removed more osg/Version includes that are not necessary

revert to old formatting
cleanup
Bret Curtis 2 years ago
parent 57d519f26d
commit e697f1c14c

@ -7,8 +7,6 @@
#include <boost/filesystem/fstream.hpp>
#include <osg/Version>
#include <osgViewer/ViewerEventHandlers>
#include <osgDB/WriteFile>

@ -3,7 +3,6 @@
#include <limits>
#include <optional>
#include <osg/Version>
#include <osg/MatrixTransform>
#include <osg/Geometry>
#include <osg/ValueObject>
@ -138,7 +137,6 @@ osgParticle::Particle* ParticleSystem::createParticle(const osgParticle::Particl
void ParticleSystem::drawImplementation(osg::RenderInfo& renderInfo) const
{
osg::State & state = *renderInfo.getState();
#if OSG_MIN_VERSION_REQUIRED(3, 5, 6)
if(state.useVertexArrayObject(getUseVertexArrayObject()))
{
state.getCurrentVertexArrayState()->assignNormalArrayDispatcher();
@ -148,9 +146,6 @@ void ParticleSystem::drawImplementation(osg::RenderInfo& renderInfo) const
{
state.getAttributeDispatchers().activateNormalArray(mNormalArray);
}
#else
state.Normal(0.3, 0.3, 0.3);
#endif
osgParticle::ParticleSystem::drawImplementation(renderInfo);
}

@ -76,9 +76,9 @@ namespace SceneUtil
namespace
{
const std::unordered_map<std::string, LightingMethod> lightingMethodSettingMap = {
{"legacy", LightingMethod::FFP},
{"shaders compatibility", LightingMethod::PerObjectUniform},
{"shaders", LightingMethod::SingleUBO},
{"legacy", LightingMethod::FFP},
{"shaders compatibility", LightingMethod::PerObjectUniform},
{"shaders", LightingMethod::SingleUBO},
};
}
@ -100,10 +100,10 @@ namespace SceneUtil
};
LightBuffer(int count)
: mData(new osg::FloatArray(3*4*count))
, mEndian(osg::getCpuByteOrder())
, mCount(count)
, mCachedSunPos(osg::Vec4())
: mData(new osg::FloatArray(3*4*count))
, mEndian(osg::getCpuByteOrder())
, mCount(count)
, mCachedSunPos(osg::Vec4())
{
}
@ -198,40 +198,40 @@ namespace SceneUtil
private:
class Offsets
{
public:
Offsets()
public:
Offsets()
: mStride(12)
{
mValues[Diffuse] = 0;
mValues[Ambient] = 1;
mValues[Specular] = 2;
mValues[DiffuseSign] = 3;
mValues[Position] = 4;
mValues[AttenuationRadius] = 8;
}
{
mValues[Diffuse] = 0;
mValues[Ambient] = 1;
mValues[Specular] = 2;
mValues[DiffuseSign] = 3;
mValues[Position] = 4;
mValues[AttenuationRadius] = 8;
}
Offsets(int offsetColors, int offsetPosition, int offsetAttenuationRadius, int stride)
Offsets(int offsetColors, int offsetPosition, int offsetAttenuationRadius, int stride)
: mStride((offsetAttenuationRadius + sizeof(GLfloat) * osg::Vec4::num_components + stride) / 4)
{
constexpr auto sizeofFloat = sizeof(GLfloat);
const auto diffuseOffset = offsetColors / sizeofFloat;
mValues[Diffuse] = diffuseOffset;
mValues[Ambient] = diffuseOffset + 1;
mValues[Specular] = diffuseOffset + 2;
mValues[DiffuseSign] = diffuseOffset + 3;
mValues[Position] = offsetPosition / sizeofFloat;
mValues[AttenuationRadius] = offsetAttenuationRadius / sizeofFloat;
}
{
constexpr auto sizeofFloat = sizeof(GLfloat);
const auto diffuseOffset = offsetColors / sizeofFloat;
mValues[Diffuse] = diffuseOffset;
mValues[Ambient] = diffuseOffset + 1;
mValues[Specular] = diffuseOffset + 2;
mValues[DiffuseSign] = diffuseOffset + 3;
mValues[Position] = offsetPosition / sizeofFloat;
mValues[AttenuationRadius] = offsetAttenuationRadius / sizeofFloat;
}
int get(int index, LayoutOffset slot) const
{
return mStride * index + mValues[slot];
}
int get(int index, LayoutOffset slot) const
{
return mStride * index + mValues[slot];
}
private:
int mStride;
std::array<int, 6> mValues;
private:
int mStride;
std::array<int, 6> mValues;
};
void configureLayout(const Offsets& offsets, int size)
@ -275,11 +275,11 @@ namespace SceneUtil
auto method = lightManager->getLightingMethod();
switch (method)
{
case LightingMethod::FFP:
case LightingMethod::FFP:
{
break;
}
case LightingMethod::PerObjectUniform:
case LightingMethod::PerObjectUniform:
{
osg::Matrixf lightMat;
configurePosition(lightMat, light->getPosition());
@ -290,7 +290,7 @@ namespace SceneUtil
stateset->addUniform(lightManager->generateLightBufferUniform(lightMat), mode);
break;
}
case LightingMethod::SingleUBO:
case LightingMethod::SingleUBO:
{
osg::ref_ptr<LightBuffer> buffer = new LightBuffer(lightManager->getMaxLightsInScene());
@ -316,7 +316,7 @@ namespace SceneUtil
DisableLight(int index) : mIndex(index) {}
DisableLight(const DisableLight& copy,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
: osg::StateAttribute(copy,copyop), mIndex(copy.mIndex) {}
: osg::StateAttribute(copy,copyop), mIndex(copy.mIndex) {}
META_StateAttribute(SceneUtil, DisableLight, osg::StateAttribute::LIGHT)
@ -359,7 +359,7 @@ namespace SceneUtil
FFPLightStateAttribute(size_t index, const std::vector<osg::ref_ptr<osg::Light>>& lights) : mIndex(index), mLights(lights) {}
FFPLightStateAttribute(const FFPLightStateAttribute& copy,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
: osg::StateAttribute(copy,copyop), mIndex(copy.mIndex), mLights(copy.mLights) {}
: osg::StateAttribute(copy,copyop), mIndex(copy.mIndex), mLights(copy.mLights) {}
unsigned int getMember() const override
{
@ -557,11 +557,11 @@ namespace SceneUtil
{
public:
CollectLightCallback()
: mLightManager(nullptr) { }
: mLightManager(nullptr) { }
CollectLightCallback(const CollectLightCallback& copy, const osg::CopyOp& copyop)
: NodeCallback<CollectLightCallback>(copy, copyop)
, mLightManager(nullptr) { }
: NodeCallback<CollectLightCallback>(copy, copyop)
, mLightManager(nullptr) { }
META_Object(SceneUtil, CollectLightCallback)
@ -658,10 +658,10 @@ namespace SceneUtil
};
UBOManager::UBOManager(int lightCount)
: mDummyProgram(new osg::Program)
, mInitLayout(false)
, mDirty({ true, true })
, mTemplate(new LightBuffer(lightCount))
: mDummyProgram(new osg::Program)
, mInitLayout(false)
, mDirty({ true, true })
, mTemplate(new LightBuffer(lightCount))
{
static const std::string dummyVertSource = generateDummyShader(lightCount);
@ -759,9 +759,9 @@ namespace SceneUtil
ext->glGetActiveUniformsiv(handle, index.size(), index.data(), GL_UNIFORM_ARRAY_STRIDE, &stride);
std::array<const char*, 3> names = {
"LightBuffer[0].packedColors",
"LightBuffer[0].position",
"LightBuffer[0].attenuation",
"LightBuffer[0].packedColors",
"LightBuffer[0].position",
"LightBuffer[0].attenuation",
};
std::vector<unsigned int> indices(names.size());
std::vector<int> offsets(names.size());
@ -792,12 +792,12 @@ namespace SceneUtil
}
LightManager::LightManager(bool ffp)
: mStartLight(0)
, mLightingMask(~0u)
, mSun(nullptr)
, mPointLightRadiusMultiplier(1.f)
, mPointLightFadeEnd(0.f)
, mPointLightFadeStart(0.f)
: mStartLight(0)
, mLightingMask(~0u)
, mSun(nullptr)
, mPointLightRadiusMultiplier(1.f)
, mPointLightFadeEnd(0.f)
, mPointLightFadeStart(0.f)
{
osg::GLExtensions* exts = osg::GLExtensions::Get(0, false);
bool supportsUBO = exts && exts->isUniformBufferObjectSupported;
@ -845,16 +845,16 @@ namespace SceneUtil
}
LightManager::LightManager(const LightManager &copy, const osg::CopyOp &copyop)
: osg::Group(copy, copyop)
, mStartLight(copy.mStartLight)
, mLightingMask(copy.mLightingMask)
, mSun(copy.mSun)
, mLightingMethod(copy.mLightingMethod)
, mPointLightRadiusMultiplier(copy.mPointLightRadiusMultiplier)
, mPointLightFadeEnd(copy.mPointLightFadeEnd)
, mPointLightFadeStart(copy.mPointLightFadeStart)
, mMaxLights(copy.mMaxLights)
, mPPLightBuffer(copy.mPPLightBuffer)
: osg::Group(copy, copyop)
, mStartLight(copy.mStartLight)
, mLightingMask(copy.mLightingMask)
, mSun(copy.mSun)
, mLightingMethod(copy.mLightingMethod)
, mPointLightRadiusMultiplier(copy.mPointLightRadiusMultiplier)
, mPointLightFadeEnd(copy.mPointLightFadeEnd)
, mPointLightFadeStart(copy.mPointLightFadeStart)
, mMaxLights(copy.mMaxLights)
, mPPLightBuffer(copy.mPPLightBuffer)
{
}
@ -971,15 +971,15 @@ namespace SceneUtil
mLightingMethod = method;
switch (method)
{
case LightingMethod::FFP:
mStateSetGenerator = std::make_unique<StateSetGeneratorFFP>();
break;
case LightingMethod::SingleUBO:
mStateSetGenerator = std::make_unique<StateSetGeneratorSingleUBO>();
break;
case LightingMethod::PerObjectUniform:
mStateSetGenerator = std::make_unique<StateSetGeneratorPerObjectUniform>();
break;
case LightingMethod::FFP:
mStateSetGenerator = std::make_unique<StateSetGeneratorFFP>();
break;
case LightingMethod::SingleUBO:
mStateSetGenerator = std::make_unique<StateSetGeneratorSingleUBO>();
break;
case LightingMethod::PerObjectUniform:
mStateSetGenerator = std::make_unique<StateSetGeneratorPerObjectUniform>();
break;
}
mStateSetGenerator->mLightManager = this;
}
@ -1210,19 +1210,19 @@ namespace SceneUtil
}
LightSource::LightSource()
: mRadius(0.f)
, mActorFade(1.f)
, mLastAppliedFrame(0)
: mRadius(0.f)
, mActorFade(1.f)
, mLastAppliedFrame(0)
{
setUpdateCallback(new CollectLightCallback);
mId = sLightId++;
}
LightSource::LightSource(const LightSource &copy, const osg::CopyOp &copyop)
: osg::Node(copy, copyop)
, mRadius(copy.mRadius)
, mActorFade(copy.mActorFade)
, mLastAppliedFrame(copy.mLastAppliedFrame)
: osg::Node(copy, copyop)
, mRadius(copy.mRadius)
, mActorFade(copy.mActorFade)
, mLastAppliedFrame(copy.mLastAppliedFrame)
{
mId = sLightId++;

@ -3,8 +3,6 @@
#include <cassert>
#include <components/resource/scenemanager.hpp>
#include <osg/Version>
namespace SceneUtil
{
@ -189,9 +187,7 @@ void MorphGeometry::cull(osg::NodeVisitor *nv)
positionDst->dirty();
#if OSG_MIN_VERSION_REQUIRED(3, 5, 10)
geom.osg::Drawable::dirtyGLObjects();
#endif
nv->pushOntoNodePath(&geom);
nv->apply(geom);

@ -13,12 +13,8 @@
/* Modified for OpenMW */
#include <stdlib.h>
#include <string.h>
#include "optimizer.hpp"
#include <osg/Version>
#include <osg/Transform>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
@ -37,7 +33,6 @@
#include <osgUtil/Statistics>
#include <osgUtil/MeshOptimizers>
#include <typeinfo>
#include <algorithm>
#include <numeric>
@ -629,22 +624,11 @@ void Optimizer::FlattenStaticTransformsVisitor::apply(osg::Node& node)
traverse(node);
}
bool needvbo(const osg::Geometry* geom)
{
#if OSG_MIN_VERSION_REQUIRED(3,5,6)
return true;
#else
return geom->getUseVertexBufferObjects();
#endif
}
osg::Array* cloneArray(osg::Array* array, osg::VertexBufferObject*& vbo, const osg::Geometry* geom)
{
array = static_cast<osg::Array*>(array->clone(osg::CopyOp::DEEP_COPY_ALL));
if (!vbo && needvbo(geom))
vbo = new osg::VertexBufferObject;
if (vbo)
array->setVertexBufferObject(vbo);
if (!vbo) vbo = new osg::VertexBufferObject;
array->setVertexBufferObject(vbo);
return array;
}
@ -1199,10 +1183,8 @@ osg::PrimitiveSet* clonePrimitive(osg::PrimitiveSet* ps, osg::ElementBufferObjec
osg::DrawElements* drawElements = ps->getDrawElements();
if (!drawElements) return ps;
if (!ebo && needvbo(geom))
ebo = new osg::ElementBufferObject;
if (ebo)
drawElements->setElementBufferObject(ebo);
if (!ebo) ebo = new osg::ElementBufferObject;
drawElements->setElementBufferObject(ebo);
return ps;
}
@ -1808,11 +1790,8 @@ bool Optimizer::MergeGeometryVisitor::mergeGeometry(osg::Geometry& lhs,osg::Geom
{
// must promote to a DrawElementsUInt
osg::DrawElementsUInt* new_primitive = new osg::DrawElementsUInt(primitive->getMode());
if (needvbo(&lhs))
{
if (!ebo) ebo = new osg::ElementBufferObject;
new_primitive->setElementBufferObject(ebo);
}
if (!ebo) ebo = new osg::ElementBufferObject;
new_primitive->setElementBufferObject(ebo);
std::copy(primitiveUByte->begin(),primitiveUByte->end(),std::back_inserter(*new_primitive));
new_primitive->offsetIndices(base);
(*primItr) = new_primitive;
@ -1820,11 +1799,8 @@ bool Optimizer::MergeGeometryVisitor::mergeGeometry(osg::Geometry& lhs,osg::Geom
{
// must promote to a DrawElementsUShort
osg::DrawElementsUShort* new_primitive = new osg::DrawElementsUShort(primitive->getMode());
if (needvbo(&lhs))
{
if (!ebo) ebo = new osg::ElementBufferObject;
new_primitive->setElementBufferObject(ebo);
}
if (!ebo) ebo = new osg::ElementBufferObject;
new_primitive->setElementBufferObject(ebo);
std::copy(primitiveUByte->begin(),primitiveUByte->end(),std::back_inserter(*new_primitive));
new_primitive->offsetIndices(base);
(*primItr) = new_primitive;
@ -1851,11 +1827,8 @@ bool Optimizer::MergeGeometryVisitor::mergeGeometry(osg::Geometry& lhs,osg::Geom
{
// must promote to a DrawElementsUInt
osg::DrawElementsUInt* new_primitive = new osg::DrawElementsUInt(primitive->getMode());
if (needvbo(&lhs))
{
if (!ebo) ebo = new osg::ElementBufferObject;
new_primitive->setElementBufferObject(ebo);
}
if (!ebo) ebo = new osg::ElementBufferObject;
new_primitive->setElementBufferObject(ebo);
std::copy(primitiveUShort->begin(),primitiveUShort->end(),std::back_inserter(*new_primitive));
new_primitive->offsetIndices(base);
(*primItr) = new_primitive;

@ -1,7 +1,5 @@
#include "riggeometry.hpp"
#include <osg/Version>
#include <components/debug/debuglog.hpp>
#include <components/resource/scenemanager.hpp>
#include <osg/MatrixTransform>
@ -260,9 +258,7 @@ void RigGeometry::cull(osg::NodeVisitor* nv)
if (tangentDst)
tangentDst->dirty();
#if OSG_MIN_VERSION_REQUIRED(3, 5, 10)
geom.osg::Drawable::dirtyGLObjects();
#endif
nv->pushOntoNodePath(&geom);
nv->apply(geom);

@ -4,7 +4,6 @@
#include <osg/Drawable>
#include <osg/NodeVisitor>
#include <osg/Version>
#include <components/debug/debuglog.hpp>
#include <components/resource/scenemanager.hpp>

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