0x7E000000;
|
|
||||||
|
|
||||||
std::string result;
|
std::string result;
|
||||||
|
|
||||||
for (int i = 0; i < (int)sequence.count(); ++i)
|
for (int i = 0; i < sequence.count(); ++i)
|
||||||
{
|
{
|
||||||
int mods = sequence[i] & ModMask;
|
int mods = sequence[i].keyboardModifiers();
|
||||||
int key = sequence[i] & MouseKeyMask;
|
int key = sequence[i].key();
|
||||||
|
|
||||||
if (key)
|
if (key)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -59,13 +59,6 @@ void CSMPrefs::State::declare()
|
||||||
.setTooltip("Minimum width of subviews.")
|
.setTooltip("Minimum width of subviews.")
|
||||||
.setRange(50, 10000);
|
.setRange(50, 10000);
|
||||||
declareEnum(mValues->mWindows.mMainwindowScrollbar, "Main Window Horizontal Scrollbar Mode");
|
declareEnum(mValues->mWindows.mMainwindowScrollbar, "Main Window Horizontal Scrollbar Mode");
|
||||||
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
|
|
||||||
declareBool(mValues->mWindows.mGrowLimit, "Grow Limit Screen")
|
|
||||||
.setTooltip(
|
|
||||||
"When \"Grow then Scroll\" option is selected, the window size grows to"
|
|
||||||
" the width of the virtual desktop. \nIf this option is selected the the window growth"
|
|
||||||
"is limited to the current screen.");
|
|
||||||
#endif
|
|
||||||
|
|
||||||
declareCategory("Records");
|
declareCategory("Records");
|
||||||
declareEnum(mValues->mRecords.mStatusFormat, "Modification Status Display Format");
|
declareEnum(mValues->mRecords.mStatusFormat, "Modification Status Display Format");
|
||||||
|
|
|
||||||
|
|
@ -659,11 +659,7 @@ void CSVDoc::View::addSubView(const CSMWorld::UniversalId& id, const std::string
|
||||||
//
|
//
|
||||||
mScrollbarOnly = windows["mainwindow-scrollbar"].toString() == "Scrollbar Only";
|
mScrollbarOnly = windows["mainwindow-scrollbar"].toString() == "Scrollbar Only";
|
||||||
|
|
||||||
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
|
|
||||||
updateWidth(windows["grow-limit"].isTrue(), minWidth);
|
|
||||||
#else
|
|
||||||
updateWidth(true, minWidth);
|
updateWidth(true, minWidth);
|
||||||
#endif
|
|
||||||
|
|
||||||
mSubViewWindow.addDockWidget(Qt::TopDockWidgetArea, view);
|
mSubViewWindow.addDockWidget(Qt::TopDockWidgetArea, view);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -50,7 +50,7 @@ namespace CSVFilter
|
||||||
std::pair<std::string, FilterType> operator()(const QVariant& variantData)
|
std::pair<std::string, FilterType> operator()(const QVariant& variantData)
|
||||||
{
|
{
|
||||||
FilterType filterType = FilterType::String;
|
FilterType filterType = FilterType::String;
|
||||||
QMetaType::Type dataType = static_cast<QMetaType::Type>(variantData.type());
|
QMetaType::Type dataType = static_cast<QMetaType::Type>(variantData.typeId());
|
||||||
if (dataType == QMetaType::QString || dataType == QMetaType::Bool || dataType == QMetaType::Int)
|
if (dataType == QMetaType::QString || dataType == QMetaType::Bool || dataType == QMetaType::Int)
|
||||||
filterType = FilterType::String;
|
filterType = FilterType::String;
|
||||||
if (dataType == QMetaType::Int || dataType == QMetaType::Float)
|
if (dataType == QMetaType::Int || dataType == QMetaType::Float)
|
||||||
|
|
|
||||||
|
|
@ -1132,7 +1132,7 @@ void CSVRender::InstanceMode::dropEvent(QDropEvent* event)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
WorldspaceHitResult hit
|
WorldspaceHitResult hit
|
||||||
= getWorldspaceWidget().mousePick(event->pos(), getWorldspaceWidget().getInteractionMask());
|
= getWorldspaceWidget().mousePick(event->position().toPoint(), getWorldspaceWidget().getInteractionMask());
|
||||||
|
|
||||||
std::string cellId = getWorldspaceWidget().getCellId(hit.worldPos);
|
std::string cellId = getWorldspaceWidget().getCellId(hit.worldPos);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -161,8 +161,6 @@ namespace CSVRender
|
||||||
, mLighting(nullptr)
|
, mLighting(nullptr)
|
||||||
, mHasDefaultAmbient(false)
|
, mHasDefaultAmbient(false)
|
||||||
, mIsExterior(true)
|
, mIsExterior(true)
|
||||||
, mPrevMouseX(0)
|
|
||||||
, mPrevMouseY(0)
|
|
||||||
, mCamPositionSet(false)
|
, mCamPositionSet(false)
|
||||||
{
|
{
|
||||||
mFreeCamControl = new FreeCameraController(this);
|
mFreeCamControl = new FreeCameraController(this);
|
||||||
|
|
@ -423,10 +421,10 @@ namespace CSVRender
|
||||||
|
|
||||||
void SceneWidget::mouseMoveEvent(QMouseEvent* event)
|
void SceneWidget::mouseMoveEvent(QMouseEvent* event)
|
||||||
{
|
{
|
||||||
mCurrentCamControl->handleMouseMoveEvent(event->x() - mPrevMouseX, event->y() - mPrevMouseY);
|
QPointF pos = event->position();
|
||||||
|
mCurrentCamControl->handleMouseMoveEvent(pos.x() - mPrevMouse.x(), pos.y() - mPrevMouse.y());
|
||||||
|
|
||||||
mPrevMouseX = event->x();
|
mPrevMouse = pos;
|
||||||
mPrevMouseY = event->y();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SceneWidget::wheelEvent(QWheelEvent* event)
|
void SceneWidget::wheelEvent(QWheelEvent* event)
|
||||||
|
|
|
||||||
|
|
@ -137,7 +137,7 @@ namespace CSVRender
|
||||||
LightingNight mLightingNight;
|
LightingNight mLightingNight;
|
||||||
LightingBright mLightingBright;
|
LightingBright mLightingBright;
|
||||||
|
|
||||||
int mPrevMouseX, mPrevMouseY;
|
QPointF mPrevMouse;
|
||||||
|
|
||||||
/// Tells update that camera isn't set
|
/// Tells update that camera isn't set
|
||||||
bool mCamPositionSet;
|
bool mCamPositionSet;
|
||||||
|
|
|
||||||
|
|
@ -1661,7 +1661,7 @@ void CSVRender::TerrainShapeMode::dragMoveEvent(QDragMoveEvent* event) {}
|
||||||
|
|
||||||
void CSVRender::TerrainShapeMode::mouseMoveEvent(QMouseEvent* event)
|
void CSVRender::TerrainShapeMode::mouseMoveEvent(QMouseEvent* event)
|
||||||
{
|
{
|
||||||
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(event->pos(), getInteractionMask());
|
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(event->position().toPoint(), getInteractionMask());
|
||||||
if (hit.hit && mBrushDraw && !(mShapeEditTool == ShapeEditTool_Drag && mIsEditing))
|
if (hit.hit && mBrushDraw && !(mShapeEditTool == ShapeEditTool_Drag && mIsEditing))
|
||||||
mBrushDraw->update(hit.worldPos, mBrushSize, mBrushShape);
|
mBrushDraw->update(hit.worldPos, mBrushSize, mBrushShape);
|
||||||
if (!hit.hit && mBrushDraw && !(mShapeEditTool == ShapeEditTool_Drag && mIsEditing))
|
if (!hit.hit && mBrushDraw && !(mShapeEditTool == ShapeEditTool_Drag && mIsEditing))
|
||||||
|
|
|
||||||
|
|
@ -724,7 +724,7 @@ void CSVRender::TerrainTextureMode::dragMoveEvent(QDragMoveEvent* event) {}
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::mouseMoveEvent(QMouseEvent* event)
|
void CSVRender::TerrainTextureMode::mouseMoveEvent(QMouseEvent* event)
|
||||||
{
|
{
|
||||||
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(event->pos(), getInteractionMask());
|
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(event->position().toPoint(), getInteractionMask());
|
||||||
if (hit.hit && mBrushDraw)
|
if (hit.hit && mBrushDraw)
|
||||||
mBrushDraw->update(hit.worldPos, mBrushSize, mBrushShape);
|
mBrushDraw->update(hit.worldPos, mBrushSize, mBrushShape);
|
||||||
if (!hit.hit && mBrushDraw)
|
if (!hit.hit && mBrushDraw)
|
||||||
|
|
|
||||||
|
|
@ -687,11 +687,12 @@ void CSVRender::WorldspaceWidget::mouseMoveEvent(QMouseEvent* event)
|
||||||
|
|
||||||
if (mDragging)
|
if (mDragging)
|
||||||
{
|
{
|
||||||
int diffX = event->x() - mDragX;
|
QPoint pos = event->position().toPoint();
|
||||||
int diffY = (height() - event->y()) - mDragY;
|
int diffX = pos.x() - mDragX;
|
||||||
|
int diffY = (height() - pos.y()) - mDragY;
|
||||||
|
|
||||||
mDragX = event->x();
|
mDragX = pos.x();
|
||||||
mDragY = height() - event->y();
|
mDragY = height() - pos.y();
|
||||||
|
|
||||||
double factor = mDragFactor;
|
double factor = mDragFactor;
|
||||||
|
|
||||||
|
|
@ -700,32 +701,32 @@ void CSVRender::WorldspaceWidget::mouseMoveEvent(QMouseEvent* event)
|
||||||
|
|
||||||
EditMode& editMode = dynamic_cast<CSVRender::EditMode&>(*mEditMode->getCurrent());
|
EditMode& editMode = dynamic_cast<CSVRender::EditMode&>(*mEditMode->getCurrent());
|
||||||
|
|
||||||
editMode.drag(event->pos(), diffX, diffY, factor);
|
editMode.drag(event->position().toPoint(), diffX, diffY, factor);
|
||||||
}
|
}
|
||||||
else if (mDragMode != InteractionType_None)
|
else if (mDragMode != InteractionType_None)
|
||||||
{
|
{
|
||||||
EditMode& editMode = dynamic_cast<CSVRender::EditMode&>(*mEditMode->getCurrent());
|
EditMode& editMode = dynamic_cast<CSVRender::EditMode&>(*mEditMode->getCurrent());
|
||||||
|
|
||||||
if (mDragMode == InteractionType_PrimaryEdit)
|
if (mDragMode == InteractionType_PrimaryEdit)
|
||||||
mDragging = editMode.primaryEditStartDrag(event->pos());
|
mDragging = editMode.primaryEditStartDrag(event->position().toPoint());
|
||||||
else if (mDragMode == InteractionType_SecondaryEdit)
|
else if (mDragMode == InteractionType_SecondaryEdit)
|
||||||
mDragging = editMode.secondaryEditStartDrag(event->pos());
|
mDragging = editMode.secondaryEditStartDrag(event->position().toPoint());
|
||||||
else if (mDragMode == InteractionType_PrimarySelect)
|
else if (mDragMode == InteractionType_PrimarySelect)
|
||||||
mDragging = editMode.primarySelectStartDrag(event->pos());
|
mDragging = editMode.primarySelectStartDrag(event->position().toPoint());
|
||||||
else if (mDragMode == InteractionType_SecondarySelect)
|
else if (mDragMode == InteractionType_SecondarySelect)
|
||||||
mDragging = editMode.secondarySelectStartDrag(event->pos());
|
mDragging = editMode.secondarySelectStartDrag(event->position().toPoint());
|
||||||
|
|
||||||
if (mDragging)
|
if (mDragging)
|
||||||
{
|
{
|
||||||
mDragX = event->localPos().x();
|
mDragX = event->position().x();
|
||||||
mDragY = height() - event->localPos().y();
|
mDragY = height() - event->position().y();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (event->globalPos() != mToolTipPos)
|
if (event->globalPosition().toPoint() != mToolTipPos)
|
||||||
{
|
{
|
||||||
mToolTipPos = event->globalPos();
|
mToolTipPos = event->globalPosition().toPoint();
|
||||||
|
|
||||||
if (mShowToolTips)
|
if (mShowToolTips)
|
||||||
{
|
{
|
||||||
|
|
@ -734,7 +735,7 @@ void CSVRender::WorldspaceWidget::mouseMoveEvent(QMouseEvent* event)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const QPointF& pos = event->localPos();
|
QPoint pos = event->position().toPoint();
|
||||||
handleMarkerHighlight(pos.x(), pos.y());
|
handleMarkerHighlight(pos.x(), pos.y());
|
||||||
SceneWidget::mouseMoveEvent(event);
|
SceneWidget::mouseMoveEvent(event);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -260,8 +260,6 @@ namespace CSVRender
|
||||||
|
|
||||||
void settingChanged(const CSMPrefs::Setting* setting) override;
|
void settingChanged(const CSMPrefs::Setting* setting) override;
|
||||||
|
|
||||||
bool getSpeedMode();
|
|
||||||
|
|
||||||
void cycleNavigationMode();
|
void cycleNavigationMode();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
|
||||||
|
|
@ -93,7 +93,7 @@ void CSVTools::ReportTable::contextMenuEvent(QContextMenuEvent* event)
|
||||||
void CSVTools::ReportTable::mouseMoveEvent(QMouseEvent* event)
|
void CSVTools::ReportTable::mouseMoveEvent(QMouseEvent* event)
|
||||||
{
|
{
|
||||||
if (event->buttons() & Qt::LeftButton)
|
if (event->buttons() & Qt::LeftButton)
|
||||||
startDragFromTable(*this, indexAt(event->pos()));
|
startDragFromTable(*this, indexAt(event->position().toPoint()));
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVTools::ReportTable::mouseDoubleClickEvent(QMouseEvent* event)
|
void CSVTools::ReportTable::mouseDoubleClickEvent(QMouseEvent* event)
|
||||||
|
|
|
||||||
|
|
@ -52,7 +52,7 @@ void CSVWidget::ColorPickerPopup::mousePressEvent(QMouseEvent* event)
|
||||||
|
|
||||||
// If the mouse is pressed above the pop-up parent,
|
// If the mouse is pressed above the pop-up parent,
|
||||||
// the pop-up will be hidden and the pressed signal won't be repeated for the parent
|
// the pop-up will be hidden and the pressed signal won't be repeated for the parent
|
||||||
if (buttonRect.contains(event->globalPos()) || buttonRect.contains(event->pos()))
|
if (buttonRect.contains(event->globalPosition().toPoint()) || buttonRect.contains(event->position().toPoint()))
|
||||||
{
|
{
|
||||||
setAttribute(Qt::WA_NoMouseReplay);
|
setAttribute(Qt::WA_NoMouseReplay);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -22,12 +22,8 @@ int CSVWidget::CompleterPopup::sizeHintForRow(int row) const
|
||||||
|
|
||||||
ensurePolished();
|
ensurePolished();
|
||||||
QModelIndex index = model()->index(row, modelColumn());
|
QModelIndex index = model()->index(row, modelColumn());
|
||||||
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
|
|
||||||
QStyleOptionViewItem option;
|
QStyleOptionViewItem option;
|
||||||
initViewItemOption(&option);
|
initViewItemOption(&option);
|
||||||
#else
|
QAbstractItemDelegate* delegate = itemDelegateForIndex(index);
|
||||||
QStyleOptionViewItem option = viewOptions();
|
|
||||||
#endif
|
|
||||||
QAbstractItemDelegate* delegate = itemDelegate(index);
|
|
||||||
return delegate->sizeHint(option, index).height();
|
return delegate->sizeHint(option, index).height();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -85,7 +85,7 @@ void CSVWorld::NotEditableSubDelegate::setEditorData(QWidget* editor, const QMod
|
||||||
CSMWorld::Columns::ColumnId columnId
|
CSMWorld::Columns::ColumnId columnId
|
||||||
= static_cast<CSMWorld::Columns::ColumnId>(mTable->getColumnId(index.column()));
|
= static_cast<CSMWorld::Columns::ColumnId>(mTable->getColumnId(index.column()));
|
||||||
|
|
||||||
if (QVariant::String == v.type())
|
if (QMetaType::QString == v.typeId())
|
||||||
{
|
{
|
||||||
label->setText(v.toString());
|
label->setText(v.toString());
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -55,7 +55,7 @@ void CSVWorld::DragRecordTable::dragEnterEvent(QDragEnterEvent* event)
|
||||||
|
|
||||||
void CSVWorld::DragRecordTable::dragMoveEvent(QDragMoveEvent* event)
|
void CSVWorld::DragRecordTable::dragMoveEvent(QDragMoveEvent* event)
|
||||||
{
|
{
|
||||||
QModelIndex index = indexAt(event->pos());
|
QModelIndex index = indexAt(event->position().toPoint());
|
||||||
if (CSVWorld::DragDropUtils::canAcceptData(*event, getIndexDisplayType(index))
|
if (CSVWorld::DragDropUtils::canAcceptData(*event, getIndexDisplayType(index))
|
||||||
|| CSVWorld::DragDropUtils::isInfo(*event, getIndexDisplayType(index))
|
|| CSVWorld::DragDropUtils::isInfo(*event, getIndexDisplayType(index))
|
||||||
|| CSVWorld::DragDropUtils::isTopicOrJournal(*event, getIndexDisplayType(index)))
|
|| CSVWorld::DragDropUtils::isTopicOrJournal(*event, getIndexDisplayType(index)))
|
||||||
|
|
@ -71,7 +71,7 @@ void CSVWorld::DragRecordTable::dragMoveEvent(QDragMoveEvent* event)
|
||||||
|
|
||||||
void CSVWorld::DragRecordTable::dropEvent(QDropEvent* event)
|
void CSVWorld::DragRecordTable::dropEvent(QDropEvent* event)
|
||||||
{
|
{
|
||||||
QModelIndex index = indexAt(event->pos());
|
QModelIndex index = indexAt(event->position().toPoint());
|
||||||
CSMWorld::ColumnBase::Display display = getIndexDisplayType(index);
|
CSMWorld::ColumnBase::Display display = getIndexDisplayType(index);
|
||||||
if (CSVWorld::DragDropUtils::canAcceptData(*event, display))
|
if (CSVWorld::DragDropUtils::canAcceptData(*event, display))
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -341,7 +341,7 @@ void CSVWorld::RegionMap::viewInTable()
|
||||||
|
|
||||||
void CSVWorld::RegionMap::mouseMoveEvent(QMouseEvent* event)
|
void CSVWorld::RegionMap::mouseMoveEvent(QMouseEvent* event)
|
||||||
{
|
{
|
||||||
startDragFromTable(*this, indexAt(event->pos()));
|
startDragFromTable(*this, indexAt(event->position().toPoint()));
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<CSMWorld::UniversalId> CSVWorld::RegionMap::getDraggedRecords() const
|
std::vector<CSMWorld::UniversalId> CSVWorld::RegionMap::getDraggedRecords() const
|
||||||
|
|
@ -376,7 +376,7 @@ void CSVWorld::RegionMap::dragMoveEvent(QDragMoveEvent* event)
|
||||||
|
|
||||||
void CSVWorld::RegionMap::dropEvent(QDropEvent* event)
|
void CSVWorld::RegionMap::dropEvent(QDropEvent* event)
|
||||||
{
|
{
|
||||||
QModelIndex index = indexAt(event->pos());
|
QModelIndex index = indexAt(event->position().toPoint());
|
||||||
|
|
||||||
bool exists = QTableView::model()->data(index, Qt::BackgroundRole) != QBrush(Qt::DiagCrossPattern);
|
bool exists = QTableView::model()->data(index, Qt::BackgroundRole) != QBrush(Qt::DiagCrossPattern);
|
||||||
if (!index.isValid() || !exists)
|
if (!index.isValid() || !exists)
|
||||||
|
|
|
||||||
|
|
@ -136,7 +136,7 @@ void CSVWorld::ScriptEdit::dragEnterEvent(QDragEnterEvent* event)
|
||||||
QPlainTextEdit::dragEnterEvent(event);
|
QPlainTextEdit::dragEnterEvent(event);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
setTextCursor(cursorForPosition(event->pos()));
|
setTextCursor(cursorForPosition(event->position().toPoint()));
|
||||||
event->acceptProposedAction();
|
event->acceptProposedAction();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -148,7 +148,7 @@ void CSVWorld::ScriptEdit::dragMoveEvent(QDragMoveEvent* event)
|
||||||
QPlainTextEdit::dragMoveEvent(event);
|
QPlainTextEdit::dragMoveEvent(event);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
setTextCursor(cursorForPosition(event->pos()));
|
setTextCursor(cursorForPosition(event->position().toPoint()));
|
||||||
event->accept();
|
event->accept();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -162,7 +162,7 @@ void CSVWorld::ScriptEdit::dropEvent(QDropEvent* event)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
setTextCursor(cursorForPosition(event->pos()));
|
setTextCursor(cursorForPosition(event->position().toPoint()));
|
||||||
|
|
||||||
if (mime->fromDocument(mDocument))
|
if (mime->fromDocument(mDocument))
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -592,7 +592,7 @@ void CSVWorld::Table::moveRecords(QDropEvent* event)
|
||||||
if (mEditLock || (mModel->getFeatures() & CSMWorld::IdTableBase::Feature_Constant))
|
if (mEditLock || (mModel->getFeatures() & CSMWorld::IdTableBase::Feature_Constant))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
QModelIndex targedIndex = indexAt(event->pos());
|
QModelIndex targedIndex = indexAt(event->position().toPoint());
|
||||||
|
|
||||||
QModelIndexList selectedRows = selectionModel()->selectedRows();
|
QModelIndexList selectedRows = selectionModel()->selectedRows();
|
||||||
int targetRowRaw = targedIndex.row();
|
int targetRowRaw = targedIndex.row();
|
||||||
|
|
@ -872,7 +872,7 @@ void CSVWorld::Table::mouseMoveEvent(QMouseEvent* event)
|
||||||
{
|
{
|
||||||
if (event->buttons() & Qt::LeftButton)
|
if (event->buttons() & Qt::LeftButton)
|
||||||
{
|
{
|
||||||
startDragFromTable(*this, indexAt(event->pos()));
|
startDragFromTable(*this, indexAt(event->position().toPoint()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -31,7 +31,7 @@ namespace CSVWorld
|
||||||
auto& clickEvent = static_cast<QMouseEvent&>(*event);
|
auto& clickEvent = static_cast<QMouseEvent&>(*event);
|
||||||
if ((clickEvent.button() == Qt::MiddleButton))
|
if ((clickEvent.button() == Qt::MiddleButton))
|
||||||
{
|
{
|
||||||
const auto& index = table.indexAt(clickEvent.pos());
|
const auto& index = table.indexAt(clickEvent.position().toPoint());
|
||||||
table.setColumnHidden(index.column(), true);
|
table.setColumnHidden(index.column(), true);
|
||||||
clickEvent.accept();
|
clickEvent.accept();
|
||||||
return true;
|
return true;
|
||||||
|
|
|
||||||
|
|
@ -171,7 +171,7 @@ QWidget* CSVWorld::CommandDelegate::createEditor(
|
||||||
// TODO: Find a better solution?
|
// TODO: Find a better solution?
|
||||||
if (display == CSMWorld::ColumnBase::Display_Boolean)
|
if (display == CSMWorld::ColumnBase::Display_Boolean)
|
||||||
{
|
{
|
||||||
return QItemEditorFactory::defaultFactory()->createEditor(QVariant::Bool, parent);
|
return QItemEditorFactory::defaultFactory()->createEditor(QMetaType::Bool, parent);
|
||||||
}
|
}
|
||||||
// For tables the pop-up of the color editor should appear immediately after the editor creation
|
// For tables the pop-up of the color editor should appear immediately after the editor creation
|
||||||
// (the third parameter of ColorEditor's constructor)
|
// (the third parameter of ColorEditor's constructor)
|
||||||
|
|
@ -362,11 +362,7 @@ void CSVWorld::CommandDelegate::setEditorData(QWidget* editor, const QModelIndex
|
||||||
if (!n.isEmpty())
|
if (!n.isEmpty())
|
||||||
{
|
{
|
||||||
if (!variant.isValid())
|
if (!variant.isValid())
|
||||||
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
|
|
||||||
variant = QVariant(editor->property(n).metaType(), (const void*)nullptr);
|
variant = QVariant(editor->property(n).metaType(), (const void*)nullptr);
|
||||||
#else
|
|
||||||
variant = QVariant(editor->property(n).userType(), (const void*)nullptr);
|
|
||||||
#endif
|
|
||||||
editor->setProperty(n, variant);
|
editor->setProperty(n, variant);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -9,6 +9,7 @@
|
||||||
#include <SDL_events.h>
|
#include <SDL_events.h>
|
||||||
|
|
||||||
#include "../mwgui/mode.hpp"
|
#include "../mwgui/mode.hpp"
|
||||||
|
#include "../mwmechanics/damagesourcetype.hpp"
|
||||||
#include "../mwrender/animationpriority.hpp"
|
#include "../mwrender/animationpriority.hpp"
|
||||||
#include <components/sdlutil/events.hpp>
|
#include <components/sdlutil/events.hpp>
|
||||||
|
|
||||||
|
|
@ -39,6 +40,11 @@ namespace LuaUtil
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace osg
|
||||||
|
{
|
||||||
|
class Vec3f;
|
||||||
|
}
|
||||||
|
|
||||||
namespace MWBase
|
namespace MWBase
|
||||||
{
|
{
|
||||||
// \brief LuaManager is the central interface through which the engine invokes lua scripts.
|
// \brief LuaManager is the central interface through which the engine invokes lua scripts.
|
||||||
|
|
@ -71,6 +77,10 @@ namespace MWBase
|
||||||
= 0;
|
= 0;
|
||||||
virtual void skillLevelUp(const MWWorld::Ptr& actor, ESM::RefId skillId, std::string_view source) = 0;
|
virtual void skillLevelUp(const MWWorld::Ptr& actor, ESM::RefId skillId, std::string_view source) = 0;
|
||||||
virtual void skillUse(const MWWorld::Ptr& actor, ESM::RefId skillId, int useType, float scale) = 0;
|
virtual void skillUse(const MWWorld::Ptr& actor, ESM::RefId skillId, int useType, float scale) = 0;
|
||||||
|
virtual void onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
|
||||||
|
const MWWorld::Ptr& ammo, int attackType, float attackStrength, float damage, bool isHealth,
|
||||||
|
const osg::Vec3f& hitPos, bool successful, MWMechanics::DamageSourceType)
|
||||||
|
= 0;
|
||||||
virtual void exteriorCreated(MWWorld::CellStore& cell) = 0;
|
virtual void exteriorCreated(MWWorld::CellStore& cell) = 0;
|
||||||
virtual void actorDied(const MWWorld::Ptr& actor) = 0;
|
virtual void actorDied(const MWWorld::Ptr& actor) = 0;
|
||||||
virtual void questUpdated(const ESM::RefId& questId, int stage) = 0;
|
virtual void questUpdated(const ESM::RefId& questId, int stage) = 0;
|
||||||
|
|
|
||||||
|
|
@ -8,9 +8,6 @@
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "../mwmechanics/greetingstate.hpp"
|
|
||||||
#include "../mwrender/animationpriority.hpp"
|
|
||||||
|
|
||||||
#include "../mwworld/ptr.hpp"
|
#include "../mwworld/ptr.hpp"
|
||||||
|
|
||||||
namespace osg
|
namespace osg
|
||||||
|
|
@ -27,6 +24,11 @@ namespace ESM
|
||||||
class ESMWriter;
|
class ESMWriter;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace MWMechanics
|
||||||
|
{
|
||||||
|
enum class GreetingState;
|
||||||
|
}
|
||||||
|
|
||||||
namespace MWWorld
|
namespace MWWorld
|
||||||
{
|
{
|
||||||
class Ptr;
|
class Ptr;
|
||||||
|
|
|
||||||
|
|
@ -526,9 +526,6 @@ namespace MWBase
|
||||||
/// Spawn a random creature from a levelled list next to the player
|
/// Spawn a random creature from a levelled list next to the player
|
||||||
virtual void spawnRandomCreature(const ESM::RefId& creatureList) = 0;
|
virtual void spawnRandomCreature(const ESM::RefId& creatureList) = 0;
|
||||||
|
|
||||||
/// Spawn a blood effect for \a ptr at \a worldPosition
|
|
||||||
virtual void spawnBloodEffect(const MWWorld::Ptr& ptr, const osg::Vec3f& worldPosition) = 0;
|
|
||||||
|
|
||||||
virtual void spawnEffect(VFS::Path::NormalizedView model, const std::string& textureOverride,
|
virtual void spawnEffect(VFS::Path::NormalizedView model, const std::string& textureOverride,
|
||||||
const osg::Vec3f& worldPos, float scale = 1.f, bool isMagicVFX = true, bool useAmbientLight = true)
|
const osg::Vec3f& worldPos, float scale = 1.f, bool isMagicVFX = true, bool useAmbientLight = true)
|
||||||
= 0;
|
= 0;
|
||||||
|
|
|
||||||
|
|
@ -12,6 +12,8 @@
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
#include "../mwbase/windowmanager.hpp"
|
#include "../mwbase/windowmanager.hpp"
|
||||||
|
|
||||||
|
#include "../mwlua/localscripts.hpp"
|
||||||
|
|
||||||
#include "../mwworld/actionequip.hpp"
|
#include "../mwworld/actionequip.hpp"
|
||||||
#include "../mwworld/cellstore.hpp"
|
#include "../mwworld/cellstore.hpp"
|
||||||
#include "../mwworld/containerstore.hpp"
|
#include "../mwworld/containerstore.hpp"
|
||||||
|
|
@ -109,8 +111,23 @@ namespace MWClass
|
||||||
return std::make_pair(slots_, false);
|
return std::make_pair(slots_, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
ESM::RefId Armor::getEquipmentSkill(const MWWorld::ConstPtr& ptr) const
|
ESM::RefId Armor::getEquipmentSkill(const MWWorld::ConstPtr& ptr, bool useLuaInterfaceIfAvailable) const
|
||||||
{
|
{
|
||||||
|
// We don't actually need an actor as such. We just need an object that has
|
||||||
|
// lua scripts and the Combat interface.
|
||||||
|
if (useLuaInterfaceIfAvailable)
|
||||||
|
{
|
||||||
|
// In this interface call, both objects are effectively const, so stripping Const from the ConstPtr is fine.
|
||||||
|
MWWorld::Ptr mutablePtr(
|
||||||
|
const_cast<MWWorld::LiveCellRefBase*>(ptr.mRef), const_cast<MWWorld::CellStore*>(ptr.mCell));
|
||||||
|
auto res = MWLua::LocalScripts::callPlayerInterface<std::string>(
|
||||||
|
"Combat", "getArmorSkill", MWLua::LObject(mutablePtr));
|
||||||
|
if (res)
|
||||||
|
return ESM::RefId::deserializeText(res.value());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fallback to the old engine implementation when actors don't have their scripts attached yet.
|
||||||
|
|
||||||
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
||||||
|
|
||||||
std::string_view typeGmst;
|
std::string_view typeGmst;
|
||||||
|
|
@ -175,7 +192,7 @@ namespace MWClass
|
||||||
|
|
||||||
const ESM::RefId& Armor::getUpSoundId(const MWWorld::ConstPtr& ptr) const
|
const ESM::RefId& Armor::getUpSoundId(const MWWorld::ConstPtr& ptr) const
|
||||||
{
|
{
|
||||||
const ESM::RefId es = getEquipmentSkill(ptr);
|
const ESM::RefId es = getEquipmentSkill(ptr, false);
|
||||||
static const ESM::RefId lightUp = ESM::RefId::stringRefId("Item Armor Light Up");
|
static const ESM::RefId lightUp = ESM::RefId::stringRefId("Item Armor Light Up");
|
||||||
static const ESM::RefId mediumUp = ESM::RefId::stringRefId("Item Armor Medium Up");
|
static const ESM::RefId mediumUp = ESM::RefId::stringRefId("Item Armor Medium Up");
|
||||||
static const ESM::RefId heavyUp = ESM::RefId::stringRefId("Item Armor Heavy Up");
|
static const ESM::RefId heavyUp = ESM::RefId::stringRefId("Item Armor Heavy Up");
|
||||||
|
|
@ -190,7 +207,7 @@ namespace MWClass
|
||||||
|
|
||||||
const ESM::RefId& Armor::getDownSoundId(const MWWorld::ConstPtr& ptr) const
|
const ESM::RefId& Armor::getDownSoundId(const MWWorld::ConstPtr& ptr) const
|
||||||
{
|
{
|
||||||
const ESM::RefId es = getEquipmentSkill(ptr);
|
const ESM::RefId es = getEquipmentSkill(ptr, false);
|
||||||
static const ESM::RefId lightDown = ESM::RefId::stringRefId("Item Armor Light Down");
|
static const ESM::RefId lightDown = ESM::RefId::stringRefId("Item Armor Light Down");
|
||||||
static const ESM::RefId mediumDown = ESM::RefId::stringRefId("Item Armor Medium Down");
|
static const ESM::RefId mediumDown = ESM::RefId::stringRefId("Item Armor Medium Down");
|
||||||
static const ESM::RefId heavyDown = ESM::RefId::stringRefId("Item Armor Heavy Down");
|
static const ESM::RefId heavyDown = ESM::RefId::stringRefId("Item Armor Heavy Down");
|
||||||
|
|
@ -221,24 +238,29 @@ namespace MWClass
|
||||||
std::string text;
|
std::string text;
|
||||||
|
|
||||||
// get armor type string (light/medium/heavy)
|
// get armor type string (light/medium/heavy)
|
||||||
std::string_view typeText;
|
std::string typeText;
|
||||||
if (ref->mBase->mData.mWeight == 0)
|
if (ref->mBase->mData.mWeight == 0)
|
||||||
{
|
{
|
||||||
// no type
|
// no type
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
const ESM::RefId armorType = getEquipmentSkill(ptr);
|
const ESM::RefId armorType = getEquipmentSkill(ptr, true);
|
||||||
if (armorType == ESM::Skill::LightArmor)
|
if (armorType == ESM::Skill::LightArmor)
|
||||||
typeText = "#{sLight}";
|
typeText = "#{sLight}";
|
||||||
else if (armorType == ESM::Skill::MediumArmor)
|
else if (armorType == ESM::Skill::MediumArmor)
|
||||||
typeText = "#{sMedium}";
|
typeText = "#{sMedium}";
|
||||||
else
|
else if (armorType == ESM::Skill::HeavyArmor)
|
||||||
typeText = "#{sHeavy}";
|
typeText = "#{sHeavy}";
|
||||||
|
// For other skills, just subtitute the skill name
|
||||||
|
// Normally you would never see this case, but modding allows getEquipmentSkill() to return any skill.
|
||||||
|
else
|
||||||
|
typeText = "#{sSkill" + armorType.toString() + "}";
|
||||||
}
|
}
|
||||||
|
|
||||||
text += "\n#{sArmorRating}: "
|
text += "\n#{sArmorRating}: "
|
||||||
+ MWGui::ToolTips::toString(static_cast<int>(getEffectiveArmorRating(ptr, MWMechanics::getPlayer())));
|
+ MWGui::ToolTips::toString(
|
||||||
|
static_cast<int>(getSkillAdjustedArmorRating(ptr, MWMechanics::getPlayer(), true)));
|
||||||
|
|
||||||
int remainingHealth = getItemHealth(ptr);
|
int remainingHealth = getItemHealth(ptr);
|
||||||
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/"
|
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/"
|
||||||
|
|
@ -289,11 +311,25 @@ namespace MWClass
|
||||||
return record->mId;
|
return record->mId;
|
||||||
}
|
}
|
||||||
|
|
||||||
float Armor::getEffectiveArmorRating(const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& actor) const
|
float Armor::getSkillAdjustedArmorRating(
|
||||||
|
const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& actor, bool useLuaInterfaceIfAvailable) const
|
||||||
{
|
{
|
||||||
|
if (useLuaInterfaceIfAvailable && actor == MWMechanics::getPlayer())
|
||||||
|
{
|
||||||
|
// In this interface call, both objects are effectively const, so stripping Const from the ConstPtr is fine.
|
||||||
|
MWWorld::Ptr mutablePtr(
|
||||||
|
const_cast<MWWorld::LiveCellRefBase*>(ptr.mRef), const_cast<MWWorld::CellStore*>(ptr.mCell));
|
||||||
|
auto res = MWLua::LocalScripts::callPlayerInterface<float>(
|
||||||
|
"Combat", "getSkillAdjustedArmorRating", MWLua::LObject(mutablePtr), MWLua::LObject(actor));
|
||||||
|
if (res)
|
||||||
|
return res.value();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fallback to the old engine implementation when actors don't have their scripts attached yet.
|
||||||
|
|
||||||
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
|
||||||
|
|
||||||
const ESM::RefId armorSkillType = getEquipmentSkill(ptr);
|
const ESM::RefId armorSkillType = getEquipmentSkill(ptr, useLuaInterfaceIfAvailable);
|
||||||
float armorSkill = actor.getClass().getSkill(actor, armorSkillType);
|
float armorSkill = actor.getClass().getSkill(actor, armorSkillType);
|
||||||
|
|
||||||
int iBaseArmorSkill = MWBase::Environment::get()
|
int iBaseArmorSkill = MWBase::Environment::get()
|
||||||
|
|
|
||||||
|
|
@ -41,7 +41,7 @@ namespace MWClass
|
||||||
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
||||||
/// stay stacked when equipped?
|
/// stay stacked when equipped?
|
||||||
|
|
||||||
ESM::RefId getEquipmentSkill(const MWWorld::ConstPtr& ptr) const override;
|
ESM::RefId getEquipmentSkill(const MWWorld::ConstPtr& ptr, bool useLuaInterfaceIfAvailable) const override;
|
||||||
|
|
||||||
MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override;
|
MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override;
|
||||||
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
|
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
|
||||||
|
|
@ -81,7 +81,8 @@ namespace MWClass
|
||||||
bool canSell(const MWWorld::ConstPtr& item, int npcServices) const override;
|
bool canSell(const MWWorld::ConstPtr& item, int npcServices) const override;
|
||||||
|
|
||||||
/// Get the effective armor rating, factoring in the actor's skills, for the given armor.
|
/// Get the effective armor rating, factoring in the actor's skills, for the given armor.
|
||||||
float getEffectiveArmorRating(const MWWorld::ConstPtr& armor, const MWWorld::Ptr& actor) const override;
|
float getSkillAdjustedArmorRating(
|
||||||
|
const MWWorld::ConstPtr& armor, const MWWorld::Ptr& actor, bool useLuaInterfaceIfAvailable) const override;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -98,7 +98,7 @@ namespace MWClass
|
||||||
return std::make_pair(slots_, false);
|
return std::make_pair(slots_, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
ESM::RefId Clothing::getEquipmentSkill(const MWWorld::ConstPtr& ptr) const
|
ESM::RefId Clothing::getEquipmentSkill(const MWWorld::ConstPtr& ptr, bool useLuaInterfaceIfAvailable) const
|
||||||
{
|
{
|
||||||
const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
|
const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -33,7 +33,7 @@ namespace MWClass
|
||||||
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
||||||
/// stay stacked when equipped?
|
/// stay stacked when equipped?
|
||||||
|
|
||||||
ESM::RefId getEquipmentSkill(const MWWorld::ConstPtr& ptr) const override;
|
ESM::RefId getEquipmentSkill(const MWWorld::ConstPtr& ptr, bool useLuaInterfaceIfAvailable) const override;
|
||||||
|
|
||||||
MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override;
|
MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override;
|
||||||
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
|
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
|
||||||
|
|
|
||||||
|
|
@ -25,11 +25,14 @@
|
||||||
#include "../mwmechanics/setbaseaisetting.hpp"
|
#include "../mwmechanics/setbaseaisetting.hpp"
|
||||||
|
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
|
#include "../mwbase/luamanager.hpp"
|
||||||
#include "../mwbase/mechanicsmanager.hpp"
|
#include "../mwbase/mechanicsmanager.hpp"
|
||||||
#include "../mwbase/soundmanager.hpp"
|
#include "../mwbase/soundmanager.hpp"
|
||||||
#include "../mwbase/windowmanager.hpp"
|
#include "../mwbase/windowmanager.hpp"
|
||||||
#include "../mwbase/world.hpp"
|
#include "../mwbase/world.hpp"
|
||||||
|
|
||||||
|
#include "../mwlua/localscripts.hpp"
|
||||||
|
|
||||||
#include "../mwworld/actionopen.hpp"
|
#include "../mwworld/actionopen.hpp"
|
||||||
#include "../mwworld/actiontalk.hpp"
|
#include "../mwworld/actiontalk.hpp"
|
||||||
#include "../mwworld/cellstore.hpp"
|
#include "../mwworld/cellstore.hpp"
|
||||||
|
|
@ -283,8 +286,8 @@ namespace MWClass
|
||||||
|
|
||||||
if (!success)
|
if (!success)
|
||||||
{
|
{
|
||||||
victim.getClass().onHit(
|
MWBase::Environment::get().getLuaManager()->onHit(ptr, victim, weapon, MWWorld::Ptr(), type, attackStrength,
|
||||||
victim, 0.0f, false, MWWorld::Ptr(), ptr, osg::Vec3f(), false, MWMechanics::DamageSourceType::Melee);
|
0.0f, false, hitPosition, false, MWMechanics::DamageSourceType::Melee);
|
||||||
MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr);
|
MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
@ -342,12 +345,12 @@ namespace MWClass
|
||||||
|
|
||||||
MWMechanics::diseaseContact(victim, ptr);
|
MWMechanics::diseaseContact(victim, ptr);
|
||||||
|
|
||||||
victim.getClass().onHit(
|
MWBase::Environment::get().getLuaManager()->onHit(ptr, victim, weapon, MWWorld::Ptr(), type, attackStrength,
|
||||||
victim, damage, healthdmg, weapon, ptr, hitPosition, true, MWMechanics::DamageSourceType::Melee);
|
damage, healthdmg, hitPosition, true, MWMechanics::DamageSourceType::Melee);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Creature::onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
|
void Creature::onHit(const MWWorld::Ptr& ptr, const std::map<std::string, float>& damages,
|
||||||
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
|
const MWWorld::Ptr& object, const MWWorld::Ptr& attacker, bool successful,
|
||||||
const MWMechanics::DamageSourceType sourceType) const
|
const MWMechanics::DamageSourceType sourceType) const
|
||||||
{
|
{
|
||||||
MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
|
MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
|
||||||
|
|
@ -397,19 +400,44 @@ namespace MWClass
|
||||||
if (!successful)
|
if (!successful)
|
||||||
{
|
{
|
||||||
// Missed
|
// Missed
|
||||||
if (!attacker.isEmpty() && attacker == MWMechanics::getPlayer())
|
|
||||||
MWBase::Environment::get().getSoundManager()->playSound3D(
|
|
||||||
ptr, ESM::RefId::stringRefId("miss"), 1.0f, 1.0f);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!object.isEmpty())
|
if (!object.isEmpty())
|
||||||
stats.setLastHitObject(object.getCellRef().getRefId());
|
stats.setLastHitObject(object.getCellRef().getRefId());
|
||||||
|
|
||||||
|
bool hasDamage = false;
|
||||||
|
bool hasHealthDamage = false;
|
||||||
|
float healthDamage = 0.f;
|
||||||
|
for (auto& [stat, damage] : damages)
|
||||||
|
{
|
||||||
if (damage < 0.001f)
|
if (damage < 0.001f)
|
||||||
damage = 0;
|
continue;
|
||||||
|
hasDamage = true;
|
||||||
|
|
||||||
if (damage > 0.f)
|
if (stat == "health")
|
||||||
|
{
|
||||||
|
hasHealthDamage = true;
|
||||||
|
healthDamage = damage;
|
||||||
|
MWMechanics::DynamicStat<float> health(getCreatureStats(ptr).getHealth());
|
||||||
|
health.setCurrent(health.getCurrent() - damage);
|
||||||
|
stats.setHealth(health);
|
||||||
|
}
|
||||||
|
else if (stat == "fatigue")
|
||||||
|
{
|
||||||
|
MWMechanics::DynamicStat<float> fatigue(getCreatureStats(ptr).getFatigue());
|
||||||
|
fatigue.setCurrent(fatigue.getCurrent() - damage, true);
|
||||||
|
stats.setFatigue(fatigue);
|
||||||
|
}
|
||||||
|
else if (stat == "magicka")
|
||||||
|
{
|
||||||
|
MWMechanics::DynamicStat<float> magicka(getCreatureStats(ptr).getMagicka());
|
||||||
|
magicka.setCurrent(magicka.getCurrent() - damage);
|
||||||
|
stats.setMagicka(magicka);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hasDamage)
|
||||||
{
|
{
|
||||||
if (!attacker.isEmpty())
|
if (!attacker.isEmpty())
|
||||||
{
|
{
|
||||||
|
|
@ -420,35 +448,11 @@ namespace MWClass
|
||||||
* getGmst().iKnockDownOddsMult->mValue.getInteger() * 0.01f
|
* getGmst().iKnockDownOddsMult->mValue.getInteger() * 0.01f
|
||||||
+ getGmst().iKnockDownOddsBase->mValue.getInteger();
|
+ getGmst().iKnockDownOddsBase->mValue.getInteger();
|
||||||
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
|
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
|
||||||
if (ishealth && agilityTerm <= damage && knockdownTerm <= Misc::Rng::roll0to99(prng))
|
if (hasHealthDamage && agilityTerm <= healthDamage && knockdownTerm <= Misc::Rng::roll0to99(prng))
|
||||||
stats.setKnockedDown(true);
|
stats.setKnockedDown(true);
|
||||||
else
|
else
|
||||||
stats.setHitRecovery(true); // Is this supposed to always occur?
|
stats.setHitRecovery(true); // Is this supposed to always occur?
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ishealth)
|
|
||||||
{
|
|
||||||
damage *= damage / (damage + getArmorRating(ptr));
|
|
||||||
damage = std::max(1.f, damage);
|
|
||||||
if (!attacker.isEmpty())
|
|
||||||
{
|
|
||||||
damage = scaleDamage(damage, attacker, ptr);
|
|
||||||
MWBase::Environment::get().getWorld()->spawnBloodEffect(ptr, hitPosition);
|
|
||||||
}
|
|
||||||
|
|
||||||
MWBase::Environment::get().getSoundManager()->playSound3D(
|
|
||||||
ptr, ESM::RefId::stringRefId("Health Damage"), 1.0f, 1.0f);
|
|
||||||
|
|
||||||
MWMechanics::DynamicStat<float> health(stats.getHealth());
|
|
||||||
health.setCurrent(health.getCurrent() - damage);
|
|
||||||
stats.setHealth(health);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MWMechanics::DynamicStat<float> fatigue(stats.getFatigue());
|
|
||||||
fatigue.setCurrent(fatigue.getCurrent() - damage, true);
|
|
||||||
stats.setFatigue(fatigue);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -591,7 +595,7 @@ namespace MWClass
|
||||||
return info;
|
return info;
|
||||||
}
|
}
|
||||||
|
|
||||||
float Creature::getArmorRating(const MWWorld::Ptr& ptr) const
|
float Creature::getArmorRating(const MWWorld::Ptr& ptr, bool useLuaInterfaceIfAvailable) const
|
||||||
{
|
{
|
||||||
// Equipment armor rating is deliberately ignored.
|
// Equipment armor rating is deliberately ignored.
|
||||||
return getCreatureStats(ptr).getMagicEffects().getOrDefault(ESM::MagicEffect::Shield).getMagnitude();
|
return getCreatureStats(ptr).getMagicEffects().getOrDefault(ESM::MagicEffect::Shield).getMagnitude();
|
||||||
|
|
@ -764,11 +768,6 @@ namespace MWClass
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int Creature::getBloodTexture(const MWWorld::ConstPtr& ptr) const
|
|
||||||
{
|
|
||||||
return ptr.get<ESM::Creature>()->mBase->mBloodType;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Creature::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const
|
void Creature::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const
|
||||||
{
|
{
|
||||||
if (!state.mHasCustomState)
|
if (!state.mHasCustomState)
|
||||||
|
|
|
||||||
|
|
@ -66,8 +66,8 @@ namespace MWClass
|
||||||
void hit(const MWWorld::Ptr& ptr, float attackStrength, int type, const MWWorld::Ptr& victim,
|
void hit(const MWWorld::Ptr& ptr, float attackStrength, int type, const MWWorld::Ptr& victim,
|
||||||
const osg::Vec3f& hitPosition, bool success) const override;
|
const osg::Vec3f& hitPosition, bool success) const override;
|
||||||
|
|
||||||
void onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
|
void onHit(const MWWorld::Ptr& ptr, const std::map<std::string, float>& damages, const MWWorld::Ptr& object,
|
||||||
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
|
const MWWorld::Ptr& attacker, bool successful,
|
||||||
const MWMechanics::DamageSourceType sourceType) const override;
|
const MWMechanics::DamageSourceType sourceType) const override;
|
||||||
|
|
||||||
std::unique_ptr<MWWorld::Action> activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override;
|
std::unique_ptr<MWWorld::Action> activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override;
|
||||||
|
|
@ -88,7 +88,7 @@ namespace MWClass
|
||||||
///< Return total weight that fits into the object. Throws an exception, if the object can't
|
///< Return total weight that fits into the object. Throws an exception, if the object can't
|
||||||
/// hold other objects.
|
/// hold other objects.
|
||||||
|
|
||||||
float getArmorRating(const MWWorld::Ptr& ptr) const override;
|
float getArmorRating(const MWWorld::Ptr& ptr, bool useLuaInterfaceIfAvailable) const override;
|
||||||
///< @return combined armor rating of this actor
|
///< @return combined armor rating of this actor
|
||||||
|
|
||||||
bool isEssential(const MWWorld::ConstPtr& ptr) const override;
|
bool isEssential(const MWWorld::ConstPtr& ptr) const override;
|
||||||
|
|
@ -118,9 +118,6 @@ namespace MWClass
|
||||||
|
|
||||||
float getSkill(const MWWorld::Ptr& ptr, ESM::RefId id) const override;
|
float getSkill(const MWWorld::Ptr& ptr, ESM::RefId id) const override;
|
||||||
|
|
||||||
/// Get a blood texture suitable for \a ptr (see Blood Texture 0-2 in Morrowind.ini)
|
|
||||||
int getBloodTexture(const MWWorld::ConstPtr& ptr) const override;
|
|
||||||
|
|
||||||
void readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const override;
|
void readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const override;
|
||||||
///< Read additional state from \a state into \a ptr.
|
///< Read additional state from \a state into \a ptr.
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -29,6 +29,8 @@
|
||||||
#include "../mwbase/windowmanager.hpp"
|
#include "../mwbase/windowmanager.hpp"
|
||||||
#include "../mwbase/world.hpp"
|
#include "../mwbase/world.hpp"
|
||||||
|
|
||||||
|
#include "../mwlua/localscripts.hpp"
|
||||||
|
|
||||||
#include "../mwmechanics/actorutil.hpp"
|
#include "../mwmechanics/actorutil.hpp"
|
||||||
#include "../mwmechanics/aisetting.hpp"
|
#include "../mwmechanics/aisetting.hpp"
|
||||||
#include "../mwmechanics/autocalcspell.hpp"
|
#include "../mwmechanics/autocalcspell.hpp"
|
||||||
|
|
@ -620,8 +622,8 @@ namespace MWClass
|
||||||
float damage = 0.0f;
|
float damage = 0.0f;
|
||||||
if (!success)
|
if (!success)
|
||||||
{
|
{
|
||||||
othercls.onHit(
|
MWBase::Environment::get().getLuaManager()->onHit(ptr, victim, weapon, MWWorld::Ptr(), type, attackStrength,
|
||||||
victim, damage, false, weapon, ptr, osg::Vec3f(), false, MWMechanics::DamageSourceType::Melee);
|
damage, false, hitPosition, false, MWMechanics::DamageSourceType::Melee);
|
||||||
MWMechanics::reduceWeaponCondition(damage, false, weapon, ptr);
|
MWMechanics::reduceWeaponCondition(damage, false, weapon, ptr);
|
||||||
MWMechanics::resistNormalWeapon(victim, ptr, weapon, damage);
|
MWMechanics::resistNormalWeapon(victim, ptr, weapon, damage);
|
||||||
return;
|
return;
|
||||||
|
|
@ -694,14 +696,13 @@ namespace MWClass
|
||||||
|
|
||||||
MWMechanics::diseaseContact(victim, ptr);
|
MWMechanics::diseaseContact(victim, ptr);
|
||||||
|
|
||||||
othercls.onHit(victim, damage, healthdmg, weapon, ptr, hitPosition, true, MWMechanics::DamageSourceType::Melee);
|
MWBase::Environment::get().getLuaManager()->onHit(ptr, victim, weapon, MWWorld::Ptr(), type, attackStrength,
|
||||||
|
damage, healthdmg, hitPosition, true, MWMechanics::DamageSourceType::Melee);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Npc::onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
|
void Npc::onHit(const MWWorld::Ptr& ptr, const std::map<std::string, float>& damages, const MWWorld::Ptr& object,
|
||||||
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
|
const MWWorld::Ptr& attacker, bool successful, const MWMechanics::DamageSourceType sourceType) const
|
||||||
const MWMechanics::DamageSourceType sourceType) const
|
|
||||||
{
|
{
|
||||||
MWBase::SoundManager* sndMgr = MWBase::Environment::get().getSoundManager();
|
|
||||||
MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
|
MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
|
||||||
bool wasDead = stats.isDead();
|
bool wasDead = stats.isDead();
|
||||||
|
|
||||||
|
|
@ -748,23 +749,47 @@ namespace MWClass
|
||||||
if (!successful)
|
if (!successful)
|
||||||
{
|
{
|
||||||
// Missed
|
// Missed
|
||||||
if (!attacker.isEmpty() && attacker == MWMechanics::getPlayer())
|
|
||||||
sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("miss"), 1.0f, 1.0f);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!object.isEmpty())
|
if (!object.isEmpty())
|
||||||
stats.setLastHitObject(object.getCellRef().getRefId());
|
stats.setLastHitObject(object.getCellRef().getRefId());
|
||||||
|
|
||||||
|
if (ptr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool hasDamage = false;
|
||||||
|
bool hasHealthDamage = false;
|
||||||
|
float healthDamage = 0.f;
|
||||||
|
for (auto& [stat, damage] : damages)
|
||||||
|
{
|
||||||
if (damage < 0.001f)
|
if (damage < 0.001f)
|
||||||
damage = 0;
|
continue;
|
||||||
|
hasDamage = true;
|
||||||
|
|
||||||
bool godmode = ptr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
if (stat == "health")
|
||||||
|
{
|
||||||
|
hasHealthDamage = true;
|
||||||
|
healthDamage = damage;
|
||||||
|
MWMechanics::DynamicStat<float> health(getCreatureStats(ptr).getHealth());
|
||||||
|
health.setCurrent(health.getCurrent() - damage);
|
||||||
|
stats.setHealth(health);
|
||||||
|
}
|
||||||
|
else if (stat == "fatigue")
|
||||||
|
{
|
||||||
|
MWMechanics::DynamicStat<float> fatigue(getCreatureStats(ptr).getFatigue());
|
||||||
|
fatigue.setCurrent(fatigue.getCurrent() - damage, true);
|
||||||
|
stats.setFatigue(fatigue);
|
||||||
|
}
|
||||||
|
else if (stat == "magicka")
|
||||||
|
{
|
||||||
|
MWMechanics::DynamicStat<float> magicka(getCreatureStats(ptr).getMagicka());
|
||||||
|
magicka.setCurrent(magicka.getCurrent() - damage);
|
||||||
|
stats.setMagicka(magicka);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (godmode)
|
if (hasDamage && !attacker.isEmpty())
|
||||||
damage = 0;
|
|
||||||
|
|
||||||
if (damage > 0.0f && !attacker.isEmpty())
|
|
||||||
{
|
{
|
||||||
// 'ptr' is losing health. Play a 'hit' voiced dialog entry if not already saying
|
// 'ptr' is losing health. Play a 'hit' voiced dialog entry if not already saying
|
||||||
// something, alert the character controller, scripts, etc.
|
// something, alert the character controller, scripts, etc.
|
||||||
|
|
@ -783,109 +808,16 @@ namespace MWClass
|
||||||
float knockdownTerm = stats.getAttribute(ESM::Attribute::Agility).getModified()
|
float knockdownTerm = stats.getAttribute(ESM::Attribute::Agility).getModified()
|
||||||
* gmst.iKnockDownOddsMult->mValue.getInteger() * 0.01f
|
* gmst.iKnockDownOddsMult->mValue.getInteger() * 0.01f
|
||||||
+ gmst.iKnockDownOddsBase->mValue.getInteger();
|
+ gmst.iKnockDownOddsBase->mValue.getInteger();
|
||||||
if (ishealth && agilityTerm <= damage && knockdownTerm <= Misc::Rng::roll0to99(prng))
|
if (hasHealthDamage && agilityTerm <= healthDamage && knockdownTerm <= Misc::Rng::roll0to99(prng))
|
||||||
stats.setKnockedDown(true);
|
stats.setKnockedDown(true);
|
||||||
else
|
else
|
||||||
stats.setHitRecovery(true); // Is this supposed to always occur?
|
stats.setHitRecovery(true); // Is this supposed to always occur?
|
||||||
|
|
||||||
if (damage > 0 && ishealth)
|
|
||||||
{
|
|
||||||
// Hit percentages:
|
|
||||||
// cuirass = 30%
|
|
||||||
// shield, helmet, greaves, boots, pauldrons = 10% each
|
|
||||||
// guantlets = 5% each
|
|
||||||
static const int hitslots[20]
|
|
||||||
= { MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass,
|
|
||||||
MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass,
|
|
||||||
MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass,
|
|
||||||
MWWorld::InventoryStore::Slot_CarriedLeft, MWWorld::InventoryStore::Slot_CarriedLeft,
|
|
||||||
MWWorld::InventoryStore::Slot_Helmet, MWWorld::InventoryStore::Slot_Helmet,
|
|
||||||
MWWorld::InventoryStore::Slot_Greaves, MWWorld::InventoryStore::Slot_Greaves,
|
|
||||||
MWWorld::InventoryStore::Slot_Boots, MWWorld::InventoryStore::Slot_Boots,
|
|
||||||
MWWorld::InventoryStore::Slot_LeftPauldron, MWWorld::InventoryStore::Slot_LeftPauldron,
|
|
||||||
MWWorld::InventoryStore::Slot_RightPauldron, MWWorld::InventoryStore::Slot_RightPauldron,
|
|
||||||
MWWorld::InventoryStore::Slot_LeftGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet };
|
|
||||||
int hitslot = hitslots[Misc::Rng::rollDice(20, prng)];
|
|
||||||
|
|
||||||
float unmitigatedDamage = damage;
|
|
||||||
float x = damage / (damage + getArmorRating(ptr));
|
|
||||||
damage *= std::max(gmst.fCombatArmorMinMult->mValue.getFloat(), x);
|
|
||||||
int damageDiff = static_cast<int>(unmitigatedDamage - damage);
|
|
||||||
damage = std::max(1.f, damage);
|
|
||||||
damageDiff = std::max(1, damageDiff);
|
|
||||||
|
|
||||||
MWWorld::InventoryStore& inv = getInventoryStore(ptr);
|
|
||||||
MWWorld::ContainerStoreIterator armorslot = inv.getSlot(hitslot);
|
|
||||||
MWWorld::Ptr armor = ((armorslot != inv.end()) ? *armorslot : MWWorld::Ptr());
|
|
||||||
bool hasArmor = !armor.isEmpty() && armor.getType() == ESM::Armor::sRecordId;
|
|
||||||
// If there's no item in the carried left slot or if it is not a shield redistribute the hit.
|
|
||||||
if (!hasArmor && hitslot == MWWorld::InventoryStore::Slot_CarriedLeft)
|
|
||||||
{
|
|
||||||
if (Misc::Rng::rollDice(2, prng) == 0)
|
|
||||||
hitslot = MWWorld::InventoryStore::Slot_Cuirass;
|
|
||||||
else
|
|
||||||
hitslot = MWWorld::InventoryStore::Slot_LeftPauldron;
|
|
||||||
armorslot = inv.getSlot(hitslot);
|
|
||||||
if (armorslot != inv.end())
|
|
||||||
{
|
|
||||||
armor = *armorslot;
|
|
||||||
hasArmor = !armor.isEmpty() && armor.getType() == ESM::Armor::sRecordId;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (hasArmor)
|
|
||||||
{
|
|
||||||
// Unarmed creature attacks don't affect armor condition unless it was
|
|
||||||
// explicitly requested.
|
|
||||||
if (!object.isEmpty() || attacker.isEmpty() || attacker.getClass().isNpc()
|
|
||||||
|| Settings::game().mUnarmedCreatureAttacksDamageArmor)
|
|
||||||
{
|
|
||||||
int armorhealth = armor.getClass().getItemHealth(armor);
|
|
||||||
armorhealth -= std::min(damageDiff, armorhealth);
|
|
||||||
armor.getCellRef().setCharge(armorhealth);
|
|
||||||
|
|
||||||
// Armor broken? unequip it
|
|
||||||
if (armorhealth == 0)
|
|
||||||
armor = *inv.unequipItem(armor);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ESM::RefId skill = armor.getClass().getEquipmentSkill(armor);
|
if (hasHealthDamage && healthDamage > 0.0f)
|
||||||
if (ptr == MWMechanics::getPlayer())
|
|
||||||
skillUsageSucceeded(ptr, skill, ESM::Skill::Armor_HitByOpponent);
|
|
||||||
|
|
||||||
if (skill == ESM::Skill::LightArmor)
|
|
||||||
sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("Light Armor Hit"), 1.0f, 1.0f);
|
|
||||||
else if (skill == ESM::Skill::MediumArmor)
|
|
||||||
sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("Medium Armor Hit"), 1.0f, 1.0f);
|
|
||||||
else if (skill == ESM::Skill::HeavyArmor)
|
|
||||||
sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("Heavy Armor Hit"), 1.0f, 1.0f);
|
|
||||||
}
|
|
||||||
else if (ptr == MWMechanics::getPlayer())
|
|
||||||
skillUsageSucceeded(ptr, ESM::Skill::Unarmored, ESM::Skill::Armor_HitByOpponent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ishealth)
|
|
||||||
{
|
{
|
||||||
if (!attacker.isEmpty() && !godmode)
|
|
||||||
damage = scaleDamage(damage, attacker, ptr);
|
|
||||||
|
|
||||||
if (damage > 0.0f)
|
|
||||||
{
|
|
||||||
sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("Health Damage"), 1.0f, 1.0f);
|
|
||||||
if (ptr == MWMechanics::getPlayer())
|
if (ptr == MWMechanics::getPlayer())
|
||||||
MWBase::Environment::get().getWindowManager()->activateHitOverlay();
|
MWBase::Environment::get().getWindowManager()->activateHitOverlay();
|
||||||
if (!attacker.isEmpty())
|
|
||||||
MWBase::Environment::get().getWorld()->spawnBloodEffect(ptr, hitPosition);
|
|
||||||
}
|
|
||||||
MWMechanics::DynamicStat<float> health(getCreatureStats(ptr).getHealth());
|
|
||||||
health.setCurrent(health.getCurrent() - damage);
|
|
||||||
stats.setHealth(health);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MWMechanics::DynamicStat<float> fatigue(getCreatureStats(ptr).getFatigue());
|
|
||||||
fatigue.setCurrent(fatigue.getCurrent() - damage, true);
|
|
||||||
stats.setFatigue(fatigue);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!wasDead && getCreatureStats(ptr).isDead())
|
if (!wasDead && getCreatureStats(ptr).isDead())
|
||||||
|
|
@ -1136,8 +1068,17 @@ namespace MWClass
|
||||||
MWBase::Environment::get().getLuaManager()->skillUse(ptr, skill, usageType, extraFactor);
|
MWBase::Environment::get().getLuaManager()->skillUse(ptr, skill, usageType, extraFactor);
|
||||||
}
|
}
|
||||||
|
|
||||||
float Npc::getArmorRating(const MWWorld::Ptr& ptr) const
|
float Npc::getArmorRating(const MWWorld::Ptr& ptr, bool useLuaInterfaceIfAvailable) const
|
||||||
{
|
{
|
||||||
|
if (useLuaInterfaceIfAvailable && ptr == MWMechanics::getPlayer())
|
||||||
|
{
|
||||||
|
auto res = MWLua::LocalScripts::callPlayerInterface<float>("Combat", "getArmorRating");
|
||||||
|
if (res)
|
||||||
|
return res.value();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fallback to the old engine implementation when actors don't have their scripts attached yet.
|
||||||
|
|
||||||
const MWWorld::Store<ESM::GameSetting>& store
|
const MWWorld::Store<ESM::GameSetting>& store
|
||||||
= MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
|
= MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
|
||||||
|
|
||||||
|
|
@ -1159,7 +1100,7 @@ namespace MWClass
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ratings[i] = it->getClass().getEffectiveArmorRating(*it, ptr);
|
ratings[i] = it->getClass().getSkillAdjustedArmorRating(*it, ptr);
|
||||||
|
|
||||||
// Take in account armor condition
|
// Take in account armor condition
|
||||||
const bool hasHealth = it->getClass().hasItemHealth(*it);
|
const bool hasHealth = it->getClass().hasItemHealth(*it);
|
||||||
|
|
@ -1308,11 +1249,6 @@ namespace MWClass
|
||||||
return getNpcStats(ptr).getSkill(id).getModified();
|
return getNpcStats(ptr).getSkill(id).getModified();
|
||||||
}
|
}
|
||||||
|
|
||||||
int Npc::getBloodTexture(const MWWorld::ConstPtr& ptr) const
|
|
||||||
{
|
|
||||||
return ptr.get<ESM::NPC>()->mBase->mBloodType;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Npc::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const
|
void Npc::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const
|
||||||
{
|
{
|
||||||
if (!state.mHasCustomState)
|
if (!state.mHasCustomState)
|
||||||
|
|
|
||||||
|
|
@ -81,8 +81,8 @@ namespace MWClass
|
||||||
void hit(const MWWorld::Ptr& ptr, float attackStrength, int type, const MWWorld::Ptr& victim,
|
void hit(const MWWorld::Ptr& ptr, float attackStrength, int type, const MWWorld::Ptr& victim,
|
||||||
const osg::Vec3f& hitPosition, bool success) const override;
|
const osg::Vec3f& hitPosition, bool success) const override;
|
||||||
|
|
||||||
void onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
|
void onHit(const MWWorld::Ptr& ptr, const std::map<std::string, float>& damages, const MWWorld::Ptr& object,
|
||||||
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
|
const MWWorld::Ptr& attacker, bool successful,
|
||||||
const MWMechanics::DamageSourceType sourceType) const override;
|
const MWMechanics::DamageSourceType sourceType) const override;
|
||||||
|
|
||||||
void getModelsToPreload(const MWWorld::ConstPtr& ptr, std::vector<std::string_view>& models) const override;
|
void getModelsToPreload(const MWWorld::ConstPtr& ptr, std::vector<std::string_view>& models) const override;
|
||||||
|
|
@ -112,7 +112,7 @@ namespace MWClass
|
||||||
///< Returns total weight of objects inside this object (including modifications from magic
|
///< Returns total weight of objects inside this object (including modifications from magic
|
||||||
/// effects). Throws an exception, if the object can't hold other objects.
|
/// effects). Throws an exception, if the object can't hold other objects.
|
||||||
|
|
||||||
float getArmorRating(const MWWorld::Ptr& ptr) const override;
|
float getArmorRating(const MWWorld::Ptr& ptr, bool useLuaInterfaceIfAvailable) const override;
|
||||||
///< @return combined armor rating of this actor
|
///< @return combined armor rating of this actor
|
||||||
|
|
||||||
void adjustScale(const MWWorld::ConstPtr& ptr, osg::Vec3f& scale, bool rendering) const override;
|
void adjustScale(const MWWorld::ConstPtr& ptr, osg::Vec3f& scale, bool rendering) const override;
|
||||||
|
|
@ -137,9 +137,6 @@ namespace MWClass
|
||||||
|
|
||||||
float getSkill(const MWWorld::Ptr& ptr, ESM::RefId id) const override;
|
float getSkill(const MWWorld::Ptr& ptr, ESM::RefId id) const override;
|
||||||
|
|
||||||
/// Get a blood texture suitable for \a ptr (see Blood Texture 0-2 in Morrowind.ini)
|
|
||||||
int getBloodTexture(const MWWorld::ConstPtr& ptr) const override;
|
|
||||||
|
|
||||||
bool isNpc() const override { return true; }
|
bool isNpc() const override { return true; }
|
||||||
|
|
||||||
void readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const override;
|
void readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const override;
|
||||||
|
|
|
||||||
|
|
@ -105,7 +105,7 @@ namespace MWClass
|
||||||
return std::make_pair(slots_, stack);
|
return std::make_pair(slots_, stack);
|
||||||
}
|
}
|
||||||
|
|
||||||
ESM::RefId Weapon::getEquipmentSkill(const MWWorld::ConstPtr& ptr) const
|
ESM::RefId Weapon::getEquipmentSkill(const MWWorld::ConstPtr& ptr, bool useLuaInterfaceIfAvailable) const
|
||||||
{
|
{
|
||||||
const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
|
const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
|
||||||
int type = ref->mBase->mData.mType;
|
int type = ref->mBase->mData.mType;
|
||||||
|
|
|
||||||
|
|
@ -42,7 +42,7 @@ namespace MWClass
|
||||||
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
|
||||||
/// stay stacked when equipped?
|
/// stay stacked when equipped?
|
||||||
|
|
||||||
ESM::RefId getEquipmentSkill(const MWWorld::ConstPtr& ptr) const override;
|
ESM::RefId getEquipmentSkill(const MWWorld::ConstPtr& ptr, bool useLuaInterfaceIfAvailable) const override;
|
||||||
|
|
||||||
int getValue(const MWWorld::ConstPtr& ptr) const override;
|
int getValue(const MWWorld::ConstPtr& ptr) const override;
|
||||||
///< Return trade value of the object. Throws an exception, if the object can't be traded.
|
///< Return trade value of the object. Throws an exception, if the object can't be traded.
|
||||||
|
|
|
||||||
|
|
@ -470,11 +470,10 @@ namespace MWGui
|
||||||
if (mPtr.isEmpty())
|
if (mPtr.isEmpty())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
mArmorRating->setCaptionWithReplacing(
|
auto rating = MyGUI::utility::toString(static_cast<int>(mPtr.getClass().getArmorRating(mPtr, true)));
|
||||||
"#{sArmor}: " + MyGUI::utility::toString(static_cast<int>(mPtr.getClass().getArmorRating(mPtr))));
|
mArmorRating->setCaptionWithReplacing("#{sArmor}: " + rating);
|
||||||
if (mArmorRating->getTextSize().width > mArmorRating->getSize().width)
|
if (mArmorRating->getTextSize().width > mArmorRating->getSize().width)
|
||||||
mArmorRating->setCaptionWithReplacing(
|
mArmorRating->setCaptionWithReplacing(rating);
|
||||||
MyGUI::utility::toString(static_cast<int>(mPtr.getClass().getArmorRating(mPtr))));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InventoryWindow::updatePreviewSize()
|
void InventoryWindow::updatePreviewSize()
|
||||||
|
|
|
||||||
|
|
@ -11,6 +11,7 @@
|
||||||
#include <components/lua/util.hpp>
|
#include <components/lua/util.hpp>
|
||||||
#include <components/misc/strings/algorithm.hpp>
|
#include <components/misc/strings/algorithm.hpp>
|
||||||
#include <components/misc/strings/lower.hpp>
|
#include <components/misc/strings/lower.hpp>
|
||||||
|
#include <components/settings/values.hpp>
|
||||||
#include <components/version/version.hpp>
|
#include <components/version/version.hpp>
|
||||||
|
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
|
|
@ -159,6 +160,8 @@ namespace MWLua
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
api["getGameDifficulty"] = []() { return Settings::game().mDifficulty.get(); };
|
||||||
|
|
||||||
sol::table readOnlyApi = LuaUtil::makeReadOnly(api);
|
sol::table readOnlyApi = LuaUtil::makeReadOnly(api);
|
||||||
return context.setTypePackage(readOnlyApi, "openmw_core");
|
return context.setTypePackage(readOnlyApi, "openmw_core");
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -10,6 +10,7 @@
|
||||||
#include <components/lua/scriptscontainer.hpp>
|
#include <components/lua/scriptscontainer.hpp>
|
||||||
|
|
||||||
#include "../mwbase/luamanager.hpp"
|
#include "../mwbase/luamanager.hpp"
|
||||||
|
#include "../mwmechanics/actorutil.hpp"
|
||||||
|
|
||||||
#include "object.hpp"
|
#include "object.hpp"
|
||||||
|
|
||||||
|
|
@ -91,6 +92,19 @@ namespace MWLua
|
||||||
|
|
||||||
void applyStatsCache();
|
void applyStatsCache();
|
||||||
|
|
||||||
|
// Calls a lua interface on the player's scripts. This call is only meant for use in updating UI elements.
|
||||||
|
template <typename T, typename... Args>
|
||||||
|
static std::optional<T> callPlayerInterface(
|
||||||
|
std::string_view interfaceName, std::string_view identifier, const Args&... args)
|
||||||
|
{
|
||||||
|
auto player = MWMechanics::getPlayer();
|
||||||
|
auto scripts = player.getRefData().getLuaScripts();
|
||||||
|
if (scripts)
|
||||||
|
return scripts->callInterface<T>(interfaceName, identifier, args...);
|
||||||
|
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
SelfObject mData;
|
SelfObject mData;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -5,8 +5,6 @@
|
||||||
#include <MyGUI_InputManager.h>
|
#include <MyGUI_InputManager.h>
|
||||||
#include <osg/Stats>
|
#include <osg/Stats>
|
||||||
|
|
||||||
#include "sol/state_view.hpp"
|
|
||||||
|
|
||||||
#include <components/debug/debuglog.hpp>
|
#include <components/debug/debuglog.hpp>
|
||||||
|
|
||||||
#include <components/esm/luascripts.hpp>
|
#include <components/esm/luascripts.hpp>
|
||||||
|
|
@ -152,6 +150,17 @@ namespace MWLua
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void LuaManager::sendLocalEvent(
|
||||||
|
const MWWorld::Ptr& target, const std::string& name, const std::optional<sol::table>& data)
|
||||||
|
{
|
||||||
|
LuaUtil::BinaryData binary = {};
|
||||||
|
if (data)
|
||||||
|
{
|
||||||
|
binary = LuaUtil::serialize(*data, mLocalSerializer.get());
|
||||||
|
}
|
||||||
|
mLuaEvents.addLocalEvent({ getId(target), name, binary });
|
||||||
|
}
|
||||||
|
|
||||||
void LuaManager::update()
|
void LuaManager::update()
|
||||||
{
|
{
|
||||||
if (const int steps = Settings::lua().mGcStepsPerFrame; steps > 0)
|
if (const int steps = Settings::lua().mGcStepsPerFrame; steps > 0)
|
||||||
|
|
@ -482,6 +491,49 @@ namespace MWLua
|
||||||
EngineEvents::OnSkillLevelUp{ getId(actor), skillId.serializeText(), std::string(source) });
|
EngineEvents::OnSkillLevelUp{ getId(actor), skillId.serializeText(), std::string(source) });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void LuaManager::onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
|
||||||
|
const MWWorld::Ptr& ammo, int attackType, float attackStrength, float damage, bool isHealth,
|
||||||
|
const osg::Vec3f& hitPos, bool successful, MWMechanics::DamageSourceType sourceType)
|
||||||
|
{
|
||||||
|
mLua.protectedCall([&](LuaUtil::LuaView& view) {
|
||||||
|
sol::table damageTable = view.newTable();
|
||||||
|
if (isHealth)
|
||||||
|
damageTable["health"] = damage;
|
||||||
|
else
|
||||||
|
damageTable["fatigue"] = damage;
|
||||||
|
|
||||||
|
sol::table data = view.newTable();
|
||||||
|
if (!attacker.isEmpty())
|
||||||
|
data["attacker"] = LObject(attacker);
|
||||||
|
if (!weapon.isEmpty())
|
||||||
|
data["weapon"] = LObject(weapon);
|
||||||
|
if (!ammo.isEmpty())
|
||||||
|
data["ammo"] = LObject(weapon);
|
||||||
|
data["type"] = attackType;
|
||||||
|
data["strength"] = attackStrength;
|
||||||
|
data["damage"] = damageTable;
|
||||||
|
data["hitPos"] = hitPos;
|
||||||
|
data["successful"] = successful;
|
||||||
|
switch (sourceType)
|
||||||
|
{
|
||||||
|
case MWMechanics::DamageSourceType::Unspecified:
|
||||||
|
data["sourceType"] = "unspecified";
|
||||||
|
break;
|
||||||
|
case MWMechanics::DamageSourceType::Melee:
|
||||||
|
data["sourceType"] = "melee";
|
||||||
|
break;
|
||||||
|
case MWMechanics::DamageSourceType::Ranged:
|
||||||
|
data["sourceType"] = "ranged";
|
||||||
|
break;
|
||||||
|
case MWMechanics::DamageSourceType::Magical:
|
||||||
|
data["sourceType"] = "magic";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
sendLocalEvent(victim, "Hit", data);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
void LuaManager::objectAddedToScene(const MWWorld::Ptr& ptr)
|
void LuaManager::objectAddedToScene(const MWWorld::Ptr& ptr)
|
||||||
{
|
{
|
||||||
mObjectLists.objectAddedToScene(ptr); // assigns generated RefNum if it is not set yet.
|
mObjectLists.objectAddedToScene(ptr); // assigns generated RefNum if it is not set yet.
|
||||||
|
|
|
||||||
|
|
@ -92,6 +92,9 @@ namespace MWLua
|
||||||
bool loopfallback) override;
|
bool loopfallback) override;
|
||||||
void skillUse(const MWWorld::Ptr& actor, ESM::RefId skillId, int useType, float scale) override;
|
void skillUse(const MWWorld::Ptr& actor, ESM::RefId skillId, int useType, float scale) override;
|
||||||
void skillLevelUp(const MWWorld::Ptr& actor, ESM::RefId skillId, std::string_view source) override;
|
void skillLevelUp(const MWWorld::Ptr& actor, ESM::RefId skillId, std::string_view source) override;
|
||||||
|
void onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
|
||||||
|
const MWWorld::Ptr& ammo, int attackType, float attackStrength, float damage, bool isHealth,
|
||||||
|
const osg::Vec3f& hitPos, bool successful, MWMechanics::DamageSourceType sourceType) override;
|
||||||
void exteriorCreated(MWWorld::CellStore& cell) override
|
void exteriorCreated(MWWorld::CellStore& cell) override
|
||||||
{
|
{
|
||||||
mEngineEvents.addToQueue(EngineEvents::OnNewExterior{ cell });
|
mEngineEvents.addToQueue(EngineEvents::OnNewExterior{ cell });
|
||||||
|
|
@ -166,6 +169,9 @@ namespace MWLua
|
||||||
LuaUtil::InputAction::Registry& inputActions() { return mInputActions; }
|
LuaUtil::InputAction::Registry& inputActions() { return mInputActions; }
|
||||||
LuaUtil::InputTrigger::Registry& inputTriggers() { return mInputTriggers; }
|
LuaUtil::InputTrigger::Registry& inputTriggers() { return mInputTriggers; }
|
||||||
|
|
||||||
|
void sendLocalEvent(
|
||||||
|
const MWWorld::Ptr& target, const std::string& name, const std::optional<sol::table>& data = std::nullopt);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void initConfiguration();
|
void initConfiguration();
|
||||||
LocalScripts* createLocalScripts(const MWWorld::Ptr& ptr,
|
LocalScripts* createLocalScripts(const MWWorld::Ptr& ptr,
|
||||||
|
|
|
||||||
|
|
@ -976,9 +976,6 @@ namespace MWLua
|
||||||
bool hasDuration = !(mgef->mData.mFlags & ESM::MagicEffect::NoDuration);
|
bool hasDuration = !(mgef->mData.mFlags & ESM::MagicEffect::NoDuration);
|
||||||
effect.mDuration = hasDuration ? static_cast<float>(enam.mData.mDuration) : 1.f;
|
effect.mDuration = hasDuration ? static_cast<float>(enam.mData.mDuration) : 1.f;
|
||||||
|
|
||||||
bool appliedOnce = mgef->mData.mFlags & ESM::MagicEffect::AppliedOnce;
|
|
||||||
if (!appliedOnce)
|
|
||||||
effect.mDuration = std::max(1.f, effect.mDuration);
|
|
||||||
effect.mTimeLeft = effect.mDuration;
|
effect.mTimeLeft = effect.mDuration;
|
||||||
params.getEffects().emplace_back(effect);
|
params.getEffects().emplace_back(effect);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -420,6 +420,42 @@ namespace MWLua
|
||||||
return ptr.getClass().getCapacity(ptr);
|
return ptr.getClass().getCapacity(ptr);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
actor["_onHit"] = [context](const SelfObject& self, const sol::table& options) {
|
||||||
|
sol::optional<sol::table> damageLua = options.get<sol::optional<sol::table>>("damage");
|
||||||
|
std::map<std::string, float> damageCpp;
|
||||||
|
if (damageLua)
|
||||||
|
{
|
||||||
|
for (auto& [key, value] : damageLua.value())
|
||||||
|
{
|
||||||
|
damageCpp[key.as<std::string>()] = value.as<float>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
std::string sourceTypeStr = options.get_or<std::string>("sourceType", "unspecified");
|
||||||
|
MWMechanics::DamageSourceType sourceType = MWMechanics::DamageSourceType::Unspecified;
|
||||||
|
if (sourceTypeStr == "melee")
|
||||||
|
sourceType = MWMechanics::DamageSourceType::Melee;
|
||||||
|
else if (sourceTypeStr == "ranged")
|
||||||
|
sourceType = MWMechanics::DamageSourceType::Ranged;
|
||||||
|
else if (sourceTypeStr == "magic")
|
||||||
|
sourceType = MWMechanics::DamageSourceType::Magical;
|
||||||
|
sol::optional<Object> weapon = options.get<sol::optional<Object>>("weapon");
|
||||||
|
sol::optional<Object> ammo = options.get<sol::optional<Object>>("ammo");
|
||||||
|
|
||||||
|
context.mLuaManager->addAction(
|
||||||
|
[self = self, damages = std::move(damageCpp), attacker = options.get<sol::optional<Object>>("attacker"),
|
||||||
|
weapon = ammo ? ammo : weapon, successful = options.get<bool>("successful"),
|
||||||
|
sourceType = sourceType] {
|
||||||
|
MWWorld::Ptr attackerPtr;
|
||||||
|
MWWorld::Ptr weaponPtr;
|
||||||
|
if (attacker)
|
||||||
|
attackerPtr = attacker->ptr();
|
||||||
|
if (weapon)
|
||||||
|
weaponPtr = weapon->ptr();
|
||||||
|
self.ptr().getClass().onHit(self.ptr(), damages, weaponPtr, attackerPtr, successful, sourceType);
|
||||||
|
},
|
||||||
|
"HitAction");
|
||||||
|
};
|
||||||
|
|
||||||
addActorStatsBindings(actor, context);
|
addActorStatsBindings(actor, context);
|
||||||
addActorMagicBindings(actor, context);
|
addActorMagicBindings(actor, context);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -74,6 +74,7 @@ namespace MWLua
|
||||||
[](const ESM::Creature& rec) -> bool { return rec.mFlags & ESM::Creature::Essential; });
|
[](const ESM::Creature& rec) -> bool { return rec.mFlags & ESM::Creature::Essential; });
|
||||||
record["isRespawning"] = sol::readonly_property(
|
record["isRespawning"] = sol::readonly_property(
|
||||||
[](const ESM::Creature& rec) -> bool { return rec.mFlags & ESM::Creature::Respawn; });
|
[](const ESM::Creature& rec) -> bool { return rec.mFlags & ESM::Creature::Respawn; });
|
||||||
|
record["bloodType"] = sol::readonly_property([](const ESM::Creature& rec) -> int { return rec.mBloodType; });
|
||||||
|
|
||||||
addActorServicesBindings<ESM::Creature>(record, context);
|
addActorServicesBindings<ESM::Creature>(record, context);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -102,6 +102,7 @@ namespace MWLua
|
||||||
record["isRespawning"]
|
record["isRespawning"]
|
||||||
= sol::readonly_property([](const ESM::NPC& rec) -> bool { return rec.mFlags & ESM::NPC::Respawn; });
|
= sol::readonly_property([](const ESM::NPC& rec) -> bool { return rec.mFlags & ESM::NPC::Respawn; });
|
||||||
record["baseGold"] = sol::readonly_property([](const ESM::NPC& rec) -> int { return rec.mNpdt.mGold; });
|
record["baseGold"] = sol::readonly_property([](const ESM::NPC& rec) -> int { return rec.mNpdt.mGold; });
|
||||||
|
record["bloodType"] = sol::readonly_property([](const ESM::NPC& rec) -> int { return rec.mBloodType; });
|
||||||
addActorServicesBindings<ESM::NPC>(record, context);
|
addActorServicesBindings<ESM::NPC>(record, context);
|
||||||
|
|
||||||
npc["classes"] = initClassRecordBindings(context);
|
npc["classes"] = initClassRecordBindings(context);
|
||||||
|
|
|
||||||
|
|
@ -73,7 +73,7 @@ namespace MWMechanics
|
||||||
CharacterController mCharacterController;
|
CharacterController mCharacterController;
|
||||||
int mGreetingTimer{ 0 };
|
int mGreetingTimer{ 0 };
|
||||||
float mTargetAngleRadians{ 0.f };
|
float mTargetAngleRadians{ 0.f };
|
||||||
GreetingState mGreetingState{ Greet_None };
|
GreetingState mGreetingState{ GreetingState::None };
|
||||||
Misc::DeviatingPeriodicTimer mEngageCombat{ 1.0f, 0.25f,
|
Misc::DeviatingPeriodicTimer mEngageCombat{ 1.0f, 0.25f,
|
||||||
Misc::Rng::deviate(0, 0.25f, MWBase::Environment::get().getWorld()->getPrng()) };
|
Misc::Rng::deviate(0, 0.25f, MWBase::Environment::get().getWorld()->getPrng()) };
|
||||||
bool mIsTurningToPlayer{ false };
|
bool mIsTurningToPlayer{ false };
|
||||||
|
|
|
||||||
|
|
@ -50,6 +50,7 @@
|
||||||
#include "attacktype.hpp"
|
#include "attacktype.hpp"
|
||||||
#include "character.hpp"
|
#include "character.hpp"
|
||||||
#include "creaturestats.hpp"
|
#include "creaturestats.hpp"
|
||||||
|
#include "greetingstate.hpp"
|
||||||
#include "movement.hpp"
|
#include "movement.hpp"
|
||||||
#include "npcstats.hpp"
|
#include "npcstats.hpp"
|
||||||
#include "steering.hpp"
|
#include "steering.hpp"
|
||||||
|
|
@ -487,7 +488,7 @@ namespace MWMechanics
|
||||||
{
|
{
|
||||||
actorState.setTurningToPlayer(false);
|
actorState.setTurningToPlayer(false);
|
||||||
actorState.setGreetingTimer(0);
|
actorState.setGreetingTimer(0);
|
||||||
actorState.setGreetingState(Greet_None);
|
actorState.setGreetingState(GreetingState::None);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -525,7 +526,7 @@ namespace MWMechanics
|
||||||
|
|
||||||
int greetingTimer = actorState.getGreetingTimer();
|
int greetingTimer = actorState.getGreetingTimer();
|
||||||
GreetingState greetingState = actorState.getGreetingState();
|
GreetingState greetingState = actorState.getGreetingState();
|
||||||
if (greetingState == Greet_None)
|
if (greetingState == GreetingState::None)
|
||||||
{
|
{
|
||||||
if ((playerPos - actorPos).length2() <= helloDistance * helloDistance && !playerStats.isDead()
|
if ((playerPos - actorPos).length2() <= helloDistance * helloDistance && !playerStats.isDead()
|
||||||
&& !actorStats.isParalyzed() && !isTargetMagicallyHidden(player)
|
&& !actorStats.isParalyzed() && !isTargetMagicallyHidden(player)
|
||||||
|
|
@ -535,14 +536,14 @@ namespace MWMechanics
|
||||||
|
|
||||||
if (greetingTimer >= GREETING_SHOULD_START)
|
if (greetingTimer >= GREETING_SHOULD_START)
|
||||||
{
|
{
|
||||||
greetingState = Greet_InProgress;
|
greetingState = GreetingState::InProgress;
|
||||||
if (!MWBase::Environment::get().getDialogueManager()->say(actor, ESM::RefId::stringRefId("hello")))
|
if (!MWBase::Environment::get().getDialogueManager()->say(actor, ESM::RefId::stringRefId("hello")))
|
||||||
greetingState = Greet_Done;
|
greetingState = GreetingState::Done;
|
||||||
greetingTimer = 0;
|
greetingTimer = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (greetingState == Greet_InProgress)
|
if (greetingState == GreetingState::InProgress)
|
||||||
{
|
{
|
||||||
greetingTimer++;
|
greetingTimer++;
|
||||||
|
|
||||||
|
|
@ -554,16 +555,16 @@ namespace MWMechanics
|
||||||
|
|
||||||
if (greetingTimer >= GREETING_COOLDOWN)
|
if (greetingTimer >= GREETING_COOLDOWN)
|
||||||
{
|
{
|
||||||
greetingState = Greet_Done;
|
greetingState = GreetingState::Done;
|
||||||
greetingTimer = 0;
|
greetingTimer = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (greetingState == Greet_Done)
|
if (greetingState == GreetingState::Done)
|
||||||
{
|
{
|
||||||
float resetDist = 2 * helloDistance;
|
float resetDist = 2 * helloDistance;
|
||||||
if ((playerPos - actorPos).length2() >= resetDist * resetDist)
|
if ((playerPos - actorPos).length2() >= resetDist * resetDist)
|
||||||
greetingState = Greet_None;
|
greetingState = GreetingState::None;
|
||||||
}
|
}
|
||||||
|
|
||||||
actorState.setGreetingTimer(greetingTimer);
|
actorState.setGreetingTimer(greetingTimer);
|
||||||
|
|
@ -2381,7 +2382,7 @@ namespace MWMechanics
|
||||||
{
|
{
|
||||||
const auto it = mIndex.find(ptr.mRef);
|
const auto it = mIndex.find(ptr.mRef);
|
||||||
if (it == mIndex.end())
|
if (it == mIndex.end())
|
||||||
return Greet_None;
|
return GreetingState::None;
|
||||||
|
|
||||||
return it->second->getGreetingState();
|
return it->second->getGreetingState();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -12,6 +12,7 @@
|
||||||
|
|
||||||
#include "character.hpp"
|
#include "character.hpp"
|
||||||
#include "creaturestats.hpp"
|
#include "creaturestats.hpp"
|
||||||
|
#include "greetingstate.hpp"
|
||||||
#include "movement.hpp"
|
#include "movement.hpp"
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
|
|
@ -77,7 +78,7 @@ namespace MWMechanics
|
||||||
|
|
||||||
if (!stats.getMovementFlag(CreatureStats::Flag_ForceJump)
|
if (!stats.getMovementFlag(CreatureStats::Flag_ForceJump)
|
||||||
&& !stats.getMovementFlag(CreatureStats::Flag_ForceSneak)
|
&& !stats.getMovementFlag(CreatureStats::Flag_ForceSneak)
|
||||||
&& (mechMgr->isTurningToPlayer(actor) || mechMgr->getGreetingState(actor) == Greet_InProgress))
|
&& (mechMgr->isTurningToPlayer(actor) || mechMgr->getGreetingState(actor) == GreetingState::InProgress))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
const osg::Vec3f actorPos(actor.getRefData().getPosition().asVec3());
|
const osg::Vec3f actorPos(actor.getRefData().getPosition().asVec3());
|
||||||
|
|
|
||||||
|
|
@ -25,6 +25,7 @@
|
||||||
#include "actorutil.hpp"
|
#include "actorutil.hpp"
|
||||||
#include "character.hpp"
|
#include "character.hpp"
|
||||||
#include "creaturestats.hpp"
|
#include "creaturestats.hpp"
|
||||||
|
#include "greetingstate.hpp"
|
||||||
#include "movement.hpp"
|
#include "movement.hpp"
|
||||||
#include "pathgrid.hpp"
|
#include "pathgrid.hpp"
|
||||||
|
|
||||||
|
|
@ -257,7 +258,7 @@ namespace MWMechanics
|
||||||
&& !cStats.getMovementFlag(CreatureStats::Flag_ForceSneak))
|
&& !cStats.getMovementFlag(CreatureStats::Flag_ForceSneak))
|
||||||
{
|
{
|
||||||
GreetingState greetingState = MWBase::Environment::get().getMechanicsManager()->getGreetingState(actor);
|
GreetingState greetingState = MWBase::Environment::get().getMechanicsManager()->getGreetingState(actor);
|
||||||
if (greetingState == Greet_InProgress)
|
if (greetingState == GreetingState::InProgress)
|
||||||
{
|
{
|
||||||
if (storage.mState == AiWanderStorage::Wander_Walking)
|
if (storage.mState == AiWanderStorage::Wander_Walking)
|
||||||
{
|
{
|
||||||
|
|
@ -526,7 +527,7 @@ namespace MWMechanics
|
||||||
|
|
||||||
// Check if idle animation finished
|
// Check if idle animation finished
|
||||||
GreetingState greetingState = MWBase::Environment::get().getMechanicsManager()->getGreetingState(actor);
|
GreetingState greetingState = MWBase::Environment::get().getMechanicsManager()->getGreetingState(actor);
|
||||||
if (!checkIdle(actor, storage.mIdleAnimation) && (greetingState == Greet_Done || greetingState == Greet_None))
|
if (!checkIdle(actor, storage.mIdleAnimation) && greetingState != GreetingState::InProgress)
|
||||||
{
|
{
|
||||||
if (mPathFinder.isPathConstructed())
|
if (mPathFinder.isPathConstructed())
|
||||||
storage.setState(AiWanderStorage::Wander_Walking, !mUsePathgrid);
|
storage.setState(AiWanderStorage::Wander_Walking, !mUsePathgrid);
|
||||||
|
|
|
||||||
|
|
@ -12,6 +12,7 @@
|
||||||
|
|
||||||
#include "../mwbase/dialoguemanager.hpp"
|
#include "../mwbase/dialoguemanager.hpp"
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
|
#include "../mwbase/luamanager.hpp"
|
||||||
#include "../mwbase/mechanicsmanager.hpp"
|
#include "../mwbase/mechanicsmanager.hpp"
|
||||||
#include "../mwbase/soundmanager.hpp"
|
#include "../mwbase/soundmanager.hpp"
|
||||||
#include "../mwbase/windowmanager.hpp"
|
#include "../mwbase/windowmanager.hpp"
|
||||||
|
|
@ -240,8 +241,8 @@ namespace MWMechanics
|
||||||
|
|
||||||
if (Misc::Rng::roll0to99(world->getPrng()) >= getHitChance(attacker, victim, skillValue))
|
if (Misc::Rng::roll0to99(world->getPrng()) >= getHitChance(attacker, victim, skillValue))
|
||||||
{
|
{
|
||||||
victim.getClass().onHit(victim, damage, false, projectile, attacker, osg::Vec3f(), false,
|
MWBase::Environment::get().getLuaManager()->onHit(attacker, victim, weapon, projectile, 0,
|
||||||
MWMechanics::DamageSourceType::Ranged);
|
attackStrength, damage, false, hitPosition, false, MWMechanics::DamageSourceType::Ranged);
|
||||||
MWMechanics::reduceWeaponCondition(damage, false, weapon, attacker);
|
MWMechanics::reduceWeaponCondition(damage, false, weapon, attacker);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
@ -299,8 +300,8 @@ namespace MWMechanics
|
||||||
victim.getClass().getContainerStore(victim).add(projectile, 1);
|
victim.getClass().getContainerStore(victim).add(projectile, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
victim.getClass().onHit(
|
MWBase::Environment::get().getLuaManager()->onHit(attacker, victim, weapon, projectile, 0, attackStrength,
|
||||||
victim, damage, true, projectile, attacker, hitPosition, true, MWMechanics::DamageSourceType::Ranged);
|
damage, true, hitPosition, true, MWMechanics::DamageSourceType::Ranged);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -3,11 +3,11 @@
|
||||||
|
|
||||||
namespace MWMechanics
|
namespace MWMechanics
|
||||||
{
|
{
|
||||||
enum GreetingState
|
enum class GreetingState
|
||||||
{
|
{
|
||||||
Greet_None,
|
None,
|
||||||
Greet_InProgress,
|
InProgress,
|
||||||
Greet_Done
|
Done
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1453,6 +1453,7 @@ namespace MWMechanics
|
||||||
}
|
}
|
||||||
|
|
||||||
startCombat(actor, player, &playerFollowers);
|
startCombat(actor, player, &playerFollowers);
|
||||||
|
observerStats.setHitAttemptActorId(player.getClass().getCreatureStats(player).getActorId());
|
||||||
|
|
||||||
// Apply aggression value to the base Fight rating, so that the actor can continue fighting
|
// Apply aggression value to the base Fight rating, so that the actor can continue fighting
|
||||||
// after a Calm spell wears off
|
// after a Calm spell wears off
|
||||||
|
|
|
||||||
|
|
@ -359,8 +359,7 @@ namespace
|
||||||
// Notify the target actor they've been hit
|
// Notify the target actor they've been hit
|
||||||
bool isHarmful = magicEffect->mData.mFlags & ESM::MagicEffect::Harmful;
|
bool isHarmful = magicEffect->mData.mFlags & ESM::MagicEffect::Harmful;
|
||||||
if (target.getClass().isActor() && target != caster && !caster.isEmpty() && isHarmful)
|
if (target.getClass().isActor() && target != caster && !caster.isEmpty() && isHarmful)
|
||||||
target.getClass().onHit(
|
target.getClass().onHit(target, {}, MWWorld::Ptr(), caster, true, MWMechanics::DamageSourceType::Magical);
|
||||||
target, 0.0f, true, MWWorld::Ptr(), caster, osg::Vec3f(), true, MWMechanics::DamageSourceType::Magical);
|
|
||||||
// Apply resistances
|
// Apply resistances
|
||||||
if (!(effect.mFlags & ESM::ActiveEffect::Flag_Ignore_Resistances))
|
if (!(effect.mFlags & ESM::ActiveEffect::Flag_Ignore_Resistances))
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -22,6 +22,7 @@
|
||||||
#include "../mwmechanics/aitravel.hpp"
|
#include "../mwmechanics/aitravel.hpp"
|
||||||
#include "../mwmechanics/aiwander.hpp"
|
#include "../mwmechanics/aiwander.hpp"
|
||||||
#include "../mwmechanics/creaturestats.hpp"
|
#include "../mwmechanics/creaturestats.hpp"
|
||||||
|
#include "../mwmechanics/greetingstate.hpp"
|
||||||
|
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
#include "../mwbase/mechanicsmanager.hpp"
|
#include "../mwbase/mechanicsmanager.hpp"
|
||||||
|
|
@ -487,7 +488,7 @@ namespace MWScript
|
||||||
else if (testedTargetId == "Player") // Currently the player ID is hardcoded
|
else if (testedTargetId == "Player") // Currently the player ID is hardcoded
|
||||||
{
|
{
|
||||||
MWBase::MechanicsManager* mechMgr = MWBase::Environment::get().getMechanicsManager();
|
MWBase::MechanicsManager* mechMgr = MWBase::Environment::get().getMechanicsManager();
|
||||||
bool greeting = mechMgr->getGreetingState(actor) == MWMechanics::Greet_InProgress;
|
bool greeting = mechMgr->getGreetingState(actor) == MWMechanics::GreetingState::InProgress;
|
||||||
bool sayActive = MWBase::Environment::get().getSoundManager()->sayActive(actor);
|
bool sayActive = MWBase::Environment::get().getSoundManager()->sayActive(actor);
|
||||||
targetsAreEqual = (greeting && sayActive) || mechMgr->isTurningToPlayer(actor);
|
targetsAreEqual = (greeting && sayActive) || mechMgr->isTurningToPlayer(actor);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -119,8 +119,8 @@ namespace MWWorld
|
||||||
throw std::runtime_error("class cannot hit");
|
throw std::runtime_error("class cannot hit");
|
||||||
}
|
}
|
||||||
|
|
||||||
void Class::onHit(const Ptr& ptr, float damage, bool ishealth, const Ptr& object, const Ptr& attacker,
|
void Class::onHit(const Ptr& ptr, const std::map<std::string, float>& damages, const Ptr& object,
|
||||||
const osg::Vec3f& hitPosition, bool successful, const MWMechanics::DamageSourceType sourceType) const
|
const Ptr& attacker, bool successful, const MWMechanics::DamageSourceType sourceType) const
|
||||||
{
|
{
|
||||||
throw std::runtime_error("class cannot be hit");
|
throw std::runtime_error("class cannot be hit");
|
||||||
}
|
}
|
||||||
|
|
@ -205,7 +205,7 @@ namespace MWWorld
|
||||||
return std::make_pair(std::vector<int>(), false);
|
return std::make_pair(std::vector<int>(), false);
|
||||||
}
|
}
|
||||||
|
|
||||||
ESM::RefId Class::getEquipmentSkill(const ConstPtr& ptr) const
|
ESM::RefId Class::getEquipmentSkill(const ConstPtr& ptr, bool useLuaInterfaceIfAvailable) const
|
||||||
{
|
{
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
@ -235,7 +235,7 @@ namespace MWWorld
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
float Class::getArmorRating(const MWWorld::Ptr& ptr) const
|
float Class::getArmorRating(const MWWorld::Ptr& ptr, bool useLuaInterfaceIfAvailable) const
|
||||||
{
|
{
|
||||||
throw std::runtime_error("Class does not support armor rating");
|
throw std::runtime_error("Class does not support armor rating");
|
||||||
}
|
}
|
||||||
|
|
@ -452,11 +452,6 @@ namespace MWWorld
|
||||||
throw std::runtime_error("class does not support skills");
|
throw std::runtime_error("class does not support skills");
|
||||||
}
|
}
|
||||||
|
|
||||||
int Class::getBloodTexture(const MWWorld::ConstPtr& ptr) const
|
|
||||||
{
|
|
||||||
throw std::runtime_error("class does not support gore");
|
|
||||||
}
|
|
||||||
|
|
||||||
void Class::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const {}
|
void Class::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const {}
|
||||||
|
|
||||||
void Class::writeAdditionalState(const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const {}
|
void Class::writeAdditionalState(const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const {}
|
||||||
|
|
@ -514,7 +509,8 @@ namespace MWWorld
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
float Class::getEffectiveArmorRating(const ConstPtr& armor, const Ptr& actor) const
|
float Class::getSkillAdjustedArmorRating(
|
||||||
|
const ConstPtr& armor, const Ptr& actor, bool useLuaInterfaceIfAvailable) const
|
||||||
{
|
{
|
||||||
throw std::runtime_error("class does not support armor ratings");
|
throw std::runtime_error("class does not support armor ratings");
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,6 @@
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include <osg/Quat>
|
|
||||||
#include <osg/Vec4f>
|
#include <osg/Vec4f>
|
||||||
|
|
||||||
#include "doorstate.hpp"
|
#include "doorstate.hpp"
|
||||||
|
|
@ -16,9 +15,13 @@
|
||||||
#include "../mwmechanics/damagesourcetype.hpp"
|
#include "../mwmechanics/damagesourcetype.hpp"
|
||||||
|
|
||||||
#include <components/esm/refid.hpp>
|
#include <components/esm/refid.hpp>
|
||||||
#include <components/esm3/loadskil.hpp>
|
|
||||||
#include <components/vfs/pathutil.hpp>
|
#include <components/vfs/pathutil.hpp>
|
||||||
|
|
||||||
|
namespace osg
|
||||||
|
{
|
||||||
|
class Quat;
|
||||||
|
}
|
||||||
|
|
||||||
namespace ESM
|
namespace ESM
|
||||||
{
|
{
|
||||||
struct ObjectState;
|
struct ObjectState;
|
||||||
|
|
@ -144,11 +147,11 @@ namespace MWWorld
|
||||||
/// enums. ignored for creature attacks.
|
/// enums. ignored for creature attacks.
|
||||||
/// (default implementation: throw an exception)
|
/// (default implementation: throw an exception)
|
||||||
|
|
||||||
virtual void onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
|
virtual void onHit(const MWWorld::Ptr& ptr, const std::map<std::string, float>& damages,
|
||||||
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
|
const MWWorld::Ptr& object, const MWWorld::Ptr& attacker, bool successful,
|
||||||
const MWMechanics::DamageSourceType sourceType) const;
|
const MWMechanics::DamageSourceType sourceType) const;
|
||||||
///< Alerts \a ptr that it's being hit for \a damage points to health if \a ishealth is
|
///< Alerts \a ptr that it's being hit for \a damages by \a object (sword, arrow, etc). \a attacker specifies
|
||||||
/// true (else fatigue) by \a object (sword, arrow, etc). \a attacker specifies the
|
///< the
|
||||||
/// actor responsible for the attack. \a successful specifies if the hit is
|
/// actor responsible for the attack. \a successful specifies if the hit is
|
||||||
/// successful or not. \a sourceType classifies the damage source.
|
/// successful or not. \a sourceType classifies the damage source.
|
||||||
|
|
||||||
|
|
@ -209,7 +212,7 @@ namespace MWWorld
|
||||||
///
|
///
|
||||||
/// Default implementation: return (empty vector, false).
|
/// Default implementation: return (empty vector, false).
|
||||||
|
|
||||||
virtual ESM::RefId getEquipmentSkill(const ConstPtr& ptr) const;
|
virtual ESM::RefId getEquipmentSkill(const ConstPtr& ptr, bool useLuaInterfaceIfAvailable = false) const;
|
||||||
/// Return the index of the skill this item corresponds to when equipped.
|
/// Return the index of the skill this item corresponds to when equipped.
|
||||||
/// (default implementation: return empty ref id)
|
/// (default implementation: return empty ref id)
|
||||||
|
|
||||||
|
|
@ -255,7 +258,7 @@ namespace MWWorld
|
||||||
virtual ESM::RefId getSoundIdFromSndGen(const Ptr& ptr, std::string_view type) const;
|
virtual ESM::RefId getSoundIdFromSndGen(const Ptr& ptr, std::string_view type) const;
|
||||||
///< Returns the sound ID for \a ptr of the given soundgen \a type.
|
///< Returns the sound ID for \a ptr of the given soundgen \a type.
|
||||||
|
|
||||||
virtual float getArmorRating(const MWWorld::Ptr& ptr) const;
|
virtual float getArmorRating(const MWWorld::Ptr& ptr, bool useLuaInterfaceIfAvailable = false) const;
|
||||||
///< @return combined armor rating of this actor
|
///< @return combined armor rating of this actor
|
||||||
|
|
||||||
virtual const std::string& getInventoryIcon(const MWWorld::ConstPtr& ptr) const;
|
virtual const std::string& getInventoryIcon(const MWWorld::ConstPtr& ptr) const;
|
||||||
|
|
@ -310,9 +313,6 @@ namespace MWWorld
|
||||||
virtual bool allowTelekinesis(const MWWorld::ConstPtr& ptr) const { return true; }
|
virtual bool allowTelekinesis(const MWWorld::ConstPtr& ptr) const { return true; }
|
||||||
///< Return whether this class of object can be activated with telekinesis
|
///< Return whether this class of object can be activated with telekinesis
|
||||||
|
|
||||||
/// Get a blood texture suitable for \a ptr (see Blood Texture 0-2 in Morrowind.ini)
|
|
||||||
virtual int getBloodTexture(const MWWorld::ConstPtr& ptr) const;
|
|
||||||
|
|
||||||
virtual Ptr copyToCell(const ConstPtr& ptr, CellStore& cell, int count) const;
|
virtual Ptr copyToCell(const ConstPtr& ptr, CellStore& cell, int count) const;
|
||||||
|
|
||||||
// Similar to `copyToCell`, but preserves RefNum and moves LuaScripts.
|
// Similar to `copyToCell`, but preserves RefNum and moves LuaScripts.
|
||||||
|
|
@ -375,7 +375,8 @@ namespace MWWorld
|
||||||
virtual int getPrimaryFactionRank(const MWWorld::ConstPtr& ptr) const;
|
virtual int getPrimaryFactionRank(const MWWorld::ConstPtr& ptr) const;
|
||||||
|
|
||||||
/// Get the effective armor rating, factoring in the actor's skills, for the given armor.
|
/// Get the effective armor rating, factoring in the actor's skills, for the given armor.
|
||||||
virtual float getEffectiveArmorRating(const MWWorld::ConstPtr& armor, const MWWorld::Ptr& actor) const;
|
virtual float getSkillAdjustedArmorRating(
|
||||||
|
const MWWorld::ConstPtr& armor, const MWWorld::Ptr& actor, bool useLuaInterfaceIfAvailable = false) const;
|
||||||
|
|
||||||
virtual osg::Vec4f getEnchantmentColor(const MWWorld::ConstPtr& item) const;
|
virtual osg::Vec4f getEnchantmentColor(const MWWorld::ConstPtr& item) const;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -408,7 +408,7 @@ void MWWorld::InventoryStore::autoEquipArmor(TSlots& slots_)
|
||||||
{
|
{
|
||||||
if (actorIsNpc)
|
if (actorIsNpc)
|
||||||
{
|
{
|
||||||
if (testCls.getEffectiveArmorRating(test, actor) <= unarmoredRating)
|
if (testCls.getSkillAdjustedArmorRating(test, actor) <= unarmoredRating)
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
@ -463,8 +463,8 @@ void MWWorld::InventoryStore::autoEquipArmor(TSlots& slots_)
|
||||||
// For NPCs, compare armor rating; for creatures, compare condition
|
// For NPCs, compare armor rating; for creatures, compare condition
|
||||||
if (actorIsNpc)
|
if (actorIsNpc)
|
||||||
{
|
{
|
||||||
const float rating = testCls.getEffectiveArmorRating(test, actor);
|
const float rating = testCls.getSkillAdjustedArmorRating(test, actor);
|
||||||
const float oldRating = oldCls.getEffectiveArmorRating(old, actor);
|
const float oldRating = oldCls.getSkillAdjustedArmorRating(old, actor);
|
||||||
if (rating <= oldRating)
|
if (rating <= oldRating)
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -105,7 +105,7 @@ namespace MWWorld
|
||||||
|
|
||||||
void setLocals(const ESM::Script& script);
|
void setLocals(const ESM::Script& script);
|
||||||
|
|
||||||
MWLua::LocalScripts* getLuaScripts() { return mLuaScripts.get(); }
|
MWLua::LocalScripts* getLuaScripts() const { return mLuaScripts.get(); }
|
||||||
void setLuaScripts(std::shared_ptr<MWLua::LocalScripts>&&);
|
void setLuaScripts(std::shared_ptr<MWLua::LocalScripts>&&);
|
||||||
|
|
||||||
/// This flag is only used for content stack loading and will not be stored in the savegame.
|
/// This flag is only used for content stack loading and will not be stored in the savegame.
|
||||||
|
|
|
||||||
|
|
@ -3706,24 +3706,6 @@ namespace MWWorld
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::spawnBloodEffect(const Ptr& ptr, const osg::Vec3f& worldPosition)
|
|
||||||
{
|
|
||||||
if (ptr == getPlayerPtr() && Settings::gui().mHitFader)
|
|
||||||
return;
|
|
||||||
|
|
||||||
std::string_view texture
|
|
||||||
= Fallback::Map::getString("Blood_Texture_" + std::to_string(ptr.getClass().getBloodTexture(ptr)));
|
|
||||||
if (texture.empty())
|
|
||||||
texture = Fallback::Map::getString("Blood_Texture_0");
|
|
||||||
|
|
||||||
// [0, 2]
|
|
||||||
const int number = Misc::Rng::rollDice(3);
|
|
||||||
const VFS::Path::Normalized model = Misc::ResourceHelpers::correctMeshPath(
|
|
||||||
VFS::Path::Normalized(Fallback::Map::getString("Blood_Model_" + std::to_string(number))));
|
|
||||||
|
|
||||||
mRendering->spawnEffect(model, texture, worldPosition, 1.0f, false, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
void World::spawnEffect(VFS::Path::NormalizedView model, const std::string& textureOverride,
|
void World::spawnEffect(VFS::Path::NormalizedView model, const std::string& textureOverride,
|
||||||
const osg::Vec3f& worldPos, float scale, bool isMagicVFX, bool useAmbientLight)
|
const osg::Vec3f& worldPos, float scale, bool isMagicVFX, bool useAmbientLight)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -608,9 +608,6 @@ namespace MWWorld
|
||||||
/// Spawn a random creature from a levelled list next to the player
|
/// Spawn a random creature from a levelled list next to the player
|
||||||
void spawnRandomCreature(const ESM::RefId& creatureList) override;
|
void spawnRandomCreature(const ESM::RefId& creatureList) override;
|
||||||
|
|
||||||
/// Spawn a blood effect for \a ptr at \a worldPosition
|
|
||||||
void spawnBloodEffect(const MWWorld::Ptr& ptr, const osg::Vec3f& worldPosition) override;
|
|
||||||
|
|
||||||
void spawnEffect(VFS::Path::NormalizedView model, const std::string& textureOverride,
|
void spawnEffect(VFS::Path::NormalizedView model, const std::string& textureOverride,
|
||||||
const osg::Vec3f& worldPos, float scale = 1.f, bool isMagicVFX = true,
|
const osg::Vec3f& worldPos, float scale = 1.f, bool isMagicVFX = true,
|
||||||
bool useAmbientLight = true) override;
|
bool useAmbientLight = true) override;
|
||||||
|
|
|
||||||
|
|
@ -25,11 +25,6 @@ namespace
|
||||||
Config::GameSettings::GameSettings(const Files::ConfigurationManager& cfg)
|
Config::GameSettings::GameSettings(const Files::ConfigurationManager& cfg)
|
||||||
: mCfgMgr(cfg)
|
: mCfgMgr(cfg)
|
||||||
{
|
{
|
||||||
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
|
|
||||||
// this needs calling once so Qt can see its stream operators, which it needs when dragging and dropping
|
|
||||||
// it's automatic with Qt 6
|
|
||||||
qRegisterMetaTypeStreamOperators<SettingValue>("Config::SettingValue");
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Config::GameSettings::validatePaths()
|
void Config::GameSettings::validatePaths()
|
||||||
|
|
|
||||||
|
|
@ -14,11 +14,7 @@ namespace L10n
|
||||||
// Try to load OpenMW translations from resources folder first.
|
// Try to load OpenMW translations from resources folder first.
|
||||||
// If we loaded them, try to load Qt translations from both
|
// If we loaded them, try to load Qt translations from both
|
||||||
// resources folder and default translations folder as well.
|
// resources folder and default translations folder as well.
|
||||||
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
|
|
||||||
auto qtPath = QLibraryInfo::path(QLibraryInfo::TranslationsPath);
|
auto qtPath = QLibraryInfo::path(QLibraryInfo::TranslationsPath);
|
||||||
#else
|
|
||||||
auto qtPath = QLibraryInfo::location(QLibraryInfo::TranslationsPath);
|
|
||||||
#endif
|
|
||||||
auto localPath = resourcesPath + "/translations";
|
auto localPath = resourcesPath + "/translations";
|
||||||
|
|
||||||
if (AppTranslator.load(QLocale::system(), appName, "_", localPath)
|
if (AppTranslator.load(QLocale::system(), appName, "_", localPath)
|
||||||
|
|
|
||||||
|
|
@ -165,6 +165,29 @@ namespace LuaUtil
|
||||||
virtual bool isActive() const { return false; }
|
virtual bool isActive() const { return false; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
// Call a function on an interface.
|
||||||
|
template <typename T, typename... Args>
|
||||||
|
std::optional<T> callInterface(std::string_view interfaceName, std::string_view identifier, const Args&... args)
|
||||||
|
{
|
||||||
|
std::optional<T> res = std::nullopt;
|
||||||
|
mLua.protectedCall([&](LuaUtil::LuaView& view) {
|
||||||
|
LoadedData& data = ensureLoaded();
|
||||||
|
auto I = data.mPublicInterfaces.get<sol::optional<sol::table>>(interfaceName);
|
||||||
|
if (I)
|
||||||
|
{
|
||||||
|
auto o = I->get_or<sol::object>(identifier, sol::nil);
|
||||||
|
if (o.is<sol::function>())
|
||||||
|
{
|
||||||
|
sol::object luaRes = o.as<sol::function>().call(args...);
|
||||||
|
if (luaRes.is<T>())
|
||||||
|
res = luaRes.as<T>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
struct Handler
|
struct Handler
|
||||||
{
|
{
|
||||||
int mScriptId;
|
int mScriptId;
|
||||||
|
|
|
||||||
|
|
@ -3,20 +3,13 @@
|
||||||
|
|
||||||
#include <QtGlobal>
|
#include <QtGlobal>
|
||||||
|
|
||||||
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
|
|
||||||
#include <QTextCodec>
|
|
||||||
#endif
|
|
||||||
#include <QTextStream>
|
#include <QTextStream>
|
||||||
|
|
||||||
namespace Misc
|
namespace Misc
|
||||||
{
|
{
|
||||||
inline void ensureUtf8Encoding(QTextStream& stream)
|
inline void ensureUtf8Encoding(QTextStream& stream)
|
||||||
{
|
{
|
||||||
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
|
|
||||||
stream.setCodec(QTextCodec::codecForName("UTF-8"));
|
|
||||||
#else
|
|
||||||
stream.setEncoding(QStringConverter::Utf8);
|
stream.setEncoding(QStringConverter::Utf8);
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
|
|
@ -71,8 +71,6 @@ namespace Settings
|
||||||
SettingValue<osg::Vec3f> mDefaultActorPathfindHalfExtents{ mIndex, "Game",
|
SettingValue<osg::Vec3f> mDefaultActorPathfindHalfExtents{ mIndex, "Game",
|
||||||
"default actor pathfind half extents", makeMaxStrictSanitizerVec3f(osg::Vec3f(0, 0, 0)) };
|
"default actor pathfind half extents", makeMaxStrictSanitizerVec3f(osg::Vec3f(0, 0, 0)) };
|
||||||
SettingValue<bool> mDayNightSwitches{ mIndex, "Game", "day night switches" };
|
SettingValue<bool> mDayNightSwitches{ mIndex, "Game", "day night switches" };
|
||||||
SettingValue<bool> mUnarmedCreatureAttacksDamageArmor{ mIndex, "Game",
|
|
||||||
"unarmed creature attacks damage armor" };
|
|
||||||
SettingValue<DetourNavigator::CollisionShapeType> mActorCollisionShapeType{ mIndex, "Game",
|
SettingValue<DetourNavigator::CollisionShapeType> mActorCollisionShapeType{ mIndex, "Game",
|
||||||
"actor collision shape type" };
|
"actor collision shape type" };
|
||||||
SettingValue<bool> mPlayerMovementIgnoresAnimation{ mIndex, "Game", "player movement ignores animation" };
|
SettingValue<bool> mPlayerMovementIgnoresAnimation{ mIndex, "Game", "player movement ignores animation" };
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,7 @@ paths=(
|
||||||
openmw_aux/*lua
|
openmw_aux/*lua
|
||||||
scripts/omw/activationhandlers.lua
|
scripts/omw/activationhandlers.lua
|
||||||
scripts/omw/ai.lua
|
scripts/omw/ai.lua
|
||||||
|
scripts/omw/combat/local.lua
|
||||||
scripts/omw/input/playercontrols.lua
|
scripts/omw/input/playercontrols.lua
|
||||||
scripts/omw/mechanics/animationcontroller.lua
|
scripts/omw/mechanics/animationcontroller.lua
|
||||||
scripts/omw/input/gamepadcontrols.lua
|
scripts/omw/input/gamepadcontrols.lua
|
||||||
|
|
|
||||||
|
|
@ -62,6 +62,25 @@ However, it depends on several packages which are not in stable,
|
||||||
so it is not possible to install OpenMW in Wheezy without creating a FrankenDebian.
|
so it is not possible to install OpenMW in Wheezy without creating a FrankenDebian.
|
||||||
This is not recommended or supported.
|
This is not recommended or supported.
|
||||||
|
|
||||||
|
Fedora
|
||||||
|
======
|
||||||
|
|
||||||
|
OpenMW is available in the official repository of Fedora for versions 41 and up.
|
||||||
|
To install simply run the following as root (or in sudo), depending on what packages
|
||||||
|
you want.
|
||||||
|
|
||||||
|
``openmw`` includes the launcher, install wizard, iniimporter and the engine itself.
|
||||||
|
|
||||||
|
``openmw-cs`` includes the construction set.
|
||||||
|
|
||||||
|
``openmw-tools`` includes ``bsatool``, ``esmtool`` and ``niftest``.
|
||||||
|
|
||||||
|
.. code-block:: console
|
||||||
|
|
||||||
|
$ dnf install openmw
|
||||||
|
$ dnf install openmw-cs
|
||||||
|
$ dnf install openmw-tools
|
||||||
|
|
||||||
Flatpak
|
Flatpak
|
||||||
=======
|
=======
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -71,11 +71,70 @@ Calls the corresponding function in openw.core on the target. Will use core.soun
|
||||||
.. code-block:: Lua
|
.. code-block:: Lua
|
||||||
actor:sendEvent('PlaySound3d', {sound = 'Open Lock'})
|
actor:sendEvent('PlaySound3d', {sound = 'Open Lock'})
|
||||||
|
|
||||||
|
|
||||||
**BreakInvisibility**
|
**BreakInvisibility**
|
||||||
|
|
||||||
Forces the actor to lose all active invisibility effects.
|
Forces the actor to lose all active invisibility effects.
|
||||||
|
|
||||||
|
**Unequip**
|
||||||
|
|
||||||
|
Any script can send ``Unequip`` events with the argument ``item`` or ``slot`` to any actor, to make that actor unequip an item.
|
||||||
|
|
||||||
|
The following two examples are equivalent, except the ``item`` variant is guaranteed to only unequip the specified item and won't unequip a different item if the actor's equipment changed during the same frame:
|
||||||
|
|
||||||
|
.. code-block:: Lua
|
||||||
|
|
||||||
|
local item = Actor.getEquipment(actor, Actor.EQUIPMENT_SLOT.CarriedLeft)
|
||||||
|
if item then
|
||||||
|
actor:sendEvent('Unequip', {item = item})
|
||||||
|
end
|
||||||
|
|
||||||
|
.. code-block:: Lua
|
||||||
|
|
||||||
|
actor:sendEvent('Unequip', {slot = Actor.EQUIPMENT_SLOT.CarriedLeft})
|
||||||
|
|
||||||
|
Combat events
|
||||||
|
-------------
|
||||||
|
|
||||||
|
**Hit**
|
||||||
|
|
||||||
|
Any script can send ``Hit`` events with arguments described in the Combat interface to cause a hit to an actor
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
.. code-block:: Lua
|
||||||
|
|
||||||
|
-- See Combat#AttackInfo
|
||||||
|
local attack = {
|
||||||
|
attacker = self,
|
||||||
|
weapon = Actor.getEquipment(self, Actor.EQUIPMENT_SLOT.CarriedRight),
|
||||||
|
sourceType = I.Combat.ATTACK_SOURCE_TYPE.Melee,
|
||||||
|
strenght = 1,
|
||||||
|
type = self.ATTACK_TYPE.Chop,
|
||||||
|
damage = {
|
||||||
|
health = 20,
|
||||||
|
fatigue = 10,
|
||||||
|
},
|
||||||
|
successful = true,
|
||||||
|
}
|
||||||
|
victim:sendEvent('Hit', attack)
|
||||||
|
|
||||||
|
Item events
|
||||||
|
-----------
|
||||||
|
|
||||||
|
**ModifyItemCondition**
|
||||||
|
|
||||||
|
Any script can send ``ModifyItemCondition`` events to global to adjust the condition of an item.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
.. code-block:: Lua
|
||||||
|
|
||||||
|
local item = Actor.getEquipment(actor, Actor.EQUIPMENT_SLOT.CarriedLeft)
|
||||||
|
if item then
|
||||||
|
-- Reduce condition by 1
|
||||||
|
-- Note that actor should be included, if applicable, to allow forcibly unequipping items whose condition is reduced to 0
|
||||||
|
core:sendGlobalEvent('ModifyItemCondition', {actor = self, item = item, amount: -1})
|
||||||
|
end
|
||||||
|
|
||||||
UI events
|
UI events
|
||||||
---------
|
---------
|
||||||
|
|
|
||||||
8
docs/source/reference/lua-scripting/interface_combat.rst
Normal file
8
docs/source/reference/lua-scripting/interface_combat.rst
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
Interface Combat
|
||||||
|
================
|
||||||
|
|
||||||
|
.. include:: version.rst
|
||||||
|
|
||||||
|
.. raw:: html
|
||||||
|
:file: generated_html/scripts_omw_combat_local.html
|
||||||
|
|
||||||
|
|
@ -23,6 +23,9 @@
|
||||||
* - :doc:`Crimes </reference/lua-scripting/interface_crimes>`
|
* - :doc:`Crimes </reference/lua-scripting/interface_crimes>`
|
||||||
- |bdg-ctx-global|
|
- |bdg-ctx-global|
|
||||||
- Commit crimes.
|
- Commit crimes.
|
||||||
|
* - :doc:`Combat </reference/lua-scripting/interface_combat>`
|
||||||
|
- |bdg-ctx-local|
|
||||||
|
- Control combat of NPCs and creatures
|
||||||
* - :doc:`GamepadControls </reference/lua-scripting/interface_gamepadcontrols>`
|
* - :doc:`GamepadControls </reference/lua-scripting/interface_gamepadcontrols>`
|
||||||
- |bdg-ctx-player|
|
- |bdg-ctx-player|
|
||||||
- Allows to alter behavior of the built-in script that handles player gamepad controls.
|
- Allows to alter behavior of the built-in script that handles player gamepad controls.
|
||||||
|
|
|
||||||
|
|
@ -80,7 +80,6 @@ GUI Settings
|
||||||
|
|
||||||
|
|
||||||
Enables or disables the red flash overlay when the character takes damage.
|
Enables or disables the red flash overlay when the character takes damage.
|
||||||
Disabling causes the player to "bleed" like NPCs.
|
|
||||||
|
|
||||||
.. omw-setting::
|
.. omw-setting::
|
||||||
:title: werewolf overlay
|
:title: werewolf overlay
|
||||||
|
|
|
||||||
|
|
@ -442,17 +442,6 @@ Game Settings
|
||||||
|
|
||||||
Some mods add models which change visuals based on time of day. When this setting is enabled, supporting models will automatically make use of Day/night state.
|
Some mods add models which change visuals based on time of day. When this setting is enabled, supporting models will automatically make use of Day/night state.
|
||||||
|
|
||||||
.. omw-setting::
|
|
||||||
:title: unarmed creature attacks damage armor
|
|
||||||
:type: boolean
|
|
||||||
:range: true, false
|
|
||||||
:default: false
|
|
||||||
:location: :bdg-success:`Launcher > Settings > Gameplay`
|
|
||||||
|
|
||||||
If disabled unarmed creature attacks do not reduce armor condition, just as with vanilla engine.
|
|
||||||
|
|
||||||
If enabled unarmed creature attacks reduce armor condition, the same as attacks from NPCs and armed creatures.
|
|
||||||
|
|
||||||
.. omw-setting::
|
.. omw-setting::
|
||||||
:title: actor collision shape type
|
:title: actor collision shape type
|
||||||
:type: int
|
:type: int
|
||||||
|
|
|
||||||
1
extern/CMakeLists.txt
vendored
1
extern/CMakeLists.txt
vendored
|
|
@ -209,6 +209,7 @@ if (BUILD_BENCHMARKS AND NOT OPENMW_USE_SYSTEM_BENCHMARK)
|
||||||
set(BENCHMARK_ENABLE_TESTING OFF)
|
set(BENCHMARK_ENABLE_TESTING OFF)
|
||||||
set(BENCHMARK_ENABLE_INSTALL OFF)
|
set(BENCHMARK_ENABLE_INSTALL OFF)
|
||||||
set(BENCHMARK_ENABLE_GTEST_TESTS OFF)
|
set(BENCHMARK_ENABLE_GTEST_TESTS OFF)
|
||||||
|
set(BENCHMARK_ENABLE_WERROR OFF)
|
||||||
|
|
||||||
include(FetchContent)
|
include(FetchContent)
|
||||||
FetchContent_Declare(benchmark
|
FetchContent_Declare(benchmark
|
||||||
|
|
|
||||||
6
extern/osgQt/CMakeLists.txt
vendored
6
extern/osgQt/CMakeLists.txt
vendored
|
|
@ -17,11 +17,7 @@ set(OSGQT_SOURCE_FILES
|
||||||
|
|
||||||
add_library(${OSGQT_LIBRARY} STATIC ${OSGQT_SOURCE_FILES})
|
add_library(${OSGQT_LIBRARY} STATIC ${OSGQT_SOURCE_FILES})
|
||||||
|
|
||||||
if (QT_VERSION_MAJOR VERSION_EQUAL 6)
|
target_link_libraries(${OSGQT_LIBRARY} Qt::Core Qt::OpenGL Qt::OpenGLWidgets)
|
||||||
target_link_libraries(${OSGQT_LIBRARY} Qt::Core Qt::OpenGL Qt::OpenGLWidgets)
|
|
||||||
else()
|
|
||||||
target_link_libraries(${OSGQT_LIBRARY} Qt::Core Qt::OpenGL)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
link_directories(${CMAKE_CURRENT_BINARY_DIR})
|
link_directories(${CMAKE_CURRENT_BINARY_DIR})
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -25,6 +25,9 @@ PLAYER: scripts/omw/input/gamepadcontrols.lua
|
||||||
NPC,CREATURE: scripts/omw/ai.lua
|
NPC,CREATURE: scripts/omw/ai.lua
|
||||||
GLOBAL: scripts/omw/mechanics/globalcontroller.lua
|
GLOBAL: scripts/omw/mechanics/globalcontroller.lua
|
||||||
CREATURE, NPC, PLAYER: scripts/omw/mechanics/actorcontroller.lua
|
CREATURE, NPC, PLAYER: scripts/omw/mechanics/actorcontroller.lua
|
||||||
|
GLOBAL: scripts/omw/combat/global.lua
|
||||||
|
MENU: scripts/omw/combat/menu.lua
|
||||||
|
NPC,CREATURE,PLAYER: scripts/omw/combat/local.lua
|
||||||
|
|
||||||
# User interface
|
# User interface
|
||||||
PLAYER: scripts/omw/ui.lua
|
PLAYER: scripts/omw/ui.lua
|
||||||
|
|
|
||||||
16
files/data/l10n/OMWCombat/en.yaml
Normal file
16
files/data/l10n/OMWCombat/en.yaml
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
Combat: "OpenMW Combat"
|
||||||
|
combatSettingsPageDescription: "OpenMW Combat settings"
|
||||||
|
|
||||||
|
combatSettings: "Combat"
|
||||||
|
|
||||||
|
unarmedCreatureAttacksDamageArmor: "Unarmed creature attacks damage armor"
|
||||||
|
unarmedCreatureAttacksDamageArmorDescription: |
|
||||||
|
Unarmed creatures now also damage armor.
|
||||||
|
|
||||||
|
redistributeShieldHitsWhenNotWearingShield: "Redistribute shield hits when not wearing a shield"
|
||||||
|
redistributeShieldHitsWhenNotWearingShieldDescription: |
|
||||||
|
Equivalent to "Shield hit location fix" from Morrowind Code Patch. Redistributes hits to the shield armor slot to left pauldron or cuirass when not wearing a shield.
|
||||||
|
|
||||||
|
spawnBloodEffectsOnPlayer: "Spawn blood effects on player"
|
||||||
|
spawnBloodEffectsOnPlayerDescription: |
|
||||||
|
If enabled blood effects are spawned on the player when hit in combat, same as any other character.
|
||||||
16
files/data/l10n/OMWCombat/ru.yaml
Normal file
16
files/data/l10n/OMWCombat/ru.yaml
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
Combat: "Боевая система OpenMW"
|
||||||
|
combatSettingsPageDescription: "Настройки боевой системы OpenMW"
|
||||||
|
|
||||||
|
combatSettings: "Бой"
|
||||||
|
|
||||||
|
unarmedCreatureAttacksDamageArmor: "Атаки существ повреждают броню"
|
||||||
|
unarmedCreatureAttacksDamageArmorDescription: |
|
||||||
|
Атаки невооруженных существ тоже будут наносить броне урон.
|
||||||
|
|
||||||
|
redistributeShieldHitsWhenNotWearingShield: "Перераспространять удары по щитам"
|
||||||
|
redistributeShieldHitsWhenNotWearingShieldDescription: |
|
||||||
|
Эквивалентно настройке "Shield hit location fix" из Morrowind Code Patch. Когда персонаж не носит щит, удары по его слоту будут проходить по слоту левого наплечника или кирасы.
|
||||||
|
|
||||||
|
spawnBloodEffectsOnPlayer: "Использовать эффекты крови для игрока"
|
||||||
|
spawnBloodEffectsOnPlayerDescription: |
|
||||||
|
Если настройка включена, эффекты крови будут играть при получении ударов в бою персонажем игрока, как для всех остальных персонажей.
|
||||||
16
files/data/l10n/OMWCombat/sv.yaml
Normal file
16
files/data/l10n/OMWCombat/sv.yaml
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
Combat: "OpenMW Strid"
|
||||||
|
combatSettingsPageDescription: "OpenMW Stridsinställningar"
|
||||||
|
|
||||||
|
combatSettings: "Strid"
|
||||||
|
|
||||||
|
unarmedCreatureAttacksDamageArmor: "Obeväpnad attack från varelser skadar rustning"
|
||||||
|
unarmedCreatureAttacksDamageArmorDescription: |
|
||||||
|
Obeväpnade varelser skadar nu även rustning.
|
||||||
|
|
||||||
|
redistributeShieldHitsWhenNotWearingShield: "Omfördela sköldträffar när sköld inte är buren"
|
||||||
|
redistributeShieldHitsWhenNotWearingShieldDescription: |
|
||||||
|
Motsvarar ”Shield hit location fix” från Morrowind Code Patch. Omfördelar träffar på sköldens rustningsplats till vänster axelstycke (pauldron) eller kyrass (cuirass) när du inte bär en sköld.
|
||||||
|
|
||||||
|
spawnBloodEffectsOnPlayer: "Skapa blodeffekter på spelarfiguren"
|
||||||
|
spawnBloodEffectsOnPlayerDescription: |
|
||||||
|
Om blodeffekter är aktiverade visas de på spelarfiguren när denne träffas i strid, precis som på alla andra rollfigurer.
|
||||||
41
files/data/scripts/omw/combat/common.lua
Normal file
41
files/data/scripts/omw/combat/common.lua
Normal file
|
|
@ -0,0 +1,41 @@
|
||||||
|
local async = require('openmw.async')
|
||||||
|
local storage = require('openmw.storage')
|
||||||
|
local I = require('openmw.interfaces')
|
||||||
|
|
||||||
|
local combatGroup = 'SettingsOMWCombat'
|
||||||
|
|
||||||
|
return {
|
||||||
|
registerSettingsPage = function()
|
||||||
|
I.Settings.registerPage({
|
||||||
|
key = 'OMWCombat',
|
||||||
|
l10n = 'OMWCombat',
|
||||||
|
name = 'Combat',
|
||||||
|
description = 'combatSettingsPageDescription',
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
registerSettingsGroup = function()
|
||||||
|
local function boolSetting(key, default)
|
||||||
|
return {
|
||||||
|
key = key,
|
||||||
|
renderer = 'checkbox',
|
||||||
|
name = key,
|
||||||
|
description = key..'Description',
|
||||||
|
default = default,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
I.Settings.registerGroup({
|
||||||
|
key = combatGroup,
|
||||||
|
page = 'OMWCombat',
|
||||||
|
l10n = 'OMWCombat',
|
||||||
|
name = 'combatSettings',
|
||||||
|
permanentStorage = false,
|
||||||
|
order = 0,
|
||||||
|
settings = {
|
||||||
|
boolSetting('unarmedCreatureAttacksDamageArmor', false),
|
||||||
|
boolSetting('redistributeShieldHitsWhenNotWearingShield', false),
|
||||||
|
boolSetting('spawnBloodEffectsOnPlayer', false),
|
||||||
|
},
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
}
|
||||||
1
files/data/scripts/omw/combat/global.lua
Normal file
1
files/data/scripts/omw/combat/global.lua
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
require('scripts.omw.combat.common').registerSettingsGroup()
|
||||||
431
files/data/scripts/omw/combat/local.lua
Normal file
431
files/data/scripts/omw/combat/local.lua
Normal file
|
|
@ -0,0 +1,431 @@
|
||||||
|
local animation = require('openmw.animation')
|
||||||
|
local async = require('openmw.async')
|
||||||
|
local core = require('openmw.core')
|
||||||
|
local I = require('openmw.interfaces')
|
||||||
|
local self = require('openmw.self')
|
||||||
|
local storage = require('openmw.storage')
|
||||||
|
local types = require('openmw.types')
|
||||||
|
local util = require('openmw.util')
|
||||||
|
local Actor = types.Actor
|
||||||
|
local Weapon = types.Weapon
|
||||||
|
local Player = types.Player
|
||||||
|
local Creature = types.Creature
|
||||||
|
local Armor = types.Armor
|
||||||
|
local isPlayer = Player.objectIsInstance(self)
|
||||||
|
|
||||||
|
local godMode = function() return false end
|
||||||
|
if isPlayer then
|
||||||
|
-- openmw.debug is only allowed on player scripts
|
||||||
|
godMode = function() return require('openmw.debug').isGodMode() end
|
||||||
|
end
|
||||||
|
|
||||||
|
local onHitHandlers = {}
|
||||||
|
|
||||||
|
local settings = storage.globalSection('SettingsOMWCombat')
|
||||||
|
|
||||||
|
local function getSkill(actor, skillId)
|
||||||
|
if Creature.objectIsInstance(actor) then
|
||||||
|
local specialization = core.stats.Skill.record(skillId).specialization
|
||||||
|
local creatureRecord = Creature.record(actor)
|
||||||
|
return creatureRecord[specialization..'Skill']
|
||||||
|
else
|
||||||
|
return types.NPC.stats.skills[skillId](actor).modified
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local armorTypeGmst = {
|
||||||
|
[Armor.TYPE.Boots] = core.getGMST('iBootsWeight'),
|
||||||
|
[Armor.TYPE.Cuirass] = core.getGMST('iCuirassWeight'),
|
||||||
|
[Armor.TYPE.Greaves] = core.getGMST('iGreavesWeight'),
|
||||||
|
[Armor.TYPE.Helmet] = core.getGMST('iHelmWeight'),
|
||||||
|
[Armor.TYPE.LBracer] = core.getGMST('iGauntletWeight'),
|
||||||
|
[Armor.TYPE.LGauntlet] = core.getGMST('iGauntletWeight'),
|
||||||
|
[Armor.TYPE.LPauldron] = core.getGMST('iPauldronWeight'),
|
||||||
|
[Armor.TYPE.RBracer] = core.getGMST('iGauntletWeight'),
|
||||||
|
[Armor.TYPE.RGauntlet] = core.getGMST('iGauntletWeight'),
|
||||||
|
[Armor.TYPE.RPauldron] = core.getGMST('iPauldronWeight'),
|
||||||
|
[Armor.TYPE.Shield] = core.getGMST('iShieldWeight'),
|
||||||
|
}
|
||||||
|
|
||||||
|
local armorSlots = {
|
||||||
|
Actor.EQUIPMENT_SLOT.Boots,
|
||||||
|
Actor.EQUIPMENT_SLOT.Cuirass,
|
||||||
|
Actor.EQUIPMENT_SLOT.Greaves,
|
||||||
|
Actor.EQUIPMENT_SLOT.Helmet,
|
||||||
|
Actor.EQUIPMENT_SLOT.LeftGauntlet,
|
||||||
|
Actor.EQUIPMENT_SLOT.LeftPauldron,
|
||||||
|
Actor.EQUIPMENT_SLOT.RightGauntlet,
|
||||||
|
Actor.EQUIPMENT_SLOT.RightPauldron,
|
||||||
|
Actor.EQUIPMENT_SLOT.CarriedLeft,
|
||||||
|
}
|
||||||
|
|
||||||
|
local function getArmorSkill(item)
|
||||||
|
if not item or not Armor.objectIsInstance(item) then
|
||||||
|
return 'unarmored'
|
||||||
|
end
|
||||||
|
local record = Armor.record(item)
|
||||||
|
local weightGmst = armorTypeGmst[record.type]
|
||||||
|
local epsilon = 0.0005
|
||||||
|
if record.weight <= weightGmst * core.getGMST('fLightMaxMod') + epsilon then
|
||||||
|
return 'lightarmor'
|
||||||
|
elseif record.weight <= weightGmst * core.getGMST('fMedMaxMod') + epsilon then
|
||||||
|
return 'mediumarmor'
|
||||||
|
else
|
||||||
|
return 'heavyarmor'
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function getSkillAdjustedArmorRating(item, actor)
|
||||||
|
local record = Armor.record(item)
|
||||||
|
local skillid = I.Combat.getArmorSkill(item)
|
||||||
|
local skill = getSkill(actor, skillid)
|
||||||
|
if record.weight == 0 then
|
||||||
|
return record.baseArmor
|
||||||
|
end
|
||||||
|
return record.baseArmor * skill / core.getGMST('iBaseArmorSkill')
|
||||||
|
end
|
||||||
|
|
||||||
|
local function getEffectiveArmorRating(item, actor)
|
||||||
|
local record = Armor.record(item)
|
||||||
|
local rating = getSkillAdjustedArmorRating(item, actor)
|
||||||
|
if record.health and record.health ~= 0 then
|
||||||
|
rating = rating * (types.Item.itemData(item).condition / record.health)
|
||||||
|
end
|
||||||
|
return rating
|
||||||
|
end
|
||||||
|
|
||||||
|
local function getArmorRating(actor)
|
||||||
|
local magicShield = Actor.activeEffects(actor):getEffect(core.magic.EFFECT_TYPE.Shield).magnitude
|
||||||
|
|
||||||
|
if Creature.objectIsInstance(actor) then
|
||||||
|
return magicShield
|
||||||
|
end
|
||||||
|
|
||||||
|
local equipment = Actor.getEquipment(actor)
|
||||||
|
local ratings = {}
|
||||||
|
local unarmored = getSkill(actor, 'unarmored')
|
||||||
|
local fUnarmoredBase1 = core.getGMST('fUnarmoredBase1')
|
||||||
|
local fUnarmoredBase2 = core.getGMST('fUnarmoredBase2')
|
||||||
|
|
||||||
|
for _, v in pairs(armorSlots) do
|
||||||
|
if equipment[v] and Armor.objectIsInstance(equipment[v]) then
|
||||||
|
ratings[v] = I.Combat.getEffectiveArmorRating(equipment[v], actor)
|
||||||
|
else
|
||||||
|
-- Unarmored
|
||||||
|
ratings[v] = (fUnarmoredBase1 * unarmored) * (fUnarmoredBase2 * unarmored)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return ratings[Actor.EQUIPMENT_SLOT.Cuirass] * 0.3
|
||||||
|
+ ratings[Actor.EQUIPMENT_SLOT.CarriedLeft] * 0.1
|
||||||
|
+ ratings[Actor.EQUIPMENT_SLOT.Helmet] * 0.1
|
||||||
|
+ ratings[Actor.EQUIPMENT_SLOT.Greaves] * 0.1
|
||||||
|
+ ratings[Actor.EQUIPMENT_SLOT.Boots] * 0.1
|
||||||
|
+ ratings[Actor.EQUIPMENT_SLOT.LeftPauldron] * 0.1
|
||||||
|
+ ratings[Actor.EQUIPMENT_SLOT.RightPauldron] * 0.1
|
||||||
|
+ ratings[Actor.EQUIPMENT_SLOT.LeftGauntlet] * 0.05
|
||||||
|
+ ratings[Actor.EQUIPMENT_SLOT.RightGauntlet] * 0.05
|
||||||
|
+ magicShield
|
||||||
|
end
|
||||||
|
|
||||||
|
local function adjustDamageForArmor(damage, actor)
|
||||||
|
local armor = I.Combat.getArmorRating(actor)
|
||||||
|
local x = damage / (damage + armor)
|
||||||
|
return damage * math.max(x, core.getGMST('fCombatArmorMinMult'))
|
||||||
|
end
|
||||||
|
|
||||||
|
local function pickRandomArmor(actor)
|
||||||
|
local slot = nil
|
||||||
|
local roll = math.random(0, 99) -- randIntUniform(0, 100)
|
||||||
|
if roll >= 90 then
|
||||||
|
slot = Actor.EQUIPMENT_SLOT.CarriedLeft
|
||||||
|
local item = Actor.getEquipment(actor, slot)
|
||||||
|
local haveShield = item and Armor.objectIsInstance(item)
|
||||||
|
if settings:get('redistributeShieldHitsWhenNotWearingShield') and not haveShield then
|
||||||
|
if roll >= 95 then
|
||||||
|
slot = Actor.EQUIPMENT_SLOT.Cuirass
|
||||||
|
else
|
||||||
|
slot = Actor.EQUIPMENT_SLOT.LeftPauldron
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif roll >= 85 then
|
||||||
|
slot = Actor.EQUIPMENT_SLOT.RightGauntlet
|
||||||
|
elseif roll >= 80 then
|
||||||
|
slot = Actor.EQUIPMENT_SLOT.LeftGauntlet
|
||||||
|
elseif roll >= 70 then
|
||||||
|
slot = Actor.EQUIPMENT_SLOT.RightPauldron
|
||||||
|
elseif roll >= 60 then
|
||||||
|
slot = Actor.EQUIPMENT_SLOT.LeftPauldron
|
||||||
|
elseif roll >= 50 then
|
||||||
|
slot = Actor.EQUIPMENT_SLOT.Boots
|
||||||
|
elseif roll >= 40 then
|
||||||
|
slot = Actor.EQUIPMENT_SLOT.Greaves
|
||||||
|
elseif roll >= 30 then
|
||||||
|
slot = Actor.EQUIPMENT_SLOT.Helmet
|
||||||
|
else
|
||||||
|
slot = Actor.EQUIPMENT_SLOT.Cuirass
|
||||||
|
end
|
||||||
|
|
||||||
|
return Actor.getEquipment(actor, slot)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function getDamage(attack, what)
|
||||||
|
if attack.damage then
|
||||||
|
return attack.damage[what] or 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function setDamage(attack, what, damage)
|
||||||
|
attack.damage = attack.damage or {}
|
||||||
|
attack.damage[what] = damage
|
||||||
|
end
|
||||||
|
|
||||||
|
local function applyArmor(attack)
|
||||||
|
local healthDamage = getDamage(attack, 'health')
|
||||||
|
if healthDamage > 0 then
|
||||||
|
local healthDamageAdjusted = I.Combat.adjustDamageForArmor(healthDamage)
|
||||||
|
local diff = math.floor(healthDamageAdjusted - healthDamage)
|
||||||
|
setDamage(attack, 'health', math.max(healthDamageAdjusted, 1))
|
||||||
|
local item = I.Combat.pickRandomArmor()
|
||||||
|
local skillid = I.Combat.getArmorSkill(item)
|
||||||
|
if I.SkillProgression then
|
||||||
|
I.SkillProgression.skillUsed(skillid, {useType = I.SkillProgression.SKILL_USE_TYPES.Armor_HitByOpponent})
|
||||||
|
end
|
||||||
|
if item and Armor.objectIsInstance(item) then
|
||||||
|
local attackerIsUnarmedCreature = attack.attacker and not attack.weapon and Creature.objectIsInstance(attack.attacker)
|
||||||
|
if settings:get('unarmedCreatureAttacksDamageArmor') or not attackerIsUnarmedCreature then
|
||||||
|
core.sendGlobalEvent('ModifyItemCondition', { actor = self, item = item, amount = diff })
|
||||||
|
end
|
||||||
|
|
||||||
|
if skillid == 'lightarmor' then
|
||||||
|
core.sound.playSound3d('Light Armor Hit', self)
|
||||||
|
elseif skillid == 'mediumarmor' then
|
||||||
|
core.sound.playSound3d('Medium Armor Hit', self)
|
||||||
|
elseif skillid == 'heavyarmor' then
|
||||||
|
core.sound.playSound3d('Heavy Armor Hit', self)
|
||||||
|
else
|
||||||
|
core.sound.playSound3d('Hand To Hand Hit', self)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function adjustDamageForDifficulty(attack, defendant)
|
||||||
|
local attackerIsPlayer = attack.attacker and Player.objectIsInstance(attack.attacker)
|
||||||
|
-- The interface guarantees defendant is never nil
|
||||||
|
local defendantIsPlayer = Player.objectIsInstance(defendant)
|
||||||
|
-- If both characters are NPCs or both characters are players then
|
||||||
|
-- difficulty settings do not apply
|
||||||
|
if attackerIsPlayer == defendantIsPlayer then return end
|
||||||
|
|
||||||
|
local fDifficultyMult = core.getGMST('fDifficultyMult')
|
||||||
|
local difficultyTerm = core.getGameDifficulty() * 0.01
|
||||||
|
local x = 0
|
||||||
|
|
||||||
|
if defendantIsPlayer then
|
||||||
|
-- Defending actor is a player
|
||||||
|
if difficultyTerm > 0 then
|
||||||
|
x = difficultyTerm * fDifficultyMult
|
||||||
|
else
|
||||||
|
x = difficultyTerm / fDifficultyMult
|
||||||
|
end
|
||||||
|
elseif attackerIsPlayer then
|
||||||
|
-- Attacking actor is a player
|
||||||
|
if difficultyTerm > 0 then
|
||||||
|
x = -difficultyTerm / fDifficultyMult
|
||||||
|
else
|
||||||
|
x = -difficultyTerm * fDifficultyMult
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
setDamage(attack, 'health', getDamage(attack, 'health') * (1 + x))
|
||||||
|
end
|
||||||
|
|
||||||
|
local function spawnBloodEffect(position)
|
||||||
|
if isPlayer and not settings:get('spawnBloodEffectsOnPlayer') then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local bloodEffectModel = string.format('Blood_Model_%d', math.random(0, 2)) -- randIntUniformClosed(0, 2)
|
||||||
|
|
||||||
|
-- TODO: implement a Misc::correctMeshPath equivalent instead?
|
||||||
|
-- All it ever does it append 'meshes\\' though
|
||||||
|
bloodEffectModel = 'meshes/'..core.getGMST(bloodEffectModel)
|
||||||
|
|
||||||
|
local record = self.object.type.record(self.object)
|
||||||
|
local bloodTexture = string.format('Blood_Texture_%d', record.bloodType)
|
||||||
|
bloodTexture = core.getGMST(bloodTexture)
|
||||||
|
if not bloodTexture or bloodTexture == '' then
|
||||||
|
bloodTexture = core.getGMST('Blood_Texture_0')
|
||||||
|
end
|
||||||
|
core.sendGlobalEvent('SpawnVfx', {
|
||||||
|
model = bloodEffectModel,
|
||||||
|
position = position,
|
||||||
|
options = {
|
||||||
|
mwMagicVfx = false,
|
||||||
|
particleTextureOverride = bloodTexture,
|
||||||
|
useAmbientLight = false,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
local function onHit(data)
|
||||||
|
for i = #onHitHandlers, 1, -1 do
|
||||||
|
if onHitHandlers[i](data) == false then
|
||||||
|
return -- skip other handlers
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if data.successful and not godMode() then
|
||||||
|
I.Combat.applyArmor(data)
|
||||||
|
I.Combat.adjustDamageForDifficulty(data)
|
||||||
|
if getDamage(data, 'health') > 0 then
|
||||||
|
core.sound.playSound3d('Health Damage', self)
|
||||||
|
if data.hitPos then
|
||||||
|
spawnBloodEffect(data.hitPos)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif data.attacker and Player.objectIsInstance(data.attacker) then
|
||||||
|
core.sound.playSound3d('miss', self)
|
||||||
|
end
|
||||||
|
Actor._onHit(self, data)
|
||||||
|
end
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Table of possible attack source types
|
||||||
|
-- @type AttackSourceType
|
||||||
|
-- @field #string Magic
|
||||||
|
-- @field #string Melee
|
||||||
|
-- @field #string Ranged
|
||||||
|
-- @field #string Unspecified
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type AttackInfo
|
||||||
|
-- @field [parent=#AttackInfo] #table damage A table mapping stat name (health, fatigue, or magicka) to number. For example, {health = 50, fatigue = 10} will cause 50 damage to health and 10 to fatigue (before adjusting for armor and difficulty). This field is ignored for failed attacks.
|
||||||
|
-- @field [parent=#AttackInfo] #number strength A number between 0 and 1 representing the attack strength. This field is ignored for failed attacks.
|
||||||
|
-- @field [parent=#AttackInfo] #boolean successful Whether the attack was successful or not.
|
||||||
|
-- @field [parent=#AttackInfo] #AttackSourceType sourceType What class of attack this is.
|
||||||
|
-- @field [parent=#AttackInfo] openmw.self#ATTACK_TYPE type (Optional) Attack variant if applicable. For melee attacks this represents chop vs thrust vs slash. For unarmed creatures this implies which of its 3 possible attacks were used. For other attacks this field can be ignored.
|
||||||
|
-- @field [parent=#AttackInfo] openmw.types#Actor attacker (Optional) Attacking actor
|
||||||
|
-- @field [parent=#AttackInfo] openmw.types#Weapon weapon (Optional) Attacking weapon
|
||||||
|
-- @field [parent=#AttackInfo] openmw.types#Weapon ammo (Optional) Ammo
|
||||||
|
-- @field [parent=#AttackInfo] openmw.util#Vector3 hitPos (Optional) Where on the victim the attack is landing. Used to spawn blood effects. Blood effects are skipped if nil.
|
||||||
|
return {
|
||||||
|
--- Basic combat interface
|
||||||
|
-- @module Combat
|
||||||
|
-- @usage require('openmw.interfaces').Combat
|
||||||
|
--
|
||||||
|
--I.Combat.addOnHitHandler(function(attack)
|
||||||
|
-- -- Adds fatigue loss when hit by draining fatigue when taking health damage
|
||||||
|
-- if attack.damage.health and not attack.damage.fatigue then
|
||||||
|
-- local strengthFactor = Actor.stats.attributes.strength(self).modified / 100 * 0.66
|
||||||
|
-- local enduranceFactor = Actor.stats.attributes.endurance(self).modified / 100 * 0.34
|
||||||
|
-- local factor = 1 - math.min(strengthFactor + enduranceFactor, 1)
|
||||||
|
-- if factor > 0 then
|
||||||
|
-- attack.damage.fatigue = attack.damage.health * factor
|
||||||
|
-- end
|
||||||
|
-- end
|
||||||
|
--end)
|
||||||
|
|
||||||
|
interfaceName = 'Combat',
|
||||||
|
interface = {
|
||||||
|
--- Interface version
|
||||||
|
-- @field [parent=#Combat] #number version
|
||||||
|
version = 0,
|
||||||
|
|
||||||
|
--- Add new onHit handler for this actor
|
||||||
|
-- If `handler(attack)` returns false, other handlers for
|
||||||
|
-- the call will be skipped. where attack is the same @{#AttackInfo} passed to #Combat.onHit
|
||||||
|
-- @function [parent=#Combat] addOnHitHandler
|
||||||
|
-- @param #function handler The handler.
|
||||||
|
addOnHitHandler = function(handler)
|
||||||
|
onHitHandlers[#onHitHandlers + 1] = handler
|
||||||
|
end,
|
||||||
|
|
||||||
|
--- Calculates the character's armor rating and adjusts damage accordingly.
|
||||||
|
-- Note that this function only adjusts the number, use #Combat.applyArmor
|
||||||
|
-- to include other side effects.
|
||||||
|
-- @function [parent=#Combat] adjustDamageForArmor
|
||||||
|
-- @param #number Damage The numeric damage to adjust
|
||||||
|
-- @param openmw.core#GameObject actor (Optional) The actor to calculate the armor rating for. Defaults to self.
|
||||||
|
-- @return #number Damage adjusted for armor
|
||||||
|
adjustDamageForArmor = function(damage, actor) return adjustDamageForArmor(damage, actor or self) end,
|
||||||
|
|
||||||
|
--- Calculates a difficulty multiplier based on current difficulty settings
|
||||||
|
-- and adjusts damage accordingly. Has no effect if both this actor and the
|
||||||
|
-- attacker are NPCs, or if both are Players.
|
||||||
|
-- @function [parent=#Combat] adjustDamageForDifficulty
|
||||||
|
-- @param #Attack attack The attack to adjust
|
||||||
|
-- @param openmw.core#GameObject defendant (Optional) The defendant to make the difficulty adjustment for. Defaults to self.
|
||||||
|
adjustDamageForDifficulty = function(attack, defendant) return adjustDamageForDifficulty(attack, defendant or self) end,
|
||||||
|
|
||||||
|
--- Applies this character's armor to the attack. Adjusts damage, reduces item
|
||||||
|
-- condition accordingly, progresses armor skill, and plays the armor appropriate
|
||||||
|
-- hit sound.
|
||||||
|
-- @function [parent=#Combat] applyArmor
|
||||||
|
-- @param #Attack attack
|
||||||
|
applyArmor = applyArmor,
|
||||||
|
|
||||||
|
--- Computes this character's armor rating.
|
||||||
|
-- Note that this interface function is read by the engine to update the UI.
|
||||||
|
-- This function can still be overridden same as any other interface, but must not call any functions or interfaces that modify anything.
|
||||||
|
-- @function [parent=#Combat] getArmorRating
|
||||||
|
-- @param openmw.core#GameObject actor (Optional) The actor to calculate the armor rating for. Defaults to self.
|
||||||
|
-- @return #number
|
||||||
|
getArmorRating = function(actor) return getArmorRating(actor or self) end,
|
||||||
|
|
||||||
|
--- Computes this character's armor rating.
|
||||||
|
-- You can override this to return any skill you wish (including non-armor skills, if you so wish).
|
||||||
|
-- Note that this interface function is read by the engine to update the UI.
|
||||||
|
-- This function can still be overridden same as any other interface, but must not call any functions or interfaces that modify anything.
|
||||||
|
-- @function [parent=#Combat] getArmorSkill
|
||||||
|
-- @param openmw.core#GameObject item The item
|
||||||
|
-- @return #string The armor skill identifier, or unarmored if the item was nil or not an instace of @{openmw.types#Armor}
|
||||||
|
getArmorSkill = getArmorSkill,
|
||||||
|
|
||||||
|
--- Computes the armor rating of a single piece of @{openmw.types#Armor}, adjusted for skill
|
||||||
|
-- Note that this interface function is read by the engine to update the UI.
|
||||||
|
-- This function can still be overridden same as any other interface, but must not call any functions or interfaces that modify anything.
|
||||||
|
-- @function [parent=#Combat] getSkillAdjustedArmorRating
|
||||||
|
-- @param openmw.core#GameObject item The item
|
||||||
|
-- @param openmw.core#GameObject actor (Optional) The actor, defaults to self
|
||||||
|
-- @return #number
|
||||||
|
getSkillAdjustedArmorRating = function(item, actor) return getSkillAdjustedArmorRating(item, actor or self) end,
|
||||||
|
|
||||||
|
--- Computes the effective armor rating of a single piece of @{openmw.types#Armor}, adjusted for skill and item condition
|
||||||
|
-- @function [parent=#Combat] getEffectiveArmorRating
|
||||||
|
-- @param openmw.core#GameObject item The item
|
||||||
|
-- @param openmw.core#GameObject actor (Optional) The actor, defaults to self
|
||||||
|
-- @return #number
|
||||||
|
getEffectiveArmorRating = function(item, actor) return getEffectiveArmorRating(item, actor or self) end,
|
||||||
|
|
||||||
|
--- Spawns a random blood effect at the given position
|
||||||
|
-- @function [parent=#Combat] spawnBloodEffect
|
||||||
|
-- @param openmw.util#Vector3 position
|
||||||
|
spawnBloodEffect = spawnBloodEffect,
|
||||||
|
|
||||||
|
--- Hit this actor. Normally called as Hit event from the attacking actor, with the same parameters.
|
||||||
|
-- @function [parent=#Combat] onHit
|
||||||
|
-- @param #AttackInfo attackInfo
|
||||||
|
onHit = onHit,
|
||||||
|
|
||||||
|
--- Picks a random armor slot and returns the item equipped in that slot.
|
||||||
|
-- Used to pick which armor to damage / skill to increase when hit during combat.
|
||||||
|
-- @function [parent=#Combat] pickRandomArmor
|
||||||
|
-- @param openmw.core#GameObject actor (Optional) The actor to pick armor from, defaults to self
|
||||||
|
-- @return openmw.core#GameObject The armor equipped in the chosen slot. nil if nothing was equipped in that slot.
|
||||||
|
pickRandomArmor = function(actor) return pickRandomArmor(actor or self) end,
|
||||||
|
|
||||||
|
--- @{#AttackSourceType}
|
||||||
|
-- @field [parent=#Combat] #AttackSourceType ATTACK_SOURCE_TYPES Available attack source types
|
||||||
|
ATTACK_SOURCE_TYPES = {
|
||||||
|
Magic = 'magic',
|
||||||
|
Melee = 'melee',
|
||||||
|
Ranged = 'ranged',
|
||||||
|
Unspecified = 'unspecified',
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
eventHandlers = {
|
||||||
|
Hit = function(data) I.Combat.onHit(data) end,
|
||||||
|
},
|
||||||
|
}
|
||||||
1
files/data/scripts/omw/combat/menu.lua
Normal file
1
files/data/scripts/omw/combat/menu.lua
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
require('scripts.omw.combat.common').registerSettingsPage()
|
||||||
|
|
@ -19,5 +19,18 @@ return {
|
||||||
BreakInvisibility = function(data)
|
BreakInvisibility = function(data)
|
||||||
Actor.activeEffects(self):remove(core.magic.EFFECT_TYPE.Invisibility)
|
Actor.activeEffects(self):remove(core.magic.EFFECT_TYPE.Invisibility)
|
||||||
end,
|
end,
|
||||||
|
Unequip = function(data)
|
||||||
|
local equipment = Actor.getEquipment(self)
|
||||||
|
if data.item then
|
||||||
|
for slot, item in pairs(equipment) do
|
||||||
|
if item == data.item then
|
||||||
|
equipment[slot] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif data.slot then
|
||||||
|
equipment[slot] = nil
|
||||||
|
end
|
||||||
|
Actor.setEquipment(self, equipment)
|
||||||
|
end,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -22,6 +22,16 @@ local function onPlaySound3d(data)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function onModifyItemCondition(data)
|
||||||
|
local itemData = Item.itemData(data.item)
|
||||||
|
itemData.condition = math.min(data.item.type.record(data.item).health, math.max(0, itemData.condition + data.amount))
|
||||||
|
|
||||||
|
-- Force unequip broken items
|
||||||
|
if data.actor and itemData.condition <= 0 then
|
||||||
|
data.actor:sendEvent('Unequip', {item = data.item})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
return {
|
return {
|
||||||
eventHandlers = {
|
eventHandlers = {
|
||||||
SpawnVfx = function(data)
|
SpawnVfx = function(data)
|
||||||
|
|
@ -35,5 +45,6 @@ return {
|
||||||
Unlock = function(data)
|
Unlock = function(data)
|
||||||
Lockable.unlock(data.target)
|
Lockable.unlock(data.target)
|
||||||
end,
|
end,
|
||||||
|
ModifyItemCondition = onModifyItemCondition,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -690,10 +690,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
||||||
<source><html><head/><body><p>If this setting is true, the player is allowed to loot actors (e.g. summoned creatures) during death animation, if they are not in combat. In this case we have to increment death counter and run disposed actor's script instantly.</p><p>If this setting is false, player has to wait until end of death animation in all cases. Makes using of summoned creatures exploit (looting summoned Dremoras and Golden Saints for expensive weapons) a lot harder. Conflicts with mannequin mods, which use SkipAnim to prevent end of death animation.</p></body></html></source>
|
<source><html><head/><body><p>If this setting is true, the player is allowed to loot actors (e.g. summoned creatures) during death animation, if they are not in combat. In this case we have to increment death counter and run disposed actor's script instantly.</p><p>If this setting is false, player has to wait until end of death animation in all cases. Makes using of summoned creatures exploit (looting summoned Dremoras and Golden Saints for expensive weapons) a lot harder. Conflicts with mannequin mods, which use SkipAnim to prevent end of death animation.</p></body></html></source>
|
||||||
<translation type="unfinished"></translation>
|
<translation type="unfinished"></translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<source><html><head/><body><p>Makes unarmed creature attacks able to reduce armor condition, just as attacks from NPCs and armed creatures.</p></body></html></source>
|
|
||||||
<translation type="unfinished"></translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<source>Off</source>
|
<source>Off</source>
|
||||||
<translation type="unfinished"></translation>
|
<translation type="unfinished"></translation>
|
||||||
|
|
@ -1155,10 +1151,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
||||||
<source>Classic Reflected Absorb Spells Behavior</source>
|
<source>Classic Reflected Absorb Spells Behavior</source>
|
||||||
<translation type="unfinished"></translation>
|
<translation type="unfinished"></translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<source>Unarmed Creature Attacks Damage Armor</source>
|
|
||||||
<translation type="unfinished"></translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<source>Affect Werewolves</source>
|
<source>Affect Werewolves</source>
|
||||||
<translation type="unfinished"></translation>
|
<translation type="unfinished"></translation>
|
||||||
|
|
|
||||||
|
|
@ -798,14 +798,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
||||||
<source>Classic Reflected Absorb Spells Behavior</source>
|
<source>Classic Reflected Absorb Spells Behavior</source>
|
||||||
<translation></translation>
|
<translation></translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<source><html><head/><body><p>Makes unarmed creature attacks able to reduce armor condition, just as attacks from NPCs and armed creatures.</p></body></html></source>
|
|
||||||
<translation></translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
|
||||||
<source>Unarmed Creature Attacks Damage Armor</source>
|
|
||||||
<translation></translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<source>Factor Strength into Hand-to-Hand Combat</source>
|
<source>Factor Strength into Hand-to-Hand Combat</source>
|
||||||
<translation></translation>
|
<translation></translation>
|
||||||
|
|
|
||||||
|
|
@ -690,10 +690,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
||||||
<source><html><head/><body><p>If this setting is true, the player is allowed to loot actors (e.g. summoned creatures) during death animation, if they are not in combat. In this case we have to increment death counter and run disposed actor's script instantly.</p><p>If this setting is false, player has to wait until end of death animation in all cases. Makes using of summoned creatures exploit (looting summoned Dremoras and Golden Saints for expensive weapons) a lot harder. Conflicts with mannequin mods, which use SkipAnim to prevent end of death animation.</p></body></html></source>
|
<source><html><head/><body><p>If this setting is true, the player is allowed to loot actors (e.g. summoned creatures) during death animation, if they are not in combat. In this case we have to increment death counter and run disposed actor's script instantly.</p><p>If this setting is false, player has to wait until end of death animation in all cases. Makes using of summoned creatures exploit (looting summoned Dremoras and Golden Saints for expensive weapons) a lot harder. Conflicts with mannequin mods, which use SkipAnim to prevent end of death animation.</p></body></html></source>
|
||||||
<translation><html><head/><body><p>Lorsque cette option est activée, le joueur est autorisé à piller créatures et PNJ (p. ex. les créatures invoquées) durant leur animation de mort, si elles ne sont pas en combat. Dans ce cas, le jeu incrémente le conteur de mort et lance son script instantanément.</p><p>Lorsque cette option est désactivée, le joueur doit attendre la fin de l'animation de mort. Dans ce cas, l'utilisation de l'exploit des créatures invoquées (piller des créatures invoquées telles que des Drémoras ou des Saintes Dorées afin d'obtenir des armes de grandes valeurs) est rendu beaucoup plus ardu. Cette option entre en confit avec les Mods de mannequin. En effet, ceux-ci utilisent SkipAnim afin d'éviter la fin de l'animation de mort.</p></body></html></translation>
|
<translation><html><head/><body><p>Lorsque cette option est activée, le joueur est autorisé à piller créatures et PNJ (p. ex. les créatures invoquées) durant leur animation de mort, si elles ne sont pas en combat. Dans ce cas, le jeu incrémente le conteur de mort et lance son script instantanément.</p><p>Lorsque cette option est désactivée, le joueur doit attendre la fin de l'animation de mort. Dans ce cas, l'utilisation de l'exploit des créatures invoquées (piller des créatures invoquées telles que des Drémoras ou des Saintes Dorées afin d'obtenir des armes de grandes valeurs) est rendu beaucoup plus ardu. Cette option entre en confit avec les Mods de mannequin. En effet, ceux-ci utilisent SkipAnim afin d'éviter la fin de l'animation de mort.</p></body></html></translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<source><html><head/><body><p>Makes unarmed creature attacks able to reduce armor condition, just as attacks from NPCs and armed creatures.</p></body></html></source>
|
|
||||||
<translation><html><head/><body><p>L'option donne aux créatures non armées la capacité d'endommager les pièces d'armure, comme le font les PNJ et les créatures armées.</p></body></html></translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<source>Off</source>
|
<source>Off</source>
|
||||||
<translation>Inactif</translation>
|
<translation>Inactif</translation>
|
||||||
|
|
@ -1158,10 +1154,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
||||||
<source>Classic Reflected Absorb Spells Behavior</source>
|
<source>Classic Reflected Absorb Spells Behavior</source>
|
||||||
<translation>Comportement traditionnel de la réflexion des sorts d'absorbtion</translation>
|
<translation>Comportement traditionnel de la réflexion des sorts d'absorbtion</translation>
|
||||||
</message>
|
</message>
|
||||||
<message>
|
|
||||||
<source>Unarmed Creature Attacks Damage Armor</source>
|
|
||||||
<translation>L'attaque des créatures non armées endomage les armures</translation>
|
|
||||||
</message>
|
|
||||||
<message>
|
<message>
|
||||||
<source>Affect Werewolves</source>
|
<source>Affect Werewolves</source>
|
||||||
<translation>S'applique aux loups garoux</translation>
|
<translation>S'applique aux loups garoux</translation>
|
||||||
|
|
|
||||||
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue