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gives MWWorld::CellRef the MWWorld::Cell treatment

MWWorld::CellRef now has a variant, and datas that are part of the intersection of both ESM4::Reference and ESM::CellRef are part of MWWorld::CellRef

For ESM4 most data isn't filled in, so it returns default values.
This commit is contained in:
florent.teppe 2023-01-27 19:40:45 +01:00
parent 23614ae2ae
commit e6e27413d9
3 changed files with 188 additions and 91 deletions

View file

@ -7,10 +7,54 @@
namespace MWWorld
{
CellRef::CellRef(const ESM::CellRef& ref)
: mCellRef(ESM::ReferenceVariant(ref))
{
mChanged = false;
mSoul = ref.mSoul;
mTrap = ref.mTrap;
mKey = ref.mKey;
mFaction = ref.mFaction;
mOwner = ref.mOwner;
mReferenceType = ref.mRefID;
mPos = ref.mPos;
mDoorDest = ref.mDoorDest;
mRefNum = ref.mRefNum;
mGlobalVariable = ref.mGlobalVariable;
mDestCell = ref.mDestCell;
mLockLevel = ref.mLockLevel;
mGoldValue = ref.mGoldValue;
mFactionRank = ref.mFactionRank;
mEnchantmentCharge = ref.mEnchantmentCharge;
mScale = ref.mScale;
}
CellRef::CellRef(const ESM4::Reference& ref)
: mCellRef(ESM::ReferenceVariant(ref))
{
mChanged = false;
mReferenceType = ref.mBaseObj;
mPos = { { ref.mPlacement.pos.x, ref.mPlacement.pos.y, ref.mPlacement.pos.z },
{ ref.mPlacement.rot.x, ref.mPlacement.rot.y, ref.mPlacement.rot.z } };
mRefNum = {};
mDoorDest = {};
mLockLevel = ref.mLockLevel;
mFactionRank = ref.mFactionRank;
mGoldValue = 0;
mEnchantmentCharge = 0;
mScale = ref.mScale;
}
const ESM::RefNum& CellRef::getOrAssignRefNum(ESM::RefNum& lastAssignedRefNum)
{
if (!mCellRef.mRefNum.isSet())
if (!mRefNum.isSet())
{
// Generated RefNums have negative mContentFile
assert(lastAssignedRefNum.mContentFile < 0);
@ -22,30 +66,38 @@ namespace MWWorld
else
Log(Debug::Error) << "RefNum counter overflow in CellRef::getOrAssignRefNum";
}
mCellRef.mRefNum = lastAssignedRefNum;
mRefNum = lastAssignedRefNum;
mChanged = true;
}
return mCellRef.mRefNum;
if (!mCellRef.isESM4())
mCellRef.getEsm3().mRefNum = mRefNum;
return mRefNum;
}
void CellRef::unsetRefNum()
{
mCellRef.mRefNum = ESM::RefNum{};
mRefNum = ESM::RefNum{};
if (!mCellRef.isESM4())
mCellRef.getEsm3().mRefNum = mRefNum;
}
void CellRef::setScale(float scale)
{
if (scale != mCellRef.mScale)
if (scale != mScale)
{
mChanged = true;
mCellRef.mScale = scale;
mScale = scale;
}
if (!mCellRef.isESM4())
mCellRef.getEsm3().mScale = Scale;
}
void CellRef::setPosition(const ESM::Position& position)
{
mChanged = true;
mCellRef.mPos = position;
mPos = position;
if (!mCellRef.isESM4())
mCellRef.getEsm3().mPos = position;
}
float CellRef::getNormalizedEnchantmentCharge(int maxCharge) const
@ -54,113 +106,140 @@ namespace MWWorld
{
return 0;
}
else if (mCellRef.mEnchantmentCharge == -1)
else if (mEnchantmentCharge == -1)
{
return 1;
}
else
{
return mCellRef.mEnchantmentCharge / static_cast<float>(maxCharge);
return mEnchantmentCharge / static_cast<float>(maxCharge);
}
}
void CellRef::setEnchantmentCharge(float charge)
{
if (charge != mCellRef.mEnchantmentCharge)
if (charge != mEnchantmentCharge)
{
mChanged = true;
mCellRef.mEnchantmentCharge = charge;
mEnchantmentCharge = charge;
}
if (!mCellRef.isESM4())
mCellRef.getEsm3().mEnchantmentCharge = mEnchantmentCharge;
}
void CellRef::setCharge(int charge)
{
if (charge != mCellRef.mChargeInt)
if (mCellRef.isESM4())
return;
auto& cellRef3 = mCellRef.getEsm3();
if (charge != cellRef3.mChargeInt)
{
mChanged = true;
mCellRef.mChargeInt = charge;
cellRef3.mChargeInt = charge;
}
}
void CellRef::applyChargeRemainderToBeSubtracted(float chargeRemainder)
{
mCellRef.mChargeIntRemainder += std::abs(chargeRemainder);
if (mCellRef.mChargeIntRemainder > 1.0f)
if (mCellRef.isESM4())
return;
auto& cellRef3 = mCellRef.getEsm3();
cellRef3.mChargeIntRemainder += std::abs(chargeRemainder);
if (cellRef3.mChargeIntRemainder > 1.0f)
{
float newChargeRemainder = (mCellRef.mChargeIntRemainder - std::floor(mCellRef.mChargeIntRemainder));
if (mCellRef.mChargeInt <= static_cast<int>(mCellRef.mChargeIntRemainder))
float newChargeRemainder = (cellRef3.mChargeIntRemainder - std::floor(cellRef3.mChargeIntRemainder));
if (cellRef3.mChargeInt <= static_cast<int>(cellRef3.mChargeIntRemainder))
{
mCellRef.mChargeInt = 0;
cellRef3.mChargeInt = 0;
}
else
{
mCellRef.mChargeInt -= static_cast<int>(mCellRef.mChargeIntRemainder);
cellRef3.mChargeInt -= static_cast<int>(cellRef3.mChargeIntRemainder);
}
mCellRef.mChargeIntRemainder = newChargeRemainder;
cellRef3.mChargeIntRemainder = newChargeRemainder;
}
}
void CellRef::setChargeFloat(float charge)
{
if (charge != mCellRef.mChargeFloat)
if (mCellRef.isESM4())
return;
auto& cellRef3 = mCellRef.getEsm3();
if (charge != cellRef3.mChargeFloat)
{
mChanged = true;
mCellRef.mChargeFloat = charge;
cellRef3.mChargeFloat = charge;
}
}
void CellRef::resetGlobalVariable()
{
if (!mCellRef.mGlobalVariable.empty())
if (!mGlobalVariable.empty())
{
mChanged = true;
mCellRef.mGlobalVariable.erase();
mGlobalVariable.erase();
}
if (!mCellRef.isESM4())
mCellRef.getEsm3().mGlobalVariable = mGlobalVariable;
}
void CellRef::setFactionRank(int factionRank)
{
if (factionRank != mCellRef.mFactionRank)
if (factionRank != mFactionRank)
{
mChanged = true;
mCellRef.mFactionRank = factionRank;
mFactionRank = factionRank;
}
if (!mCellRef.isESM4())
mCellRef.getEsm3().mFactionRank = mFactionRank;
}
void CellRef::setOwner(const ESM::RefId& owner)
{
if (owner != mCellRef.mOwner)
if (owner != mOwner)
{
mChanged = true;
mCellRef.mOwner = owner;
mOwner = owner;
}
if (!mCellRef.isESM4())
mCellRef.getEsm3().mOwner = mOwner;
}
void CellRef::setSoul(const ESM::RefId& soul)
{
if (soul != mCellRef.mSoul)
if (soul != mSoul)
{
mChanged = true;
mCellRef.mSoul = soul;
mSoul = soul;
}
if (!mCellRef.isESM4())
mCellRef.getEsm3().mSoul = mSoul;
}
void CellRef::setFaction(const ESM::RefId& faction)
{
if (faction != mCellRef.mFaction)
if (faction != mFaction)
{
mChanged = true;
mCellRef.mFaction = faction;
mFaction = faction;
}
if (!mCellRef.isESM4())
mCellRef.getEsm3().mFaction = mFaction;
}
void CellRef::setLockLevel(int lockLevel)
{
if (lockLevel != mCellRef.mLockLevel)
if (lockLevel != mLockLevel)
{
mChanged = true;
mCellRef.mLockLevel = lockLevel;
mLockLevel = lockLevel;
}
if (!mCellRef.isESM4())
mCellRef.getEsm3().mLockLevel = mLockLevel;
}
void CellRef::lock(int lockLevel)
@ -173,30 +252,38 @@ namespace MWWorld
void CellRef::unlock()
{
setLockLevel(-abs(mCellRef.mLockLevel)); // Makes lockLevel negative
setLockLevel(-abs(mLockLevel)); // Makes lockLevel negative
}
void CellRef::setTrap(const ESM::RefId& trap)
{
if (trap != mCellRef.mTrap)
if (trap != mTrap)
{
mChanged = true;
mCellRef.mTrap = trap;
mTrap = trap;
}
if (!mCellRef.isESM4())
mCellRef.getEsm3().mTrap = mTrap;
}
void CellRef::setGoldValue(int value)
{
if (value != mCellRef.mGoldValue)
if (value != mGoldValue)
{
mChanged = true;
mCellRef.mGoldValue = value;
mGoldValue = value;
}
if (!mCellRef.isESM4())
mCellRef.getEsm3().mGoldValue = mGoldValue;
}
void CellRef::writeState(ESM::ObjectState& state) const
{
state.mRef = mCellRef;
if (!mCellRef.isESM4())
{
auto& cellRef3 = mCellRef.getEsm3();
state.mRef = cellRef3;
}
}
}

View file

@ -19,24 +19,12 @@ namespace MWWorld
class CellRef
{
public:
CellRef(const ESM::CellRef& ref)
: mCellRef(ref)
{
mIsEsm4 = false;
mChanged = false;
}
CellRef(const ESM::CellRef& ref);
CellRef(const ESM4::Reference& ref)
: mCellRef4(ref)
{
mRefrPos = { { mCellRef4.mPlacement.pos.x, mCellRef4.mPlacement.pos.y, mCellRef4.mPlacement.pos.z },
{ mCellRef4.mPlacement.rot.x, mCellRef4.mPlacement.rot.y, mCellRef4.mPlacement.rot.z } };
mChanged = false;
mIsEsm4 = true;
}
CellRef(const ESM4::Reference& ref);
// Note: Currently unused for items in containers
const ESM::RefNum& getRefNum() const { return mCellRef.mRefNum; }
const ESM::RefNum& getRefNum() const { return mRefNum; }
// Returns RefNum.
// If RefNum is not set, assigns a generated one and changes the "lastAssignedRefNum" counter.
@ -46,44 +34,32 @@ namespace MWWorld
void unsetRefNum();
/// Does the RefNum have a content file?
bool hasContentFile() const { return mCellRef.mRefNum.hasContentFile(); }
bool hasContentFile() const { return mRefNum.hasContentFile(); }
// Id of object being referenced
const ESM::RefId& getRefId() const { return mCellRef.mRefID; }
const ESM::RefId& getRefId() const { return mReferenceType; }
// For doors - true if this door teleports to somewhere else, false
// if it should open through animation.
bool getTeleport() const { return mCellRef.mTeleport; }
bool getTeleport() const { return mCellRef.isESM4() ? false : mCellRef.getEsm3().mTeleport; }
// Teleport location for the door, if this is a teleporting door.
const ESM::Position& getDoorDest() const { return mCellRef.mDoorDest; }
const ESM::Position& getDoorDest() const { return mDoorDest; }
// Destination cell for doors (optional)
const std::string& getDestCell() const { return mCellRef.mDestCell; }
const std::string& getDestCell() const { return mDestCell; }
// Scale applied to mesh
float getScale() const
{
if (mIsEsm4)
return mCellRef4.mScale;
else
return mCellRef.mScale;
}
float getScale() const { return mScale; }
void setScale(float scale);
// The *original* position and rotation as it was given in the Construction Set.
// Current position and rotation of the object is stored in RefData.
const ESM::Position& getPosition() const
{
if (mIsEsm4)
return mRefrPos;
else
return mCellRef.mPos;
}
const ESM::Position& getPosition() const { return mPos; }
void setPosition(const ESM::Position& position);
// Remaining enchantment charge. This could be -1 if the charge was not touched yet (i.e. full).
float getEnchantmentCharge() const { return mCellRef.mEnchantmentCharge; }
float getEnchantmentCharge() const { return mEnchantmentCharge; }
// Remaining enchantment charge rescaled to the supplied maximum charge (such as one of the enchantment).
float getNormalizedEnchantmentCharge(int maxCharge) const;
@ -93,50 +69,53 @@ namespace MWWorld
// For weapon or armor, this is the remaining item health.
// For tools (lockpicks, probes, repair hammer) it is the remaining uses.
// If this returns int(-1) it means full health.
int getCharge() const { return mCellRef.mChargeInt; }
float getChargeFloat() const { return mCellRef.mChargeFloat; } // Implemented as union with int charge
int getCharge() const { return mCellRef.isESM4() ? 0 : mCellRef.getEsm3().mChargeInt; }
float getChargeFloat() const
{
return mCellRef.isESM4() ? 0.f : mCellRef.getEsm3().mChargeFloat;
} // Implemented as union with int charge
void setCharge(int charge);
void setChargeFloat(float charge);
void applyChargeRemainderToBeSubtracted(float chargeRemainder); // Stores remainders and applies if > 1
// The NPC that owns this object (and will get angry if you steal it)
const ESM::RefId& getOwner() const { return mCellRef.mOwner; }
const ESM::RefId& getOwner() const { return mOwner; }
void setOwner(const ESM::RefId& owner);
// Name of a global variable. If the global variable is set to '1', using the object is temporarily allowed
// even if it has an Owner field.
// Used by bed rent scripts to allow the player to use the bed for the duration of the rent.
const std::string& getGlobalVariable() const { return mCellRef.mGlobalVariable; }
const std::string& getGlobalVariable() const { return mGlobalVariable; }
void resetGlobalVariable();
// ID of creature trapped in this soul gem
const ESM::RefId& getSoul() const { return mCellRef.mSoul; }
const ESM::RefId& getSoul() const { return mSoul; }
void setSoul(const ESM::RefId& soul);
// The faction that owns this object (and will get angry if
// you take it and are not a faction member)
const ESM::RefId& getFaction() const { return mCellRef.mFaction; }
const ESM::RefId& getFaction() const { return mFaction; }
void setFaction(const ESM::RefId& faction);
// PC faction rank required to use the item. Sometimes is -1, which means "any rank".
void setFactionRank(int factionRank);
int getFactionRank() const { return mCellRef.mFactionRank; }
int getFactionRank() const { return mFactionRank; }
// Lock level for doors and containers
// Positive for a locked door. 0 for a door that was never locked.
// For an unlocked door, it is set to -(previous locklevel)
int getLockLevel() const { return mCellRef.mLockLevel; }
int getLockLevel() const { return mLockLevel; }
void setLockLevel(int lockLevel);
void lock(int lockLevel);
void unlock();
// Key and trap ID names, if any
const ESM::RefId& getKey() const { return mCellRef.mKey; }
const ESM::RefId& getTrap() const { return mCellRef.mTrap; }
const ESM::RefId& getKey() const { return mKey; }
const ESM::RefId& getTrap() const { return mTrap; }
void setTrap(const ESM::RefId& trap);
// This is 5 for Gold_005 references, 100 for Gold_100 and so on.
int getGoldValue() const { return mCellRef.mGoldValue; }
int getGoldValue() const { return mGoldValue; }
void setGoldValue(int value);
// Write the content of this CellRef into the given ObjectState
@ -147,10 +126,15 @@ namespace MWWorld
private:
bool mChanged;
ESM::CellRef mCellRef;
ESM4::Reference mCellRef4;
ESM::Position mRefrPos;
bool mIsEsm4;
ESM::ReferenceVariant mCellRef;
ESM::RefId mSoul, mFaction, mKey, mTrap, mOwner, mReferenceType;
float Scale;
ESM::Position mPos, mDoorDest;
ESM::RefNum mRefNum;
std::string mGlobalVariable, mDestCell;
int mLockLevel, mGoldValue, mFactionRank, mEnchantmentCharge;
float mScale;
};
}

View file

@ -4,7 +4,8 @@
#include <string_view>
#include <variant>
#include <components/misc/notnullptr.hpp>
#include <components/esm3/cellref.hpp>
#include <components/esm4/loadrefr.hpp>
namespace ESM4
{
@ -39,6 +40,31 @@ namespace ESM
const ESM::Cell& getEsm3() const;
};
struct ReferenceVariant
{
protected:
std::variant<ESM::CellRef, ESM4::Reference> mVariant;
public:
explicit ReferenceVariant(const ESM4::Reference& ref)
: mVariant(ref)
{
}
explicit ReferenceVariant(const ESM::CellRef& ref)
: mVariant(ref)
{
}
bool isESM4() const { return std::holds_alternative<ESM4::Reference>(mVariant); }
const ESM::CellRef& getEsm3() const { return std::get<ESM::CellRef>(mVariant); }
const ESM4::Reference& getEsm4() const { return std::get<ESM4::Reference>(mVariant); }
ESM::CellRef& getEsm3() { return std::get<ESM::CellRef>(mVariant); }
ESM4::Reference& getEsm4() { return std::get<ESM4::Reference>(mVariant); }
};
}
#endif