Clean up NIF flags

just_say_no_to_geode
Alexei Kotov 3 years ago
parent 1a478875f0
commit e673f9fa76

@ -484,7 +484,7 @@ namespace
TEST_F(TestBulletNifLoader, for_root_nif_node_with_bounding_box_should_return_shape_with_compound_shape_and_box_inside)
{
mNode.hasBounds = true;
mNode.flags |= Nif::NiNode::Flag_BBoxCollision;
mNode.flags |= Nif::Node::Flag_BBoxCollision;
mNode.bounds.type = Nif::NiBoundingVolume::Type::BOX_BV;
mNode.bounds.box.extents = osg::Vec3f(1, 2, 3);
mNode.bounds.box.center = osg::Vec3f(-1, -2, -3);
@ -508,7 +508,7 @@ namespace
TEST_F(TestBulletNifLoader, for_child_nif_node_with_bounding_box)
{
mNode.hasBounds = true;
mNode.flags |= Nif::NiNode::Flag_BBoxCollision;
mNode.flags |= Nif::Node::Flag_BBoxCollision;
mNode.bounds.type = Nif::NiBoundingVolume::Type::BOX_BV;
mNode.bounds.box.extents = osg::Vec3f(1, 2, 3);
mNode.bounds.box.center = osg::Vec3f(-1, -2, -3);
@ -534,7 +534,7 @@ namespace
TEST_F(TestBulletNifLoader, for_root_and_child_nif_node_with_bounding_box_but_root_without_flag_should_use_child_bounds)
{
mNode.hasBounds = true;
mNode.flags |= Nif::NiNode::Flag_BBoxCollision;
mNode.flags |= Nif::Node::Flag_BBoxCollision;
mNode.bounds.type = Nif::NiBoundingVolume::Type::BOX_BV;
mNode.bounds.box.extents = osg::Vec3f(1, 2, 3);
mNode.bounds.box.center = osg::Vec3f(-1, -2, -3);
@ -565,7 +565,7 @@ namespace
TEST_F(TestBulletNifLoader, for_root_and_two_children_where_both_with_bounds_but_only_first_with_flag_should_use_first_bounds)
{
mNode.hasBounds = true;
mNode.flags |= Nif::NiNode::Flag_BBoxCollision;
mNode.flags |= Nif::Node::Flag_BBoxCollision;
mNode.bounds.type = Nif::NiBoundingVolume::Type::BOX_BV;
mNode.bounds.box.extents = osg::Vec3f(1, 2, 3);
mNode.bounds.box.center = osg::Vec3f(-1, -2, -3);
@ -608,7 +608,7 @@ namespace
mNode.parents.push_back(&mNiNode);
mNode2.hasBounds = true;
mNode2.flags |= Nif::NiNode::Flag_BBoxCollision;
mNode2.flags |= Nif::Node::Flag_BBoxCollision;
mNode2.bounds.type = Nif::NiBoundingVolume::Type::BOX_BV;
mNode2.bounds.box.extents = osg::Vec3f(4, 5, 6);
mNode2.bounds.box.center = osg::Vec3f(-4, -5, -6);
@ -861,7 +861,7 @@ namespace
TEST_F(TestBulletNifLoader, for_tri_shape_child_node_with_controller_should_return_shape_with_compound_shape)
{
mController.recType = Nif::RC_NiKeyframeController;
mController.flags |= Nif::NiNode::ControllerFlag_Active;
mController.flags |= Nif::Controller::Flag_Active;
copy(mTransform, mNiTriShape.trafo);
mNiTriShape.trafo.scale = 3;
mNiTriShape.parents.push_back(&mNiNode);
@ -890,7 +890,7 @@ namespace
TEST_F(TestBulletNifLoader, for_two_tri_shape_children_nodes_where_one_with_controller_should_return_shape_with_compound_shape)
{
mController.recType = Nif::RC_NiKeyframeController;
mController.flags |= Nif::NiNode::ControllerFlag_Active;
mController.flags |= Nif::Controller::Flag_Active;
copy(mTransform, mNiTriShape.trafo);
mNiTriShape.trafo.scale = 3;
mNiTriShape.parents.push_back(&mNiNode);

@ -33,6 +33,18 @@ struct Extra : public Record
struct Controller : public Record
{
enum Flags {
Flag_Active = 0x8
};
enum ExtrapolationMode
{
Cycle = 0,
Reverse = 2,
Constant = 4,
Mask = 6
};
ControllerPtr next;
int flags;
float frequency, phase;
@ -41,6 +53,9 @@ struct Controller : public Record
void read(NIFStream *nif) override;
void post(NIFFile *nif) override;
bool isActive() const { return flags & Flag_Active; }
ExtrapolationMode extrapolationMode() const { return static_cast<ExtrapolationMode>(flags & Mask); }
};
/// Has name, extra-data and controller

@ -31,6 +31,11 @@ namespace Nif
struct NiParticleSystemController : public Controller
{
enum BSPArrayController {
BSPArrayController_AtNode = 0x8,
BSPArrayController_AtVertex = 0x10
};
struct Particle {
osg::Vec3f velocity;
float lifetime;
@ -57,9 +62,9 @@ struct NiParticleSystemController : public Controller
enum EmitFlags
{
NoAutoAdjust = 0x1 // If this flag is set, we use the emitRate value. Otherwise,
// we calculate an emit rate so that the maximum number of particles
// in the system (numParticles) is never exceeded.
EmitFlag_NoAutoAdjust = 0x1 // If this flag is set, we use the emitRate value. Otherwise,
// we calculate an emit rate so that the maximum number of particles
// in the system (numParticles) is never exceeded.
};
int emitFlags;
@ -76,6 +81,9 @@ struct NiParticleSystemController : public Controller
void read(NIFStream *nif) override;
void post(NIFFile *nif) override;
bool noAutoAdjust() const { return flags & EmitFlag_NoAutoAdjust; }
bool emitAtVertex() const { return flags & BSPArrayController_AtVertex; }
};
using NiBSPArrayController = NiParticleSystemController;

@ -96,6 +96,9 @@ struct NiTextureEffect : NiDynamicEffect
void read(NIFStream *nif) override;
void post(NIFFile *nif) override;
bool wrapT() const { return clamp & 1; }
bool wrapS() const { return (clamp >> 1) & 1; }
};
} // Namespace

@ -144,8 +144,16 @@ struct NiBoundingVolume
*/
struct Node : public Named
{
enum Flags {
Flag_Hidden = 0x0001,
Flag_MeshCollision = 0x0002,
Flag_BBoxCollision = 0x0004,
Flag_ActiveCollision = 0x0020
};
// Node flags. Interpretation depends somewhat on the type of node.
unsigned int flags;
Transformation trafo;
osg::Vec3f velocity; // Unused? Might be a run-time game state
PropertyList props;
@ -198,6 +206,11 @@ struct Node : public Named
{
isBone = true;
}
bool isHidden() const { return flags & Flag_Hidden; }
bool hasMeshCollision() const { return flags & Flag_MeshCollision; }
bool hasBBoxCollision() const { return flags & Flag_BBoxCollision; }
bool collisionActive() const { return flags & Flag_ActiveCollision; }
};
struct NiNode : Node
@ -205,12 +218,6 @@ struct NiNode : Node
NodeList children;
NodeList effects;
enum Flags {
Flag_Hidden = 0x0001,
Flag_MeshCollision = 0x0002,
Flag_BBoxCollision = 0x0004,
Flag_ActiveCollision = 0x0020
};
enum BSAnimFlags {
AnimFlag_AutoPlay = 0x0020
};
@ -218,13 +225,6 @@ struct NiNode : Node
ParticleFlag_AutoPlay = 0x0020,
ParticleFlag_LocalSpace = 0x0080
};
enum ControllerFlags {
ControllerFlag_Active = 0x8
};
enum BSPArrayController {
BSPArrayController_AtNode = 0x8,
BSPArrayController_AtVertex = 0x10
};
void read(NIFStream *nif) override
{
@ -450,12 +450,13 @@ struct NiFltAnimationNode : public NiSwitchNode
Flag_Swing = 0x40
};
void read(NIFStream *nif) override
{
NiSwitchNode::read(nif);
mDuration = nif->getFloat();
}
bool swing() const { return flags & Flag_Swing; }
};
// Abstract

@ -52,6 +52,9 @@ struct NiTexturingProperty : public Property
void read(NIFStream *nif);
void post(NIFFile *nif);
bool wrapT() const { return clamp & 1; }
bool wrapS() const { return (clamp >> 1) & 1; }
};
/* Apply mode:
@ -140,6 +143,9 @@ struct BSShaderLightingProperty : public BSShaderProperty
{
unsigned int clamp{0u};
void read(NIFStream *nif) override;
bool wrapT() const { return clamp & 1; }
bool wrapS() const { return (clamp >> 1) & 1; }
};
struct BSShaderPPLightingProperty : public BSShaderLightingProperty
@ -230,6 +236,10 @@ struct NiZBufferProperty : public Property
if (nif->getVersion() >= NIFStream::generateVersion(4,1,0,12) && nif->getVersion() <= NIFFile::NIFVersion::VER_OB)
testFunction = nif->getUInt();
}
bool depthTest() const { return flags & 1; }
bool depthWrite() const { return (flags >> 1) & 1; }
};
struct NiSpecularProperty : public Property
@ -240,6 +250,8 @@ struct NiSpecularProperty : public Property
Property::read(nif);
flags = nif->getUShort();
}
bool isEnabled() const { return flags & 1; }
};
struct NiWireframeProperty : public Property
@ -250,6 +262,8 @@ struct NiWireframeProperty : public Property
Property::read(nif);
flags = nif->getUShort();
}
bool isEnabled() const { return flags & 1; }
};
// The rest are all struct-based
@ -296,16 +310,7 @@ struct S_VertexColorProperty
struct S_AlphaProperty
{
/*
In NiAlphaProperty, the flags have the following meaning:
Bit 0 : alpha blending enable
Bits 1-4 : source blend mode
Bits 5-8 : destination blend mode
Bit 9 : alpha test enable
Bit 10-12 : alpha test mode
Bit 13 : no sorter flag ( disables triangle sorting )
blend modes (glBlendFunc):
NiAlphaProperty blend modes (glBlendFunc):
0000 GL_ONE
0001 GL_ZERO
0010 GL_SRC_COLOR
@ -384,7 +389,17 @@ struct S_StencilProperty
void read(NIFStream *nif);
};
struct NiAlphaProperty : public StructPropT<S_AlphaProperty> { };
struct NiAlphaProperty : public StructPropT<S_AlphaProperty>
{
bool useAlphaBlending() const { return flags & 1; }
int sourceBlendMode() const { return (flags >> 1) & 0xF; }
int destinationBlendMode() const { return (flags >> 5) & 0xF; }
bool noSorter() const { return (flags >> 13) & 1; }
bool useAlphaTesting() const { return (flags >> 9) & 1; }
int alphaTestMode() const { return (flags >> 10) & 0x7; }
};
struct NiVertexColorProperty : public StructPropT<S_VertexColorProperty> { };
struct NiStencilProperty : public Property
{

@ -270,7 +270,7 @@ bool BulletNifLoader::findBoundingBox(const Nif::Node& node, const std::string&
}
}
if (node.flags & Nif::NiNode::Flag_BBoxCollision)
if (node.hasBBoxCollision())
{
return true;
}
@ -312,15 +312,14 @@ void BulletNifLoader::handleNode(const std::string& fileName, const Nif::Node& n
int flags, bool isCollisionNode, bool isAnimated, bool autogenerated, bool avoid, unsigned int& collisionType)
{
// TODO: allow on-the fly collision switching via toggling this flag
if (node.recType == Nif::RC_NiCollisionSwitch && !(node.flags & Nif::NiNode::Flag_ActiveCollision))
if (node.recType == Nif::RC_NiCollisionSwitch && !node.collisionActive())
return;
// Accumulate the flags from all the child nodes. This works for all
// the flags we currently use, at least.
flags |= node.flags;
if (!node.controller.empty() && node.controller->recType == Nif::RC_NiKeyframeController
&& (node.controller->flags & Nif::NiNode::ControllerFlag_Active))
if (!node.controller.empty() && node.controller->recType == Nif::RC_NiKeyframeController && node.controller->isActive())
isAnimated = true;
isCollisionNode = isCollisionNode || (node.recType == Nif::RC_RootCollisionNode);

@ -20,7 +20,7 @@ ControllerFunction::ControllerFunction(const Nif::Controller *ctrl)
, mPhase(ctrl->phase)
, mStartTime(ctrl->timeStart)
, mStopTime(ctrl->timeStop)
, mExtrapolationMode(static_cast<ExtrapolationMode>((ctrl->flags&0x6) >> 1))
, mExtrapolationMode(ctrl->extrapolationMode())
{
}
@ -31,7 +31,7 @@ float ControllerFunction::calculate(float value) const
return time;
switch (mExtrapolationMode)
{
case Cycle:
case Nif::Controller::ExtrapolationMode::Cycle:
{
float delta = mStopTime - mStartTime;
if ( delta <= 0 )
@ -40,7 +40,7 @@ float ControllerFunction::calculate(float value) const
float remainder = ( cycles - std::floor( cycles ) ) * delta;
return mStartTime + remainder;
}
case Reverse:
case Nif::Controller::ExtrapolationMode::Reverse:
{
float delta = mStopTime - mStartTime;
if ( delta <= 0 )
@ -55,7 +55,7 @@ float ControllerFunction::calculate(float value) const
return mStopTime - remainder;
}
case Constant:
case Nif::Controller::ExtrapolationMode::Constant:
default:
return std::clamp(time, mStartTime, mStopTime);
}

@ -200,13 +200,7 @@ namespace NifOsg
float mPhase;
float mStartTime;
float mStopTime;
enum ExtrapolationMode
{
Cycle = 0,
Reverse = 1,
Constant = 2
};
ExtrapolationMode mExtrapolationMode;
Nif::Controller::ExtrapolationMode mExtrapolationMode;
public:
ControllerFunction(const Nif::Controller *ctrl);

@ -439,7 +439,7 @@ namespace NifOsg
sequenceNode->setName(niFltAnimationNode->name);
if (niFltAnimationNode->children.length()!=0)
{
if (niFltAnimationNode->flags & Nif::NiFltAnimationNode::Flag_Swing)
if (niFltAnimationNode->swing())
sequenceNode->setDefaultTime(niFltAnimationNode->mDuration/(niFltAnimationNode->children.length()*2));
else
sequenceNode->setDefaultTime(niFltAnimationNode->mDuration/niFltAnimationNode->children.length());
@ -451,7 +451,7 @@ namespace NifOsg
{
const Nif::NiFltAnimationNode* niFltAnimationNode = static_cast<const Nif::NiFltAnimationNode*>(nifNode);
osg::Sequence* sequenceNode = static_cast<osg::Sequence*>(osgNode);
if (niFltAnimationNode->flags & Nif::NiFltAnimationNode::Flag_Swing)
if (niFltAnimationNode->swing())
sequenceNode->setInterval(osg::Sequence::SWING, 0,-1);
else
sequenceNode->setInterval(osg::Sequence::LOOP, 0,-1);
@ -520,10 +520,8 @@ namespace NifOsg
if (image)
texture2d->setTextureSize(image->s(), image->t());
texture2d->setName("envMap");
bool wrapT = textureEffect->clamp & 0x1;
bool wrapS = (textureEffect->clamp >> 1) & 0x1;
texture2d->setWrap(osg::Texture::WRAP_S, wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
texture2d->setWrap(osg::Texture::WRAP_T, wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
texture2d->setWrap(osg::Texture::WRAP_S, textureEffect->wrapS() ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
texture2d->setWrap(osg::Texture::WRAP_T, textureEffect->wrapT() ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
int texUnit = 3; // FIXME
@ -659,7 +657,7 @@ namespace NifOsg
// We can skip creating meshes for hidden nodes if they don't have a VisController that
// might make them visible later
if (nifNode->flags & Nif::NiNode::Flag_Hidden)
if (nifNode->isHidden())
{
bool hasVisController = false;
for (Nif::ControllerPtr ctrl = nifNode->controller; !ctrl.empty(); ctrl = ctrl->next)
@ -675,7 +673,7 @@ namespace NifOsg
node->setNodeMask(Loader::getHiddenNodeMask());
}
if (nifNode->recType == Nif::RC_NiCollisionSwitch && !(nifNode->flags & Nif::NiNode::Flag_ActiveCollision))
if (nifNode->recType == Nif::RC_NiCollisionSwitch && !nifNode->collisionActive())
node->setNodeMask(Loader::getIntersectionDisabledNodeMask());
osg::ref_ptr<SceneUtil::CompositeStateSetUpdater> composite = new SceneUtil::CompositeStateSetUpdater;
@ -786,7 +784,7 @@ namespace NifOsg
{
for (Nif::ControllerPtr ctrl = nifNode->controller; !ctrl.empty(); ctrl = ctrl->next)
{
if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
if (!ctrl->isActive())
continue;
if (ctrl->recType == Nif::RC_NiUVController)
{
@ -813,7 +811,7 @@ namespace NifOsg
{
for (Nif::ControllerPtr ctrl = nifNode->controller; !ctrl.empty(); ctrl = ctrl->next)
{
if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
if (!ctrl->isActive())
continue;
if (ctrl->recType == Nif::RC_NiKeyframeController)
{
@ -874,7 +872,7 @@ namespace NifOsg
{
for (Nif::ControllerPtr ctrl = materialProperty->controller; !ctrl.empty(); ctrl = ctrl->next)
{
if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
if (!ctrl->isActive())
continue;
if (ctrl->recType == Nif::RC_NiAlphaController)
{
@ -914,7 +912,7 @@ namespace NifOsg
{
for (Nif::ControllerPtr ctrl = texProperty->controller; !ctrl.empty(); ctrl = ctrl->next)
{
if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
if (!ctrl->isActive())
continue;
if (ctrl->recType == Nif::RC_NiFlipController)
{
@ -1063,8 +1061,7 @@ namespace NifOsg
osg::ref_ptr<Emitter> handleParticleEmitter(const Nif::NiParticleSystemController* partctrl)
{
std::vector<int> targets;
const bool atVertex = (partctrl->flags & Nif::NiNode::BSPArrayController_AtVertex);
if (partctrl->recType == Nif::RC_NiBSPArrayController && !atVertex)
if (partctrl->recType == Nif::RC_NiBSPArrayController && !partctrl->emitAtVertex())
{
getAllNiNodes(partctrl->emitter.getPtr(), targets);
}
@ -1072,7 +1069,7 @@ namespace NifOsg
osg::ref_ptr<Emitter> emitter = new Emitter(targets);
osgParticle::ConstantRateCounter* counter = new osgParticle::ConstantRateCounter;
if (partctrl->emitFlags & Nif::NiParticleSystemController::NoAutoAdjust)
if (partctrl->noAutoAdjust())
counter->setNumberOfParticlesPerSecondToCreate(partctrl->emitRate);
else if (partctrl->lifetime == 0 && partctrl->lifetimeRandom == 0)
counter->setNumberOfParticlesPerSecondToCreate(0);
@ -1089,7 +1086,7 @@ namespace NifOsg
emitter->setShooter(shooter);
emitter->setFlags(partctrl->flags);
if (partctrl->recType == Nif::RC_NiBSPArrayController && atVertex)
if (partctrl->recType == Nif::RC_NiBSPArrayController && partctrl->emitAtVertex())
{
emitter->setGeometryEmitterTarget(partctrl->emitter->recIndex);
}
@ -1138,7 +1135,7 @@ namespace NifOsg
const Nif::NiParticleSystemController* partctrl = nullptr;
for (Nif::ControllerPtr ctrl = nifNode->controller; !ctrl.empty(); ctrl = ctrl->next)
{
if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
if (!ctrl->isActive())
continue;
if(ctrl->recType == Nif::RC_NiParticleSystemController || ctrl->recType == Nif::RC_NiBSPArrayController)
partctrl = static_cast<Nif::NiParticleSystemController*>(ctrl.getPtr());
@ -1321,7 +1318,7 @@ namespace NifOsg
osg::ref_ptr<osg::Drawable> drawable;
for (Nif::ControllerPtr ctrl = nifNode->controller; !ctrl.empty(); ctrl = ctrl->next)
{
if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
if (!ctrl->isActive())
continue;
if(ctrl->recType == Nif::RC_NiGeomMorpherController)
{
@ -1636,11 +1633,8 @@ namespace NifOsg
else
texture2d = new osg::Texture2D;
bool wrapT = tex.clamp & 0x1;
bool wrapS = (tex.clamp >> 1) & 0x1;
texture2d->setWrap(osg::Texture::WRAP_S, wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
texture2d->setWrap(osg::Texture::WRAP_T, wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
texture2d->setWrap(osg::Texture::WRAP_S, tex.wrapS() ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
texture2d->setWrap(osg::Texture::WRAP_T, tex.wrapT() ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
uvSet = tex.uvSet;
}
@ -1909,8 +1903,7 @@ namespace NifOsg
{
const Nif::NiWireframeProperty* wireprop = static_cast<const Nif::NiWireframeProperty*>(property);
osg::ref_ptr<osg::PolygonMode> mode = new osg::PolygonMode;
mode->setMode(osg::PolygonMode::FRONT_AND_BACK, wireprop->flags == 0 ? osg::PolygonMode::FILL
: osg::PolygonMode::LINE);
mode->setMode(osg::PolygonMode::FRONT_AND_BACK, wireprop->isEnabled() ? osg::PolygonMode::LINE : osg::PolygonMode::FILL);
mode = shareAttribute(mode);
node->getOrCreateStateSet()->setAttributeAndModes(mode, osg::StateAttribute::ON);
break;
@ -1919,12 +1912,9 @@ namespace NifOsg
{
const Nif::NiZBufferProperty* zprop = static_cast<const Nif::NiZBufferProperty*>(property);
osg::StateSet* stateset = node->getOrCreateStateSet();
// Depth test flag
stateset->setMode(GL_DEPTH_TEST, zprop->flags&1 ? osg::StateAttribute::ON
: osg::StateAttribute::OFF);
stateset->setMode(GL_DEPTH_TEST, zprop->depthTest() ? osg::StateAttribute::ON : osg::StateAttribute::OFF);
osg::ref_ptr<osg::Depth> depth = new osg::Depth;
// Depth write flag
depth->setWriteMask((zprop->flags>>1)&1);
depth->setWriteMask(zprop->depthWrite());
// Morrowind ignores depth test function, unless a NiStencilProperty is present, in which case it uses a fixed depth function of GL_ALWAYS.
if (hasStencilProperty)
depth->setFunction(osg::Depth::ALWAYS);
@ -1988,10 +1978,8 @@ namespace NifOsg
texture2d->setName("diffuseMap");
if (image)
texture2d->setTextureSize(image->s(), image->t());
bool wrapT = texprop->clamp & 0x1;
bool wrapS = (texprop->clamp >> 1) & 0x1;
texture2d->setWrap(osg::Texture::WRAP_S, wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
texture2d->setWrap(osg::Texture::WRAP_T, wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
texture2d->setWrap(osg::Texture::WRAP_S, texprop->wrapS() ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
texture2d->setWrap(osg::Texture::WRAP_T, texprop->wrapT() ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
const unsigned int texUnit = 0;
const unsigned int uvSet = 0;
stateset->setTextureAttributeAndModes(texUnit, texture2d, osg::StateAttribute::ON);
@ -2090,7 +2078,7 @@ namespace NifOsg
// Specular property can turn specular lighting off.
// FIXME: NiMaterialColorController doesn't care about this.
auto specprop = static_cast<const Nif::NiSpecularProperty*>(property);
specEnabled = specprop->flags & 1;
specEnabled = specprop->isEnabled();
break;
}
case Nif::RC_NiMaterialProperty:
@ -2138,10 +2126,10 @@ namespace NifOsg
case Nif::RC_NiAlphaProperty:
{
const Nif::NiAlphaProperty* alphaprop = static_cast<const Nif::NiAlphaProperty*>(property);
if (alphaprop->flags&1)
if (alphaprop->useAlphaBlending())
{
osg::ref_ptr<osg::BlendFunc> blendFunc (new osg::BlendFunc(getBlendMode((alphaprop->flags>>1)&0xf),
getBlendMode((alphaprop->flags>>5)&0xf)));
osg::ref_ptr<osg::BlendFunc> blendFunc (new osg::BlendFunc(getBlendMode(alphaprop->sourceBlendMode()),
getBlendMode(alphaprop->destinationBlendMode())));
// on AMD hardware, alpha still seems to be stored with an RGBA framebuffer with OpenGL.
// This might be mandated by the OpenGL 2.1 specification section 2.14.9, or might be a bug.
// Either way, D3D8.1 doesn't do that, so adapt the destination factor.
@ -2150,8 +2138,7 @@ namespace NifOsg
blendFunc = shareAttribute(blendFunc);
node->getOrCreateStateSet()->setAttributeAndModes(blendFunc, osg::StateAttribute::ON);
bool noSort = (alphaprop->flags>>13)&1;
if (!noSort)
if (!alphaprop->noSorter())
{
hasSortAlpha = true;
if (!mPushedSorter)
@ -2172,9 +2159,9 @@ namespace NifOsg
blendFuncStateSet->setRenderBinToInherit();
}
if((alphaprop->flags>>9)&1)
if (alphaprop->useAlphaTesting())
{
osg::ref_ptr<osg::AlphaFunc> alphaFunc (new osg::AlphaFunc(getTestMode((alphaprop->flags>>10)&0x7), alphaprop->data.threshold/255.f));
osg::ref_ptr<osg::AlphaFunc> alphaFunc (new osg::AlphaFunc(getTestMode(alphaprop->alphaTestMode()), alphaprop->data.threshold/255.f));
alphaFunc = shareAttribute(alphaFunc);
node->getOrCreateStateSet()->setAttributeAndModes(alphaFunc, osg::StateAttribute::ON);
}

@ -396,7 +396,7 @@ void Emitter::emitParticles(double dt)
osg::ref_ptr<osg::Vec3Array> geometryVertices = nullptr;
const bool useGeometryEmitter = mFlags & Nif::NiNode::BSPArrayController_AtVertex;
const bool useGeometryEmitter = mFlags & Nif::NiParticleSystemController::BSPArrayController_AtVertex;
if (useGeometryEmitter || !mTargets.empty())
{
@ -445,7 +445,7 @@ void Emitter::emitParticles(double dt)
osg::NodePath path = visitor.mFoundPath;
path.erase(path.begin());
if (!useGeometryEmitter && (mFlags & Nif::NiNode::BSPArrayController_AtNode) && path.size())
if (!useGeometryEmitter && (mFlags & Nif::NiParticleSystemController::BSPArrayController_AtNode) && path.size())
{
osg::Matrix current;

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