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Add clarifying comment
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@ -198,6 +198,8 @@ input.registerActionHandler('Use', async:callback(function(value)
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if value and combatAllowed() then startUse = true end
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if value and combatAllowed() then startUse = true end
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end))
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end))
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local function processAttacking()
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local function processAttacking()
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-- for spell-casting, set controls.use to true for exactly one frame
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-- otherwise spell casting is attempted every frame while Use is true
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if Actor.stance(self) == Actor.STANCE.Spell then
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if Actor.stance(self) == Actor.STANCE.Spell then
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self.controls.use = startUse and 1 or 0
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self.controls.use = startUse and 1 or 0
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else
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else
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